FinalBurn Alpha: Difference between revisions

moved some of the new info around to flow better
Ilyagredasov (talk | contribs)
No edit summary
Tags: Mobile edit Mobile web edit Advanced mobile edit
 
(33 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{Infobox emulator
{{Infobox emulator
|title = FinalBurn Alpha
|title         = FinalBurn Alpha
|logo = FBA_logo.png
|logo         = FBA_logo.png
|version = 0.2.97.43
|logowidth    = 200
|active = Yes
|developer     = [https://github.com/barry65536 Barry Harris], [https://github.com/dinkc64 dinkc64], [https://github.com/iq132 iq_132] & [https://github.com/barry65536/FBAlpha/graphs/contributors FBA community]
|platform = Windows<br/>[[libretro]]
|version      = {{Version|FinalBurnAlpha}}
|target = Multiple [[Arcade emulators|arcade systems]]
|active        = No
|developer = [https://github.com/barry65536 Barry Harris], [https://github.com/dinkc64 dinkc64], [https://github.com/iq132 iq_132] & [https://github.com/barry65536/FBAlpha/graphs/contributors FBA community]
|platform      = [[Emulators on Windows|Windows]]<br/>and more
|website = [http://www.barryharris.me.uk/index.php Barry's Site]
|architecture  = x86
|source = [http://www.barryharris.me.uk/files/fba_src_029743.7z 7-Zip]<br />[https://github.com/barry65536/FBAlpha GitHub]
|target        = Multiple [[Arcade emulators|arcade systems]]
|compatibility =
|accuracy      =
|website       = [https://www.fbalpha.com/ fbalpha.com]
|prog-lang    = {{Proglang|C++}}
|support      =
|license      = {{License|NC}} {{License|SA}}
|source       = [http://www.barryharris.me.uk/files/fba_src_029743.7z 7-Zip]<br />[https://github.com/barry65536/FBAlpha GitHub]
}}
}}
'''FinalBurn Alpha''' ('''FB Alpha''' or '''FBA''') is an open-source, multi-[[Arcade emulators|arcade emulator]]. It's also available as a [[libretro]] core.
 
'''FinalBurn Alpha''' ('''FB Alpha''' or '''FBA''') is a source-available, multi-[[Arcade emulators|arcade emulator]]. It is currently inactive since most developers left the project. The active fork is [[FinalBurn Neo]].


==Download==
==Download==
* [http://www.fbalpha.com/downloads/ FinalBurn Alpha]
{| cellpadding="4"
* [https://www.zophar.net/fba.html Zophar's Domain] (Various versions & derivatives of FBA)
|-
* [http://www.emu-france.com/emulateurs/6-arcades/89-final-burn/ Section showing all versions of FBA & its derivatives] (French language, mostly with English software & few French software. ([http://archive.wikiwix.com/cache/?url=http%3A%2F%2Fwww.emu-france.com%2Femulateurs%2F6-arcades%2F89-final-burn%2F archive]).)
|align=center|{{Icon|Win-big}}
* [http://ashura.mameworld.info/nightlybuilds/fba_builds.html Ashura-X NIGHTLY FINAL BURN ALPHA BUILDS]
|'''[http://www.fbalpha.com/downloads/ FinalBurn Alpha]'''
 
|-
'''Non-Windows ports:'''
|colspan="3"|<hr/>
* [https://github.com/Cpasjuste/pfba pFBA: Portable Final Burn Alpha] (For Linux, PS Vita & Nintendo Switch]
|-
* <u>aFBA</u> (Android):
|align=center|{{Icon|LiA|Vita|NX}}
:[https://www.apkshub.com/app/com.greatlittleapps.afba APKsHub]
|[http://www.emucr.com/search/label/PortableFinalBurnAlpha pFBA: Portable FinalBurn Alpha]<br><small>Compiled by emucr</small>
:[https://apkmodmirror.com/apk/com.greatlittleapps.afba/afba/download/1721-apk APK Mod Mirror]
|-
|align=center|{{Icon|APK-big}}
|[https://www.apkshub.com/app/com.greatlittleapps.afba aFBA]
|-
|align=center|{{Icon|PSP}}
|[https://archive.org/details/psp-homebrew-library?query=Finalburn&sin= Various FBA port]<small> (Include unofficial ports)</small>
|-
|align=center|{{Icon|Win-big}}
|[http://www.emu-france.com/emulateurs/6-arcades/89-final-burn/ Other FBA versions]<br><small>Via Emu-France</small>
|-
|align=center|{{Icon|Win-big}}
|[https://www.zophar.net/fba.html Older FBA versions]<br><small>Via Zophar's Domain</small>
|}


==Overview==
==Overview==
This open-source project is based on Final Burn (created by Dave in 2000) and has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.
This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.


