Wii emulators: Difference between revisions
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{{Infobox | {{Infobox computing device/Wii}} | ||
}} | |||
{{for|emulators that run on the Wii|Emulators on Wii}} | {{for|emulators that run on the Wii|Emulators on Wii}} | ||
The '''[[ | The '''[[gametech:Wii|Wii]]''' is a seventh-generation home video game console by Nintendo released on November 19, 2006, and priced at {{Inflation|USD|249.99|2006}}. It has an IBM PowerPC CPU at 729 MHz with 88 MB of RAM and an ATI Hollywood GPU at 243 MHz. The Wii was a huge success with 101.63 million units sold, beating the likes of the Xbox 360 and PlayStation 3 by being cheaper and attracting many casual gamers and non-gamers. Due to its massive success, it was littered with shovelware games that mostly rely on motion control and exclusive to the console. Because of the Wii's and the [[GameCube emulators|GameCube]]'s similarity, Wii emulation happened very quickly through GameCube emulation. | ||
The Wii was a huge success with 101.63 million units sold, beating the likes of the Xbox 360 and PlayStation 3 by being cheaper and attracting many casual gamers and non-gamers. Because of the Wii's and the [[GameCube emulators|GameCube]]'s similarity, Wii emulation happened very quickly through GameCube emulation. | |||
==Emulators== | == Emulators == | ||
{| {{Emulator table|width=64.97%}} | |||
{| | |+{{Emulator comparison introduction}} | ||
|+ | !Name | ||
! | !Platform(s) | ||
! | !Active? | ||
! | !Latest version | ||
! | ![[Licensing|License]] | ||
!Compatibility | |||
! | !libretro core | ||
! | ![[Recommended emulators|Recommended? (overall)]] | ||
|- | |- | ||
!colspan=" | ! colspan="8" |PC | ||
|- | |- | ||
| [[Dolphin]] | |[[Dolphin]] | ||
| align=left|{{Icon|Windows|Linux| | | align="left" |{{Icon|Windows|WoA|macOS|Linux|LinuxARM|FreeBSD}}||{{Ya}} | ||
| [https://dolphin-emu.org/download/#download-dev Dev] | |[https://dolphin-emu.org/download/#download-dev Dev] | ||
[https://dolphin-emu.org/download/ {{DolphinVer}}] | |||
<small>The last Dolphin release to support Windows 10 versions 1703 to 1809 is [https://dolphin-emu.org/download/release/2503a/ 2503a], [https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#windows-10-minimum-version-bumped-to-1903 and the last development build is] [https://dolphin-emu.org/download/dev/eb84b0fb9b3cd21400987a1c10c4a38d4861b9a9/ 2503-148]. The last Dolphin release to support macOS 10.15 Catalina is [https://dolphin-emu.org/download/release/2503a/ 2503a], [https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#macos-minimum-version-bumped-to-macos-11-big-sur and the last development build is] [https://dolphin-emu.org/download/dev/afee9a56e96766d4622b1694398704e4c8d57b25/ 2503-270].</small> | |||
[https://buildbot.libretro.com/nightly/ libretro core]<ref name="DolphinRA">Dolphin libretro core has been [https://github.com/libretro/dolphin/pull/352 updated and refactored to align with upstream Dolphin], but it may still contain some bugs not present in the standalone Dolphin version.</ref> | |||
[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev] ([[Ishiiruka-Dolphin]]) (いし海豚) | |||
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | | {{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | ||
| {{ | |[https://dolphin-emu.org/compat/ 97.8%]||{{Ya}}||{{Ya}} | ||
| {{ | |||
|- | |- | ||
|[[Gecko]] | |||
| align="left" |{{Icon|Win|Linux|macOSARM}}||{{Ya}} | |||
|[https://github.com/ioncodes/gecko/releases {{GeckoVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) | |||
|?||{{Na}}||{{Na}} | |||
|- | |- | ||
! colspan="8" |Mobile | |||
| | |||
|- | |- | ||
| | |[[Dolphin]] | ||
| align=left|{{Icon| | | align="left" |{{Icon|Android}}||{{Ya}} | ||
| [https:// | |[https://dolphin-emu.org/download/#download-dev Dev] | ||
[https://dolphin-emu.org/download/ {{DolphinVer}}] | |||
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | |||
| {{ | <small>The last Dolphin release to support macOS 10.15 Catalina is [https://dolphin-emu.org/download/release/2503a/ 2503a], [https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#macos-minimum-version-bumped-to-macos-11-big-sur and the last development build is] [https://dolphin-emu.org/download/dev/afee9a56e96766d4622b1694398704e4c8d57b25/ 2503-270].</small> | ||
| {{ | |||
[https://buildbot.libretro.com/nightly/ libretro core]<ref name="DolphinRA" /> | |||
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | |||
|[https://dolphin-emu.org/compat/ 97.8%]||{{Ya}}||{{Ya}} | |||
|- | |- | ||
| | |DolphiniOS | ||
|align=left|{{Icon| | | align="left" |{{Icon|iOS|iPadOS}}||{{Ya}} | ||
| | |[https://dolphinios.oatmealdome.me/download Release] | ||
[https://dolphinios.oatmealdome.me/beta Beta] | |||
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | |{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | ||
|{{ | |?||{{Na}}||{{Ya}} | ||
|{{ | |- | ||
|[[Dolphin MMJR]]<sup>‡</sup> | |||
| align="left" |{{Icon|Android}}||{{Na}} | |||
|<strike>[https://github.com/Bankaimaster999/Dolphin-MMJR git]</strike><sup>‡</sup>||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | |||
|?||{{Na}}||{{Na}} | |||
|- | |- | ||
|Ishiiruka (いし海豚) | |Ishiiruka (いし海豚) | ||
|align=left|{{Icon|Android}} | | align="left" |{{Icon|Android}}||{{Na}} | ||
|[https://github.com/Tinob/Ishiiruka git] | |[https://github.com/Tinob/Ishiiruka git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | ||
| | |?||{{Na}}||{{Na}} | ||
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | |||
|{{ | |||
|{{ | |||
|- | |- | ||
|[[iCube]] | |[[iCube]] | ||
|align=left|{{Icon|iOS|iPadOS|tvOS}} | | align="left" |{{Icon|iOS|iPadOS|tvOS}}||{{Ya}} | ||
|[https://provenance.itch.io/icube {{iCubeVer}}] | |[https://provenance.itch.io/icube {{iCubeVer}}] | ||
