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[[File:Libretro.png|thumb|250px]]{{lowercase title}}
{{DISPLAYTITLE:libretro}}
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].
{{Infobox software
 
|logo = Libretro.png
|logowidth = 120
|version =
|active = Yes
|type = API
|platform = Multi-platform
|developer = [https://github.com/libretro/RetroArch/graphs/contributors RetroArch team]
|support = [https://github.com/sponsors/libretro GitHub Sponsor]<br/>[https://patreon.com/libretro Patreon]<br/>[https://liberapay.com/Libretro/donate Liberapay]
|source = [https://github.com/libretro/ GitHub]
|license = {{license|MIT}}
|website = [http://www.libretro.com/ libretro.com]<br/>[https://twitter.com/Libretro Twitter]
}}


'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]]. The frontend is responsible for providing all the implementation specific details, such as video/audio/input drivers. This means that a developer does not have to worry about writing different video drivers for Direct3D or OpenGL, or supporting all known joypads or input/sound APIs. All of these details are handled by the front-end.
==libretro Frontends==
==libretro Frontends==
[[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends.
[[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends.


{{Main|Frontends#Libretro}}
{{Main|Frontends#Libretro}}


==Cores==
==Cores==
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! scope="col"|Core
! scope="col"|Core
! scope="col"|Version
! scope="col"|Version
! scope="col"|[https://store.steampowered.com/dlc/1118310/ Steam]
! scope="col"|Notes
! scope="col"|Notes
|-
|-
|[[Super Nintendo emulators|SNES]]
|[[Super Nintendo Entertainment System emulators|SNES]]
|[[higan]]
|[[higan]] (火眼)
|{{higanVer}}
|v115
|{{?}}
|Separate cores for each profile.  
|Separate cores for each profile.  
C++98 version is bsnes v085 Performance profile.
C++98 version is bsnes v085 Performance profile.
|-
|-
|[[Super Nintendo emulators|SNES]]
|[[Super Nintendo Entertainment System emulators|SNES]]
|[[higan|bsnes-mercury]]
|[[higan|bsnes-mercury]]
|v094
|v094
|{{n}}
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile
|-
|-
|[[Super Nintendo emulators|SNES]]
|[[Super Nintendo Entertainment System emulators|SNES]]
|[[Mednafen]] bsnes
|[[Mednafen]] bsnes
|0.9.26
|0.9.26
|{{?}}
|Fork of [[higan|bsnes]] v059 with a few modifications.
|Fork of [[higan|bsnes]] v059 with a few modifications.
|-
|-
|[[Super Nintendo emulators|SNES]]
|[[Super Nintendo Entertainment System emulators|SNES]]
|[[higan|nSide Balanced]]
|[[higan|nSide Balanced]]
|v106
|v106
|{{?}}
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed.
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed.
|-
|-
|[[Super Nintendo emulators|SNES]]
|[[Super Nintendo Entertainment System emulators|SNES]]
|[[Snes9x]]
|[[Snes9x]]
|{{Snes9xVer}}
|{{Snes9xVer}}
|{{✓}}
|Supports libretro in upstream.
|Supports libretro in upstream.
|-
|-
|[[Super Nintendo emulators|SNES]]
|[[Super Nintendo Entertainment System emulators|SNES]]
|[[Snes9x|Snes9x 2002]] (previously PocketSNES)
|[[Snes9x|Snes9x 2002]] (previously PocketSNES)
|1.39
|1.39
|{{✗}}
|Snapshot of Snes9x for use on very slow platforms
|Snapshot of Snes9x for use on very slow platforms
|-
|-
|[[Super Nintendo emulators|SNES]]
|[[Super Nintendo Entertainment System emulators|SNES]]
|[[Snes9x|Snes9x 2005]]
|[[Snes9x|Snes9x 2005]]
|1.43
|1.43
|{{✓}}
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.
|-
|-
|[[Super Nintendo emulators|SNES]]
|[[Super Nintendo Entertainment System emulators|SNES]]
|[[Snes9x|Snes9x 2005 Plus]]
|[[Snes9x|Snes9x 2005 Plus]]
|1.43
|1.43
|{{✗}}
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].
