Development kits: Difference between revisions
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Development | '''[[wikipedia:Game development kit|Development kits]]''' are game console variations for game developers to develop, test, and debug games on before releasing them to the public. | ||
Development | Development kits usually come with a development build of the system firmware/operating system that enables debugging features such as sideloading games, emulating/spoofing specific conditions, or being attached to external debuggers, but not always the capability to run currently existing commercial games. | ||
Development | Development kits may also have a different hardware configuration and chassis design than a retail console for the requirements and ease of video game development. | ||
In some cases, retail consoles could run development build of system firmware/operating system or enable debugging features, and vice versa for development kits, via either official or more commonly, unofficial ways. | In some cases, retail consoles could run a development build of system firmware/operating system or enable debugging features, and vice versa for development kits, via either official or more commonly, unofficial ways. | ||
=[[:Category: | ==[[:Category:Home video game consoles|Home video game consoles]]== | ||
==[[Xbox_emulators|Xbox]]== | ===[[Xbox_emulators|Xbox]]=== | ||
{{Infobox console | {{Infobox console | ||
|title = Xbox development kit | |title = Xbox development kit | ||
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|imagewidth = 298 | |imagewidth = 298 | ||
|developer = [[Microsoft]] | |developer = [[Microsoft]] | ||
|type = [[:Category:Home consoles|Home video game console]] | |type = [[:Category:Home video game consoles|Home video game console]] | ||
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]] | |generation = [[:Category:Sixth-generation video game consoles|Sixth generation]] | ||
|release = ? | |release = ? | ||
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:[https://xbox.fandom.com/wiki/Xbox_Alpha_Tower_II Xbox Fandom: Xbox Alpha Tower II] | :[https://xbox.fandom.com/wiki/Xbox_Alpha_Tower_II Xbox Fandom: Xbox Alpha Tower II] | ||
You can use some of the Xbox emulators for using some of the [[Xbox_emulators#Hardware_features_and_peripherals|Development Kits features]] such as using 128MB RAM. {{ | You can use some of the Xbox emulators for using some of the [[Xbox_emulators#Hardware_features_and_peripherals|Development Kits features]] such as using 128MB RAM. {{Placeholder Section}}. | ||
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==[[Xbox_360_emulators|Xbox 360]]== | ===[[Xbox_360_emulators|Xbox 360]]=== | ||
:[https://apple.fandom.com/wiki/Alpha_Xenon_Development_Kit Apple Fandom: Alpha Xenon Development Kits (XeDK)] | :[https://apple.fandom.com/wiki/Alpha_Xenon_Development_Kit Apple Fandom: Alpha Xenon Development Kits (XeDK)] | ||
:[https://xbox.fandom.com/wiki/Xbox_360_Development_Kit Xbox Fandom: Xbox 360 Development Kit] | :[https://xbox.fandom.com/wiki/Xbox_360_Development_Kit Xbox Fandom: Xbox 360 Development Kit] | ||
*There is a specific version of | *There is a specific version of [[Xenia]] with devkit support for playing Halo Mega Bloks (Project Haggar prototype). You can get that build from [https://discord.gg/GQkcmZSY The Reclamation Project discord group] and from there see main-chat channel pinned messages or halo-megabloks subchannel. | ||
==[[Dreamcast]]== | ===[[Dreamcast emulators|Dreamcast]]=== | ||
{{Infobox console | {{Infobox console | ||
|title = Dreamcast development kit | |title = Dreamcast development kit | ||
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|imagewidth = 298 | |imagewidth = 298 | ||
|developer = [[Sega]] | |developer = [[Sega]] | ||
|type = [[:Category:Home consoles|Home video game console]] | |type = [[:Category:Home video game consoles|Home video game console]] | ||
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]] | |generation = [[:Category:Sixth-generation video game consoles|Sixth generation]] | ||
|release = ? | |release = ? | ||