|{{?}} | [https://github.com/Provenance-Emu/iCube/releases git] | ||
|{{?}} | |{{Dunno}} | ||
|{{ | |?||{{Na}}||{{Dunno}} | ||
|{{?}} | |- | ||
|[[Lingcod]] | |||
| align="left" |{{Icon|Android}} (Nvidia Shield TV)||{{Na}} | |||
|||{{Red}} {{License|Proprietary}} | |||
|5 games||{{Na}}||{{Dunno}} | |||
|- | |||
|[[Fin]] | |||
| align="left" |{{Icon|iOS|iPadOS}}||{{Ya}} | |||
|[https://apps.apple.com/us/app/fin-game-emulator/id6758910777 {{FinVer}}]||{{Dunno}} | |||
|?||{{Na}}||{{Dunno}} | |||
|- | |||
|[[Manic EMU]] | |||
| align="left" |{{Icon|iOS|iPadOS}}||{{Ya}} | |||
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}] | |||
[https://github.com/Manic-EMU/ManicEMU/releases git] | |||
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) | |||
|?||{{Dunno}}||{{Dunno}} | |||
|- | |- | ||
!colspan=" | ! colspan="8" |Console | ||
|- | |- | ||
| Dolphin | |Dolphin | ||
| align=left|{{Icon|XB1|XboxSXS}} | | align="left" |{{Icon|XB1|XboxSXS}}||{{Ya}} | ||
| [https://github.com/SirMangler/dolphin/releases 1.1.5]< | |[https://github.com/SirMangler/dolphin/releases 1.1.5] | ||
<small>Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merges].</small> | |||
[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]<ref name="DolphinRA" /> | |||
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | | {{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | ||
| {{ | |[https://dolphin-emu.org/compat/ 97.8%]||{{Ya}}||{{Ya}} | ||
| {{ | |||
|- | |- | ||
| Hagi | |Hagi | ||
| align=left|{{Icon|NX}} | | align="left" |{{Icon|NX}}||{{Ya}} | ||
| Patch-based | |Patch-based||{{Red}} {{License|Proprietary}} | ||
| <small>[[ | |<small>[[Official emulators#GameCube .2F Wii|Only for selected titles]]</small>||{{Na}}||{{Ya}} | ||
|{{ | |||
| | |||
|{{ | |||
|} | |} | ||
==Native== | == Native == | ||
{| {{Emulator table}} | |||
{| | !Name | ||
! | !Platform(s) | ||
! | !Active? | ||
! | !Latest version | ||
! | ![[Licensing|License]] | ||
!Compatibility | |||
! | ![[Recommended emulators|Recommended? (overall)]] | ||
! | |||
|- | |- | ||
!colspan=" | ! colspan="7" |Console | ||
|- | |- | ||
|Wii Mode (vWii) | |||
| Wii Mode (vWii) | [[FrisbiiU]] | ||
| align=left|{{Icon|WiiU}} | | align="left" |{{Icon|WiiU}}||{{Na}} | ||
| v5.5.6 | |v5.5.6||{{Red}} {{License|Proprietary}} | ||
| | |{{Emulator compatibility|518|522|link=https://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list}} | ||
| {{ | <small>The upscaler that the Wii U uses for Wii Mode introduces some color issues, image distortion and input lag ([https://www.reddit.com/r/SSBM/comments/v4vh1f/input_delay_on_wii_vs_wii_u/ib6kq5q/ about 21 ms?]). It can't currently be disabled, even by setting the Wii U to a lower resolution or using analog cables.</small> | ||
|{{Ya}} | |||
|} | |} | ||
===Comparisons=== | === Comparisons === | ||
; Emulators | |||
:; [[Dolphin]] | |||
:: The only option for Wii emulation. This is probably due to the project going open-source, allowing more developers to pursue it early in the console's lifespan. It is updated on a near-daily basis and is very compatible, barring some noticeable issues with GameCube games. In addition, it is recommended to sync a Wii remote to play games, mainly because it can be difficult mapping the motion controls to a controller. | |||
:; | ::; [[Ishiiruka-Dolphin]] | ||
::: A fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. | |||
: | |||
==Enhancements== | :; Gecko | ||
{| | :: A cross-platform Wii emulator and debugger written in Rust. | ||
:; Hagi | |||
:: An [[Official emulators|official]] GameCube/Wii emulator developed by Nintendo European Research & Development (NERD). Hagi has been used primarily for re-releases [[Emulators on Switch|on the Switch]], such as ''Super Mario Sunshine'', ''Super Mario Galaxy'', ''Pikmin'', and ''Pikmin 2''. It uses automatic button remapping based on memory. | |||
; Native | |||
:; vWii (Virtual Wii) | |||
:: [https://wiibrew.org/wiki/VWii vWii] is the part of the Wii U's system for Wii mode. Similar to [[PlayStation 5 emulators#Hardware features and peripherals|PlayStation 5 backwards compatibility for PlayStation 4 (Pro)]] or [[Xbox Series X and Series S#Hardware features and peripherals|Xbox Series X|S backwards compatibility for Xbox One]]. | |||
== Enhancements == | |||
{| {{Basic table}} | |||
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages. | |+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages. | ||
! colspan=2 style="width:50%" | Name | ! colspan="2" rowspan="2" style="width:50%" |Name | ||
! Dolphin | ! rowspan="2" |Dolphin | ||
! colspan="2" |Unofficial | |||
|- | |||
!Lingcod | |||
!Hagi | |||
|- | |||
| rowspan="6" |Controls | |||
|Disguise peripheral support through passthrough | |||
<small>Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected 'nearly the same internally' controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.</small> | |||
|{{Ya|link=https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#2503-270-disguise-rock-band-playstation-usb-devices-as-wii-equivalents-by-josjuice}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| | |[[Input lag|Input lag mitigating]]||{{Na}}||{{Na}}||{{Na}} | ||
| | |||
|{{ | |||
|- | |- | ||
| | |Memory-based presets | ||
|{{ | <small>Automatically changes input remapping presets based on memory.</small> | ||
|{{Na}}||{{Ya|link=https://tcrf.net/images/8/8e/SMG_Shield_ini.zip}}||{{Ya}} | |||
|- | |- | ||
|[[Controllers# | |[[Controllers#Mouse Injectors for Emulators|Mouse injector]]||{{Ya|link=https://github.com/garungorp/MouseInjectorDolphinDuck}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
|Real peripheral support (passthrough) | |Real peripheral support (passthrough) | ||
|{{ | <small>Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.</small> | ||
