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Xbox emulators

143 bytes added, 12:17, 15 February 2023
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The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components. It retailed at {{inflation|USD|299.99|2001}}.
The Xbox was a modest seller and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west. Despite Microsoft's best efforts, the original Xbox and succeeding consoles from the company never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{cite web|url=https://youtu.be/DmCHJmi_st4|title=Why The Xbox Failed In Japan|publisher=Youtube|accessdate=2018-07-25|date=2018-07-16}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref group=NN2>The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,<ref group=NN2>The [[Sega Dreamcast emulators|Dreamcast]] had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation.
Early in its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-2010s<ref group=NN2>The Xbox would have been too difficult to emulate at the time anyway, as its specs often rivaled that of consumer PCs. It was alleged that many developers received legal threats from Microsoft to dissuade them from trying.</ref>, as Xbox homebrew typically relied on stolen XDKs rather than true reverse engineering work. Although developers have continued to have issues because, alongside the poorly documented hardware and repeated uses of the simpler but largely failed HLE approach, there has been little motivation to develop an emulator because many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Their developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU). Reddit (2018-07-14).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).</ref>
==Emulators==
|[https://github.com/mborgerson/xemu/releases {{XemuVer}}]
|{{~}} <small>(WIP)</small>
|{{✓}}<ref group=N2 N name=Insignia>Possible with [https://insignia.live/ Insignia]. Online Matchmaking functionality is restored for the original Xbox console, allowing you to play online with friends and strangers. </ref>|{{✓}}<ref group=N>[https://www.teamxlink.co.uk/wiki/Xemu_and_XLink_Kai_Setup *Xemu and XLink Kai Setup]</ref>
|{{✓}}
|{{✓}}
|1.7
|{{✗}}
|{{✗}}<ref group=N2 N name=InsigniaConsoles>[https://insignia.live/connect#accordion Insignia FAQ]: Insignia is not able to support Xbox 360/One/Series consoles in any capacity; we may look into supporting Xbox 360's backwards compatibility feature in the future, but that is not planned at this time.</ref>|{{✓}}<ref group=N>[https://www.teamxlink.co.uk/wiki/Xbox_360_XLink_Kai_Setup *Xbox 360 XLink Kai Setup]</ref>
|{{✗}}
|{{✗}}
|Patch based
|{{✗}}
|{{✗}}<ref group=N2 N name=InsigniaConsoles></ref>|{{✓}}<ref group=N>[https://www.teamxlink.co.uk/wiki/Original_Xbox_on_Xbox_One_XLink_Kai_Setup *Original Xbox on Xbox One XLink Kai Setup]</ref>
|{{✗}}
|{{✓}}
|{{~}}<ref group=N2N>[[FU|Fusion]] is [https://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360#List_of_compatible_Xbox_games much more compatible] compared to [[Fission]] for original Xbox backwards compatibility due to [[Fission]]'s licensing issues.</ref>
|}
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<references group=N2 N />
===Comparisons===
====Consoles====
;[[FU|Fusion]] <small class="plainlinks" style="font-weight:normal;">([https://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360#List_of_compatible_Xbox_games compatibility]) [https://consolemods.org/wiki/Xbox_360:Original_Xbox_Games_Compatibility_List ('''unofficial compatibility''')]</small>:The internal name for backward compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. There are 463 (46%) games made backward compatible out of 996 that are released for Xbox, but with <abbr title="It allows for more Xbox Classic games to be played on the Xbox 360 than are officially supported. Some of the games not officially supported play almost perfectly, however some have various issues.">hack</abbr> 644 (65%) games made backward compatible out of 987 games. There is more information and references/videos about this BC support [http://xboxdevwiki.net/Xbox_360_Backward_Compatibility#References_and_links here].
;[[Fission]] <small class="plainlinks" style="font-weight:normal;">([https://en.wikipedia.org/wiki/List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox compatibility])</small>:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. With a smaller amount of supported games; 63 (6%) games made backward compatible out of 996 games, likely due to issues surrounding licensing,<ref group=NN2>There are a number of reasons, including but not limited to developers and publishers going defunct, movie and toy tie-in licenses for branded content expiring, and music royalties.</ref> it allows the ones that do work to run at twice the Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
==Emulation issues==
==Notes==
<references group=N N2 />
==References==
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