List of HyperScan Cards: Difference between revisions

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This page lists every known [[HyperScan]] IntelliCard ordered by game.
===Avatar: The Last Airbender===
 
{|class="wikitable mw-sortable" width="700px"
Rarity is designated by dots to the left description of the card, one dot being the most common, three dots being the most rare.
! Number
! Type
! Name
! Description
|-
|N/A
|N/A
|Unknown
|N/A
|}


===Ben 10===
===Ben 10===
There are currently 80 known cards for this game, with each type designated by a different color.
Ben 10 was the 2nd game for the HyperScan Console, based on the hit Cartoon Network animated series of the same name. It is a side-scrolling platform game, the only Cartoon Network-exclusive video game for the system. There are currently 81 known cards for this game (6 included with game + 74 in packs + 1 promotional card only released during Comic-Con 2006) as well as 2 that are unknown to have been created or not. Each card type is designated by a different color.
* Character Cards: Green
* Character Cards: Green
* Alien MOD Cards (Attack, Defense, Speed, Power, Projectile): Yellow
* Alien MOD Cards (Attack, Defense, Speed, Power, Projectile): Yellow
Line 27: Line 17:
! Description
! Description
|-
|-
|1
| colspan="undefined" |001
|Character
|Character
|Ben Tennyson
|Ben Tennyson
|Ben, his Grandpa Max and cousin Gwen head off on a summer camping trip to seek adventure - and with his new 'watch' Ben is certain to find it. Scan this card to save games.
|Ben, his grandpa Max and cousin Gwen head off on a summer camping trip to seek adventure - and with his new "watch" Ben is certain to find it. Scan this card to save games.
|-
|-
|2
| colspan="undefined" |002
|Character
|Character
|Four Arms
|Fourarms
|Built for Battle, the Tetramand is a massive species with four powerful arms and a dense armor-plated skin.
|Built for battle, the Tetramand is a massive species with four powerful arms and a dense armor-plated skin.
|-
|-
|3
| colspan="undefined" |003
|Character
|Character
|Stinkfly
|Stinkfly
|Lepidopterrans are an insectoid race with transparent wings, sturdy exoskeletons, and stinging tails that deploy a variety of chemical weapons.
|Lepidopterrans are an insectoid race with transparent wings, sturdy exoskeletons, and stinging tails that deploy a variety of chemical weapons.
|-
|-
|4
| colspan="undefined" |004
|Character
|Character
|Ripjaws
|Ripjaws
|The Fighting Fish Volanns' jaw can grip with the strength of an industrial vise using rows of razor-sharp teeth that can chomp through almost anything.
|The Fighting Fish Volanns' jaw can grip with the strength of an industrial vise using rows of razor-sharp teeth that can chomp through almost anything.
|-
|-
|5
| colspan="undefined" |005
|Character
|Character
|XLR8
|XLR8
|Kinecelerans reach speeds of more than 500 MPH by manipulating friction, enabling them to defy gravity and run across sheer surfaces.
|Kinecelerans reach speeds of more than 500 MPH by manipulating friction, enabling them to defy gravity and run across sheer surfaces.
|-
|-
|6
| colspan="undefined" |006
|Character
|Character
|Heatblast
|Heatblast
|Pyronites are Masters of Fire, which they unleash on their enemies, they absorb both flames and heat and can put out a fire as easily as starting one.
|Pyronites are masters of fire, which they unleash on their enemies. They absorb both flames and heat and can put out a fire as easily as starting one.
|-
|-
|7
| colspan="undefined" |007
|Character
|Character
|Wildmutt
|Wildmutt
|Vulpimancers are beasts with incredible athletic ability and sharp quills that serve both as projectile weapons and finely tuned sense receptors.
|Vulpimancers are beasts with incredible athletic ability and sharp quills that serve both as projectile weapons and finely tuned sense receptors.
|-
|-
|8
| colspan="undefined" |008
|Character
|Character
|Diamondhead
|Diamondhead
|Warriors composed of jagged shards of crystals, Petrosapiens reflect light beams and can cut through virtually anything.