|{{Ya}}<ref group="note">https://wiki.dolphin-emu.org/index.php?title=USB_Passthrough<br>https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough</ref>||{{Na}}||{{Na}} | |||
|- | |- | ||
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button] | |[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]||{{Dunno}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| rowspan="9" |Graphics | | rowspan="9" |Graphics | ||
| Better [[texture filtering]] | |Better [[texture filtering]] | ||
| <small>Dolphin's anisotropic filtering '''enhancement''' is not emulation of the consoles' anisotropic filtering. In fact, Dolphin completely ignored all anisotropic filtering requests from the game entirely! Dolphin's enhancement was everything or nothing, and there was no way to only enable anisotropic filtering just for the textures that would have used it on console. As such, it was impossible to get console-matching texture output - without the enhancement some textures would be too soft, and with the enhancement some textures would be too sharp. It was never quite right. | <small>Enhancement option for providing better texture filtering methods comparing the original hardware had.</small> | ||
|<small>Dolphin's anisotropic filtering '''enhancement''' is not emulation of the consoles' anisotropic filtering. In fact, Dolphin completely ignored all anisotropic filtering requests from the game entirely! Dolphin's enhancement was everything or nothing, and there was no way to only enable anisotropic filtering just for the textures that would have used it on console. As such, it was impossible to get console-matching texture output - without the enhancement some textures would be too soft, and with the enhancement some textures would be too sharp. It was never quite right. [https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#2503-122-use-game-requested-anisotropic-filtering-by-pokechu22-and-billiard '''This has been changed recently though!'''] If Dolphin's texture filtering is set to 'Default' and a game requests anisotropic filtering, Dolphin will now listen to the game's request and apply the specific anisotropic filtering it asked for (this way it will be emulation of the hardware feature, not enhancement).</small>||{{Na}}||{{Na}} | |||
|- | |- | ||
| Pre-rendering anti-aliasing | |Pre-rendering anti-aliasing | ||
| {{ | <small>(MSAA, SSAA)</small> | ||
| {{Ya}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| Ray tracing | |Ray tracing | ||
| <small>Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be possible soon.< | <small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small> | ||
|<small>Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be possible soon.</small> | |||
<small>However, you can try "[[Shaders and filters#Notable ReShade shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.{{YouTubeVideo|9IlqfrJwKr4|See here}} and [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113 here]</small> | |||
|{{Na}}||{{Na}} | |||
|- | |- | ||
| [[Resolution|Resizable internal resolution]] | |[[Resolution|Resizable internal resolution]]||{{Ya}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix] | |[https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix] | ||
| <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be possible soon.< | |<small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be possible soon.</small> | ||
<small>Besides, Dolphin already supports most of RTX Remix features such as access to assets, texture replacement and post-processing effects etc.</small> | |||
<small>[https://www.reddit.com/r/DolphinEmulator/comments/xn6p21/is_it_possible_to_use_rtx_remix_on_emulated/ On top of that you can use ReShade.]</small> | |||
|{{Na}}||{{Na}} | |||
|- | |- | ||
| Super-resolution techniques | |Super-resolution techniques | ||
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it is quite challenging and unlikely to be possible soon.< | <small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small> | ||
|<small>Requires access to the depth buffer and temporal data like motion-vectors so it is quite challenging and unlikely to be possible soon.</small> | |||
<small>Besides any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.</small> | |||
|{{Na}}||{{Na}} | |||
|- | |- | ||
| [[Texture packs]] | |[[Texture packs]]||{{Ya}}<br><small>Dolphin lets you dump game textures and replace game textures with new custom ones. {{Main|Texture packs#GameCube/Wii}}</small> | ||
| {{ | |{{Ya}}||{{Ya}} | ||
|- | |- | ||
| [[ | |[[wikipedia:24-bit_color#True_color_(24-bit)|True color]] rendering | ||
| {{ | <small>This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[displays]], producing nicer looking gradients.</small> | ||
| {{Ya}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| [[ | |[[Widescreen hacks#GameCube.2FWii|Widescreen and ultra-widescreen hack]] | ||
| {{ | <small>To get full native widescreen, try [[Homebrew and ROM hacks|Swiss]].</small> | ||
<small>This can even run on a real GameCube/Wii if you wish.</small> | |||
|{{Ya}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| rowspan="5" |Performance | | rowspan="5" |Performance | ||
|[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies] | |[https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies] | ||
| <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[ | <small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-FG] and [https://nvidia.custhelp.com/app/answers/detail/a_id/5621/~/enabling-smooth-motion-in-nvidia-app SM], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation XeSS-FG], [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF] and [https://gpuopen.com/fidelityfx-super-resolution-3/#:~:text=Features-,Frame%20Generation,-Insert%20interpolated%20frames FSR FG])</small> | ||
