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Emulators on Switch

14,534 bytes removed, 10:01, 10 July 2021
Multi-Systems
{{Infobox console|title = Nintendo 64|logo = Nintendo64Console.png|developer = [[:Nintendo]]|type = [[:Category:Consoles|Home video game console]]|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]|release = 1996|discontinued = 2002|predecessor = [[Super Nintendo emulators|SNES]]|successor = [[GameCube emulators|GameCube]]|emulated = {{✓WIP}}}}The Since the Switch was hacked early in its launch, there has been a lot of interest for emulators due to the Switch'''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo s portability. These emulators will only work on Switches with CFW on them, i.e. Switch consoles susceptible to the Tegra hardware exploit. For more information and guides on September 29how to homebrew your Switch, 1996 for {{inflation|USD|199or if you even can, visit [https://www.reddit.99|1996}}com/r/SwitchHacks r/SwitchHacks].
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise=Multi-only technology in the consumer space. They originally pitched their idea to Sega, but it's assumed that Nintendo's offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,<ref groupSystems=N>Though a separate add-on was later released called the "Expansion Pak" that added an additional 4MB of RAM, totaling 8MB.</ref> and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.
==Emulators=[[RetroArch]]=== <B><code> [https://buildbot.libretro.com/stable/1.9.0/nintendo/switch/ Stable]</B></code> <B><code> [https://buildbot.libretro.com/nightly/nintendo/switch/libnx/ Nightly]</B></code> <B><code> [https://github.com/libretro GitHub]</code></B> <B><code> [https://buildbot.libretro.com/nightly/nintendo/switch/libnx/latest/ Switch RetroArch Cores]</B></code> <code><font color="Blue"><B> [https://github.com/Abdess/retroarch_system RetroArch BIOS/ROMs]</B></font></B></code> {| class="wikitablesortable" style="text-align:center;"|-|+ Available cores! scopeCores! Game/System list! [[Recommended Emulators|Recommended]] Working?|-| [[PPSSPP]]| PlayStation Portable| {{✓}}|-| [[PCSX-Reloaded|PCSX ReARMed]]| PlayStation 1| {{✓}}|-| [[DeSmuME]]| DS| {{✓}}|-| [[Gambatte]]| rowspan="col3"|Name! scopestyle="coltext-align: center;"|Platform(s)GameBoy/GameBoy Color| {{✓}}|-| [[Gearboy]]| {{✓}}|-| [[TGB Dual]]| {{✓}}|-! scope| [[mGBA]]| rowspan="col2"|Latest Version! scopestyle="coltext-align: center;"|Controller PakGameBoy Advance| {{✓}}|-| [[VisualBoyAdvance#VBA-Next|VBA Next]]| {{✓}}|-! scope| [[FCEUX|FCEUmm]]| rowspan="col3"|Rumble Pak! scopestyle="coltext-align: center;"|Transfer PakNES/FDS| {{✓}}|-| [[Nestopia|Nestopia]]| {{✓}}|-| [[QuickNES]]| {{✓}}|-| [[Mupen64Plus]]| N64| {{✓}}|-| PokeMini| Pokemon Mini| {{✓}}|-| [[Snes9x]]| SNES| {{✓}}|-| [[Mednafen|Beetle VB]]| Virtual Boy| {{✓}}|-| [[MAME]]| 2000, 2003, 2003 Plus| {{✓}}|-| [[FinalBurn Alpha|FBAlpha]]| Arcade| {{✓}}|-| Neko Project II Kai| PC9801| {{✓}}|-| [[Mednafen|Beetle PCE FAST]]| PCE/PCE CD| {{✓}}|-| [[Mednafen|Beetle PC-FX]]| PC-FX| {{✓}}|-| [[Mednafen|Beetle SGX]]| SuperGrafx| {{✓}}|-| [[Flycast]]| Dreamcast| {{✓}}|-| GearSystem| MasterSystem/GameGear| {{✓}}! scope="col"|64DD-! scope="col"|[[libretroGenesis Plus GX]]| MasterSystem/GameGear/MegaDrive/Genesis/CD| {{✓}}|-|Libretro Core[[PicoDrive]]! scope="col"|<abbr title="FreeMasterSystem/GameGear/MegaDrive/Genesis/CD/Libre and Open32X| {{✓}}|-Source Software">FLOSS<| [[Yabause]]| Saturn| {{✓}}|-| [[4DO]]| 3DO| {{✓}}|-| P-UAE| Amiga Series| {{✓}}|-| [[Mednafen|Beetle WonderSwan [Cygne]]]| WonderSwan/abbr>Color| {{✓}}! scope="col"|Active-! scope="col"|[[Recommended EmulatorsDOSBox]]| MS-DOS| {{✓}}|-|Recommended[[Vecx]]| Vectrex| {{✓}}
|-
!colspan="12"|PC [[O2EM]]| Odyssey2 / x86Phillips Videopac+| {{✓}}
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|[[m64pFreeIntv]] (ParaLLEl)|align=left|{{Icon|Windows|Linux}}|[https://github.com/loganmc10/m64p/releases/latest Git]|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}Intellivision|{{✓}}
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|m64p (Final GLideN64)|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/loganmc10/m64p/releases/tag/v2021.5.30 Final GLideN64[fMSX]]|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✗}}MSX|{{✓}}
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|ParaLLElNeoCD|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://www.retroarch.com/ 2.0-rc2]|{{✓}}|{{✓}}|{{✗}}|{{✓}}|{{✓}}*|?|{{✓}}Neo Geo CD|{{✓}}
