Super Nintendo Entertainment System emulators: Difference between revisions
Ilyagredasov (talk | contribs) Tags: Mobile edit Mobile web edit Advanced mobile edit |
Ilyagredasov (talk | contribs) Tags: Mobile edit Mobile web edit Advanced mobile edit |
||
| (8 intermediate revisions by the same user not shown) | |||
| Line 94: | Line 94: | ||
|? | |? | ||
|Low||{{Na}} | |Low||{{Na}} | ||
|- | |- | ||
| colspan="2" |[[Silhouette]] | | colspan="2" |[[Silhouette]] | ||
| Line 193: | Line 185: | ||
|[[Mesen|MesenCE]] | |[[Mesen|MesenCE]] | ||
| | | | ||
| align="left" |{{Icon|Windows|Linux| | | align="left" |{{Icon|Windows|Linux|macOSx64|macOSARM|LinuxARM|W7}}||{{Ya}} | ||
|[https://github.com/nesdev-org/MesenCE#development-builds Dev builds]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) | |[https://github.com/nesdev-org/MesenCE#development-builds Dev builds]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) | ||
| | | | ||
| Line 208: | Line 200: | ||
[[BizHawk#Supported systems|(Core-dependent)]] | [[BizHawk#Supported systems|(Core-dependent)]] | ||
|{{~}} | |{{~}} | ||
|- | |||
|[[RetroCopy]] | |||
|? | |||
| align="left" |{{Icon|Windows|Linux}}||{{Na}} | |||
|[https://segaretro.org/RetroCopy 0.960] | |||
[https://www.emucr.com/2012/08/retrocopy-v100-beta-5.html 1.00 Beta 5] | |||
|{{Red}} {{License|Proprietary}} | |||
|? | |||
|?||{{Na}} | |||
|- | |- | ||
|[[jgenesis]] | |[[jgenesis]] | ||
| Line 965: | Line 966: | ||
|{{Dunno}} | |{{Dunno}} | ||
|- | |- | ||
| rowspan=" | | rowspan="33" |Peripherals | ||
| rowspan="2" |ASCII Turbo File | | rowspan="2" |ASCII Turbo File | ||
| colspan="2" |Turbo File II mode||{{Na}} | | colspan="2" |Turbo File II mode||{{Na}} | ||
| Line 1,102: | Line 1,103: | ||
|{{Na}} | |{{Na}} | ||
|{{Na}} | |{{Na}} | ||
|- | |||
| colspan="3" |[https://github.com/mupfdev/SNESoIP SNESoIP]||{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
|- | |- | ||
| rowspan="3" |Special cartridges | | rowspan="3" |Special cartridges | ||
| Line 1,133: | Line 1,139: | ||
|{{Na}} | |{{Na}} | ||
|{{Na}} | |{{Na}} | ||
|{{Na}} | |{{Na}}<br><small>Supported in SuperSnes9x fork.</small> | ||
|- | |- | ||
| rowspan=" | | rowspan="8" |Misc. | ||
| colspan="3" |BS-X Satellaview SoundLink audio broadcast streaming/playback||{{Na}} | | colspan="3" |BS-X Satellaview SoundLink audio broadcast streaming/playback||{{Na}} | ||
|{{Dunno}} | |{{Dunno}} | ||
| Line 1,161: | Line 1,167: | ||
|- | |- | ||
| colspan="3" |[https://consolemods.org/wiki/SNES:SNES_Model_Differences Switch between board revisions]||{{Dunno}} | | colspan="3" |[https://consolemods.org/wiki/SNES:SNES_Model_Differences Switch between board revisions]||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
|- | |||
| colspan="3" |Turbo File adapter for ''Wizardry'' character import/Famicom's save file injection into ASCII Turbo File Twin<br><small>In addition to Super Famicom's Turbo File device support (TFII mode only) for saving game progress while in-game, the Japanese version of ''Wizardry V: Heart of the Maelstrom'' additionally supports importing character party members from earlier ''Wizardry'' series' Famicom games if you connect a Famicom's Turbo File I/II device via the Turbo File Adapter. However, their levels will be forcibly reset to 1. No other games (including non-Japanese versions of this game) used such Famicom data transfer feature. Emulators' developers are more likely to opt to implement this quirk by permitting injection of Famicom's Turbo File save files into the emulated Super Famicom's Twin File's memory in its TFII mode from the outside rather than simultaneously emulating both the Famicom's Turbo File device and the passthrough device in sync (which wouldn't make sense, anyway, unless it's a [[multi-emulator]] which supports both NES and SNES with a shared Turbo File device implementation, and even then it would probably still be far less convenient due to emulating the additional adapter device).</small>||{{Dunno}} | |||
|{{Dunno}} | |{{Dunno}} | ||
|{{Dunno}} | |{{Dunno}} | ||