|<small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible soon however post-processing techniques such as [[wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.</small> | |||
<small>While '''{{YouTubeVideo|5mbUTfCRIF0|AFMF}}''' or '''LSFG''' can be used with Dolphin, please be aware some visual glitches and artifacts may occur at this time.</small> | |||
|{{Na}}||{{Na}} | |||
|- | |- | ||
| [[30/ | |[[30/60 FPS cheat codes#GameCube.2FWii|Internal frame rate hack]]||{{Ya}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
| [[Overclocking|Overclock]] | |[[Overclocking|Overclock]]||{{Ya}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
| Preload [[ | |Preload [[wikipedia:Template:Disk_images|optical disc image]] to RAM | ||
| {{ | <small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.</small> | ||
<small>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity and is unnecessary for uncompressed images on Linux because Linux caches files.</small> | |||
|{{Ya|link=https://dolphin-emu.org/blog/2026/03/12/dolphin-progress-report-release-2603/#2512-19-core-ability-to-load-games-into-memory-by-billiard}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| Rendering latency reduction technologies | |Rendering latency reduction technologies | ||
| <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefits to justify the development effort.</small> | <small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex], {{YouTubeVideo|B4rBI5G1nNY|Xe-LL}} and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])</small> | ||
|<small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefits to justify the development effort.</small>||{{Na}}||{{Na}} | |||
|- | |- | ||
| rowspan="6" |Post-processing | | rowspan="6" |Post-processing | ||
| | |{{Enhancements/Post-processing/AI-powered filter compatible}}||{{Dunno}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
| | |{{Enhancements/Post-processing/Filters}}||{{Ya}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
|[[ | |[[High dynamic range#Inverse tone mapping|Inverse tone mapping compatible]]||{{Ya|link=https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
| [[ | |[[wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]] | ||
| {{ | <small>(FXAA, TXAA and MLAA/SMAA)</small> | ||
| {{Ya}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| [[ | |[[wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]] | ||
| {{ | <small>(Sharp bilinear, Lanczos and [[wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small> | ||
| {{Ya}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| | |{{Enhancements/Post-processing/Shader chain}}||{{WIP-Box|link=https://github.com/dolphin-emu/dolphin/pull/10362}}<br><small>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend, but it is now obsolete.</small>||{{Na}}||{{Na}} | ||
| | |||
|- | |- | ||
| rowspan="17" |Quality of life | | rowspan="17" |Quality of life | ||
|Automatic emulated controller connect/disconnect | |Automatic emulated controller connect/disconnect | ||
|{{Na}} | <small>Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.</small> | ||
|{{Na}}||{{Dunno}}||{{Dunno}} | |||
|- | |- | ||
|Automatic region switching | |Automatic region switching||{{Dunno}}||{{Na}}||{{Na}} | ||
| {{Dunno}} | |||
|- | |- | ||
|Automatic updater | |Automatic updater||{{Ya}}||{{Na}}||{{Na}} | ||
| {{Ya}} | |||
|- | |- | ||
| [[Frontends# | |[[Frontends#Graphical User Interfaces .28GUIs.29|Big Picture Mode]]||{{WIP-Box|link=https://forums.dolphin-emu.org/Thread-possible-to-add-a-big-picture-menu-screen-like-pcsx2-has}}||{{Na}}||{{Na}} | ||
| | |||
|- | |- | ||
| Built-in [[ | |Built-in [[Cheats and patches|cheat manager]]||{{Ya}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
| Built-in | |{{Enhancements/Quality of life/Built-in custom resolution}} | ||
| <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.< | |<small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro core] at the moment.</small> | ||
<small>Also, there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small> | |||
|{{Na}}||{{Na}} | |||
|- | |- | ||
| Built-in [[Mods, | |Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]] | ||
| | |<small>There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime, you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods graphics mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets. Rather than hijacking the game's code with PowerPC assembly (game patches) or general memory editing (Action Replay codes), graphics mods work inside Dolphin's rendering pipeline, altering Dolphin's output exclusively. Graphics Mods work in two parts - the action, and the target. The action is how the graphics mod should affect Dolphin's rendering pipeline, i.e. "delete an EFB Copy", while the target is the only thing that is specific to a given game, such as "this is the hash for the EFB Copy I want to remove." [https://dolphin-emu.org/blog/2026/06/25/dolphin-progress-report-release-2606/#2603-215-graphics-mods-enhance-bloom-by-iwubcode This is a very simple example for demonstration purposes, but Graphics Mods are able to do a lot within Dolphin's rendering system, such as apply any shader to an EFB Copy.] Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD". You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.</small>||{{Na}}||{{Na}} | ||
|- | |- | ||
| Built-in [[ | |Built-in [[Cheats and patches|patch manager]]||{{Dunno}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
|[[ | |[[Save converters|Built-in save manager]]||{{Dunno}}<br><small>You can always use [[#Wii_System_Menu|Wii System Menu emulation]] capability of the emulator to manage your game saves.</small>||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
| Command-line options | |Command-line options||{{Ya}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
