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DeSmuME

1 byte added, 17:42, 5 April 2014
Troubleshooting
**All that needs to be done is download the [http://sourceforge.net/p/desmume/code/HEAD/tree/trunk/ latest snapshot], extract it, open desmume\src\windows\DeSmuME_2012.sln in Visual Studio, search NDSSystem.h for the one instance of 'GFX3D_Renderer_Multisample(false)', change false to true, and rebuild for the exe. Make sure to change the target from Debug Win32 to Release x64. Desmume SVN r50 and onward has GUI option for Antialiasing in 3D settings.
*The only other thing you can do is filter it. Make sure '''OpenGL''' and '''Filter''' are checked under '''Display Method'''.
*Yes, filter it. Whether that is simple Nearest 2x or some smudging pixel art filter like HQ4x is up to you.
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.
If the 3D is messed up.
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