Final Burn was one of the first CPS2 emulators . When this project came to a halt in 2001, its sources were widely disseminated, which allowed the development of a large number of unofficial versions of which FBA is the most successful.
FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, allowing the development of many unofficial versions, of which FBA is the most successful.


Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks ) and excellent performance. The icing on the cake, it is not resource intensive and you do not need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.
Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of [[Kawaks]]) and excellent performance. The icing on the cake; it's not resource-intensive, and you don't need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.


After the apparent dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of Final Burn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported in an Android version called "[https://forum.xda-developers.com/showthread.php?t=1932280 aFBA]".
After the dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported to Android in a version called "[https://forum.xda-developers.com/showthread.php?t=1932280 aFBA]".


Thanks to the integration of Kaillera, you can even join the servers of the whole world!
Thanks to the integration of Kaillera, you can even join the servers of the whole world!
Line 45: Line 65:
{{Main|http://www.coinop.org/arcadesystem.aspx/ www.coinop.org's system charts}}
{{Main|http://www.coinop.org/arcadesystem.aspx/ www.coinop.org's system charts}}


*Capcom CPS1 (1988–1995)
*65xx-based (DECO Cassette System, etc.)
*Capcom CPS2 (1993–2003)
*68xx-based (Namco Super Pac-Man-based)
*Capcom CPS3 (1996–1999)
*68k-based (CP System, CP System Dash, CP System II, Cave 68k, Konami GX, Neo Geo MVS, PolyGame Master, Psikyo 1st Generation, Sega System 16, Sega System 18, Sega System 24, Sega X Board, Sega Y Board, Taito F2 System, Taito X System, Taito Z System, Toaplan Version 1, Toaplan Version 2, etc.)
*Cave ([https://wiki.arcadeotaku.com/w/CAVE_1st_Generation_Hardware First generation]: 1994–2001)
*Konami CPUs
*Data East DEC-0 (1980–1985), [https://www.uvlist.net/groups/info/dataeast8-hw DEC-8] (1986-1988) and [https://www.uvlist.net/groups/info/dec0system-hw DECO IC16] (1987-1990) based games
*SH-2-based (CP System III, Kaneko Super Nova System, Psikyo SH-2, etc.)
*Galaxian based hardware (1979-1982)
*Vxx-based (Irem M72, Irem M90, Irem M92, Irem M107, Sega System 32, etc.)
*Irem [http://www.system16.com/hardware.php?id=737 M62] (1984-1986), [http://www.system16.com/hardware.php?id=909 M63] (1984-1985), [http://www.system16.com/hardware.php?id=738 M72] (1987-1990), [http://www.system16.com/hardware.php?id=746 M90] (1991), M92 (1991-1994) and M107 hardware (1993-1995)
*Z80-based (Irem M62, Irem M63, Namco Pac-Man-based, Namco Galaxian-based, Sega System 1, etc.)
*Kaneko 16 (Kaneko AX System. 1991-1995.)
*Konami
*[[Neo Geo emulators|Neo Geo]] (MVS hardware: 1990–2004)
*NMK16 (Nihon Maicom Kaihatsu. 1989-2001)
*Pacman based hardware (1980-1983)
*PGM (PolyGame Master. 1997–2005)
*Psikyo 68EC020 ([http://www.system16.com/hardware.php?id=810 1st Generation]: 1993–1996) and [http://www.system16.com/hardware.php?id=811 SH-2] (1997–2002) based hardware
*Sega System 1 (1983–1987), System 16 (And similar. 1985–1994), System 18 (1989–1992), X-Board (1987–1990), Y-Board (1988–1991)
*[https://wiki.arcadeotaku.com/w/Kaneko_Super_Nova_System Super Kaneko Nova System] (1996–2002)
*Toaplan ([https://en.wikipedia.org/wiki/Toaplan Company]: 1984-1994. [http://www.system16.com/hardware.php?id=966 V1] hardware: 1988-1991; [http://www.system16.com/hardware.php?id=967 V2]: 1991-1999.)
*Taito [http://www.system16.com/hardware.php?id=661 F2] (1988-1993), [http://www.system16.com/hardware.php?id=649 X] (1987-1992), Z (1987-1991) and others
*Miscellaneous drivers for lots of other hardware


'''Pending:'''
'''Pending:'''
*[http://www.system16.com/hardware.php?id=690 VCO Object/Sega Z80-3D system] ([http://neo-source.com/index.php?topic=980.msg25956#msg25956 Thread])
*[http://www.system16.com/hardware.php?id=690 VCO Object/Sega Z80-3D system] ([http://neo-source.com/index.php?topic=980.msg25956#msg25956 Thread])
*[http://neo-source.com/index.php?topic=980.msg26082#msg26082 Many of Atari's custom arcade game boards]
*[http://neo-source.com/index.php?topic=980.msg26082#msg26082 Many of Atari's custom arcade game boards]
*[http://www.system16.com/hardware.php?id=806 Incredible Technologies 32 bit hardware] ([http://neo-source.com/index.php?topic=980.msg26202#msg26202 Thread])
*[http://www.system16.com/hardware.php?id=806 Incredible Technologies 32-bit hardware] ([http://neo-source.com/index.php?topic=980.msg26202#msg26202 Thread])
*And still many more arcade board games by different publishers being added almost every month
*And many more arcade board games by different publishers are being added almost every month.
 
