Ares: Difference between revisions
m Seems that they meant DirectSound cause DirectAudio driver isn't a thing. Since they are talking about Direct3D library and audio that's what makes sense. It's a common mistake since Sound and Audio mean the same thing so some people accidentally interchange them when talking about DirectSound |
ArchLinux package now in extra |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 33: | Line 33: | ||
|- | |- | ||
|align=center|{{Icon|Lin-big}} | |align=center|{{Icon|Lin-big}} | ||
|'''[https://flathub.org/apps/details/dev.ares.ares Flatpak]'''<br/>'''[https:// | |'''[https://flathub.org/apps/details/dev.ares.ares Flatpak]'''<br/>'''[https://archlinux.org/packages/extra/x86_64/ares-emu/ ArchLinux]'''<br/>'''[https://github.com/pkgforge-dev/ares-emu-appimage/ AppImage]''' | ||
| | | | ||
|colspan="3"|<hr/> | |colspan="3"|<hr/> | ||
| Line 45: | Line 45: | ||
Most cores in ares are original and were started when the project was run by Near, although its Nintendo 64 core's graphics emulation is based on Themaister's ParaLLEl-RDP Vulkan renderer as well as MAME's software renderer, and an original Atari 2600 core was added later. Its most useful cores are the ones that have been in development the longest or that have few competing options. Its SNES emulation is derived from that of the original [[bsnes]] project and is the most accurate one around. Its WonderSwan and Neo Geo Pocket emulation are also the most complete and accurate, with the highest compatibility available (100% in the case of the WonderSwan). The Genesis emulation is highly accurate across the console and its add-ons, albeit slightly less compatible than some competing options. 32x and CD emulation both have >95% compatibility with commercial games, making ares by far the best option for the 32x across emulators. | Most cores in ares are original and were started when the project was run by Near, although its Nintendo 64 core's graphics emulation is based on Themaister's ParaLLEl-RDP Vulkan renderer as well as MAME's software renderer, and an original Atari 2600 core was added later. Its most useful cores are the ones that have been in development the longest or that have few competing options. Its SNES emulation is derived from that of the original [[bsnes]] project and is the most accurate one around. Its WonderSwan and Neo Geo Pocket emulation are also the most complete and accurate, with the highest compatibility available (100% in the case of the WonderSwan). The Genesis emulation is highly accurate across the console and its add-ons, albeit slightly less compatible than some competing options. 32x and CD emulation both have >95% compatibility with commercial games, making ares by far the best option for the 32x across emulators. | ||
Uniquely, ares is (as of 2026) the only emulator that provides comprehensive support for the [[Pioneer LaserActive]], thereby making MegaLD and LD-ROM² [[LaserDisc]] games playable in emulation for the first time. The Mega Drive-based '''Sega PAC (PAC-S10/PAC-S1)''' has been supported since v146, and the PC Engine-based '''NEC PAC (PAC-N10/PAC-N1/PCE-LP1)''' since v147. | |||
Other cores are less useful, with known incompatibilities and other emulators available that are both faster and more accurate. The GBA emulation was derived from work done in bsnes for the ST018 coprocessor, but is slower and less accurate than [[mGBA]]. Its Atari 2600 emulation is well behind [[Stella]] and [[MAME]], and its PlayStation emulation has some noticeable compatibility gaps that you won't find in [[DuckStation]] or [[Mednafen]]. | Other cores are less useful, with known incompatibilities and other emulators available that are both faster and more accurate. The GBA emulation was derived from work done in bsnes for the ST018 coprocessor, but is slower and less accurate than [[mGBA]]. Its Atari 2600 emulation is well behind [[Stella]] and [[MAME]], and its PlayStation emulation has some noticeable compatibility gaps that you won't find in [[DuckStation]] or [[Mednafen]]. | ||
In terms of features, ares is one of the first emulators to make use of [https://github.com/SnowflakePowered/librashader librashader], a project designed to provide a portable implementation of RetroArch's SLang shader engine. See [[Shader Presets]] for more information. | In terms of features, ares is one of the first emulators to make use of [https://github.com/SnowflakePowered/librashader librashader], a project designed to provide a portable implementation of RetroArch's SLang shader engine. See [[Shader Presets]] for more information. | ||
==Features== | ==Features== | ||
| Line 97: | Line 97: | ||
[[Category:Game Boy/Game Boy Color emulators]] | [[Category:Game Boy/Game Boy Color emulators]] | ||
[[Category:Game Boy Advance emulators]] | [[Category:Game Boy Advance emulators]] | ||
[[Category:WonderSwan emulators]] | [[Category:WonderSwan/WonderSwan Color emulators]] | ||
[[Category:SG-1000 emulators]] | [[Category:SG-1000 emulators]] | ||
[[Category:Master System emulators]] | [[Category:Master System emulators]] | ||