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|[[Project64]]Mu|align=left|{{Icon|Windows}}|[https://github.com/project64/project64/releases {{Project64Ver}}]<br >[https://www.pj64-emu.com/nightly-builds Dev]|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✗}}|{{✓}}|{{✓}}Palm OS|{{✓}}
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|[[RMGEasyRPG]]|align=left|{{Icon|Windows|Linux}}|[https://ci.appveyor.com/projectRPG Maker 2000/rosalie241/rmg/build/artifacts Git]|{{✓}}|{{✓}}|{{✓}}2003|{{✓}}|{{✗}}|{{✓}}|{{✗}}|{{~}}
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|[[ares]]PX68k|align=left|{{Icon|Windows|Linux|macOS}}|[https://ares.dev/ Official]|{{✓}}|{{~}}|{{~}}|{{✗}}|{{✗}}Sharp X68000|{{✓}}|{{✓}}|{{~}}
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|[[CEN64ScummVM]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/tj90241/cen64 Git]|{{✓}}|{{✓}}|{{✓}}point-and-click adventure game engine|{{✓}}|{{✗}}|{{✓}}|{{✓}}|{{~}}
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|[[Mupen64PlusEightyOne]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/mupen64plus/mupen64plusSinclair -core/releases Git]|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}ZX 81|{{✓}}|{{✓}}|{{~}}
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|[[BizHawkMednafen|Beetle Neo Geo Pocket [NGP]]]|align=left|{{Icon|Windows}}|[http://tasvideos.org/BizHawkNeo Geo Pocket /ReleaseHistory.html {{BizHawkVer}}]|{{✓}}|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✓}}Color|{{✓}}|{{✗}}
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|[[Project64 Netplay]]Theodore|align=left|{{Icon|Windows}}|[https://pj64netplay-emu.ml/download.html {{Project64NetplayVer}}]|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}TO8D|{{✓}}|{{✓}}|{{✗}}
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|[[1964FUSE]]|align=left|{{Icon|Windows}}|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)<br />[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)|{{✓}}|{{✓}}ZX Spectrum|{{✓}}|{{✗}}|{{✗}}|{{✓}}|{{✗}}|{{✗}}
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|DaedalusX64Caprice32|rowspan="2" style="text-align=left|{{Icon|Linux}}: center;" |[https:CPC//github.com/DaedalusX64/daedalus/releases/latest Git]|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}CPC464|{{✓}}|{{✓}}|{{✗}}
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|[[Sixtyforce]]|align=left|{{Icon|macOS}}|[http://sixtyforce.com/download/ {{SixtyforceVer}}]|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}CrocoDS|{{✓}}|{{✗}}
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|Larper64|align=left|{{Icon|Windows|Linux|macOS}}|[https://thirdworld.dev/ 0.4[Stella]]|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|?Atari 2600|{{✓}}|{{✗}}
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|[[UltraHLEProSystem]]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}Atari 7800|{{}}
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|[[MAMEMednafen|Beetle Handy]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.mamedev.org/release.html {{MAMEVer}}]|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}|{{✓}}Atari Lynx|{{✓}}|{{✗}}
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|[[Ryu64]]Virtual Jaguar|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Ryu64Emulator/Ryu64 Git]|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}Atari Jaguar|{{✓}}|{{✗}}|{{✗}}
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|R64Emu|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/rasky/r64emu Git[VICE]]|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}C64|{{✓}}|{{✓}}|{{✗}}
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!colspan="12"|Mobile / ARMMrBoom| Bomberman| {{✓}}
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|[[Mupen64Plus]] FZNXEngine|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.222 (beta)]|{{✓}}|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}Cave Story|{{✓}}
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|[[Mupen64PlusOpenBOR]]-pandora|align=left|{{Icon|Pandora}}|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 21] (v2.2)|{{✓}}|?|?|{{✗}}|{{✗}}|?|{{✓}}Open BOR Game Engine|{{✓}}
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!colspan="12"|ConsolesPrBoom| Doom| {{✓}}
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|[[Virtual Console]]Reminiscence|align=left|{{Icon|Wii|WiiU}}|N/A|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}Flashback Game Engine|{{✓}}