|-
|-
|[[Super Nintendo emulators|SNES]]
|[[Super Nintendo Entertainment System emulators|SNES]]
|[[Snes9x|Snes9x 2010]]
|[[Snes9x|Snes9x 2010]]
|[https://github.com/libretro/snes9x-next 1.52.4]
|[https://github.com/libretro/snes9x-next 1.52.4]
|{{✓}}
|Fork of [[Snes9x]] 1.52 WIP focused on speed.
|Fork of [[Snes9x]] 1.52 WIP focused on speed.
|-
|-
|[[WonderSwan emulators|WonderSwan]]
|[[WonderSwan emulators|WonderSwan]]
|[[Mednafen]] [[Cygne]]
|[[Mednafen]] [[Cygne]]
|?
|0.9.35.1
|{{✓}}
|Modified fork of [[Cygne]].
|Modified fork of [[Cygne]].
|-
|[[PlayStation emulators|PlayStation]]
|[[DuckStation]]
|[https://github.com/libretro/swanstation git]
|{{?}}
|
|-
|-
|[[PlayStation emulators|PlayStation]]
|[[PlayStation emulators|PlayStation]]
|[[Mednafen]] PSX
|[[Mednafen]] PSX
|0.9.39.2
|0.9.44.1
|{{✓}}
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX."
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX."
|-
|-
|[[PlayStation emulators|PlayStation]]
|[[PlayStation emulators|PlayStation]]
|[[Mednafen]] PSX HW
|[[Mednafen]] PSX HW
|Alpha
|0.9.44.1
|{{✓}}
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above.
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above.
|-
|-
|[[PlayStation emulators|PlayStation]]
|[[PlayStation emulators|PlayStation]]
|PCSX-ReARMed
|PCSX-ReARMed
|[https://github.com/libretro/pcsx_rearmed r22]
|[https://github.com/libretro/pcsx_rearmed r26]
|{{✓}}
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.
|-
|-
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|[[Rustation]]
|[[Rustation]]
|Git
|Git
|{{?}}
|
|
|-
|-
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|pockystation
|pockystation
|Git
|Git
|{{?}}
|
|
|-
|-
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD
|[[Mednafen]] PCE-Fast
|[[Mednafen]] PCE-Fast
|?
|1.31.0
|{{?}}
|
|-
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD
|[[Geargrafx]]
|Git
|{{?}}
|
|
|-
|-
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] SuperGrafx
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] SuperGrafx
|[[Mednafen]] SuperGrafx
|[[Mednafen]] SuperGrafx
|?
|1.29.0
|{{?}}
|
|
|-
|-
|[[PC-FX emulators|PC-FX]]
|[[PC-FX emulators|PC-FX]]
|[[Mednafen]] PC-FX
|[[Mednafen]] PC-FX
|?
|0.9.36.5
|{{?}}
|
|
|-
|-
|[[Neo Geo Pocket emulators|Neo-Geo Pocket]]
|[[Neo Geo Pocket emulators|Neo-Geo Pocket]]
|[[Mednafen]] [[NeoPop]]
|[[Mednafen]] [[NeoPop]]
|?
|1.29.0
|{{?}}
|Modified fork of [[NeoPop]].
|Modified fork of [[NeoPop]].
|-
|-
|[[Virtual Boy emulators|Virtual Boy]]
|[[Virtual Boy emulators|Virtual Boy]]
|[[Mednafen]] VB
|[[Mednafen]] VB
|?
|1.31.0
|{{✓}}
|
|
|-
|-
|[[Atari 2600 emulators|Atari 2600]]
|[[Atari 2600 emulators|Atari 2600]]
|[[Stella]]
|[[Stella]]
|3.9.3
|8.0-pre
|{{✓}}
|
|
|-
|-
|[[Atari 5200 emulators|Atari 5200]]
|[[Atari 5200 emulators|Atari 5200]]
|Atari800
|Atari800
|3.1.0
|5.2.0
|{{✓}}
|
|
|-
|-
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|[[ProSystem]]
|[[ProSystem]]
|1.3e
|1.3e
|{{✓}}
|
|
|-
|-
|[[Atari Lynx emulators|Atari Lynx]]
|[[Atari Lynx emulators|Atari Lynx]]
|[[Handy]]
|[[Handy]]
|[https://github.com/libretro/libretro-handy 0.95]
|[https://github.com/libretro/libretro-handy 0.97]
|{{✓}}
|
|
|-
|-
|[[Atari Lynx emulators|Atari Lynx]]
|[[Atari Lynx emulators|Atari Lynx]]
|[[Mednafen]] [[Handy]]
|[[Mednafen]] [[Handy]]
|?
