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Shader Presets

1,046 bytes added, 14:09, 12 October 2023
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====<abbr title="These presets are tested and developed for use in conjunction with the HSM's Mega Bezel">Extra Presets for HSM project</abbr>====
[[File:Duimon's NGP-NGPC preset.jpeg|thumb|298px|Duimon's Neo Geo Pocket/Color preset]]
*[https://forums.libretro.com/t/cyberlab-mega-bezel-death-to-pixels-shader-preset-pack/35606/1 CyberLab Mega Bezel Death To Pixels](Includes HDR supported "CyberTron 4K HDR presets" which is heavily recommended if you have a HDR supported display)
*[https://forums.libretro.com/t/thenamec-mega-bezel-packs-amiga-commodore-64-vic20-crtgaming-soon/31523 TheNamec Mega Bezel Packs Amiga, Commodore 64, VIC20, CRTgaming]
*[https://github.com/Duimon/Duimon-Mega-Bezel#installation-using-the-release-zip Duimon Mega Bezel Graphics]
*[https://retropie.org.uk/forum/topic/24427/my-realistic-arcade-overlays-for-retroarch-collection Orionsangel's Realistic Arcade Overlays]
::<small>[https://www.youtube.com/watch?v=kxalOc78xws Most of Orionsangel's bezels in one large pack (link in the description)]</small>
 
===[https://forums.libretro.com/t/sony-megatron-colour-video-monitor/36109 Sony Megatron (HDR)]===
These presets/shaders are intended to rely heavily on the quality of your display rather than the quality of your graphics card. As such you will need a bright display preferably DisplayHDR 600 but some SDR screens do get bright enough in particular laptop screens. A DisplayHDR 1000 display will really have the head room to cope with some of the hgher end PVM’s etc. This shader should run on a Pi4 and it will definitely run on integrated graphics.
 
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[[File:Koko-aio-monitor-Commodore 1084S-Night.jpeg|thumb|298px|Koko-aio's Commodore 1084S monitor (Night)]]
===Notable presets for ReShade===
{{WIP}}
 
====[https://github.com/MajorPainTheCactus/SonyMegatron-ReShade Sony Megatron ReShade Port (HDR)]====
:For using this preset you need [[Notable_shaders_for_using_with_ReShade_Presets|AutoHDR]] add-on for ReShade.
 
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====[https://forums.libretro.com/t/cyberlab-mega-bezel-death-to-pixels-shader-preset-pack/35606/648 CyberLab ReShade Death To Pixels Shader Preset Pack]====
:Developed by [https://twitter.com/mcflypg Pascal "Marty McFly" Gilcher], RTGI & '''Screen-Space''' Ray Traced Global Illumination is an upcoming shader for ReShade which make use of Path Tracing to bring Real Time Global Illumination to every games. Global Illumination is certainly not something new for games but unlike conventional Baked / Precomputed Realtime GI, Marty McFly's Path Traced solution can provide a way more realistic and physically correct Global Illumination for every game. <ref>[https://www.youtube.com/watch?v=ZOPgXRZSvzQ Ray Tracing Revolution's video about RTGI]</ref>
::Reshade needs [https://www.youtube.com/watch?v=zMceMD9OzIE '''depth buffer access'''] to make the RTGI shader work properly.
[https://github.com/MajorPainTheCactus/AutoHDR-ReShade AutoHDR]
:This add on is ideally intended to be used with the Sony Megatron ReShade Port Presets.
[https://github.com/Matsilagi/RSRetroArch/ matsilagi's RSRetroArch]
:Repository of RetroArch and retro-related shaders / shaders from programs, ported for ReShade
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