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Nintendo Switch emulators

246 bytes removed, 11:53, 9 May 2022
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Emulators: Replaced the Compatibility list w/ GitHub.
:An open-source emulator that's programmed in C#. Most 2D games are now booting and running at comfortable speeds and many 3D games are playable. It also supports resolution upscaling to 4K and beyond; custom upscaling/downscaling ratios are supported. Ryujinx now has a disk-based shader cache. Unlike yuzu, Ryujinx does not offer packaged early access builds; however work-in-progress features can still be tested by using Appveyor builds or building locally from unmerged pull requests. Separately, Ryujinx has released a closed source LDN-enabled preview build supporting local wireless multiplayer across the internet, as well as LAN mode compatibility on local networks with Switch consoles on supported games. As of March 2022, Vulkan API support is still being worked on.
;[[Skyline]] <small class="plainlinks" style="font-weight:normal;">([https://docs.googlegithub.com/spreadsheetsskyline-emu/u/0/d/1oFND6f0vcQKsb8dMiVuhrwYskyline-games-_Tkzf2RyEbjBM64b_eMlist/htmlview#gid=0 issues compatibility])</small>
:An open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all of the original code on bare metal except for what interfaces with the rest of the system. Many titles can go ingame with poor framerate and minor glitches, but a few titles are playable, like Sonic Mania. Once more titles become playable, the focus will be shifted to optimization/speed.
Check out this [https://docs.google.com/spreadsheets/d/e/2PACX-1vRY2RyAZPV2DdN242ElcotA3jTFO3twuvRO1QhORZpDmJ-aUo3hr4T-k1WLEz8GDHcFja-CnXddNbv4/pubhtml Google spreadsheet] for the compatibility list.
;[[Egg NS]]
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