|1.24.0
|{{?}}
|Modified fork of [[Handy]].
|Modified fork of [[Handy]].
|-
|-
|[[Atari Jaguar emulators|Atari Jaguar]]
|[[Atari Jaguar emulators|Atari Jaguar]]
|Virtual Jaguar
|Virtual Jaguar
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0]
|[https://github.com/libretro/virtualjaguar-libretro 2.3.1]
|{{?}}
|Very low FPS.
|Very low FPS.
|-
|-
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|[[higan|bnes]]
|[[higan|bnes]]
|v083
|v083
|{{✗}}
|
|
|-
|-
|[[Nintendo Entertainment System emulators|NES]]
|[[Nintendo Entertainment System emulators|NES]]
|FCEUmm
|FCEUmm
|98.13mm (SVN)
|SVN
|{{✓}}
|
|
|-
|-
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|[[QuickNES]]
|[[QuickNES]]
|1.0
|1.0
|{{✓}}
|
|
|-
|-
|[[Nintendo Entertainment System emulators|NES]]
|[[Nintendo Entertainment System emulators|NES]]
|[[Mesen]]
|[[Mesen]]
|Git
|0.9.9
|{{✓}}
|Supports libretro in upstream.
|Supports libretro in upstream.
|-
|-
|[[Nintendo Entertainment System emulators|NES]]
|[[Nintendo Entertainment System emulators|NES]]
|[[Nestopia]]
|[[Nestopia]]
|[https://github.com/libretro/nestopia 1.46-WIP]
|[https://github.com/libretro/nestopia 1.53.2]
|{{✓}}
|Supports libretro in upstream.
|Supports libretro in upstream.
|-
|-
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|[[Gambatte]]
|[[Gambatte]]
|0.5.0
|0.5.0
|{{✓}}
|Has an option to disable color correction.
|Has an option to disable color correction.
|-
|-
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[Gearboy]]
|[[Gearboy]]
|Git
|3.8.7-23
|{{✓}}
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].
|-
|-
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|[[TGB Dual]]
|[[TGB Dual]]
|0.8.3
|0.8.3
|{{✓}}
|Has a split-screen mode for game linking.
|Has a split-screen mode for game linking.
|-
|-
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[SameBoy]]
|[[SameBoy]]
|Git
|1.0.3
|{{✓}}
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].
|-
|-
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|[[VisualBoy Advance|VBA-Next]]
|[[VisualBoy Advance|VBA-Next]]
|1.0.2
|1.0.2
|{{?}}
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.
|-
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[VisualBoy Advance#VBA-M|VBA-M]]
|[[VisualBoy Advance#VBA-M|VBA-M]]
|SVN
|2.1.3
|{{✓}}
|Supports libretro in upstream.
|Supports libretro in upstream.
|-
|-
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|Meteor
|Meteor
|1.4
|1.4
|{{?}}
|Supports libretro in upstream.
|Supports libretro in upstream.
|-
|-
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|[[Mednafen]] [[VisualBoy Advance|VBA]]
|[[Mednafen]] [[VisualBoy Advance|VBA]]
|0.9.33.3
|0.9.33.3
|{{?}}
|Fork of an old version of [[VisualBoy Advance|VBA]].
|Fork of an old version of [[VisualBoy Advance|VBA]].
|-
|-
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|[[gpSP#TempGBA|TempGBA]]
|[[gpSP#TempGBA|TempGBA]]
|Git
|Git
|{{✗}}
|PSP-only fork of [[gpSP]].
|PSP-only fork of [[gpSP]].
|-
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[gpSP]]
|[[gpSP]]
|0.91
|1.1.0
|{{✓}}
|Dynarec available for ARM.
|Dynarec available for ARM.