|Warriors composed of jagged shards of crystals, petrosapiens reflect light beams and can cut through virtually anything.
|-
|-
|9
| colspan="undefined" |009
|Character
|Character
|Ghostfreak
|Ghostfreak
|Living phantoms, Ectonurites can phase through solid objects, make themselves invisible, and often inhabit other bodies for limited amounts of time.
|Living phantoms, ectonurites can phase through solid objects, make themselves invisible, and often inhabit other bodies for limited amounts of time.
|-
|-
|10
| colspan="undefined" |010
|Character
|Character
|Grey Matter
|Greymatter
|Galvans are five inches tall with soft flexible bones that allow them to squeeze into tight spaces or spring quickly from danger.
|Galvans are five inches tall with soft and flexible bones that allow them to squeeze into tight spaces or spring quickly from danger.
|-
|-
|11
| colspan="undefined" |011
|Character
|Character
|Upgrade
|Upgrade
|Biomechanical Mecromorphs are able to merge with any technology and "Upgrade" it into an incredible piece of Ultra-Tech.
|Biomechanical mecromorphs are able to merge with any technology and "upgrade" it into an incredible piece of Ultra-Tech.
|-
| colspan="undefined" |012
|Projectile Mod
|Shardblaster
|Diamondhead fires crystal shards.
|-
| colspan="undefined" |013
|Attack Mod
|Laserwave
|Diamondhead attacks with greater speed.
|-
| colspan="undefined" |014
|Attack Mod
|Prismforce
|Diamondhead gains increased spectrum of attacks.
|-
| colspan="undefined" |015
|Defense Mod
|Crystal Shield
|Diamondhead's hardened exterior repels attacks.
|-
| colspan="undefined" |016
|Projectile Mod
|Flamethrower
|Heatblast attacks enemies with an arsenal of pyrotechnics.
|-
| colspan="undefined" |017
|Speed Mod
|Thermostat
|Heatblast fans flames and raises temperatures, increasing his attack speed.
|-
| colspan="undefined" |018
|Attack Mod
|Blast Furnace
|Heatblast ignites an inferno, boosting his attack force.
|-
| colspan="undefined" |019
|Defense Mod
|Firewall
|Boosts Heatblast's ability to defend against attacks.
|-
| colspan="undefined" |020
|Attack Mod
|Razor Quills
|Wildmutt rolls into a ball of super-sharp quills, inflicting heavy damage.
|-
| colspan="undefined" |021
|Speed Mod
|Feral Slashes
|Wildmutt's claws slash with animal intensity, boosting his speed.
|-
| colspan="undefined" |022
|Attack Mod
|Berzerker
|Wildmutt unleashes a savage attack of unparalleled ferocity.
|-
| colspan="undefined" |023
|Defense Mod
|Sixth Sense
|Wildmutt senses enemies' actions before they happen, boosting his defensive abilities.
|-
| colspan="undefined" |024
|Attack Mod
|Soul Sink
|Ghostfreak opens his chest and projects tentacles at his enemy.
|-
| colspan="undefined" |025
|Speed Mod
|Ectoslaught
|Gives Ghostfreak a boost in his attack speed.
|-
| colspan="undefined" |026
|Attack Mod
|Spectral Shriek
|Ghostfreak paralyzes enemies with fear, boosting his attack force.
|-
| colspan="undefined" |027
|Defense Mod
|Fade Out
|Ghostfreak gets more defensive with his aggressor.
|-
| colspan="undefined" |028
|Power Mod
|High Jump
|Greymatter attains super high-jumping ability.
|-
| colspan="undefined" |029
|Attack Mod
|Mini-max
|Greymatter makes quick business of an enemy.
|-
| colspan="undefined" |030
|Attack Mod
|Bounceback
|Greymatter bounces into action, increasing his attack force.
|-
| colspan="undefined" |031
|Defense Mod
|Shrink Wrap
|Greymatter is small and harder to hit, boosting his defense against enemies.
