Difference between revisions of "PGXP"
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(Just some copypasta for now, if anyone knows enough to rewrite this please do it) |
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'''PGXP''' (Parallel/Precision Geometry Transform Pipeline) is an enhancement for PlayStation emulation that produces high precision fully 3D geometry data that was not available on the original console hardware. | '''PGXP''' (Parallel/Precision Geometry Transform Pipeline) is an enhancement for PlayStation emulation that produces high precision fully 3D geometry data that was not available on the original console hardware. | ||
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Features | Features | ||
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* Perspective Correct Texture Mapping (reduced texture distortion) | * Perspective Correct Texture Mapping (reduced texture distortion) | ||
− | First, it introduces subpixel precision to | + | First, it introduces subpixel precision to eliminate the wobbling polygon issues. Second, it adds perspective correct texturing to stop the ‘texture warping/dancing’ issues. |
Revision as of 19:45, 24 December 2022
PGXP (Parallel/Precision Geometry Transform Pipeline) is an enhancement for PlayStation emulation that produces high precision fully 3D geometry data that was not available on the original console hardware.
Features
- High Precision Vertex Data (more stable geometry)
- Reduced Triangle Culling (more detailed models)
- Perspective Correct Texture Mapping (reduced texture distortion)
First, it introduces subpixel precision to eliminate the wobbling polygon issues. Second, it adds perspective correct texturing to stop the ‘texture warping/dancing’ issues.