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GameCube emulators

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[[File:GCN.jpg|thumb|250px|The Nintendo Gamecube (GCN)]]
The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 2001 32-bit sixth-generation console produced released by [[wikipedia:Nintendo|Nintendo]] in 2001. Due to how similar Nintendo, Namco, and Sega later designed the architecture is between Triforce arcade board based on the GameCube, Triforce and Wii, many GameCube emulators offer support releasing titles for themit the next year.
The Triforce is an arcade system board developed jointly by Nintendo released the successor, the [[https://en.wikipedia.org/wiki/Namco NamcoWii emulators|Wii]], Sega, and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, like provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules.  Due 2006 where it was revealed to having have very similar (albeit more powerful) hardware, and compatible interfaces. This meant that the Wii is able to natively play could handle GameCube games natively rather than emulating themuse emulation. In contrast, when the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn't allow GameCube titles to be run.
==Emulators==
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating System(s)
!colspan="8"|PC
|-
|style="text-align:center;"|[[Dolphin]]|style="text-align:center;"|Multi-platform|style="text-align:center;"|[https://dolphin-emu.org/download/list/master GIT]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✓**|style<ref group="textN>Requires the [https://dolphin-align:center;"emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||✓*<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> |style="text-align:center;"|✓
|-
|style="text-align: center;"|Ishiiruka-Dolphin|style="text-align: center;"|Windows|style="text-align: center;"|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version GIT]|style="text-align: center;"|✓|style="text-align: center;"|✓|style="text-align: center;"|✓|style="text-align: center;"|✗ |style="text-align: center;"|✓
|-
|style="text-align:center;"|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]|style="text-align:center;"|Windows|style="text-align:center;"|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗
|-
|style="text-align:center;"|[https://code.google.com/p/gekko-gc-emu/ Gekko]|style="text-align:center;"|Windows, Linux|style="text-align:center;"|[http://www.emucr.com/search/label/Gekko SVN]|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗
|-
!colspan="8"|Mobile
|-
|style="text-align:center;"|[[Dolphin]]|style="text-align:center;"|Android|style="text-align:center;"|[https://dolphin-emu.org/download/list/master GIT]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|?|style="text-align:center;"|✓
|}
<nowiki>*<references group=N /nowiki>Currently at Alpha release and has bugs that are not present on standalone Dolphin.
<nowiki>**</nowiki>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.===Comparisons===
===Comparisons===* [[Dolphin]] is the emulator of choice for the GameCube, and the only real emulator you should use; for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, moreso for Wii games than GameCube. *Gekko is still in very early development after being on hiatus for many years, and is nowhere near achieving Wii emulation either. In addition, for For Triforce emulation, MAME is not optimized for 3D systems yet, nor is the Triforce emulation of the system in question very good either. Dolphin is updated on a near daily basis and has very good emulation of almost everything. System requirements are high, moreso for Wii games than GameCube. * [http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin] is a fork of Dolphin optimized towards performance while potentially lowering at the cost of accuracy and stability in the process. Its most important features are:
**Async shader compilation (Avoiding shader compilation time)
**Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
***Bump auto generation to improve lighting
*Nintendo made [[Dolphin (Nintendo)|an emulator for Windows that was also called Dolphin]]. This official program does not run commercial games and has no connection to the open-source project.
* [[Dolphin (Nintendo)]] is an official emulator by Nintendo of ==Running BIOS==To boot the same name as the recommended GameCube's original BIOS, you need a dump from real hardware. Dolphin emulator. The two are unrelated; the official Nintendo emulator does not run commercial require it to load games, but can be set to use it if desired.
==Running BIOS==If you want to open games through Start by enabling the GameCube's original BIOS external framebuffer in Dolphinthe graphics options, first make sure that "External Framebuffer" is enabled and disabling "Skip BIOS" is unchecked in the GameCube options. When the game window opens and the GCN startup animation begins, hold whatever key youthe first controller've assigned to the s A button from the first controller down and the intro system will be skipped, sending send you into the GameCube's main menu instead of booting the gameyou loaded. You can then switch to whatever another game you really wanted to play with Change Disc, or you can explore the BIOS.