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|Surreal64 CEGW|align=left|{{Icon|Xbox}}|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Surreal64 CE B6.0]|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|?|{{✗}}Game & Watch|{{✓}}
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|mupen64-360Cannonball|align=left|{{Icon|Xbox360}}|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 mupen64-360 v0.96 beta]|{{✗}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|?|{{✗}}OutRun|{{✓}}
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|Not64TyrQuake|align=left|{{Icon|GCN|Wii}}|[https://github.com/Extrems/Not64/releases/latest 20200609]|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✗}}Quake|{{✓}}
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|DaedalusX64XRick|align=left|{{Icon|PSP|3DS}}<br>{{Icon|Vita|PS2}}|[https://github.com/DaedalusX64/daedalus/releases/latest Git], [https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS Git]<br>[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases vitaGL Git], [https://www.ps2-home.com/forum/viewtopic.php?f=99&p=39957#p39957 PS2]|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|?Rick Dangerous|{{✓}}|{{~}}
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|[https://code.google.com/p/mupen64gc/ Wii64]OpenLara|align=left|{{Icon|GCN|Wii}}|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]Tomb Raider|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✗}}|{{✗}}
|}
<nowiki>* Available exclusively as a libretro core</nowiki>===PC Stream===
{| class="wikitable sortable" style="text-align:center;"! Name! class=Comparisons="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| Moonlight-NXAlthough many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and|[https:/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64/github.com/rock88/moonlight-nx git]| {{✓}}| Mid| {{~}}|}
;[[Mupen64Plus]]:A multi-platform emulator based on Hacktarux's Mupen64. It's about as accurate as Project64,<ref>loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 ''Ignore TLB write if TLB entry is unmapping itself'']. "By the way, once this, along with the other PR's I have waiting are merged, we are at "compatibility parity" with Project64 as far as I can tell. I don't know of any game that doesn't boot with mupen64plus that works in PJ64."</ref> when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow.==Nintendo==
:;ParaLLEl:A heavily-modified fork developed as a [[libretro]] core. It introduces many features and optimizations not present in mainline alongside [[RetroArch]]'s general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales of the original N64 resolution.=Nintendo 3DS===
{| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[m64pEmulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| [[Citra]]| [https:Probably the easiest "out //gbatemp.net/threads/proof-of -concept-shows-3ds-emulator-citra-running-on-the box" solution for Nintendo 64 emulation. It comes with Parallel RDP, as well as its own custom GUI and input plugin-nintendo-switch.565968/ POC]| {{✓}}| ?| ?|}
:;[[RMG]]:Rosalie's Mupen GUI was a project aiming to close the gap between Project64 and Mupen64Plus in terms of user experience. However, as of 9th of January 2021 the project have now been archived by the owner putting the work on it on hold indefinitely.===Nintendo 64===
{| class="wikitable sortable" style="text-align:center;Wii64 and Not64"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| GlideN64| [https:Both are based on Mupen64, with Not64 being a fork of Wii64//gbatemp. Not64 claims to be better optimized as well as having higher compatibility and more frequent updatesnet/download/mupen64plus-next-gliden64-3-0. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible35683/ 3.0]| {{✓}}| Mid| {{✓}}|}
;[[Project64]]:An open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn't come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus instead.===Nintendo Entertainment System===
{| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[CEN64Recommended Emulators|Recommended]]|-| LaiNES| [https:Aims for cycle accuracy while, at the same time, aiming to eventually be usable //github.com/Kevoot/LaiNESwitch/releases git]| {{✗}}| Mid| {{✓}}|-| pNES <small> (based on modern PC hardware[[Nestopia]])</small>| [https://github. It currently lacks many features and has spotty compatibility, but it's gradually improvingcom/Cpasjuste/pemu/releases/ git]| {{✓}}| Mid| {{✓}}|-| NoiES| [https://github. It can already emulate some wellcom/Hydr8gon/NoiES/releases git]| {{✓}}| Mid| {{✓}}|-| [[L-known edge cases such as the picture recognition in Pokemon Snap.CLASSICS|NES - Nintendo Switch Online]]| Service| {{✓}}| Mid| {{✓}}|}
