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{{Infobox software
{{Infobox software
|logo = GGPO.png
|logo         = GGPO.png
|logowidth = 138px
|logowidth     = 120
|version = 0.30
|version       = 0.32
|platform = Windows
|active        = No
|type = Middleware
|platform     = [[Emulators on Windows|Windows]]
|developer = Tony Cannon
|type         = Middleware
|website = [http://ggpo.org/ ggpo.org]
|developer     = Tony Cannon
|website       = [https://www.ggpo.net/ ggpo.net]
|source        = [https://github.com/pond3r/ggpo GitHub]
|license      = {{license|MIT}}
}}
}}
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is a proprietary middleware designed to allow for lag reduction in online multiplayer. It was originally designed for use in arcade emulators, and remains its primary use. Specifically, it uses [[FinalBurn Alpha]]. The official site of GGPO is gone and the author instead recommends [https://www.fightcade.com FightCade].


It has also been licensed by video game developers for use in their games, such as Skullgirls and Street Fighter III: 3rd Strike Online Edition.
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called [https://en.wikipedia.org/wiki/Netcode#Rollback rollback networking].
 
==Overview==
GGPO was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[Fightcade]] specifically.
 
GGPO is available under the MIT license and is available on [https://github.com/pond3r/ggpo GitHub].
 
==See Also==
* [http://ki.infil.net/w02-netcode.html An article explaining netcode in the context of fighting games]
*[[Fightcade]] - An online matchmaking service that facilitates netplay sessions of classic arcade and console games.
*[[Netplay]] - How to set up Netplay on various consoles and game emulators.


[[Category:Tools]]
[[Category:Tools]]
[[Category:Netplay]]
[[Category:Online services|*]]
[[Category:Discontinued online services]]

Latest revision as of 04:26, 15 September 2026

GGPO
Developer(s) Tony Cannon
Release
Latest version 0.32
Active No
Platform(s) Windows
Type Middleware
Website ggpo.net
License MIT
Source code GitHub

GGPO (an acronym for Good Game Peace Out) is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking.

Overview

[edit | edit source]

GGPO was first implemented as a web service using FinalBurn Alpha but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using Fightcade specifically.

GGPO is available under the MIT license and is available on GitHub.

See Also

[edit | edit source]