Changes

Jump to navigation Jump to search

Xbox emulators

2,087 bytes added, 08:17, 15 July 2018
reworked and added new paragraphs
[[File:Xbox-and-Controller-S.png|thumb|250px|The Xbox console and controller]]<!-- todo:infobox console -->The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft in 2001. Known originally as the DirectXboxduring development, this console is it's notable for essentially being the specs having similarities to a PC, namely as a result of using familiar components from both Intel and Nvidia as well as being around the [[httpswikipedia://en.wikipedia.org/wiki/X86 x86|x86]]-basedarchitecture. It is was often said to be the most powerful console from the sixth generation., and Sega later designed the [https://segaretro.org/Sega_Chihiro Chihiro arcade system] which employed with the same processing components . The Xbox was a modest seller, and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west. It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref group=N>The PlayStation 2 also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation onwards began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the only console of the lineup to include a unified online service called Xbox Live,<ref group=N>The Dreamcast had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</ref> prompting Sony to create the PlayStation Network the next generation. Early in its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no real emulation.<ref group=N>The Xbox would have been too difficult to emulate at the time as its specs rivaled consumer PCs in some cases, and it was alleged that many developers received legal threats from Microsoft.</ref> Today, its emulation scene continues to stagnate, owing to the fact that many of its games either came from Windows or was then released for Windows afterwards. Since mid-2017, however, the Xbox among other assetsemulation scene has resurged with two emulators at the forefront. Its developers continue to say there's no competition between them, as they're both open-source and have differing goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded).</ref> 
==Emulators==
:'''Note:''' [http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contain over 20 different emulator projects, most of which were abandoned not long after they started. Only about 2 or 4 emulators have been making progress.
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
|[[Cxbx-Reloaded]]
|Windows
|[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded v00.1-alpha]
|{{✗}}
|{{✓}}
===Comparisons===
:Since May 2017, serious strides have been happening in the Xbox emulation scene with Cxbx-Reloaded and XQEMU making major progress. Cxbx-Reloaded went in-game for ''Jet Set Radio Future'Note:''' [httpwith a somewhat decent framerate.<ref name="Bahax Emulation">{{cite web|url=https://xboxdevwikiwww.netyoutube.com/Emulators xboxdevwiki's own list of emulators] contain over 20 different emulator projectswatch?v=K_5dIUPs0_I|title=Cxbx Reloaded - JSRF(Semi-Playable/35~60 FPS)|publisher=Youtube|accessdate=2018-05-11|date=2017-05-10}}</ref> Many more original Xbox games have been able to get in-game and, in some cases, most of which were abandoned not long after they startedat decent speeds on XQEMU. Only about 2 or 4 emulators have been making progress<ref name="Reddit">{{cite web|url=https://www.reddit.com/r/emulation/comments/6c93rg/xqemu_more_games_ingame/dhuakqc/|title=XQEMU - more games ingame|publisher=Reddit|accessdate=2017-06-11|date=2017-05-23}}</ref><ref name="JGG_3">{{cite web|url=https://m.youtube.com/watch?v=J20hlsOUFq0 |title=XQEMU Xbox Emulator - MechAssault Ingame! |publisher=Youtube|accessdate=2018-06-23|date=2018-06-22}}</ref> 
====PC====
;[[Cxbx-Reloaded]]:This A fork of Cxbx is that's been having a good development momentum since mid-2016. It's built for 64-bit systemsx86_64 machines, and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some [[High/Low_level_emulation|LLE]] and from code ported back from originating in Dxbx and other related forks. It's had a good development momentum since mid-2016. While it has HLE support for the GPU and other parts (eg. audio) to make many games run fast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 support for XQEMU's LLE-GPU implementation was introduced] on in April 1, 2018. Note, it's just a start and will need lots more workis expected to help even further. See [https://github.com/Cxbx-Reloaded/game-compatibility/issues this compatibility list].;[[XQEMU]]:An LLE-focused emulator that's also gradually advancingbased on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds, but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but has been assumed to be emulated, just not forwarded to the audio hardware for some reason. See [http://xboxdevwiki.net/XQEMU this compatibility list] that was taken from John GodGames' 2015 list, and [https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#gid=709879345 latest compat listthis Google spreadsheet] (1000+ games).;OpenXBOX:Beginning LLE emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this currently. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017] by mborgerson, a well-known XQEMU contributor who in early 2018 is still focused on streamlining XQEMU's QEMU codebase. So expect more progress from XQEMU than OpenXBOX in the meantime.;Cxbx:One of the first Xbox emulators, started as a converter an ahead-of -time compiler for Xbox executables to 32 bit Windows executables. Can boot around 56 games, with around a dozen in an already playable state. See [http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html this compatibility list].:;Dxbx: This is a A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, and many rendering improvements, a new pixel shader converter, etc.;Xeon:This one can Can emulate Halo CE to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete first stage or right after you select the difficulty on modern versions of Windows.;MAME:Existing x86 emulation in MAME has given way to an <code>xbox</code> driver... that they've marked overall as <span style="color:darkred">not working</span> and sound as unimplemented (graphics are OK though).
