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*OSX version of Desmume also supports multi-pass shaders and filters which Windows version currently doesn't support.* OSX version also has support for multi-pass shaders and filters which Windows version currently doesn't have.
DeSmuME
,→Troubleshooting
*The only other thing you can do is filter it. Make sure '''OpenGL''' and '''Filter''' are checked under '''Display Method'''.
*Yes, filter it. Whether that is simple Nearest 2x or some pixel art scaling filter like HQ4x or xBRZ is up to you.
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.
If the 3D is messed up.