|-
| colspan="undefined" |032
|Power Mod
|Fliptail
|Ripjaws' legs change into a tail.
|-
| colspan="undefined" |033
|Speed Mod
|Dive Bomb
|Ripjaws dives right into battle, increasing his attack speed.
|-
| colspan="undefined" |034
|Attack Mod
|Bite Radius
|Ripjaws puts more bite into his fight by increasing his attack force.
|-
| colspan="undefined" |035
|Defense Mod
|Scale Armor
|Ripjaws' scales boosts his defensive abilities.
|-
| colspan="undefined" |036
|Projectile Mod
|Nanoblast
|Upgrade attacks with a beam that projects from his head.
|-
| colspan="undefined" |037
|Speed Mod
|Overclock
|Upgrade increases biomorphic functions, enhancing the speed of his attack.
|-
| colspan="undefined" |038
|Attack Mod
|Binary Blaster
|Increase the impact of Upgrade's attack.
|-
| colspan="undefined" |039
|Defense Mod
|Defuse
|Upgrade short circuits his opponents, boosting his defense.
|-
| colspan="undefined" |040
|Power Mod
|Big Smack
|Fourarms uses the big smack to stun his enemies.
|-
| colspan="undefined" |041
|Speed Mod
|Thunderclap
|Pump up Fourarms' attack speed.
|-
| colspan="undefined" |042
|Attack Mod
|Juggernaut
|Fourarms' powerful punch campaign boosts his attack.
|-
| colspan="undefined" |043
|Defense Mod
|Behemoth
|Fourarms becomes even more defensive with his aggressor.
|-
| colspan="undefined" |044
|Projectile Mod
|Goo Sting
|Stinkfly shoots a stinging goo.
|-
| colspan="undefined" |045
|Speed Mod
|Hive Mind
|Stinkfly's antennae sense enemies' moves, increasing his attack speed.
|-
| colspan="undefined" |046
|Attack Mod
|Hyperwing
|Stinkfly suddenly becomes more offensive.
|-
| colspan="undefined" |047
|Defense Mod
|Stink Swarm
|Stinkfly raises a stink, boosting his defense.
|-
| colspan="undefined" |048
|Projectile Mod
|Static Boom
|XLR8's static discharge shocks his enemies.
|-
| colspan="undefined" |049
|Attack Mod
|Turbo Change
|XLR8 speeds up the pace.
|-
| colspan="undefined" |050
|Attack Mod
|Gear Shift
|XLR8 ratchets up his attack.
|-
| colspan="undefined" |051
|Defense Mod
|Spin Out
|XLR8 his defensive boost.
|-
| colspan="undefined" |052
|Villain Defense
|Rust Belt
|Hunter Droid's movements and reactions grind down.
|-
| colspan="undefined" |053
|Villain Defense
|Metal Fatigue
|Hunter Droid's health drops.
|-
| colspan="undefined" |054
|Villain Defense
|Harpoon
|Jonah's movements and reactions are slowed.
|-
| colspan="undefined" |055
|Villain Defense
|Deep Six
|Jonah's defenses weakened.
|-
| colspan="undefined" |056
|Villain Defense
|All Thumbs
|Kevin 11's forearm strength is sapped.
|-
| colspan="undefined" |057
|Villain Defense
|Flame Out
|Kevin 11's heat blast fireball attack is doused.
|-
| colspan="undefined" |058
|Villain Defense
|Brain Drain
|Dr. Amino is confused by his helmet being short-circuited.
|-
| colspan="undefined" |059
|Villain Defense
|Bio-Feedback
|Dr. Amino's health drops.
|-
| colspan="undefined" |060
|Villain Defense
|Hyp-no!
|Zombozo is prevented from hypnotizing you.
|-
| colspan="undefined" |061
|Villain Defense
|Reverse Psychology
|Zombozo hypnotizes himself.
|-
| colspan="undefined" |062
|Villain Defense
|Snail Trail
|Limax slows.
|-
| colspan="undefined" |063
|Villain Defense
|Surface Tension
|Limaxs' outer membranes are weakened.