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[https://www.retroreversing.com/Sega-Dreamcast-Katana-Development-Kit retroreversing: Sega Dreamcast Katana Development Kit Hardware] | [https://www.retroreversing.com/Sega-Dreamcast-Katana-Development-Kit retroreversing: Sega Dreamcast Katana Development Kit Hardware] | ||
==[[PlayStation]]== | ===[[PlayStation emulators|PlayStation]]=== | ||
[https://www.retroreversing.com/official-playStation-devkit retroreversing: Official PlayStation 1 Development Kit] | [https://www.retroreversing.com/official-playStation-devkit retroreversing: Official PlayStation 1 Development Kit] | ||
==[[PlayStation 2]]== | ===[[PlayStation 2 emulators|PlayStation 2]]=== | ||
DTL-T10000H and DTL-H3000E models.[https://youtu.be/PQWmxeViy0g] Also see [https://www.retroreversing.com/playstation-2-development-hardware retroreversing: PlayStation 2 Development Hardware page] | DTL-T10000H and DTL-H3000E models.[https://youtu.be/PQWmxeViy0g] Also see [https://www.retroreversing.com/playstation-2-development-hardware retroreversing: PlayStation 2 Development Hardware page] | ||
*PCSX2 supports [https://github.com/PCSX2/pcsx2/pull/11111 | *PCSX2 supports extra memory option.[https://github.com/PCSX2/pcsx2/pull/11111][https://github.com/PCSX2/pcsx2/pull/13694] | ||
==[[PlayStation 3]]== | ===[[PlayStation 3 emulators|PlayStation 3]]=== | ||
See [https://psdevwiki.com/ps3/SKU_Models_Nonretail psdevwiki: non-retail SKU models]. | See [https://psdevwiki.com/ps3/SKU_Models_Nonretail psdevwiki: non-retail SKU models]. | ||
*RPCS3 supports "Debug Console Mode" which increases the amount of usable system memory to match a non-retail console. | *RPCS3 supports "Debug Console Mode" which increases the amount of usable system memory to match a non-retail console. | ||
=See also= | ==See also== | ||
*[[Console- | *[[Console-specific development wikis]] | ||
*[[ | *[[Unreleased consoles]] | ||
[[Category:Console types]] | [[Category:Console types]] | ||
[[Category:Home consoles]] | [[Category:Home video consoles]] | ||
[[Category:Various emulation]] | [[Category:Various emulation]] | ||
[[Category:Various video game console-generations]] | [[Category:Various video game console-generations]] | ||
Latest revision as of 06:13, 30 July 2026
Development kits are game console variations for game developers to develop, test, and debug games on before releasing them to the public.
Development kits usually come with a development build of the system firmware/operating system that enables debugging features such as sideloading games, emulating/spoofing specific conditions, or being attached to external debuggers, but not always the capability to run currently existing commercial games.
Development kits may also have a different hardware configuration and chassis design than a retail console for the requirements and ease of video game development.
In some cases, retail consoles could run a development build of system firmware/operating system or enable debugging features, and vice versa for development kits, via either official or more commonly, unofficial ways.
Xbox
[edit | edit source]| Developer | Microsoft |
|---|---|
| Type | Home video game console |
| Generation | Sixth generation |
| Release date | ? |
| Emulated | ~ |
Various development kits used for Xbox consoles. placeholder text
- XboxDevWiki: Xbox Development Kits
- Xbox Fandom: Xbox Development Kit (XDK)
- Xbox Fandom: Xbox Alpha Tower I
- Xbox Fandom: Xbox Alpha Tower II
You can use some of the Xbox emulators for using some of the Development Kits features such as using 128MB RAM.
- .
- There is a specific version of Xenia with devkit support for playing Halo Mega Bloks (Project Haggar prototype). You can get that build from The Reclamation Project discord group and from there see main-chat channel pinned messages or halo-megabloks subchannel.
| Developer | Sega |
|---|---|
| Type | Home video game console |
| Generation | Sixth generation |
| Release date | ? |
| Emulated | ? |
retroreversing: Sega Dreamcast Katana Development Kit Hardware
retroreversing: Official PlayStation 1 Development Kit
DTL-T10000H and DTL-H3000E models.[1] Also see retroreversing: PlayStation 2 Development Hardware page
See psdevwiki: non-retail SKU models.
- RPCS3 supports "Debug Console Mode" which increases the amount of usable system memory to match a non-retail console.