===Credits===
===Credits===


<ref group=N>The credits information was copied from the Acknowledgments page in the official User Manual page's drop down menu (See Resources sector) and later edited.</ref>
<ref group=N>The credits information was copied from the acknowledgments page in the official User Manual page's drop-down menu (See Resources sector) and later edited.</ref>
;* Old:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
;* Old:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
:* Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.
:* Individual acknowledgments are also credited in the whatsnew.html file distributed with FB Alpha.
:* The following is the original acknowledgements from the old readme.txt;
:* The following are the original acknowledgments from the old readme.txt:
:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming.
:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming."


;Current:The current active team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018 by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], who is a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]".
;Current:The current active team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn, but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018, by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]".


==Notes==  
==Notes==  
Line 88: Line 95:
* [https://fr.wikipedia.org/wiki/Final_Burn_Alpha French Wikipedia]
* [https://fr.wikipedia.org/wiki/Final_Burn_Alpha French Wikipedia]
* [https://www.fbalpha.com/manual/ Full user guide] (Extensive drop-down menu. Long learning curve.)
* [https://www.fbalpha.com/manual/ Full user guide] (Extensive drop-down menu. Long learning curve.)
* [https://www.planetemu.net/index.php?section=articles&id=288 Final Burn Alpha Tutorial, on Planetemu] (French. ([http://archive.wikiwix.com/cache/?url=http%3A%2F%2Fplanetemu.net%2Findex.php%3Fsection%3Darticles%26id%3D288 archive]).)
* [https://www.planetemu.net/index.php?section=articles&id=288 FinalBurn Alpha Tutorial, on Planetemu] (French. ([http://archive.wikiwix.com/cache/?url=http%3A%2F%2Fplanetemu.net%2Findex.php%3Fsection%3Darticles%26id%3D288 archive]).)
'''WIP threads:'''
'''WIP threads:'''
:[http://neo-source.com/index.php?topic=980.0 What I've been working on (iq_132's work in progress)] (Started August 04, 2008. Big thread.)
:[http://neo-source.com/index.php?topic=980.0 What I've been working on (iq_132's work in progress)] (Started August 04, 2008. Big thread.)
Line 99: Line 106:
* [http://neo-source.com/index.php?topic=2902.0 Flyers collection (PNGs)] (Started April 27, 2016)
* [http://neo-source.com/index.php?topic=2902.0 Flyers collection (PNGs)] (Started April 27, 2016)


==External Links==
==External links==
* [http://www.barryharris.me.uk/index.php Barry Harris's Site]
* [https://twitter.com/fbalpha Twitter] (Not pretty)
* [https://twitter.com/fbalpha Twitter] (Not pretty)
* [http://neo-source.com/ Forum for FBA development] (Home forum page of lead programmer iq_132's. Other leading programmers also reside there.)
* [http://neo-source.com/ Forum for FBA development] (Home forum page of lead programmer iq_132's. Other leading programmers also reside there.)
* [https://www.youtube.com/user/dinkc64/featured YouTube channel] (From lead programmer, "dinkc64", showcasing many game test cases running on FB Alpha)
* {{YouTubeChannelOwner|dinkc64|YouTube channel}} (From lead programmer, "dinkc64", showcasing many game test cases running on FB Alpha)
* [https://www.youtube.com/watch?v=P2jH7KM62Ao FB ALPHA V.0.2.97.42 - 25 GAMES TEST] (EMURETRO. Jul 21, 2017.)
* {{YouTubeVideo|P2jH7KM62Ao|FB ALPHA V.0.2.97.42 - 25 GAMES TEST}} (EMURETRO. Jul 21, 2017.)
* [https://www.rom-game.fr/news/1623-Final+Burn+Alpha+meilleur+emulateur+arcade.html FINAL BURN ALPHA - THE CREAM OF THE CROP OF ARCADE EMULATION] (Frédéric Gechter, Friday, April 10, 2015. French article.)
* [https://www.rom-game.fr/news/1623-Final+Burn+Alpha+meilleur+emulateur+arcade.html FinalBurn Alpha - THE CREAM OF THE CROP OF ARCADE EMULATION] (Frédéric Gechter, Friday, April 10, 2015. French article.)


[[Category:Emulators]]
[[Category:Emulators]]
[[Category:Arcade emulators]]
[[Category:Arcade emulators]]
[[Category:Multi-emulators]]
[[Category:Windows emulation software]]
[[Category:Windows emulation software]]
[[Category:Source-available emulators]]
[[Category:Inactive emulation software]]