|-
| colspan="undefined" |064
|Villain Defense
|Hexa-gone
|Hex's magical power canceled out for a brief time.
|-
| colspan="undefined" |065
|Villain Defense
|Smoke and Mirrors
|Hex's spells act on himself.
|-
| colspan="undefined" |066
|Villain Defense
|Short Circuit
|Megawhatts stall and stumble.
|-
| colspan="undefined" |067
|Villain Defense
|Groundswell
|Megawhatt shorts out and loses health rapidly.
|-
| colspan="undefined" |068
|Villain Defense
|Shell Shock
|Kraab becomes less mobile.
|-
| colspan="undefined" |069
|Villain Defense
|Out Claw
|Kraab's claw dulled.
|-
| colspan="undefined" |070
|Villain Defense
|Gravity Pull
|Vilgax slows.
|-
| colspan="undefined" |071
|Villain Defense
|Astro-nought
|Vilgax extra susceptible to hits, looses health rapidly.
|-
| colspan="undefined" |072
|Help
|Grandpa Max
|Grandpa Max provides guidance and wisdom. Players can swipe this card for advice on each level.
|-
| colspan="undefined" |073
|Help
|Gwen
|Gwen provides hints or clues to help you progress through each level, and offers sarcastic comments when mistakes are made.
|-
| colspan="undefined" |074
|Ultimate
|Fourarms
|A supreme warlord of the planet, Khoros is a master of many forms of intergalactic martial arts and a hand-to-hand fighter without par.
|-
| colspan="undefined" |075
|Ultimate
|Stinkfly
|Master of the hives, the monarch is a king-sized lepidopterran with enhanced abilities.
|-
| colspan="undefined" |076
|Ultimate
|Ripjaws
|Able to thrive at great depths, the undersea marauder "Double Volanns" is a master of aquatic combat.
|-
| colspan="undefined" |077
|Ultimate
|XLR8
|Able to travel at near light speed, a kinceleran turbo gives off static charges that can be re-directed with devastating results.
|-
| colspan="undefined" |078
|Ultimate
|Heatblast
|A pyronite magus has complete command over the element of fire and is able to shape it to his will.
|-
| colspan="undefined" |079
|Ultimate
|Wildmutt
|Leaders of the pack, with their numerous predatory adaptations and heightened senses, alphamancers are the fiercest animals in the universe.
|-
| colspan="undefined" |080
|Ultimate
|Diamondhead
|Gemlords are petrosapien super-warriors composed of rare gemstones with a higher density. They are unrivaled in their military prowess.
|-
|P-01
|Ultimate
|Ghostfreak
|An ectobeing of the nth power, a wraith's super-natural trans-dimensional powers strike fear into the hearts of species everywhere
|-
| -
| -
|Omnicharge
|The Omnicharge card gives you morph capability<ref name=":0">https://tcrf.net/Ben_10_(HyperScan)</ref>
|-
| -
| -
|Backpack
|The Backpack card will increase your health<ref name=":0" />
|}
|}


===IWL: Interstellar Wrestling League===
===IWL: Interstellar Wrestling League===
There are currently 105 known cards, but only 54 of them have been released.
Interstellar Wrestling League was the 3rd game for the HyperScan Console, it is a cartoony fighting game where all the characters consist of Robots and Aliens.  There are currently 105 known cards for this game (6 included with game + 48 in packs) with 51 unreleased.