|-
|-
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|[[Mednafen]] [[VisualBoy Advance|VBA]]
|[[Mednafen]] [[VisualBoy Advance|VBA]]
|0.9.33.3
|0.9.33.3
|{{?}}
|Fork of an old version of [[VisualBoy Advance|VBA]].
|Fork of an old version of [[VisualBoy Advance|VBA]].
|-
|-
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[mGBA]]
|[[mGBA]]
|[https://github.com/libretro/mgba 0.7.0]
|[https://github.com/libretro/mgba 0.11-dev]
|{{✓}}
|
|
|-
|-
|[[Nintendo 64 emulators|Nintendo 64]]
|[[Nintendo 64 emulators|Nintendo 64]]
|[[Mupen64Plus]]
|[[Mupen64Plus]]-Next
|2.0-rc2
|2.8
|Fork, has significant modifications.
|{{✓}}
|[https://docs.libretro.com/library/mupen64plus/ An up-to-date fork of Mupen64Plus with significant modifications]. The Android version has two versions: a GLES 2.0 version for older devices (can have graphical issues on a GLES 3.0-supported system) and a GLES 3.0 version for newer devices.
|-
|-
|[[Nintendo 64 emulators|Nintendo 64]]
|[[Nintendo 64 emulators|Nintendo 64]]
|paraLLEl
|paraLLEl
|pre-alpha
|1.0
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.
|{{?}}
|A fork/rewrite of Mupen64Plus with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.
|-
|-
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]])
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]])
|[[Genesis Plus GX]]
|[[Genesis Plus GX]]
|[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXVerLibretro}}]
|[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXLibretroVer}}]
|{{✓}}
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.
|-
|-
|Sega Systems ([[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico)
|Sega Systems ([[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico)
|[[PicoDrive]]
|[[PicoDrive]]
|1.81
|2.05
|{{✓}}
|Exclusive to libretro on PC platforms. Supports libretro in upstream.
|Exclusive to libretro on PC platforms. Supports libretro in upstream.
|-
|-
|[[Sega Genesis emulators|Sega Genesis]]
|[[Sega Genesis emulators|Sega Genesis]]
|[[BlastEm]]
|[[BlastEm]]
|?
|0.6.3-pre
|{{✓}}
|
|
|-
|-
|[[Sega Saturn emulators|Sega Saturn]]
|[[Sega Saturn emulators|Sega Saturn]]
|[[Mednafen]] Saturn
|[[Mednafen]] Saturn
|?
|1.32.1
|{{✓}}
|Sometimes referred to as "Beetle Saturn"
|Sometimes referred to as "Beetle Saturn"
|-
|-
|[[Sega Saturn emulators|Sega Saturn]]
|[[Sega Saturn emulators|Sega Saturn]]
|[[Yabause]]
|[[Yabause]]
|0.9.13
|0.9.15
|{{n}}
|Lacks dynarec and GL renderer. Heavily outdated.
|Lacks dynarec and GL renderer. Heavily outdated.
|-
|-
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|[[Yabause|Kronos]]
|[[Yabause|Kronos]]
|{{KronosVer}}
|{{KronosVer}}
|{{✓}}
|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.]
|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.]
|-
|-
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|[[FinalBurn Alpha]]
|[[FinalBurn Alpha]]
|0.2.97.24
|0.2.97.24
|{{?}}
|Older version for use on slower platforms.
|Older version for use on slower platforms.
|-
|-
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|[[FinalBurn Alpha]]
|[[FinalBurn Alpha]]
|0.2.97.38
|0.2.97.38
|{{?}}
|
|
|-
|-
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|[[MAME]] 2000
|[[MAME]] 2000
|0.37b5
|0.37b5
|{{✗}}
|Old version for use on very slow platforms.
|Old version for use on very slow platforms.
|-
|-
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|[[MAME]] 2003
|[[MAME]] 2003
|0.78
|0.78
|{{✗}}
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].
|-
|-
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|[[MAME]] 2003 Plus
|[[MAME]] 2003 Plus
|0.78
|0.78
|{{✗}}
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.
|-
|-
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|[[MAME]] 2010
|[[MAME]] 2010
|0.139
|0.139
|{{✗}}
|Old but more recent version for mobile devices.
|Old but more recent version for mobile devices.
