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CRT shaders

79 bytes removed, 05:00, 10 December 2022
Update on CRT-Guest-Advanced
*[https://github.com/libretro/glsl-shaders/tree/master/crt/shaders/guest crt-guest-dr-venom]
This is quite possibly the most advanced, feature-rich CRT shader of all. It The standard version has just as many if not even more parameters to configure than CRT-Royale , and while being more optimizedit is slower as a result, and if most modern GPUs can handle it just fine. If greater speed is desired, there are several faster versions presets available, as well as variants that add other neat features such as NTSC emulation and better support for games that render at 480p or higher. It is also still in active development and continues to regularly gain features and optimizations. Take heed, however: while it is hosted on the RetroArch shader repositories, it is only updated in that platform when Guest himself deems it ready. Much more regular WIP releases are made in the libretro forums in the shader's dedicated thread, linked above. The version in the RetroArch repo is currently relatively up-to-date, but it might not hurt to check on Guest's thread for newer developments.
CRT-Guest-Dr-Venom is the precursor to CRT-Guest-Advanced. While it It is now considered outdated and mostly obsolete, as it is not as feature-filled as Guest's newest shaders, it is much faster, more so than and has even been superseded in speed by the fastest faster Advanced presetpresets. As such, and it still has plenty of things should only be used if your device is unable to tweak to deliver a pleasing image. It therefore fills a middle-of-the-road niche among CRT load slang shaders, delivering a nice balance of features and performance. However, as it has recently been removed from the slang shader repository, though it is still but remains available as a glsl shader, and though the slang version can still be acquired in the first post of Guest's thread.
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