==GBA ConnectivityPeripherals==A [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (DOL-011) was released to connect a GBA to a GameCube controller port. Up to four allowed at once. Third generation Pokémon games are the prime example of it being used in conjunction with Pokémon Collosseum, Pokémon XD, or Pokémon Box, but it isn't the only game series to do so. The GC/GBA Link feature is partially emulated. You'll need to enable DSP-LLE, along with the files ripped from a real GC for that, as well as [[VBA-M]] (see [[Game Boy Advance emulators]] for more details). Some GameCube games use the [[GBA e-Reader emulators|e-Reader]], but it isn't supported yet.
The author of ===GC/GBA Cable===Nintendo produced a [[mGBAWikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] claims to have tried to make his emulator compatible with Dolphin like it does (<code>DOL-011</code>) that allowed connectivity with the [[VBA-MGame Boy Advance emulators|Game Boy Advance]]in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Collosseum, XD, but no stable or nightly build has been released with Pokémon Box, they aren't the capabilityonly games to do so.
==Game Boy Player==This addon gave The GC/GBA Link feature is partially emulated; the GameCube the ability to play Game Boy Advance games on the TV. It even has support Dolphin team collaborated with the GBA-GCN link cable where the handheld serves as the controller. There are a few GBA games that support rumble, such as ''Super Mario Advance 4'' and ''Mario & Luigi: Superstar Saga''. No emulator supports the Game Boy Player hardware and its features. The hardware is essentially just a Game Boy Advance missing buttons, missing a screen, and blocks [[Wikipedia:Game Boy VisualBoy Advance Video#VBA-M|Game Boy Advance VideoVBA-M]] cartridge bootingdevelopers to get the feature supported in the emulators. The disk just returns an error after booting. The author Since VBA-M has fallen out of favor to [[mGBA]] , the Dolphin team has expressed interest with since been developing a way for other emulators to use the feature. Some GameCube games make use of the GBA's [[DolphinGBA e-Reader emulators|e-Reader]]'s developers to get ; this is not supported at the feature workingmoment.{{cite}}
==Broadband Adapter==This shouldn't be confused with [[netplay]]To get it working, which forces games not designed for play over you need a LAN connection to be possiblerecent copy of Dolphin and VBA-M, and DSP-LLE enabled.
===Game Boy Player===This was an add-on that plugged into the bottom of the GameCube and allowed GameCubes it to connect to other GameCubes with play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Modular connectorGame Boy Advance Video|RJ45 cablesGame Boy Advance Video]]cartridges by returning an error after booting them. A router can extend connection capabilitiesThe launcher even had support for the GBA-GCN link cable where the Game Boy Advance would serve as the controller. Some GBA games like ''Super Mario Kart: Double Dash!!Advance 4'' only allowed LAN connectivity with up to eight GameCubes while and ''Phantasy Star OnlineMario & Luigi: Superstar Saga'' took it a step further to allow to connect to official game servers provided advantage of the add-on by SEGA, which is now offline forever. ''Kirby Air Ride'' and ''1080° Avalanche'' also adding rumble support this adapter. This feature was unavailable in the [[Wii]]'s GameCube mode despite having 802.11 b/g connectivity built-in and The hardware is essentially a USB LAN adaptor released officially by Nintendoperipheral containing Game Boy Advance hardware.
It is possible to hook up zero or more No emulator currently supports the Game Boy Player hardware and its features. The author of each of these configurations on one networked game:*GCN with broadband adapter*Wii with [https://gbatemp.net/threads/330554 Devolution[mGBA]]*has expressed interest in getting the feature working with the Dolphin with OpenVPNteam.{{cite}}
For example===Broadband Adapter===This shouldn't be confused with [[netplay]], one GCN, one Wii, and one computer running Dolphin will all sync up for a game that officially supports LAN, even if Dolphin runs slow for whatever reasonwhich synchronizes emulation over an internet connection.