{|class="wikitable mw-sortable" width="700px"
{|class="wikitable mw-sortable" width="700px"
! Number
! Number
Line 91: Line 441:
! Info Cell
! Info Cell
! Description
! Description
! Rarity
|-
|-
|1
|001
|Character
|Character
|Galacto The Magnificent
|Galacto The Magnificent
|Heel
|Heel
Fighting Style: Galacto Doku
Fighting Style - Galacto Doku
Signature Move: World Destroying Planet Crusher  
 
Signature Move - World Destroying Planet Crusher  
|Galacto might be one of the prettiest fighters in the league but his fighting style is anything but. Just where does he keep those weapons he uses?
|Galacto might be one of the prettiest fighters in the league but his fighting style is anything but. Just where does he keep those weapons he uses?
|■
|-
|-
|2
|002
|Character
|Character
|Canned Heat
|Canned Heat
|Face
|Face
Fighting Style: Can Crush U
Fighting Style - Can Crush U
Signature Move: The Spin Cycle  
 
Signature Move - The Spin Cycle
|When it comes to wrestling Canned Heat can take the heat. This malfunctioning, mean-spirited robot can dish it out too.
|When it comes to wrestling Canned Heat can take the heat. This malfunctioning, mean-spirited robot can dish it out too.
|■
|-
|-
|3
|003
|Mod
|Mod
|Pan Quantum Duae
|Pan Quantum Duae
|<nowiki>+Luck</nowiki>
| + Luck
|Cross your fingers and add an average amount of luck.
|Cross your fingers and add an average amount of luck.
|■
|-
|-
|4
|004
|Mod
|Mod
|Hercules Quantum Duae
|Hercules Quantum Duae
|<nowiki>+Strength</nowiki>
| + Strength
|Increase your power to an intermediate level.
|Increase your power to an intermediate level.
|■
|-
|-
|5
|005
|Mod
|Mod
|Aroma Borealis
|Aroma Borealis
|
|
|A noxious blast of gas knocks down all opponents.
|A noxious blast of gas knocks down all opponents.
|■
|-
|-
|6
|006
|Mod
|Mod
|Pie in the Eye
|Pie in the Eye
|
|
|Shoot pies at your opponent. Splat!
|Shoot pies at your opponent. Splat!
|■
|-
|-
|7
|007
|Character
|Character
|Glowler da Pirate
|Glowler de Pirate
|Heel
|Heel
Fighting Style: Argkido
Fighting Style - Argkido
Signature Move: The Plank  
 
Signature Move - The Plank
|Shiver me stars and hoist the warp drive, Growler da Pirate will have his opponents walking the plank before you say argh!
|Shiver me stars and hoist the warp drive, Growler da Pirate will have his opponents walking the plank before you say argh!
|■ ■
|-
|-
|8
|008
|Character
|Character
|Lobstar
|Lobstar
|Face
|Face
Fighting Style: Rock Kwan Roll
Fighting Style - Rock Kwon Roll
Signature Move: The Claw-ber  
 
|Lobstar is the galaxy's favorite rock star. Watch as he gives his opponents a taste of his Rock Kwan Roll.
Signature Move - The Claw-ber
|Lobstar is the galaxy's favorite rock star. Watch as he gives his opponents a taste of his Rock Kwon Roll.
|■ ■
|-
|-
|9
|009
|Character
|Character
|Gibbonator
|Gibbonator
|Face
|Face
Fighting Style: Monkey Shines
Fighting Style - Monkey Shines
Signature Move: The Hair Ball  
 
Signature Move - The Hair Ball
|This alien-controlled ape has the mind of an infant and the muscles of a monster. The guy in the glass dome makes this monkey shine.
|This alien-controlled ape has the mind of an infant and the muscles of a monster. The guy in the glass dome makes this monkey shine.
|■ ■
|-
|-
|10
|010
|Character
|Character
|Billy Ray The Evil Twins
|Billy Ray The Evil Twins
|Faces
|Faces
Fighting Style: Poke Uoo
Fighting Style - Poke Uoo
Signature Move: The Super Power-Quad Poke  
 
Signature Move - The Super Power-Quad Poke
|These surly, cantankerous hillbillies love to fight so much they'll even fight each other when there's no one else around.
|These surly, cantankerous hillbillies love to fight so much they'll even fight each other when there's no one else around.
|■ ■
|-
|-
|11
|011
|Character
|Character
|Uber Tuber
|Uber Tuber
|Monster Heel
|Monster Heel
Fighting Style: Po Ta To Jo
Fighting Style - Po Ta To Jo
Signature Move: The Potato Masher  
 
|The Uber Tuber is the most monstrous wrestler in the entire I.W.L. He is no "common tater" when he's mashing his opponent's heads.