|-
|-
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|[[MAME]] 2014
|[[MAME]] 2014
|0.159
|0.159
|{{✗}}
|Very recent version for PC and other fast devices.
|Very recent version for PC and other fast devices.
|-
|-
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|[[DAPHNE]]
|[[DAPHNE]]
|Git
|Git
|{{?}}
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].
|-
|-
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|[[Supermodel]]
|[[Supermodel]]
|Git
|Git
|{{?}}
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.
|-
|-
|Everything
|Everything
|[[MAME]]
|[[MAME]]
|{{MAMEVerLibretro}} (Git)
|{{MAMELibretroVer}} (Git)
|{{?}}
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.
|-
|-
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|[[DeSmuME]] 2015
|[[DeSmuME]] 2015
|SVN
|SVN
|{{✓}}
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.
|-
|-
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|[[DeSmuME]] (New)
|[[DeSmuME]] (New)
|Git
|Git
|{{✓}}
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].
|-
|-
|[[Nintendo DS emulators|Nintendo DS]]
|[[Nintendo DS emulators|Nintendo DS]]/[[Nintendo DS emulators#Nintendo DSi|DSi]]
|[[melonDS]]
|[[melonDS]]
|Git
|Git
|[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME.
|{{~}}
|A different emulator that aims to be more accurate than DeSmuME, and can play Nintendo DSi(Ware) titles booted from the DSi menu (RetroAchievements not supported for Nintendo DSiWare titles). However, it is [https://docs.libretro.com/library/melonds/ no longer maintained, and Libretro recommends melonDS DS instead].
|-
|[[Nintendo DS emulators|Nintendo DS]]/[[Nintendo DS emulators#Nintendo DSi|DSi]]
|melonDS DS
|[https://github.com/JesseTG/melonds-ds 1.2.0]
|{{✓}}
|[https://docs.libretro.com/library/melonds_ds/ An enhanced remake of melonDS with more features], such as screen rotation, additional screen layouts, directing booting DSiWare titles without installing them, RetroAchievements support for Nintendo DSi(Ware) titles, and more.
|-
|[[Nintendo 3DS emulators|Nintendo 3DS]]
|[[Azahar]]
|[https://github.com/azahar-emu/azahar {{AzaharVer}}]
|{{✗}}
|Libretro core released since v2125.0 Alpha 3.
|-
|-
|[[Nintendo 3DS emulators|Nintendo 3DS]]
|[[Nintendo 3DS emulators|Nintendo 3DS]]
|[[Citra]]
|[[Citra]]
|Git
|Git
|{{✗}}
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].
|-
|-
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|[[PPSSPP]]
|[[PPSSPP]]
|Git
|Git
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
|{{✓}}
|2018: Now has working {{YouTubeVideo|9zCeqRyT_P8|Vulkan, OpenGL}} & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
|-
|-
|[[Intel CPUs|286 and 386]]
|[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|286 and 386]]
|[[DOSBox]]
|[[DOSBox]]
|SVN
|SVN
|{{✗}}
|
|
|-
|-
|[[Commodore 64 emulators|Commodore 64]]
|[[Commodore 64 emulators|Commodore 64]]
|vice-libretro
|vice-libretro
|3.0
|3.10
|{{✓}}
|[https://github.com/libretro/vice-libretro WIP].
|[https://github.com/libretro/vice-libretro WIP].
|-
|-
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|PUAE
|PUAE
|2.8.0
|2.8.0
|{{?}}
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].
|-
|-
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|libretro-fsuae
|libretro-fsuae
|Git
|Git
|{{?}}
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.
|-
|-
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|[[Hatari]]
|[[Hatari]]
|1.7
|1.7
|{{?}}
|
|
|-
|-
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|[[blueMSX]]
|[[blueMSX]]
|2.8.2 (SVN)
|2.8.2 (SVN)
|{{✓}}
|
|
|-
|-
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|[[fMSX]]
|[[fMSX]]
|3.9
|3.9
|{{✗}}
|
|
|-
|-
|[[3DO emulators|3DO]]
|[[3DO emulators|3DO]]
|[[4DO]]
|[[Opera]]
|1.3.2.4
|1.3.2.4
|Also [https://www.libretro.com/index.php/4do-3do-libretro-emulator-now-supports-arcade-games/ runs 3DO Arcade games].
