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JL-Mod

27 bytes added, 15:50, 2 July 2022
Fx typo
|logo = JL-Mod.png
|logowidth = 150
|version = 0.82.383
|active = Yes
|platform = [[Emulators on Android|Android]]
}}
'''JL-Mod'''<ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is an experimental mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
==Overview & compatibility==
* Touchscreen input support
* Supports external virtual keyboards and QWERTY input
* Both 3D API supported (Mascot Capsule 3D and M3G [JSR-184])
* Menu key remapping support
* Buttons customisation support
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>JL-Mod/shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found in this repository: [https://github.com/woesss/ppsspp_shaders/archive/master.zip DLHere]
{| class="wikitable mw-sortable
1. Software — Used by CPU to output 2D and 3D graphics
2. Hardware acceleration (OpenGL ES ) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
3. Hardware acceleration (window ) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
4. Hardware acceleration (Surface ) — Available since Android 6.0+ uses the interface that is usually used for video output
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<b>Q.</b><i>FPS limit<br/></i>
<b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128run 250+fps.
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<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
; → Mascot Capsule 3D V3 support
implementation is not accurate, there are unresolved problems.
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
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