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JL-Mod

166 bytes added, 12:22, 25 December 2021
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Only [[PPSSPP]] (.vsh format) shaders are supported, to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders [https://github.com/woesss/ppsspp_shaders Here]
; → <i>Game Settingsetting</i>
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<b>Q.</b><i> Enable Action bar<br/></i>
[[File:JL_menu_ab.png|270px300px]]
– Enable display of screenshot button, side menu
<b>Q.</b><i> Resulation<br/></i>
[[File:JL_ej.jpg|250px280px]]
<b>A.</b> You need to set Set the resolution of the loaded game here.You can select Select in the game settings and also specify your any resolution, you can specify any for 3d 3D and touch games, since they often have auto-scale, supports 4k.
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<b>Q.</b><i> Background<br/></i>
[[File:JL_tm_bg.jpg|270px280px]]
<b>A.</b> Choosing a background color under the main game image.
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<b>Q.</b><i> Scale<br/></i>
<b>A.</b> Image scale from the specified resolution. --------------------------------------------- <b>Q.</b><i> Screen gravity<br/></i>[[File:JL_sg.png|350px]]
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<b>Q.</b><i> Screen orientation<br/></i>
[[File:JL_so.png|300px350px]]
<b>A.</b> Changes screen orientation
<b>Q.</b><i> Filter<br/></i>
<b>A.</b> This function increases the quality of the game image, but may also decrease the performance.
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mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
<b>Q.</b><i> Graphic mode<br/></i>[[File:JL_gm.png|350px]] 1. Software - Used by cpu CPU to output 2D and 3D graphics
2. Hardware OpenGL ES - The mode uses OpenGL ES2ES 2.0 directly - this can be more profitable if the device does not supports newer versions
3. Hardware window - Outputs a frame in a way that is used for buttons, lists, progress bars and other ui
<b>Q.</b><i> FPS limit<br/></i>
<b>A.</b> When playing fast, it allows you to reduce fps for a comfortable game, for example, Rayman 3 128x128 for example.
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[[File:JL_tinput.jpg|350px]]
<b>A.</b> Used in games with touch controls, for example games 640x360 / 800x480resulation games.
You can also disable the button overlay, as they are not needed
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
Here you can set the sizes of small, medium and large fonts that will be used by the MIDletGames. Dimensions are in pixels.
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
; → <i>Screen option</i>
* Width and Height set the size of the virtual screen that will be available to the MIDletgames. Many MIDlets Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
* Scale if virtual screen resolution does not match smartphone screen resolution:
enabled - the virtual screen is scaled to fit the smartphone screen
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* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
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