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MelonDS

2,243 bytes added, 14:54, 21 September 2020
m
Downloads: Now that the JIT is part of the latest official release (0.9), JIT dev builds are irrelevant.
{{lowercase title}}
{{Infobox emulator
|title = melonDS|logo = MelonDS.png|logowidth = 80|version = {{MelonDSVer}}|active = Yes|platform = Windows, Linux, [[Nintendo Switch emulators|Nintendo Switch]]<small> (unofficial)</small>, [[Android]] <small>(unofficial)</small>|target = [[Nintendo DS emulators|Nintendo DS]]|developer = [https://github.com/Arisotura Arisotura]<br/><small>[https://github.com/Arisotura/melonDS/graphs/contributors Repository contributors]</small>|architecture accuracy = x86_64Medium-Accurate|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net]|support = [https://www.patreon.com/staplebutter Patreon]|prog-lang = C++,C|license = GNU GPLv3|source = [https://github.com/Arisotura/melonDS GitHub]
}}
'''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It's is developed by Arisotura (formerly know known as StapleButter), a former contributor to [[DeSmuME]], and has been available as a [[libretro]] core since version 0.6.<!--What even is this number? I think a typo. Maybe 0.6.-->
==Downloads==
* {| cellpadding="4"|-|align=center|{{Icon|Win|Lin}}|'''[http://melonds.kuribo64.net/downloads.php Official buildsBuilds]''' <br/><small>Also available on [https://github.com/Arisotura/melonDS/releases Github]</small>|-|align=center|{{Icon|Win|Lin}}|'''[https://github.com/Arisotura/melonDS/actions Dev Builds]'''|-|colspan="3"|<hr/>|-|align=center|{{Icon|Android-big}}|'''[https://github.com/rafaelvcaetano/melonDS-android Alpha Build]'''<br><small>(Windows, Linuxunofficial)</small><br>|-|colspan="3"|<hr/>|-|align=center|{{Icon|NX-big}}* |'''[https://github.com/Hydr8gonRSDuck/melonDS/releases Switch port (WIP)Release 4]<br>[https://gbatemp.net/threads/melonds-for-switch-continuation.570021/ GBATemp Thread]''' <br><small> Ported by Hydr8gon, and currently maintained by Generic (Some games play at a playable frame rate, but is still far from perfectaka RSDuck), who added an ARM64 JIT and other improvements. (unofficial)</small><!--I don't except to play games at full speed. Is expected to improve when 0.8 know what the current status is released)<reffor the Switch Port in terms of compatibility-->http|-|align=center|{{Icon|Vita}}|[https://melondsgithub.kuribo64.netcom/Rinnegatamante/comments.php?id=64 melonDS-Vita Vita Port]<br><small>No longer maintained</refsmall>|}
==Overview==
As of 0.79, melonDS offers:* Nearly complete core (CPU, video, audio, ...2)* OpenGL renderer, melonDS has had major improvements such as savestates3D upscaling* RTC, microphone support, the ability to simulate the lid close/open function of * Joystick support* Savestates* Various display position/sizing/rotation modes* JIT recompiler - Brought to you by Generic (aka RSDuck), the console's lidnew JIT recompiler enables melonDS to run much faster, and better timingquite often reach fullspeed even when emulating DSi titles!* DSi Emulation - You will need a NAND and firmware dump from your DSi, as well as augmented BIOS dumps (such as those that NO$GBA requires). I intend to release a BIOS dumper to make this easier. * (WIP) Wifi: local multiplayer, online connectivity * <abbr title="Action Replay>AR</abbr> cheat support!Though it's still not at the same level of quality on some things as mature as DeSmuMEin some areas, it is getting <i>very</i> close with 0.8 expected 's a relatively simple emulator to have decent OpenGL rendering which would allow for things like upscaling use and potentially better performancehas potential.
Even some of the additions that ==Issues==Like most emulators, development has been introduced or planned rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to be implement into melonDScontribute improving the emulator, such as increased accuracy of Wiwhich is still open-Fi networking emulation (and perhaps DSi mode in future), has forced its 'bigger brother', source. [[DeSmuMEhttp://melonds.kuribo64.net/comments.php?id=44 On July 2018]], it was announced that development was going to relapse continue for melonDS and start their own implementations. The DeSmuME team has, for a very long time, been very reticent, to the point of blank stubbornness, to have any emulation of key NDS technology like Wi-Fi linkingsince shown potential.
==Issues==Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus There is very little to tweak in May terms of 2018] leaving this [http://melondsimproving performance (which can be a good or bad thing).kuribo64.net/comments.php?id=43 This is mainly due tothe developer's goal of accurate emulation rather than providing game-do list] for anyone who wished to contribute improving the emulator, which specific hacks. The OpenGL renderer is still open-source. [http://melonds.kuribo64.netbeing worked on, meaning that there's a slight chance some models/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019textures may not render correctly.
The UI is still pretty barebones with very little to tweak in terms ==melonDSi==On October 15, 2019, Arisotura released [http://melonds.kuribo64.net/comments.php?id=103 the beta version of improving performancean emulator called melonDSi], this is mainly due an experimental melonDS branch for DSi emulation. So far, it's able to boot into the developerhome screen of the DSi's goal firmware and boot some DSiWare, DSi-Enhanced games and other features (cameras, DSP, new wifi, etc.) aren't supported yet. It used to have required a lot of making files to be dumped in order to work (most of which were console-unique), however it has been reworked to require less files (namely, the DSi ARM7 & ARM9 BIOS, the DSi Firmware, and a working emulation rather than provide game-specific hacksNAND dump). It has since been merged into the master branch and is available on melonDS 0.9.
==Getting Started==
:''DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.''
These files can be found [[Emulator_Files#Nintendo_DS / DSiNintendo_DS_.2F_DSi|here.]]. If you do choose to look elsewhere online for system files, just rename be warned that there are old hacked dumps floating around that breaks if the BIOS WFC configurations are altered. In order to matchuse the OpenGL renderer, you must have at least OpenGL 3.1.More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ].
To boot to the DS's system menu use melonDS in DSi mode, you need extra files which can either go to <b>System</b> -> <b>Run</b> or <b>Config</b> -> <b>Emu settings</b> and uncheck "<i>Boot game directly</i>"be found [[Emulator_Files#Nintendo_DS_.2F_DSi|on this page.]]
==Gallery==
<gallery>
Metroid2X.png|Top: 2x the native resolution without OpenGL. <br>Bottom: 2x the native resolution with OpenGL
Chibi4x.png|Top: Native software render. <br>Bottom: 4x the native resolution with OpenGL
</gallery>
==References==
<references/>
 
==External Links==
* [https://emucross.com/the-one-that-flourished/ The One That Flourished: A Look at melonDS 0.8] (By [[Dolphin]] tester [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], aka Justin M. Chadwick. 6 June 2019.)
 
[[Category:Emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:Nintendo DS emulators]]
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