;[[1964]]:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.===Super Nintendo Entertainment System===
{| class="wikitable sortable" style="text-align:center;Daedalus"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| pSNES| [https:is an Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64//github. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita and the 3DScom/Cpasjuste/pemu/releases/ git]| {{✓}}| Mid| {{✓}}|-| [https://www. On PSP, several games are able to reach full speed and most of them work with few emulation issuesnintendo.com/switch/online-service/nes/ SNES - Nintendo Switch Online]| Service| {{✓}}| Mid| {{✓}}|}
;[[Sixtyforce]]:is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it's the only emulator with a <abbr title="Power PC">PPC<==Gameboy/abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still on ongoing, and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].GameBoy Color===
{| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[UltraHLEEmulation Accuracy|Accuracy]]:marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through ! [[High/Low level emulationRecommended Emulators|high-level emulationRecommended]]; it isn't without its drawbacks though |- pressure from users, combined with legal threats from Nintendo, forced them to discontinue development| khedgb| [https://gbatemp. Besides being for historical value, there's not much to expect from this net/threads/gbc-emulator anyway due to compatibility issues-port-khedgb-works-on-5-0.503969/ Update 7]| {{✗}}| Low| {{~}}|}
;[[Ryu64]]:is a Nintendo 64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", a x86 JIT compiler, is being developed alongside this emulator too.==Gameboy Advance===
{| class="wikitable sortable" style="text-align:center;"! Name! class=Emulation issues"unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| [[mGBA]]| [http://mgba.io/2018/09/16/mgba-for-switch/ 0.8.4]| {{✓}}| Mid| {{Main✓}}|Recommended N64 plugins-| VBA-Next| [https://github.com/RSDuck/vba-next-switch/releases git]| {{✗}}| Mid| {{✓}}|-| gdkGBA| [https://github.com/jakibaki/gdkGBA git]| {{✗}}| Mid| {{✓}}|-| Switch-gba| [https://github.com/BFriedrichs/switch-gba git]| {{✗}}| Low| ?|}
The ===Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene's climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren't immune to this phenomenon; it also happened to [[PlayStation emulators|the first PlayStation]].) Developers underestimated the complexity of the system, and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn't just an iteration on the existing plugin-based emulators.DS===
{| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! class="unsortable"|DSi! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| DeSmuME-NX| [Highhttps://github.com/Laproxi/DeSmuME-NX/releases git]| {{✗}}| {{✗}}| Low level emulation| {{✗}}|High-level vs| [[melonDS]]<small> (fork of melonDS)</small>| [https://github. lowcom/RSDuck/melonDS/releases git]| {{✓}}| {{✓}}| Mid| {{~}}|-level| NooDS| [https://github.com/Hydr8gon/NooDS git]] graphics===| {{✓}}| {{✗}}| Mid| {{✗}}<small> (WIP)</small>|}
One of the biggest hurdles to emulating the Nintendo 64 is the Reality Display Processor (RDP), one of two components in the Reality Coprocessor made by SGI. The Reality Display Processor was the most powerful consumer-grade GPU at the time of the console's release; this was a selling point that Nintendo wanted to emphasize as a result of working with SGI. However, reverse engineering efforts for popular Nintendo 64 games showed that Nintendo's software development kit included a common microcode for the RDP. It's possible Nintendo didn't want to give developers access at a lower level out of fears that doing so would damage consumer units, but that meant most of the effort spent emulating the RDP would go towards figuring out how to handle the microcode.===Game & Watch===
