GGPO: Difference between revisions
No edit summary |
m hyperlinking |
||
| (29 intermediate revisions by 20 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox | {{Infobox software | ||
| | |logo = GGPO.png | ||
| | |logowidth = 120 | ||
| | |version = 0.32 | ||
| | |active = No | ||
| | |platform = [[Emulators on Windows|Windows]] | ||
| | |type = Middleware | ||
|developer = Tony Cannon | |||
|website = [https://www.ggpo.net/ ggpo.net] | |||
|source = [https://github.com/pond3r/ggpo GitHub] | |||
|license = {{license|MIT}} | |||
}} | |||
It | '''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called [https://en.wikipedia.org/wiki/Netcode#Rollback rollback networking]. | ||
== | |||
[http:// | ==Overview== | ||
GGPO was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[Fightcade]] specifically. | |||
GGPO is available under the MIT license and is available on [https://github.com/pond3r/ggpo GitHub]. | |||
==See Also== | |||
* [http://ki.infil.net/w02-netcode.html An article explaining netcode in the context of fighting games] | |||
*[[Fightcade]] - An online matchmaking service that facilitates netplay sessions of classic arcade and console games. | |||
*[[Netplay]] - How to set up Netplay on various consoles and game emulators. | |||
[[Category:Tools]] | |||
[[Category:Netplay]] | |||
[[Category:Online services|*]] | |||
[[Category:Discontinued online services]] | |||