Signature Move - The Potato Masher
|He is the most monstrous wrestler in the entire IWL. The Uber Tuber is no Common Tater when he's mashing his opponent's heads.
|■
|-
|-
|12
|012
|Character
|Character
|The Mad Protoplasm
|The Mad Protoplasm
|Heel
|Heel
Fighting Style: Crazy On U
Fighting Style - Crazy On U
Signature Move: Insanity Slice  
 
Signature Move - Insanity Slice
|This Protoplasm is not only mad opera, but he's crazy too! And it shows in his fast and furious attacks. He can really put the squeeze on his foe.
|This Protoplasm is not only mad opera, but he's crazy too! And it shows in his fast and furious attacks. He can really put the squeeze on his foe.
|■ ■
|-
|013
|Ultimate
|The Mad Protoplasm
|Heel
Fighting Style - Crazy On U
Signature Move - Insanity Slice
|The Mad Protoplasm Ultimate Card makes him more powerful.
|■ ■ ■
|-
|014
|Ultimate
|Gibbonator
|Face
Fighting Style - Monkey Shines
Signature Move - The Hair Ball
|The Gibbonator Ultimate Card makes him more powerful.
|■ ■ ■
|-
|015
|Ultimate
|Galacto The Magnificent
|Heel
Fighting Style - Galacto Doku
Signature Move - World Destroying Planet Crusher
|The Galacto Ultimate Card makes him more powerful.
|■ ■ ■
|-
|016
|Ultimate
|Canned Heat
|Face
Fighting Style - Can Crush U
Signature Move - The Spin Cycle
|The Canned Heat Ultimate Card makes him more powerful.
|■ ■ ■
|-
|017
|Ultimate
|Billy Ray The Evil Twins
|Faces
Fighting Style - Poke Uoo
Signature Move - The Super Power-Quad Poke
|The Billy Ray Ultimate Card makes them more powerful.
|■ ■ ■
|-
|018
|Finishing
|The Poser
|
|Galacto pulls a giant wrench out of his shorts that he had hidden (somewhere) which he uses to whack his opponents.
|■
|-
|019
|Finishing
|The Asimov
|
|Canned Heat opens up like a Russian doll. The smallest one springs out and punches the opponent.
|■
|-
|020
|Mod
|Mercury Quantum Duae
| + Jump
|Hop to it. Your jumps get an intermediate power boost.
|■
|-
|021
|Mod
|Atlas Quantum Duae
| + Fortitude
|Have courage - your fortitude gets an intermediate boost.
|■
|-
|022
|Mod
|Apollo Quantum Duae
| + Stamina
|Increase your endurance an intermediate amount.
|■
|-
|023
|Mod
|Unum Atlas Daum
| + Fortitude
|Boost your damage resistance a small amount.
|■
|-
|024
|Mod
|Mercollo
| + Stamina and Jump
|Boost you energy and leaping skills a small amount.
|■
|-
|025
|Mod
|Max Hercules Meyiotos
| + Strength
|Your muscles are pumped up and maxed out.
|■
|-
|026
|Mod
|Max Pan Meyiotos
| + Luck
|Today's your lucky day. You're maxed out!
|■
|-
|027
|Mod
|El Mas Loco
| + All attributes
|All attributes receive a small boost in power.
|■
|-
|028
|Mod
|Metal Folding Chair Launcher
|
|Fire a metal, folding chair at your opponent.
|■
|-
|029
|Mod
|Blinded by the Light
|
|A blinding flash will emit from your character temporarily blinding the other characters.
|■
|-
|030
|Mod
|Venus di Meltdown
|
|Hot spurting lava washes over your opponent.
|■
|-
|031
|Mod
|Vigor Trigger
|
|Replenish your character's health to 100%.
|■
|-
|032
|Mod
|Can't Touch This
|
|A protective shield shelters you from harm.