* Most developers in 1999 and the early 2000s opted to approximate functions through various APIs such as Direct3D, OpenGL, and even Glide{| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| MADrigal Switch| [http://www. While this resulted in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method proved to be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many gamesmadrigaldesign. Some games flat out didn't work, because it wasn't clear what the microcode did or why, and required extensive hardware testing/sim/download.php 10-05-2020]| {{✓}}| Mid| {{~}}* On the low level side, developers would either completely emulate the RDP or autodetect the microcode and use an appropriate implementation for the game. The former would mean a software renderer accurate to the hardware but major performance bottlenecks unless optimizations like vectorization and multi-threading were implemented. The latter would mean faster performance but developers would still have to figure out how to account for edge cases.|}
gonetz and one or two assistants have spent a large portion of development improving GlideN64's handling of microcode throughout 2016-2018.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}</ref><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}</ref> This means that [https://youtu.be/HfCOnmRHI0o Factor 5]'s games are now working in the high-level graphics mode.<ref nameAtari="Indiegogo">{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}<Atari 130 /ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05800 /hle-implementation-of-microcodes-for.html|title5200=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may still have issues with RDP quirks like frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).
It should be noted that most games technically work through the HLE method, but it's not an accurate representation of what the video output actually looked like, but rather a rough approximation by your graphics card. Whether this is an improvement or not is subjective.{| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version<gallery widths! class="300unsortable" mode|Active! scope="packedcol">|[[Emulation Accuracy|Accuracy]]Majora's mask accurate.png! [[Recommended Emulators|Low level emulation of Majora's Mask using SoftGraphicRecommended]]Project64 2013|-07| Atari800-26 14switch| [https://github.com/Thog/atari800-20-17-55.pngswitch git]| {{✗}}| Mid|High level emulation of Majora's Mask using Jabo's Direct3D{{~}}</gallery>|}
==SEGA=[[Texture filtering]]===The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardware.
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.===Saturn===
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-{| class="wikitable sortable" style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered ="text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.align:center;"! Name! class="unsortable"|Version<gallery widths! class="300unsortable" mode|Active! scope="packedcol">|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]Project64_2013|-06-26_17-44-58-31.png| Yaba Sanshiro|Conker's Bad Fur Day copyright screen, displaying issues with filtered text[http://www.Mupen64plus_2013-08-18_20-35-50-08uoyabause.png|Ocarina of Time's menu subscreen, displaying issues with filteringorg/static_pages/download/ 2. Note how the Quest Status screen appears to be divided into a grid2.0]</gallery>| {{✓}}| Mid| {{~}}|}
===Voice Recognition Unit emulationDreamcast===The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref>===''Densha De Go!'' Controller===Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports it.
{| class="wikitable sortable" style="text-align:center;"! Name! class=Pokémon Snap Station=="unsortable"|Version! class="unsortable"|ActiveThere was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name! scope="Sixty Formulacol">{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4[[Emulation Accuracy|title=The Pokemon Snap StationAccuracy]]! [[Recommended Emulators|publisher=YouTubeRecommended]]|accessdate=2018-06-17|date=2016-05-21}}</ref><ref name="MetalJesusRocks">{{cite web[[Reicast]]|url=[https://wwwgbatemp.youtube.comnet/threads/watch?v=5_UGpRN6AnM&t=3m35s|title=VIDEO GAME KIOSKS reicast-dreamcast- Extreme Game Collecting!|publisher=YouTube|accessdate=2018emulator-06for-17|date=2016switch-05horizon-25alpha.538394/ Alpha]| {{✓}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.| Mid| {{~}}|}
==Sony=Transfer Pak emulation====Playstation 1===A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly, this can be done with N-Gage's input plugin, but a couple of things aren't emulated:
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist{| class="wikitable sortable" style="text-align: Paint Studio'' displays staticcenter;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| PCSX-ReARMed| [https://github.com/rock88/pcsx_rearmed/releases git]| {{✗}}| Low| {{✗}}|}
===64DD emulationPlaystation Portable===The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.
