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Super Nintendo emulators

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! scope="col"|<abbr title="Super Game Boy">[[#Super Game Boy|SGB]]</abbr>
! scope="col"|[[#Satellaview emulation|BS-X]]/[[#SuFami Turbo emulation|ST]]
! scope="col"|<small>[[#Data Pack emulation|SFC ROM/BS-X Data Pack]]<br/>[https[wikipedia://en.m.wikipedia.org/wiki/SuFami_Turbo#Games |ST Link]]</small>
! scope="col"|[[#MSU-1|MSU-1]]
! scope="col"|[[#SNES-CD|CD]]
! scope="col"|<small>[https://retroachievements.org/gameList.php?c=3 Retro<br/>Achievements]</small>
! scope="col"|[[Libretro]]
! scope="col"|<abbr title="Using XBAND (stylized as XBⱯND) was one of the first competitive online console gaming networks and was available for the Genesis and Super NES.">[[#JRA_PAT.2C_SNES_Modem.2C_and_NTT_Data_Controller|<small>SNES<br/>Modem</small>]]</abbr>
! scope="col"|[[Netplay#SNES|Netplay]]
! scope="col"|[[Emulation accuracy|Accuracy]]
|[https://github.com/bsnes-emu/bsnes/releases nightly]<br/>[https://buildbot.libretro.com/nightly/ libretro core'''s''']<br/>[https://github.com/DerKoun/bsnes-hd/releases {{Bsnes-hdVer}}] ([[Bsnes#List_of_forks|bsnes-hd]])<br/>[https://github.com/Marat-Tanalin/bsnes-mt/releases {{bsnes-mtVer}}] ([[Bsnes#List_of_forks|bsnes-mt]])<br/>[https://github.com/sharknnth/bsnes-classic/releases git] <abbr title="forked bsnes Qt v073">[https://emulation.gametechwiki.com/index.php/Bsnes#List_of_forks (bsnes-classic)]</abbr>
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| {{✓}}<ref group=N name=bsnesSGB>[https://tasvideos.org/Bizhawk/GB Super Gameboy is available and implemented using the bsnes core]. However, it is by far the least maintained of the GB cores and is missing a significant amount of accuracy improvements to bsnes + SameBoy. [https://emulation.gametechwiki.com/index.php/[Game_Boy/Game_Boy_Color_emulators#Multi-system_emulators |Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality.]].</ref>
| {{✓}}<ref group=N name=BS-XandData_builds>[https://project.satellaview.org/downloads.htm Recommended to use bsnes-plus for BS-X and Data Pack emulation.]</ref>
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| {{~}}<ref group=N name=bsnesRA>[https://docs.libretro.com/guides/retroachievements/#snes Only bsnes-mercury libretro core supports RetroAchievements]</ref>
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|[https://old.reddit.com/r/emulation/comments/vy8cg7/ares_v129_has_been_released_crossplatform/ig4da06/ High-Cycle]
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| {{✗}}[https://github.com/TASEmulators/BizHawk/issues/2450 *]
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| {{~}}<ref group=N>It's not being built currently, [https://github.com/libretro/higan but the repo is on github] if someone wants to build it again.</ref>
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|<small><abbr title="Mednafen has two core for SNES emulation. bsnes v059 fork and SNES-Faust.">Core<br/>Dependent</abbr></small>
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|align=left|{{Icon|macOS}}
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]
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|[http://zsnes.com 1.51]
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|[https://github.com/Hydr8gon/sodium64 git]
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* Its SNES core is based on bsnes v059, which is a pretty old release. It predates the performance/balanced/accuracy profiles as far back as 2010. However, this version is much faster than current higan versions.
:* It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.
:* It also lacks many of the updates to edge cases, such as [https[wikipedia://en.wikipedia.org/wiki/A.S.P._Air_Strike_Patrol |''A.S.P. Air Strike Patrol'']], one of two games notorious for manipulating the PPU mid-scanline. It also has problems rendering text, flickering lines near the bottom, and displaying shadows during flight.
* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not one of them. At that point, you'd be better off using standalone bsnes.
; [[Mesen S]] / Mesen SX / Mesen2
Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]] can somewhat replicate the SGB's added features using certain tricks, a true recreation of the SGB can only be done by a multisys that supports emulating a SNES and a Game Boy simultaneously. [[higan]], and by extension [[ares]], were the first emulators to add SGB support, though it's understandably hardware-intensive even by their usual reckoning.<ref>https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/</ref> As of April 2023, Mesen2 is the only other multi-system emulator that can properly replicate the SGB.
There are a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to snuff. One notable example is [https[wikipedia://en.wikipedia.org/wiki/Pok%C3%A9mon_Red,_Blue,_and_Yellow#Pok%C3%A9mon_Yellow |''Pokémon Yellow'']] and the special border that's supposed to display. higan displays the standard Game Boy border, while the real hardware displays a special green Pikachu border. On the other hand, [https[wikipedia://en.wikipedia.org/wiki/Pok%C3%A9mon_Gold_and_Silver |''Pokémon Gold'' and ''Silver'']], designed for the Game Boy Color, can operate on a Game Boy, and operates as intended when played on a Super Game Boy. Also, if one attempts to run the Game Boy Camera in higan in Super Game Boy mode, the emulator crashes.
Another thing to note is that there's a redesigned model, only released in Japan, called the ''Super Game Boy 2''. Compared to the original, the main feature the SGB2 adds is a link cable connection, allowing for connectivity with normal Game Boys or even with other SGB2s. It also uses its own oscillator to be able to run games at normal speed, fixing a slight overclocking issue that stemmed from the original SGB's reliance on the clock signal from the SNES. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with other Game Boy emulators that can emulate a link cable.
===Pointing Devices===
====Mouse====
The mouse allowed for control in [https[wikipedia://en.wikipedia.org/wiki/Mario_Paint |''Mario Paint'']] and [https[wikipedia://en.wikipedia.org/wiki/Mario_%26_Wario |''Mario & Wario'']], among other games. Though in later games, mouse support was optional. Some emulators, including Snes9x and [https://github.com/ares-emulator/ares/issues/224#issuecomment-939579324 ares]/bsnes/higan, support the Mouse. A ROM hack for ''Mario & Wario'' replaces mouse controls with traditional controls for the emulators that don't support this feature.
====Super Scope====
The Super Scope is a bazooka-looking light gun that is a bit more complex than the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. [https[wikipedia://en.wikipedia.org/wiki/Super_Scope_6 |''Super Scope 6'']], [https[wikipedia://en.wikipedia.org/wiki/Yoshi%27s_Safari |''Yoshi's Safari'']], [https[wikipedia://en.wikipedia.org/wiki/Battle_Clash |''Battle Clash'']], and [https[wikipedia://en.wikipedia.org/wiki/Metal_Combat:_Falcon%27s_Revenge |''Metal Combat: Falcon's Revenge'']] used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.
====Konami Justifier====
Similar to the NES Zapper, but differs from the Super Scope. It's a another light gun, but requiring calibration this time around. It looks like a real gun. It was intended to simulate the shooter arcade experience. Only one game is compatible, and that's [https[wikipedia://en.wikipedia.org/wiki/Lethal_Enforcers |''Lethal Enforcers'']]. Snes9x and higan support this gun.
===Super Multitap===
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. [https[wikipedia://en.wikipedia.org/wiki/List_of_Bomberman_video_games |''Bomberman'' games]] used this accessory. Some emulators, including Snes9x and bsnes/higan, support five players.
===JRA PAT, SNES Modem, and NTT Data Controller===
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game that allowed you to use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots. [https[wikipedia://en.wikipedia.org/wiki/XBAND#Supported_games |SNES XBand Modem compatible games list]]
===Voice-kun===

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