This was an add-on that allowed the console to use LAN technology using [[DolphinWikipedia:Modular connector|RJ45 cables]] has support . ''Mario Kart: Double Dash!!'' used it to play on a local network with up to eight other GameCubes while ''Phantasy Star Online'' took it a step further to allow an internet connection for the Broadband AdapterSega's now-offline official game servers. Just go to <code>config</code> ''Kirby Air Ride'' and select ''1080° Avalanche'' also support this adapter. This feature was unavailable on the <code>GameCube<[[Wii]] despite having 802.11 b/code> tab. A dropg connectivity built-down for <code>SP1</code> will have the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on what version of Dolphin is running. The next steps vary by OSin and an official USB LAN adaptor.
===Windows===It's possible to hook up zero or more of each of these configurations on one networked game:*Go to A GameCube with the broadband adapter (of course)*A softmodded Wii with [https://openvpngbatemp.net/index.php/open-sourcethreads/downloads.html OpenVPN330554 Devolution]. Scroll down to the ''TAP-Windows'' section *A recent version of the download page. It will say you want Dolphin with OpenVPN instead, but the TAP option is the minimum setup. If you are running Dolphin on Windows XP or older, install ''NDIS 5''. If you are running Dolphin on Windows Vista or later, install ''NDIS 6''.*Open up Control Panel and click ''Network and Sharing Center''.*Click ''change adapter settings''.*Holding CTRL, select the TAP-Windows adapter and the adapter you use to connect to the internet.*Right-click and select ''bridge connections''. This will take a few minutes to take effect. An additional icon will appear once completed, named ''Network Bridge''.
[[Dolphin ]] has support for the Broadband Adapter on Windows and Linux. Go to <code>Config</code> > <code>GameCube</code>. A drop-down for <code>SP1</code> will change have the TAP-Windows adapter status from <code>Network cable unpluggedBroadband Adaptor</code> to or <code>Enabled, BridgedBBA</code>, but only if depending on the game supports the Broadband Adapter (usually version of Dolphin you're running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on boot)setting up a VPN.]
===Bongos===
This is a special controller used with ''Donkey Konga'' and other ''Donkey Kong'' games released for the GameCube. Dolphin supports this controller.
===Microphone===The GameCube This was compatible an accessory bundled with a Microphone that plugs into the slots below the controller ports on the front, typically the second slot because the first slot typically occupies game saving. ''Mario Party 6'' came bundled with this accessory but that allowed the GameCube to receive audio from the memory card slot. There were also other games can use known to support it as well.  In Dolphin can emulate this feature. No special in-emulator setup required. Just have to tell , set slot B in the emulator settings to have the microphone present. Through In the OSoperating system, you have to select the then make your default recording deviceavailable.
==Triforce Arcade Board==The [https[wikipedia://en.wikipedia.org/wiki/Triforce_%28arcade_system_board%29List_of_Sega_arcade_system_boards#Triforce |Triforce]] is an arcade system board developed jointly by [https[wikipedia://en.wikipedia.org/wiki/Namco |Namco]], [https[wikipedia://en.wikipedia.org/wiki/Sega |Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. Wii emulators can also play Triforce games.
You'll need Dolphin used to have Triforce support in the stable builds, was quickly deprecated and [https://dolphin-emu.org/download/list/Triforce/ Triforce a branch] of Dolphinremained. The main This branch doesn't even emulate it but it had code for it. Support was eventually removed from the main branch by September 2016is no longer updated, but the old branch remainscan still be used.<ref>https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016</ref> The developers plan to bring it back, but only if there is 's interest and work is done to clean up the code is cleaned up.
However, compatibility Compatibility is abysmal , and there are lots of unemulated features preventing the games from even booting without patches like in the case of both Mario Kart GP games (obviously thus requiring "Enable Cheats"). Check the Dolphin Wiki for more infoinformation. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.
For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):
==Resources==
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if you The most comprehensive wiki for the Dolphin emulator and games work and . Good for any fixes/tweaks/settings you should know before handbeforehand.*[https://archive.org/details/gamecubenaiso ReDump GameCube] USA set.
==References==
<references/>
[[Category:Consoles]]
[[Category:Nintendo consoles]]
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