Expansion disks are region{| class="wikitable sortable" style="text-coded to either Japan or US (obviously unused) and won't work with N64 games from the wrong regionalign:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| [[PPSSPP]]| [https://www.patreon.com/posts/28559579 1.9.3+][https://www. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JPppsspp.org/PAL) exist as welldownloads.html lnk]| {{✓}}| High| {{✓}}|}
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.==Arcade==
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. {| class="wikitablesortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]
|-
! scope="col"|Name! scope="col"|PlatformMAME-NX<small> (sbased on MAME 0.72)</small>! scope="col"|Latest Version[https://github.com/lantus/mame-nx/releases/tag/2.3 git]! scope="col"|Active{{✓}}! scope="col"|64DD EmulationMid! scope="col"|N64 Mouse! scope="col"|[[Recommended Emulators|Recommended]]{{~}}
|-
! colspan="7"|PC / x86|-|ParaLLEl|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}pFBN|[https://www.retroarchgithub.com/ 2.0-rc2Cpasjuste/pemu/releases/ git]|{{✓}}|Mid/High|{{✓}}|{{✓}}|-|[[Project64]]==Other==|align=left|{{Icon|Windows}}==Amiga===|[https://github.com/project64/project64 2.3.2]|{{✓}}|Midclass="wikitable sortable" style="text-align:center;"|{{✓}}! Name! class="unsortable"|{{✓}}Version! class="unsortable"|-Active! scope="col"|[[CEN64Emulation Accuracy|Accuracy]]! [[Recommended Emulators|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/tj90241/cen64 GitRecommended]]|{{✓}}|Mid|{{✓}}|{{✗}}
|-
|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}UAE4All2|[httphttps://wwwgithub.mamedev.orgcom/rsn8887/uae4all2/releases/tag/release2.html {{MAMEVer}}00 git]|{{✓}}|Mid|{{✗}}|{{✗}}
|}
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.**The 64DD hardware started to be emulated around 2.3's release with the help of [https:===Neo Geo Pocket//github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.Color===
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| Neopop-SDL| [https://github.com/HappyNop90-Switch/neopop-yappHSDL/releases/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)| {{✗}}| Mid| {{~}}|}
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself is imperfect.===Chip8===
{| class="wikitable sortable" style="text-align:center;"! Name! class=iQue Player emulation="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not|-quite| Chip8-subsidiary iQueNX| [https://github. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and otherscom/Marice/CHIP8-NX/releases/tag/0.1 git]| {{✗}}| Mid| {{~}}|}
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.===Intel CPUs===
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet{| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| Bochs| [https://github.com/Stary2001/switch-bochs git]| {{✗}}| Low| {{✗}}|-| DOSBox-switch| [https://github.com/crankyadmin/dosbox-switch git]| {{✗}}| Mid| {{~}}|}
==Not Really Emulators=Aleck 64 arcade emulation===Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.
The Aleck 64 ROMs were dumped, and Zoinkity is working {| class="wikitable sortable" style="text-align:center;"! Name! class="unsortable"|Version! class="unsortable"|Active! scope="col"|[[Emulation Accuracy|Accuracy]]! [[Recommended Emulators|Recommended]]|-| [https://switchroot.org/ LineageOS]| [https://forum.xda-developers.com/nintendo-switch/nintendo-switch-news-guides-discussion--development/rom-switchroot-lineageos-15-1-t3951389 15.1]| {{✓}}| Mid| {{✓}}|-| L4T Ubuntu| [https://gbatemp.net/threads/l4t-ubuntu-a-fully-featured-linux-on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons)-your-switch. They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores537301/ 3. The ones covered by these patches are:3.0]| {{✓}}| Mid| {{✓}}|}
