Difference between revisions of "Wrappers"
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|[https://wiki.winehq.org/Download {{WineVer}}] <small>(Linux, macOS)</small><br /> [https://fdossena.com/?p=wined3d/index.frag {{WineDevVer}}] <small>Windows</small> | |[https://wiki.winehq.org/Download {{WineVer}}] <small>(Linux, macOS)</small><br /> [https://fdossena.com/?p=wined3d/index.frag {{WineDevVer}}] <small>Windows</small> | ||
− | |DirectX 1- | + | |DirectX 1-11 |
|OpenGL | |OpenGL | ||
|{{✓}} ||{{✓}} | |{{✓}} ||{{✓}} |
Revision as of 14:15, 17 December 2019
A wrapper is a common name for a compatibility/translation layer that translates from one graphics API to another. This can be used to run software on systems they were not designed for. Such as running old PC games made for 3Dfx Glide graphics card on modern Windows 10 systems, or running modern Windows-only DirectX 11 games on Linux.
Contents
90's APIs
Name | Operating System(s) | Latest Version | Translates | Into | Active | Recommended |
---|---|---|---|---|---|---|
nGlide | Windows | 2.10 | Glide | Vulkan, Direct3D 9 | ✓ | ✓ |
Wine DirectX | Windows, Linux, macOS | 9.0 (Linux, macOS) 9.12 Windows |
DirectX 1-11 | OpenGL | ✓ | ✓ |
dgVoodoo 2 | Windows | 2.62.3 | Glide, DirectX 1-9 | Direct3D 11 | ✓ | ✓ |
DXGL | Windows | 0.5.17 | DirectX 1-7 | OpenGL | ✓ | ✗ WIP |
Glidos | Windows | 1.53b | Glide (DOS) | ? | ✗ | ? |
OpenGlide | Windows | 0.09 Alpha | Glide | OpenGL | ✗ | ? |
psVoodoo | Windows | 0.13 | Glide | Direct3D 9 | ✗ | ? |
Comparisons
- nGlide is a 3Dfx Voodoo Glide wrapper. It allows you to play games designed for 3Dfx Glide API without the need for having 3Dfx Voodoo graphics card. All three API versions are supported, Glide 2.11, Glide 2.60 and Glide 3.10. nGlide emulates Glide environment with Direct3D 9 and version 2.0 implemented Vulkan support, which also makes it work under Linux using Wine Staging 2.10.0 or newer.[1] Glide wrapper also supports high resolution modes. This is currently the best Glide wrapper. Has a compatibility list.
- dgVoodoo 2 is a closed-source wrapper for old graphics API's for Windows. The API's it currently can wrap are: Glide 2.11, Glide 2.45, Glide 3.1, Glide 3.1 Napalm, DirectX 1-7 (all versions of DirectDraw and Direct3D up to version 7), Direct3D 8.1 and Direct3D 9. This wrapper can use Direct3D 11 with different device types as wrapping output such as hardware or software rendering.
- DXGL is a free replacement for the Windows ddraw.dll library, running on OpenGL. It is designed to overcome driver bugs, particularly in Windows Vista and newer operating systems. It also adds various enhancements to the graphics output such as display scaling and filtering options. DXGL supports the DirectX 7.0 graphics APIs, however it is currently under development and does not work with many programs.
2000's and later APIs
Name | Operating System(s) | Latest Version | Translates | Into | Active | Recommended |
---|---|---|---|---|---|---|
DXVK | Linux | 1.5 | Direct3D 9-11 | Vulkan | ✓ | ✓ |
Wine Direct3D | Windows, Linux, macOS | 9.0 (Linux, macOS) 4.8 Windows |
Direct3D 1-11 | OpenGL | ✓ | ✓ |
Gallium Nine | Linux | 0.5 | Direct3D 9 | Native | ✓ | ~ WIP |
vkd3d | Linux | 1.1 | Direct3D 12 | Vulkan | ✓ | ✗ WIP |
MoltenVK | macOS, iOS | 1.0.39 | Vulkan | Metal | ✓ | ? |
Zink | Linux | Git | OpenGL | Vulkan | ✓ | ? |
D9VK | Linux | Git | Direct3D 9 | Vulkan | ✓ | ✗ |
DXUP | Windows, Linux | Git | Direct3D 9-10 | Direct3D 11 | ✗ | ✗ |
VK9 | Windows, Linux | 0.29.0 | Direct3D 9 | Vulkan | ✗ | ✗ |
Comparisons
- Wine has an internal graphics API wrapper for Direct3D 1-11 using OpenGL. It works mostly well for older games, but is slower and has more bugs than newer wrappers using Vulkan, such as DXVK. It is possible to use Wine's wrapper in Windows using different forks.
- vkd3d is an internal Wine wrapper for Direct3D 12 to Vulkan translation. Sponsored by Valve. Currently a work in progress.
- DXVK is a Vulkan-based translation layer for Direct3D 10 & 11, which allows running Windows 3D applications on Linux using Wine.
- D9VK is a Direct3D 9 to Vulkan translation layer based off DXVK's codebase. Has been merged into DXVK as of version 1.5.
External links
State of Direct3D 9-12 translation layers by DXVK author YoRHa-2B (2019-04-02)