|{{~}}
|
|-
|-
|[[Vectrex_emulators|Vectrex]]
|[[Vectrex_emulators|Vectrex]]
|[[vecx]]
|[[vecx]]
|SVN
|SVN
|{{✓}}
|
|
|-
|-
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|[[O2EM]]
|[[O2EM]]
|1.18
|1.18
|{{?}}
|
|
|-
|-
|[[ZX Spectrum emulators|ZX Spectrum]]
|[[ZX Spectrum emulators|ZX Spectrum]]
|[[FUSE]]
|[[FUSE]]
|1.11
|1.6.0
|{{✓}}
|
|
|-
|-
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|[[Dolphin]]
|[[Dolphin]]
|Git
|Git
|{{✗}}
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.
|-
|-
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]
|[[Dolphin]] (Ishiiruka builds)
|[[Dolphin]] (Ishiiruka builds) (いし海豚)
|Git
|Git
|{{✗}}
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.
|-
|-
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|gw-libretro
|gw-libretro
|Git
|Git
|{{✓}}
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal.
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal.
|-
|-
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|[https://github.com/libretro/libretro-cap32 Cap32]
|[https://github.com/libretro/libretro-cap32 Cap32]
|Git
|Git
|{{✓}}
|WIP
|WIP
|-
|-
Line 426: Line 543:
|[[reicast#Libretro_core|Flycast]]
|[[reicast#Libretro_core|Flycast]]
|Git
|Git
|Greatly enhanced core based on reicast. Also runs [[Sega_NAOMI_and_variants|Naomi]] and Atomiswave games.
|{{✓}}
|Greatly enhanced core based on reicast. Also runs [[Sega_NAOMI_and_variants|NAOMI]] and Atomiswave games.
|-
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|[[redream]]
|[[redream]]
|?
|?
|{{✗}}
|
|
|-
|-
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)
|[[EightyOne]]
|[[EightyOne]] (81)
|Git
|Git
|{{?}}
|WIP
|WIP
|-
|-
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|[[FreeIntv]]
|[[FreeIntv]]
|Git
|Git
|{{✓}}
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.
|-
|-
|[[Sharp X68000 emulators|Sharp X68000]]
|[[Sharp X68000 emulators|Sharp X68000]]
|px68k-libretro
|px68k-libretro
|Git
|0.15+
|{{?}}
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms].
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms].
|-
|-
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|Theodore
|Theodore
|Git
|Git
|{{✓}}
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator.
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator.
|}
|}
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|PrBoom
|PrBoom
|2.5.0
|2.5.0
|
|Does not have the advanced features of GZDoom and cannot run WADs designed for it. However, it's highly portable, very stable, and is compatible with every officially released patch of Doom up until Final Doom,
|-
|-
|Flashback
|Flashback
Line 520: Line 643:
|OpenLara
|OpenLara
|[https://github.com/libretro/OpenLara 2017-04-24]
|[https://github.com/libretro/OpenLara 2017-04-24]
|WIP. Available for [https://www.libretro.com/index.php/new-core-openlara-windowslinux/ 32bit/64bit Windows & Linux]. Has [https://www.youtube.com/watch?v=ohH6EI4jtk8 many enhancements] over the original games.
|WIP. Available for [https://www.libretro.com/index.php/new-core-openlara-windowslinux/ 32bit/64bit Windows & Linux]. Has {{YouTubeVideo|ohH6EI4jtk8|many enhancements}} over the original games.
|}
|}


Line 556: Line 679:
* [https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.
* [https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.
* [https://db.libretro.com/ Online libretro database] (RetroArch uses the [https://www.libretro.com/index.php/a-website-to-browse-the-libretro-database-db-libretro-com/ same database] for scanning your game collection)
* [https://db.libretro.com/ Online libretro database] (RetroArch uses the [https://www.libretro.com/index.php/a-website-to-browse-the-libretro-database-db-libretro-com/ same database] for scanning your game collection)
* [https://www.youtube.com/user/Libretro Official Youtube channel]
* {{YouTubeChannelOwner|Libretro|Official Youtube channel}}
* [http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)
* [http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)


[[Category:RetroArch]]
[[Category:RetroArch]]