|■
|-
|033
|Mod
|ACME Special Delivery
|
|Drop an anvil on your opponent's head.
|■
|-
|034
|Mod
|Roid Rager
|
|Asteroids shoot out of your ...
|■
|-
|035
|Mod
|Rain of Pain
|
|Drop a rainstorm of spiked balls onto your opponent.
|■
|-
|036
|Mod
|Jacob's Ladder
|
|Climbing this electrical ladder will get shocking results.
|■
|-
|037
|Mod
|Bad Dentist
|
|A giant dentist's drill will have a body piercing effect.
|■
|-
|038
|Mod
|The Milky Wake
|
|A giant milk carton has an utterly cool effect on your cow-ardly opponent.
|■
|-
|039
|Mod
|Black Hole
|
|Teleport yourself to other side of ring.
|■
|-
|040
|Mod
|Galaxy Shifter
|
|Get aggressive and slap a special move on your opponents. Each character has a different offensive maneuver.
|■
|-
|041
|Mod
|Interstellar Ka-Boom
|
|Keep your opponents off balance with a surprising special move. Each character has a different offensive maneuver.
|■
|-
|042
|Mod
|Caraba Chaba
|
|Bust a special move on your unsuspecting opponents. Each character has a different offensive maneuver.
|■
|-
|043
|Finishing
|Express Delivery
|
|Slap a big postage stamp on your opponent and send them away, "Express Delivery!"
|■■■
|-
|044
|Finishing
|The Moon Shiner
|
|Billy plants his feet and spins around and around, using Ray's head to clobber their opponents.
|■■■
|-
|045
|Finishing
|Davey Jones Locker
|
|Growler grabs an old school locker and bashes his opponent with it.
|■■■
|-
|046
|Finishing
|The Banana Split
|
|Gibbonator grabs the glass-enclosed alien from the top of his head and smashes his opponent with it.
|■■■
|-
|047
|Finishing
|The Freedom Fryer
|
|Idaho changes into a giant order of French fries and smashes his opponent with his head.
|■■■
|-
|048
|Finishing
|The Ecto-Squeeze
|
|The Mad Protoplasm envelops his opponent, separates into tiny globs of protoplasm, then slams back together crushing the foe inside.
|■■■
|-
|049
|Mod
|Max Mercury Meyiotos
| + Jump
|Go for it! Your jumps are maxed out.
|■■■
|-
|050
|Mod
|Panules
| + Strength & Luck
|Give your strength and luck attributes a little boost.
|■■■
|-
|051
|Mod
|Unum Herculaum
| + Strength
|Get to the gym. Your strength gets a small boost.
|■■■
|-
|052
|Mod
|Unum Pan Daum
| + Luck
|Your luck hasn't run out - here's a low level boost.
|■■■
|-
|053
|Mod
|Atlury
| + Jump & Fortitude
|Your jump and fortitude get a small power boost.
|■■■
|-
|054
|Mod
|Tria Pan 3
| + Luck
|Want to gamble? Your luck can increase to a high level.
