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JL-Mod

289 bytes added, 16:24, 4 March 2022
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|source = [https://github.com/woesss/JL-Mod/releases GitHub]
|website =
|prog-lang = Java, C<br/>C <small> (Mascot Capsule)</small>
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=Mascot Capsule 3D=
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|[[File:Mascot capsule 3d.png|150px|center]]
* <i><span style="font-size: 110%; font-weight: 110; color: #FF5500; -webkit-text-stroke-width: 0.9px; -webkit-text-stroke-color: black;"> * Mascot Capsule 3D</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
* The two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR-184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.
* The Mascot Capsule should not be confused with normal JSR-184 implementations. Normally the Mascot Capsule was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR-184, as for example in Worms Forts 3D or Asphalt 3 3D
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| <center><b>Mascot Capsule 3D Engine <small>(Micro3D Edition / Polygon 3D)</small></b></center>
[[File:Hi_corp.png|200px|center]]
 
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* Hi Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D rendering engine "Mascot Capsule Engine".
* Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM [https://www.businesswireindia.com/hi-corporation-and-xce-supply-3d-engine-to-skt-corporation-of-south-korea-for-its-giga-project-3338.html *], Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule 3D" installed is said to be about 2:1 in Japan and overseas.
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<center><big><u>Mascot Capsule 3D</center></big></u>
— [https://github.com/j2me-preservation/MascotCapsule Here] you can find out Mascot Capsule Micro3D resources, research, libraries and tools.
— If you want to make your own custom model in a game that has mbac / mtra technology, you should know that mbac - model, mtra - animation is a container with (bac / tra) models in the limit of 4Mb. [https://sourceforge.net/projects/bactra-blender BAC / TRA Export (Blender)] for Blender.
The Bac/Tra format is common to versions of Mascot Capsule 3D rendering engine released by Hi Corporation.
| style="background:turquoise;"| Perfect
| Beta version of an old, never completed mod. It was intended as a prequel to Deep.
<b>What's done:</b> Beautiful skybox (main feature), ship models from Deep, interface and HUD, character icons, midi melodies replaced with wav music.<br/>
<b>What never happened:</b> The plot. Someone promised to help me with it, but this someone disappeared from the site..
| [http://ae-mods.ru/load/mob/mods_by_wixel/deep_origins_beta/20-1-0-2479 💾]
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