====Consoles====
==Emulation issues==
[[File:Xbox_looking-good.png|thumb|250px|The pratfalls of Xbox emulation]]Due to a lack of interest, a lack of console-exclusive games, or The Xbox is infamous in some case very toxic behavior or potential legal threats towards developers, the Xbox emulation scene has remained dormant until recentlyfor being the worst case of false advertising. For the projects currently available, and active there is 's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. In spite of its very To users, being "basically a PC" and "x86-like hardware, based" is a selling point despite that not being the case as the Xbox has enough a number of proprietary elements to make emulation nonthat are nothing like standard PC hardware (like the eighth-gen "x86-trivialbased" consoles). Many aspects of the Xbox's CPUarchitecture aren't openly documented, GPU, audio and BIOS are undocumented and not fully understoodmaking it a major pain to have to figure it all out.<ref name="ngemu">{{cite web|url=http://ngemu.com/threads/why-is-xbox-emulation-premature.132032/|title=Why is XBOX emulation premature?|publisher=ngemu|accessdate=2017-05-22|date=2010-02-15}}</ref><ref name="Microsoft1">{{cite web|url=https://msdn.microsoft.com/en-us/library/xbf3tbeh(v=vs.140).aspx|title=/LTCG (Link-time Code Generation)|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="Microsoft2">{{cite web|url=https://msdn.microsoft.com/en-us/library/bb985904.aspx|title=Under The Hood: Link-time Code Generation|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="FrameRater">{{cite web|url=https://www.youtube.com/watch?v=97mQcus7wFI|title=Xbox Emulation: The History & Roadblocks | A Documentary by FrameRater|publisher=Youtube|accessdate=2018-03-13|date=2018-03-08}}</ref> Reddit threads with more links to other threads & many detailed comments by JayFoxRox, with the explanations that XQEMU is the best suited emulator for developers to focus on in terms of improving accuracy and portability. <ref name="Reddit1">{{cite web|url=https://www.reddit.com/r/emulation/comments/6dl94y/why_is_there_a_lack_of_original_xbox_emulation/|title=Why is there a lack of Original Xbox emulation?|publisher=Reddit|accessdate=2017-06-11|date=2017-05-29}}</ref><ref name="Reddit2">{{cite web|url=https://www.reddit.com/r/emulation/comments/6f31na/do_you_prefer_low_level_emulation_or_high_level/|title=Do you prefer low level emulation or high level?|publisher=Reddit|accessdate=2017-06-11|date=2017-06-04}}</ref> Also of note is the fact that For example the APU, one of two sound processors on the [http://xboxdevwiki.net/MCPX MCPX southbridge chip] of the Xbox chipset , is [https://github.com/JayFoxRox/xqemu-espes/pull/24 incredibly powerful and uses complex processing steps]that are difficult to figure out using clean-room reverse engineering.
However, as of May of 2017, serious strides have been happening in The good news is the Xbox emulation scene with CXBXefforts currently underway are starting to see real effects. While it's true that Cxbx-Reloaded and XQEMU making some games run at half a stable framerate or at a stable framerate with will have the game ''Smashing Drive''. CXBX-Reloaded achieved in-game status for ''Jet Set Radio Future'' upper hand with a somewhat decent framerate.<ref name="Bahax Emulation">{{cite web|url=https://www.youtube.com/watch?v=K_5dIUPs0_I|title=Cxbx Reloaded primarily HLE- JSRF(Semi-Playable/35~60 FPS)|publisher=Youtube|accessdate=2018-05-11|date=2017-05-10}}</ref> JayFoxRoxbased approach on Windows, a contributor to XQEMU will have the advantage of going by the open-source book. XQEMU emulator team and regular commenter for that emulator's foundation and progress, also has appeared at a Reddit thread stating the fact potential to tap into hardware acceleration that many more original Xbox games Cxbx-Reloaded would have been able to get in-game write a kernel mode driver for, and SoullessSentinel wrote "I don't think our users would like the idea of disabling security features such as driver signature enforcement and, in some cases, at decent speeds on XQEMUinstalling an untrusted kernel driver just for an emulator."<ref name="Reddit"accel>{{cite web|url=[https://www.reddit.com/r/emulation/comments/6c93rg6a958p/xqemu_more_games_ingamecxbx_reloaded_xbox_emulator_panzer_dragoon_orta/dhuakqcdhetzrd/|title=XQEMU - more games ingame|publisher=Reddit|accessdate=2017-06-11|date=2017-05-23}}</ref><ref name="JGG_3">{{cite web|url=https://m.youtube.com/watch?v=J20hlsOUFq0 |title=XQEMU Cxbx Reloaded (Xbox Emulator ) - MechAssault Ingame! |publisher=Youtube|accessdate=2018Panzer Dragoon Orta (In-06-23|date=2018-06-22}}Game)].</ref>
<!-- The Nouveau project for Linux may be of help figuring out the GeForce hardware in the Xbox{{Cite}} -->
==Chihiro==
The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard). As the inner workings of the Xbox are better understood, Chihiro emulation support and accuracy will improve. XQEMU is meant expected to emulate the Chihiro system, though but no Chihiro game is known to work on itright now. ==Resources==*[http://xboxdevwiki.net/Main_Page XboxDevWiki], for Xbox hardware documentation*[https://discordapp.com/invite/26Xjx23 Xbox Emulation Discord server] (For general and development discussions on OG Xbox emulation, especially for CXBX-R, but also XQEMU, OpenXBOX, circa 2018and any legacy emulators.) ==Notes==<references group=N />
==References==
{{reflist}}
 
==External links==
*[http://xboxdevwiki.net/Main_Page Wiki for Xbox hardware documentation] (JayFoxRox and one admin from CXBX-R's game issues repo, CakeLancelot are among the contributors)
*[https://discordapp.com/invite/26Xjx23 Xbox Emulation Discord chat channel] (For general and development discussions on OG Xbox emulation, especially for CXBX-R, but also XQEMU, OpenXBOX, and any legacy emulators.)
[[Category:Consoles]]
927
edits

Navigation menu