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Recommended N64 plugins

2 bytes removed, 18:12, 7 November 2021
m
Changed the line about Mupen64Plus including the CXD4 RSP, despite maintaining a repo for it; only some of its forks actually do
*Zilmar's RSP - Comes with Project64. Reasonably accurate, quite fast in Recompiler mode (enabled by default), and will work fine for the majority of games, only having issues with a few games in LLE. The version included in Project64 2.x and beyond can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu. This plugin is exclusive to the zilmar spec.
*Mupen64Plus HLE RSP - Comes with Mupen64Plus. Based off of the old Mupen64 HLE RSP plugin, but much improved. Though it is only compatible with HLE video plugins, when paired with GLideN64, it can play almost every single N64 game without issues, and it now has MusyX support as well for games that used it. This plugin is exclusive to the Mupen64Plus spec and libretro.
*[http://www.emutalk.net/threads/56919-quot-Static-quot-RSP-Interpreter-Plugin "Static" RSP Interpreter/CXD4 RSP] - Made by HatCat/CXD4 and originally released in [http://forum.pj64-emu.com/showthread.php?t=3618 Project64 Forum]. Comes with all versions some forks of Mupen64Plus as well as both libretro cores, and is included in [https://64dd.org/downloads.html this build] of Project64. For whatever reason, the zilmar-spec version usually goes by Static Interpreter, while the Mupen64Plus-spec and libretro versions go by CXD4. As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar's RSP in Recompiler mode as well as ParaLLEl-RSP both trump it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. If using the zilmar-spec version, it is capable of working with both HLE and LLE audio and video plugins via the following settings:
**Simulate RSP graphics from external plugin - Check if using an HLE graphics plugin, uncheck if using LLE
**Simulate RSP audio from external plugin - Check if using an HLE audio plugin, uncheck if using LLE
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