|[https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#Modern_Dependencies.2C_Advancements_and_Optimization_Strategies:~:text=Index%20databases%20or%20compatibility%20databases Index/Compatibility databases] | |[https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#Modern_Dependencies.2C_Advancements_and_Optimization_Strategies:~:text=Index%20databases%20or%20compatibility%20databases Index/Compatibility databases] | ||
| {{ | <small>Many modern emulators incorporate database-driven per-game overrides to apply targeted fixes or tweaks for quality-of-life (QoL) improvement without requiring users to manually edit global config files for each title. This approach allows quick, centralized application of workarounds for specific games, such as graphics fixes, timing adjustments, or compatibility flags, while keeping the emulator's default settings intact. This auto fix feature shouldn't be confused with "Per-game profiles" enhancement feature.</small> | ||
| {{Ya}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| On-screen display | |On-screen display | ||
| {{ | <small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small> | ||
| {{Ya}}||{{Na}}||{{Na}} | |||
|- | |- | ||
|Pause/Resume emulation | |Pause/Resume emulation||{{Ya}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
| Per-game profiles | |Per-game profiles||{{Ya}}||{{Ya}}||{{Ya}} | ||
| {{ | |||
|- | |- | ||
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth] | |[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth] | ||
| {{ | <small>Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.</small> | ||
| {{Ya}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| [[ | |[[Save disk space for ISOs#GameCube .2F Wii|Streamable compression format]]||{{Ya}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
| [[ | |[[wikipedia:Variable_refresh_rate|Variable refresh rate compatible]]||{{Na|link=https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr}}||{{Na}}||{{Na}} | ||
| {{ | |||
|- | |- | ||
| rowspan="6" |[https://tasvideos.org/Emulatorresources/Features TAS features] | | rowspan="6" |[https://tasvideos.org/Emulatorresources/Features TAS features] | ||
|Fast forward/Turbo speed | |Fast forward/Turbo speed||{{Ya}}||{{Na}}||{{Na}} | ||
|{{ | |- | ||
|[[wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Ya}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| | |[https://tasvideos.org/Movies Movie recording/playback]||{{Ya}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| | |Frame step | ||
|{{ | <small>(forwards and backwards)</small> | ||
|{{Na}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| | |Rewind||{{Na}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| | |Save states||{{Ya}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| | | rowspan="10" |Misc. | ||
|{{ | |[[Sound and audio#Ambient sounds simulation|Ambient sounds simulation]] | ||
<small>Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched "coil whine" that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.</small> | |||
|{{Na}}||{{Na}}||{{Na}} | |||
|- | |- | ||
|[[Sound and audio#Audio filters and presets|Audio filters and presets]] | |||
|[[Sound and audio# | <small>Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.</small> | ||
|{{Na}} | | colspan="1" |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.||{{Na}}||{{Na}} | ||
|- | |- | ||
|[[ | |[[wikipedia:Category:Debugging|Debug features]]||{{Ya}}||{{Na}}||{{Na}} | ||
| | |||
|- | |- | ||
| [[ | |[[Virtual reality#VR game room simulations|EmuVR support]] | ||
| {{ | |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.||{{Na}}||{{Na}} | ||
|- | |- | ||
| | |{{Enhancements/Misc./File browser}}||{{Ya}}||{{Na}}||{{Na}} | ||
|- | |- | ||
| Free Look | |Free Look | ||
| {{ | <small>Free Look is an enhancement feature that allows manipulation of the in-game camera.</small> | ||
| {{Ya|link=https://wiki.dolphin-emu.org/index.php?title=Free_Look}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| [[Netplay# | |[[Netplay#GameCube .2F Wii|Netplay]] | ||
| {{ | <small>This shouldn't be confused with Nintendo Wi-Fi Connection emulation, see [[#Hardware features and peripherals]] section for that.</small> | ||
| {{Ya|link=https://dolphin-emu.org/docs/guides/netplay-guide/}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| [[RetroAchievements]] | |[[RetroAchievements]]||{{Ya|link=https://retroachievements.org/forums/topic/35008}}||{{Na}}||{{Na}} | ||
| | |||
|- | |- | ||
|Rich Presence (RPC) | |Rich Presence (RPC) | ||
|{{Ya | <small>Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.</small> | ||
|{{Ya|link=https://github.com/dolphin-emu/dolphin/pull/6983}}||{{Na}}||{{Na}} | |||
|- | |- | ||
|Screen translator | |Screen translator | ||
<small>Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.</small> | |||
|You can use [https://docs.libretro.com/guides/ai-service/ RetroArch's AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin's Interpreter].||{{Na}}||{{Na}} | |||
|} | |} | ||
==Hardware features and peripherals== | == Hardware features and peripherals == | ||
{| | {| {{Basic table}} | ||
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.<br | |+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.<br> | ||
! colspan="4" style="width:50%" |Name | ''See [https://wiki.dolphin-emu.org/index.php?title=Category:Input_supported this page] for peripheral support by titles.'' | ||
! Dolphin | ! colspan="4" rowspan="2" style="width:50%" |Name | ||
! rowspan="2" |Dolphin | |||
! colspan="2" |Unofficial | |||
|- | |||
!Lingcod | |||
!Hagi | |||
|- | |||
| rowspan="18" |Hardware features | |||
| colspan="3" |5.1 surround sound as Dolby Pro Logic II||{{Ya|link=https://github.com/dolphin-emu/dolphin/pull/5235}}||{{Na}}||{{Na}} | |||
