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Input lag

561 bytes added, 11:35, 12 October 2023
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Ways to reduce input lag
*Use [[Display FAQ#CRT TVs|CRT TV]] OR [[Display_FAQ#CRT_monitors|VGA CRT]] with analog input/output. If your GPU only support digital output then use [https://old.reddit.com/user/ahayriSG/comments/16q18h6/highend_dacs_for_crts/ high-end DAC/Digital-to-Analog converters]. [https://youtu.be/WIDeNItt69s?t=1885 HDMI ones generally pretty bad]. See [https://hardforum.com/threads/24-widescreen-crt-fw900-from-ebay-arrived-comments.952788/ this thread] for more information about high-end DACs.
**Also you could use RetroArch's [https://docs.libretro.com/guides/crtswitchres/ CRTSwitchRes] option with your CRT display. Works the best with CRT Emudriver, no pre setup required for Linux other than X11 of course. Another option is using [[GroovyMAME]] instead of MAME, [http://forum.arcadecontrols.com/index.php/topic,162364.msg1711236.html?PHPSESSID=3on534tbvcn64srjrnmi387mnf#msg1711236 using VMM to export settings to mame.ini]. Also there is a [https://github.com/PCSX2/pcsx2/issues/6348 "CRT Mode" feature request] for adding similar option to PCSX2.
**If you don't have a CRT, you can mitigate input lag on LCDs by setting the display to game mode if available (this will turns off some post-processing effects) and also set resolution to native panel resolution (for preventing possible low quality hardware display scaler or [https://www.youtube.com/watch?v=Qdp7VfLXnB4&t=279s GPU scaling] delay)
**If you have a "Gaming" monitor you can also turn on "Overdrive" if available for overclocking/applies overvoltage to pixels making them react faster (Pixel response time) which results in less ghosting. That said, increasing pixel overdrive may cause inverse ghosting as the increased voltage can cause the pixels to [https://www.rtings.com/monitor/tests/motion/motion-blur-and-response-time#test_4246 overshoot] the colors. See [[#External_Links|these websites and reviews]] to learn information about your display devices capabilities and performance.
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