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JL-Mod

490 bytes added, 07:24, 22 January 2022
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'''JL-Mod''' <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is an experimental mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's 3D engine "Mascot Capsule V3".
==Overview & compatibility==
|FPS
|-
|[[File:JL_FPS.png|250px300px]]
|}
|Force Fullscreen
|-
|[[File:Force_nm.jpg|250px300px]]|[[File:Force_fs.jpg|250px300px]]
|}
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
|JSR-184
|
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
|
|
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
→ <i> Recommends Archive.org J2ME games collection [[Cellphone emulators#Cellphone / PDA Collections (Archive.org)|here]]</i>
==Button (key) binding / mapping== [[File:JL_px.jpg|200px]] 
Keys : <i>Default</i>
{| class="wikitable mw-sortable"
<small><b>NOTE:</b> <i>Some games are not entirely exclusive, for example they may have a 2D version for all other models. Sony Ericsson 3D Engine mobile games are supported Mascot Capsule V3, but NOT all SE games. The version of Nokia / Motorola games are pseudo 3D.</small></i>
 
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Title
! scope="col"|Download
|-
| Almost all Mascot Capsule V3 games
|[https://archive.org/details/mascot-capsule-v-3.7z 💾]
|}
 
— <small><i><b>JL-Mod</b> can display a toast message when starting such a Mascot Capsule game.<br/>
| MBAC / MTRA
| 240x320
| [httpshttp://phonekydedomil.comnet/games/?s=download&id=j4j32997 174/screen/8 💾]
|-
| Pedrosa GP 3D
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