|- | |||
| rowspan="4" |[[Wii emulators#Connectivity|Connectivity]] | |||
| colspan="2" |[[Wii emulators#DS connectivity|DS connectivity]]||{{Na|link=https://dolphin-emu.org/blog/2021/02/11/dolphin-progress-report-december-2020-and-january-2021/#50-13447-ios-wd-and-ncd-fixes-by-leoetlino}}||{{Na}}||{{Na}} | |||
|- | |||
| colspan="2" |Ethernet||{{Ya}}||{{Na}}||{{Na}} | |||
|- | |||
| colspan="2" |[[Nintendo Wi-Fi Connection|Wi-Fi]]||{{Ya}}||{{Na}}||{{Na}} | |||
|- | |||
| colspan="2" |[[Nintendo Wi-Fi Connection#WiiConnect24|WiiConnect24]]||{{Ya}}||{{Na}}||{{Na}} | |||
|- | |||
| colspan="3" |Progressive scan||{{Ya}}||{{Dunno}}||{{Dunno}} | |||
|- | |||
| colspan="3" |SD card||{{Ya}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| rowspan=" | | rowspan="5" |[[wikipedia:Wii_system_software|System software]] | ||
| colspan=" | | colspan="2" |[[Wii emulators#Backwards Compatibility|Backwards compatibility]]||{{Na}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| | | colspan="2" |[[Virtual Console]]||{{Ya|link=https://wiki.dolphin-emu.org/index.php?title=Virtual_Console}}||{{Na}}||{{Na}} | ||
| colspan="2" |[[ | |- | ||
|{{Ya}} | | colspan="2" |Wii Message Board workaround||{{Na}}||{{Dunno}}||{{Ya|link=https://www.mariowiki.com/Super_Mario_3D_All-Stars#Changes_to_Super_Mario_Galaxy}} | ||
|- | |||
| colspan="2" |[[System BIOS emulation|Wii System Menu]]||{{Ya|link=https://wiki.dolphin-emu.org/index.php?title=Wii_Menu}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| colspan="2" |[[ | | colspan="2" |[[wikipedia:List_of_WiiWare_games|WiiWare]]||{{Ya}}||{{Na}}||{{Na}} | ||
|{{Ya}} | |||
|- | |- | ||
| colspan="3" | | | colspan="3" |[[Disc Drive emulation|Wii Optical Disc]]||{{~}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| colspan=" | | rowspan="5" |Wii Remote | ||
|{{Ya}} | | colspan="2" |Accelerometer||{{Ya}}||{{Ya}}||{{Ya}} | ||
|- | |- | ||
| | | colspan="2" |Battery||{{Ya}}||{{Na}}||{{Na}} | ||
| | |||
|{{Na}} | |||
|- | |- | ||
| colspan="2" |[[ | | colspan="2" |[[List of console games that support infrared|IR sensor]]||{{Ya}}||{{Ya}}||{{Ya}} | ||
|{{Ya}} | |||
|- | |- | ||
| colspan="2" |[[# | | colspan="2" |[[List of games that support controller speaker#Nintendo Wii Emulation|Mono speaker]]||{{Ya|link=https://dolphin-emu.org/blog/2015/12/20/hey-listen-wiimoteaudio/}}<br><small>Has the option to play through another output device. Doesn't emulate through the DualShock 4 or DualSense's mono speaker.</small>||{{Ya}}||{{Ya}} | ||
|{{Ya | |||
|- | |- | ||
| colspan="2" | | | colspan="2" |Rumble||{{Ya}}||{{Ya}}||{{Ya}} | ||
|{{Ya}} | |||
|- | |- | ||
| colspan=" | | rowspan="30" |Peripherals | ||
|{{Na}} | | rowspan="3" |Bluetooth | ||
| colspan="2" |Active Heart Rate Monitor||{{Na}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| | | colspan="2" |Wii Balance Board||{{~}}<ref name="USBPass" group="note" />||{{Na}}||{{Na}} | ||
| | |||
|{{ | |||
|- | |- | ||
| | | colspan="2" |Wireless Skateboard Controller||{{~}}<ref name="USBPass" group="note" />||{{Na}}||{{Na}} | ||
| | |||
|{{ | |||
|- | |- | ||
| | | rowspan="13" |Controllers (Wii Remote) | ||
| {{Ya}} | | colspan="2" |Classic Controller||{{Ya}}||{{Ya}}<br><small>Unused.</small>||{{Na}} | ||
|- | |- | ||
|'' | | rowspan="5" |Musical game controller | ||
|{{Ya}} | |''DJ Hero'' turntable||{{Ya|link=https://wiki.dolphin-emu.org/index.php?title=DJ_Hero#Turntable_Support}}||{{Na}}||{{Na}} | ||
|- | |- | ||
| | |Guitar||{{Ya}}||{{Na}}||{{Na}} | ||
|{{Ya}} | |||
|- | |- | ||
| | |Keyboard controller||{{Na}}||{{Na}}||{{Na}} | ||
|{{Na}} | |||
|- | |- | ||
| | |''Rock Band'' & ''Guitar Hero'' Drum Kit||{{Ya}}||{{Na}}||{{Na}} | ||
|{{Ya}} | |||
|- | |- | ||
| | |''TaTaCon (Taiko no Tatsujin'' Drum Controller)||{{Ya}}||{{Na}}||{{Na}} | ||
|{{Ya}} | |||
|- | |- | ||
| colspan="2" | | | colspan="2" |NES Classic Edition controller||{{Na}}||{{Na}}||{{Na}} | ||
|{{Na}} | |||
|- | |- | ||
| | | colspan="2" |Nunchuk||{{Ya}}||{{Ya}}||{{Ya}} | ||
| | |||
|{{Ya}} | |||
|- | |- | ||
| | | colspan="2" |Shinkansen controller||{{Ya}}||{{Na}}||{{Na}} | ||
|{{Ya}} | |||
|- | |- | ||
| colspan="2" | | | colspan="2" |SNES Classic Edition controller||{{Na}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| | | rowspan="2" |Tablet | ||
|{{ | |Drawsome Tablet||{{Ya|link=https://github.com/dolphin-emu/dolphin/pull/8080}}||{{Na}}||{{Na}} | ||
|- | |- | ||
| | |[[wikipedia:UDraw_GameTablet#Games|uDraw GameTablet]]||{{Ya|link=https://github.com/dolphin-emu/dolphin/pull/7880}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| | | colspan="2" |[[List of console games that support motion controls#Wii|Wii MotionPlus]]||{{~}}||{{Na}}||{{Na}} | ||
|[[ | |||
|{{ | |||
|- | |- | ||
| | | rowspan="2" |GameCube controller port | ||
|{{ | | colspan="2" |''Active Life'' Dance Mat||{{Ya}}||{{Na}}||{{Na}} | ||
|- | |- | ||
| | | colspan="2" |GameCube controller||{{Ya}}||{{Ya}}<br><small>Unused.</small>||{{Na}} | ||
|{{Ya}} | |||
|- | |- | ||
| | | rowspan="12" |USB | ||
|{{Na}} | | rowspan="3" |Audio | ||
|[[List of games that support microphone|Logitech microphone]]||{{Ya}}||{{Na}}||{{Na}} | |||
|- | |- | ||
| | |PDP Headbanger Chat Headset||{{~}}<ref name="USBPass" group="note">No support for emulating these peripherals (e.g. [https://wiki.dolphin-emu.org/index.php?title=Your_Shape_featuring_Jenny_McCarthy Your Shape Camera]) but if you have the peripheral device you could use [https://wiki.dolphin-emu.org/index.php?title=USB_Passthrough USB Passthrough]. Also, there is a [https://github.com/dolphin-emu/dolphin/pull/11618 pull request] for adding Wireless Skateboard Controller emulation to Dolphin.</ref>||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| | |Wii Speak||{{Ya|link=https://github.com/dolphin-emu/dolphin/pull/12769}}||{{Na}}||{{Na}} | ||