* Donchan Puzzle Hanabi de Doon!* Eleven Beat{| class="mw-collapsible mw-collapsed wikitable" style="width: World Tournament100%;"* Hi Pai Paradise! colspan=2 width="250"| LineageOS 15.1 for Nintendo Switch* Kuru Kuru Fever|-* Magical Tetris Challenge| * Mayjinsen 3 / MeijinNot technically an "emulator", it allows your Switch to function as an Android tablet. It's based off the Nvidia Shield TV build of LineageOS, since they both use the same system-Sen* Star Soldier: Vanishing Earth on-chip, and runs Android 8.1 Oreo. Its most notable feature is the ability to work both in handheld and docked mode and using the Joycons as a Bluetooth controller (also ported to N64though not all apps may detect them correctly).* Super Real Mahjong VS* Tower & Shaft* Vivid Dolls (official eroge game on a Nintendo console)|}
The already available [http{| class="mw-collapsible mw-collapsed wikitable" style="width://assemblergames100%;"! colspan=2 width="250"| L4T Ubuntu|-| like LineageOS, this is not technically an "emulator". Instead, it runs a version of Ubuntu on the switch.com/l/threads/aleck64-With these, it is possible to run a lot of emulators on-retail-consoles-pocthese systems.55041/ patches[[Play!]] to convert arcade ROM dumps to regular N64 ROM format can be found has [httphttps://micro-64www.youtube.com/database/aleck64watch?v=BOpxuZsx_C8 had some success] with playing PS2 games on L4T Ubuntu, albeit at around 10 FPS.shtml hereOn Android, some notable emulators are [[DraStic]], [[Dolphin]], and [[Citra]].|}
The remaining ones from the system's library not yet covered are:* Hi Pai Paradise 2* Rev Limit* Variant Schwanzer==Source Port==
==Virtual Console games in Dolphin=Multi game engine===Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:
{|widthclass="100%wikitable" style="text-align:center;"|- valign! scope="topcol"|Name! scope="col"|Latest Version* 1080 Snowboarding! scope="col"|[[libretro|Libretro Core]]* Bomberman Hero! scope="col"|Active* Cruis'n USA! scope="col"|[[Recommended Emulators|Recommended]]* Custom Robo V2 ! scope="col"|Supported game(Japan onlys)* F|-Zero X* Kirby 64| [[ScummVM]]| [https: The Crystal Stars//buildbot.scummvm.org/builds.html 2.2.0]* The Legend of Zelda| {{✓}}| {{✓}}| {{✓}}|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[wikipedia: Majora's MaskScummVM#Supported_games|250 games]].)* The Legend of Zelda: Ocarina of Time|-|[[OpenBOR]]* Mario Golf| [https://github.com/rsn8887/openbor/releases git]* Mario Kart 64| {{✗}}* Mario Party 2| {{✓}}* Mario Tennis| {{✓}}* Ogre Battle 64: Person of Lordly Caliber| OpenBOR Pak Mods* Paper Mario|-* Pokemon Puzzle League|[[EasyRPG]]|[https://easyrpg.org/player/downloads/#snapshot-other {{EasyRPGVer}}]* Pokemon Snap|{{✓}} ||{{✓}} ||{{✓}}* Sin & Punishment (English)|RPG Maker 2000/2003 games* Star Fox 64|-* Super Mario 64|[http://clonekeenplus.sourceforge.net/ Commander Genius]* Super Smash Bros|[http://clonekeenplus.sourceforge.net/download.php 2.6.3.1]* Wave Race 64|{{✗}} ||{{✓}} ||{{✓}}* Yoshi's Story|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter
|}
==Notes=Single game engine==<references group=N />
{| class="wikitable" style=References"text-align:center;"|-! scope="col"|Name! scope="col"|Latest Version! scope="col"|[[libretro|Libretro Core]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]! scope="col"|Supported game(s)|-| OpenMW<small> (Unofficial)<references/small> | [https://github.com/fgsfdsfgs/openmw git]| {{✗}}| {{✓}}| {{~}}|The Elder Scrolls III: Morrowind|-|[https://github.com/diasurgical/devilutionX DevilutionX]|[https://github.com/diasurgical/devilutionX/releases 1.1.0]|{{Nintendo}} ||{{✓}} ||{{✓}}|Diablo|-|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small>|[https://github.com/bvschaik/julius/releases 1.6]<br />[https://github.com/Keriew/augustus/releases 2.0.1]|{{✗}} ||{{✓}} ||{{✓}}|Caesar III|}
[[Category:ConsolesEmulators on consoles]][[Category:Fifth-generation video game Emulators on handheld consoles]][[Category:Nintendo Emulators on home consoles]][[Category:Nintendo 64 emulators|*Emulators on hybrid consoles]]
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