| | |||
|{{ | |||
|- | |- | ||
| | | colspan="2" |''Dance Dance Revolution'' Dance Mat||{{Na}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| colspan="2" | | | colspan="2" |Headset||{{Na}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| colspan=" | | colspan="2" |[[List of games with keyboard and mouse support#Wii|Keyboard]]||{{Ya}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| colspan=" | | colspan="2" |Mass storage device||{{Na}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| | | colspan="2" |Race controller||{{Na}}||{{Na}}||{{Na}} | ||
| | |||
|{{ | |||
|- | |- | ||
| colspan=" | | colspan="2" |Ride controller||{{Na}}||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| | | rowspan="2" |[[Toys-to-life emulation|Toys-to-life]] | ||
|{{Ya}} | |[[Toys-to-life emulation#Disney Infinity Base|''Disney Infinity'' Base]]||{{Ya}}||{{Na}}||{{Na}} | ||
|- | |- | ||
|[[Toys-to-life emulation#Skylanders Portal of Power|''Skylanders'' Portal of Power]]||{{Ya}}||{{Na}}||{{Na}} | |||
|{{Ya}} | |||
|- | |- | ||
| colspan=" | | colspan="2" |Ubisoft Your Shape Camera||{{~}}<ref name="USBPass" group="note" />||{{Na}}||{{Na}} | ||
|{{ | |||
|- | |- | ||
| rowspan="2" |Misc | | rowspan="2" |Misc. | ||
|colspan="3" |[https://newqualitipedia.telepedia.net/wiki/Disc_scratch Disc scratch] | | colspan="3" |[https://newqualitipedia.telepedia.net/wiki/Disc_scratch Disc scratch] | ||
|rowspan=" | <small>[https://old.reddit.com/r/emulation/comments/y1jdda/possibility_of_disc_scratch_emulation/ Similarly to cartridge tilting on cartridge-based systems, people intentionally scratch their discs to make a particular glitch work more reliably.]</small> | ||
| rowspan="1" |<small>No emulator currently includes built-in disc scratch simulation, as it would require [[High and low-level emulation|low-level emulation]] of optical drive error correction, which is not implemented. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of a scratched disc (e.g., visual/audio artifacts or crashes). However, it is not a true "disc scratch" simulator, as it works on live memory rather than simulating physical disc read errors.</small>||{{Na}}||{{Na}} | |||
|- | |- | ||
| | | colspan="3" |System lights||{{Na}}||{{Na}}||{{Na}} | ||
| | |||
| | |||
|} | |} | ||
=== | === Backwards Compatibility === | ||
: [https://wiibrew.org/wiki/BC WiiBrew: Backwards Compatibility] | |||
[https://old.reddit.com/r/wii/comments/qxho3x/which_nintendo_wii_is_backwards_compatible_usa/ Some Nintendo Wii models] are capable of reading the GameCube discs (as mentioned in [[#Wii Optical Disc]] section) and backwards compatible with its games. | |||
* Dolphin emulator was originally a GameCube emulator and supports GameCube games. Dolphin emulator doesn't support the Wii's backward compatibility feature in the same way the physical console does. You cannot load a GameCube disc image from within the emulated Wii System Menu and have it function like a physical Wii. It is highly unlikely Dolphin supports the Wii's backwards compatibility mode feature in the near future. | |||
* Virtual Wii supports GameCube games but due to incompatibility with Wii U's optical drive with GameCube discs, you need to use [[Homebrew and ROM hacks|homebrew]] solutions. See [https://old.reddit.com/r/wiiu/comments/vd9el0/if_a_wii_u_can_simulate_a_wii_and_a_wii_can_play/ this reddit thread] for more information. | |||
=== Connectivity === | |||
[[File:Wii_Menu_and_News_channel_(WiiConnect24)_emulation_using_Dolphin_emulator_and_WiiLink_revived_server.gif|thumb|198x198px|Wii Menu and News channel (WiiConnect24) emulation using Dolphin emulator and [[Preservation projects#Revival Projects|revived private server]]]] | |||
[[File:Wii_Menu_and_Forecast_channel_(WiiConnect24)_emulation_using_Dolphin_emulator_and_WiiLink_revived_private_server.gif|thumb|198x198px|Wii Menu and Forecast channel (WiiConnect24) emulation using Dolphin emulator and [[Preservation projects#Revival Projects|revived private server]]]] | |||
=== | ==== DS connectivity ==== | ||
An unadvertised feature of the Wii is being able to connect to the [[Nintendo DS emulators|Nintendo DS]] (and, by extension, the DSi and the 3DS through their respective retro-compatibility features). [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity A few DS titles can do it], including but not limited to: | |||
* ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS' Mii Maker application or [[wikipedia:Mii#Nintendo_DS|some DS games]]) | |||
* ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS' Mii Maker application or | |||
* ''Pokémon Battle Revolution'' | * ''Pokémon Battle Revolution'' | ||
* ''Final Fantasy Crystal Chronicles: Echoes of Time'' | * ''Final Fantasy Crystal Chronicles: Echoes of Time'' | ||
* ''Nintendo Channel'' | * ''Nintendo Channel'' | ||
Unlike [[ | Unlike [[GameCube emulators#GC.2FGBA Cable|GameCube/GBA connectivity]], this feature is still not yet emulated. [[https://wiki.dolphin-emu.org/index.php?title=Nintendo_Channel#DS_Connection_Support While Dolphin does emulate the IOS modules for broadcasting and connecting to the Nintendo DS, there is no infrastructure to actually connect to any emulator or hardware unit.]] So, in summary, neither [[Dolphin]] nor any [[Nintendo DS emulators#Connectivity|DS emulator]] supports this feature. | ||
===Controllers=== | === Controllers === | ||
====Wii Remote==== | ==== Wii Remote ==== | ||
The Wii's main selling point is its motion control devices relying on gyroscopic sensors to detect motion to detect the screen and simulate pointers, an IR sensor, and a "Wii Sensor Bar" on the top or bottom of the TV screen. The "Wii Sensor Bar" is just 2 red LEDs, and you can even use two candles on each side of the screen to get the same effect. Optionally, a Nunchuk with an analog pad can be plugged into the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too. | The Wii's main selling point is its motion control devices relying on gyroscopic sensors to detect motion to detect the screen and simulate pointers, an IR sensor, and a "Wii Sensor Bar" on the top or bottom of the TV screen. The "Wii Sensor Bar" is just 2 red LEDs, and you can even use two candles on each side of the screen to get the same effect. Optionally, a Nunchuk with an analog pad can be plugged into the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too. | ||
You can simulate these controls with one of these modes: | You can simulate these controls with one of these modes: | ||
* '''Bluetooth Passthrough''' (since 5.0-910). This directly exposes a Bluetooth adapter to the emulated software, bypassing all host stack limitations. With a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii. | * '''Bluetooth Passthrough''' (since 5.0-910). This directly exposes a Bluetooth adapter to the emulated software, bypassing all host stack limitations. With a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii. | ||
* '''Real Wiimote: ''' Controlled only with an actual, physical Wiimote connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin. | * '''Real Wiimote:''' Controlled only with an actual, physical Wiimote connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin. | ||
* '''Emulated Wiimote: ''' Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt," "Swing," and "Shake." The IR sensor is mapped to the mouse by default, though the option to go toward the screen is empty by default but available for remapping. The Nunchuk has its own motion controls. Depending on the game, you can set up a few of these (typically, a button dedicated to shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions. | * '''Emulated Wiimote:''' Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt," "Swing," and "Shake." The IR sensor is mapped to the mouse by default, though the option to go toward the screen is empty by default but available for remapping. The Nunchuk has its own motion controls. Depending on the game, you can set up a few of these (typically, a button dedicated to shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions. | ||
* '''Hybrid Wiimote: ''' Allows for using both emulated controls and real Wiimote controls. It can be useful to control the IR pointer with a mouse in case there is no sensor bar. This feature has been removed since 5.0-7038.<ref>{{cite web |url = https://dolphin-emu.org/blog/2018/06/03/dolphin-progress-report-april-and-may-2018/#50-7038-remove-hybrid-wii-remote-by-josjuice |title = 5.0-7038 - Remove Hybrid Wii Remote by JosJuice}}</ref> | * '''Hybrid Wiimote:''' Allows for using both emulated controls and real Wiimote controls. It can be useful to control the IR pointer with a mouse in case there is no sensor bar. This feature has been removed since 5.0-7038.<ref>{{cite web|url=https://dolphin-emu.org/blog/2018/06/03/dolphin-progress-report-april-and-may-2018/#50-7038-remove-hybrid-wii-remote-by-josjuice|title=5.0-7038 - Remove Hybrid Wii Remote by JosJuice}}</ref> | ||
Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be reconnected by pressing Alt+F5~8. | Up to 4 Wiimotes can be added. If they desynch and disconnect, they can be reconnected by pressing Alt+F5~8. | ||
====Wii MotionPlus==== | ==== Wii MotionPlus ==== | ||
The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in ''Wii Sports Resort'' and ''The Legend of Zelda: Skyward Sword''. However, with this improvement comes additional complexity for setting up the gyroscopic controls. | The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in ''Wii Sports Resort'' and ''The Legend of Zelda: Skyward Sword''. However, with this improvement comes additional complexity for setting up the gyroscopic controls. | ||
[https://dolphin-emu.org/blog/2019/04/26/mastering-motion/ As of May 2019], Dolphin now includes the option for an emulated MotionPlus controller, though some minor issues remain, and configuration is still being figured out. | [https://dolphin-emu.org/blog/2019/04/26/mastering-motion/ As of May 2019], Dolphin now includes the option for an emulated MotionPlus controller, though some minor issues remain, and configuration is still being figured out. A real Wii MotionPlus controller can also be used. | ||
== Arcade variations == | |||
=== ''Tatsunoko vs. Capcom: Ultimate All-Stars'' === | |||
===''Tatsunoko vs. Capcom: Ultimate All-Stars''=== | |||
Capcom's ''Tatsunoko vs. Capcom: Ultimate All-Stars'' is the only arcade game that runs on Wii-based hardware, which supports JVS inputs, has no Wi-Fi or Bluetooth hardware, and runs a specifically developed version of the Wii's OS (named IOS) which has no system menu and boots right into the game after powered on. | Capcom's ''Tatsunoko vs. Capcom: Ultimate All-Stars'' is the only arcade game that runs on Wii-based hardware, which supports JVS inputs, has no Wi-Fi or Bluetooth hardware, and runs a specifically developed version of the Wii's OS (named IOS) which has no system menu and boots right into the game after powered on. | ||
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Currently, there is a {{YouTubeVideo|TdnI63wfTlw|work-in-progress build}} for this. | Currently, there is a {{YouTubeVideo|TdnI63wfTlw|work-in-progress build}} for this. | ||
== | == Notes == | ||
{{Notelist|group=note}} | |||
== References == | |||
{{Reflist}} | |||
== External links == | |||
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand. | * [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand. | ||
{{Nintendo}} | {{Nintendo}} | ||
[[Category:Wii| ]] | [[Category:Wii| ]] | ||
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