|■■■
|-
|055
|Mod
|Orion's Belt
|
|
|Unreleased
|-
|056
|Mod
|Planet Crusher
|
|
|Unreleased
|-
|057
|Mod
|The Force... To Be Reckoned With
|
|
|Unreleased
|-
|058
|Mod
|Unum Apollo Daum
|
|
|Unreleased
|-
|059
|Mod
|Unum Mercury Daum
|
|
|Unreleased
|-
|060
|Mod
|Tria Hercules 3
|
|
|Unreleased
|-
|061
|Mod
|Tria Apollo 3
|
|
|Unreleased
|-
|062
|Mod
|Tria Mercury 3
|
|
|Unreleased
|-
|063
|Mod
|Tria Atlas 3
|
|
|Unreleased
|-
|064
|Mod
|Max Apollo Meyiotos
|
|
|Unreleased
|-
|065
|Mod
|Max Atlas Meyiotos
|
|
|Unreleased
|-
|066
|Mod
|Apocules
|
|
|Unreleased
|-
|067
|Mod
|Merculon
|
|
|Unreleased
|-
|068
|Mod
|Atules
|
|
|Unreleased
|-
|069
|Mod
|Atollus
|
|
|Unreleased
|-
|070
|Mod
|Panollo
|
|
|Unreleased
|-
|071
|Mod
|Panury
|
|
|Unreleased
|-
|072
|Mod
|Panlas
|
|
|Unreleased
|-
|073
|Mod
|Star Gazer
|
|
|Unreleased
|-
|074
|Mod
|Cosmonut Cracker
|
|
|Unreleased
|-
|075
|Mod
|Warp Pile Driver
|
|
|Unreleased
|-
|076
|Mod
|Cosmic Crush
|
|
|Unreleased
|-
|077
|Mod
|Laser Eyeballs
|
|
|Unreleased
|-
|078
|Mod
|Tortoise
|
|
|Unreleased
|-
|079
|Mod
|Wise Guy
|
|
|Unreleased
|-
|080
|Mod
|Doll of Cement
|
|
|Unreleased
|-
|081
|Mod
|Jupiter Juice
|
|
|Unreleased
|-
|082
|Mod
|The Foot of Ra
|
|
|Unreleased
|-
|083
|Mod
|Slap of 1000 Hands
|
|
|Unreleased
|-
|084
|Mod
|Mercury Heater
|
|
|Unreleased
|-
|085
|Mod
|The Cleaner
|
|
|Unreleased
|-
|086
|Character
|Arrffin' Annie
|Heel
Fighting Style - Chupoeira
Signature Move - The Blood Sucker
|You're in for a howlin' good time when Arrffin' Annie is in the ring. Her bite is definitely worse than her bark. Watch your neck.
|Unreleased
|-
|087
|Character
|Mandible
|Face
Fighting Style - Chomp Fu
Signature Move - Lock Jaw
|Chomp Fu is not the only move Mandible has in his arsenal. He's got a malodorous attack from his backside that will cause a stink.
|Unreleased
|-
|088
|Character
|Matsumo Clodsan
|Heel
Fighting Style - Poo On U
Signature Move - Here's Mud in Your Eye
|Matsumo Clodsan is a downright dirty fighter, both in his wrestling style and personal hygiene.
|Unreleased
|-
|089
|Character
|Bathazaar
|Heel
Fighting Style - Ju Jugglesu
Signature Move - The Cannon Ball
|Balthazaar, the former circus bear, is not call "bashfull" because he's timid and shy and his Cannon Ball attack is just the move to prove it.
|Unreleased
|-
|090
|Character
|The Fossil
|Face
Fighting Style - Ugh Ah Slugga
Signature Move - Earth Quaker
|A big, strong caveman, The Fossil carries a big club and can bring cave-painting creatures to life, directing them to attack his foe.
|Unreleased
|-
|091
|Character
|Brother Beardsly
|Face
Fighting Style - Goju Janitorium
Signature Move - Bearded Ninja
|Brother Beardsly is the only wrester to apologize after he has mopped the floor with his opponent. Pardon me, but his Beard Fu is legendary.
|Unreleased
|-
|092
|Character
|The Big Kahuna
|Heel
Fighting Style - Tai Tiki Do
Signature Move - The Ukulele of Doom
|This fiery tiki wrestler can morph into all things Polynesian. When he's really on fire he'll go 'moco loco' all over his opponent.
|Unreleased
|-
|093
|Ultimate
|Arrffin' Annie
|Heel
Fighting Style - Chupoeira
Signature Move - The Blood Sucker
|
|Unreleased
|-
|094
|Ultimate
|Mandible
|Face
Fighting Style - Chomp Fu
Signature Move - Lock Jaw
|
|Unreleased
|-
|095
|Ultimate
|Matsumo Clodsan
|Heel
Fighting Style - Poo On U
Signature Move - Here's Mud in Your Eye
|
|Unreleased
|-
|096
|Ultimate
|Balthazaar
|Heel
Fighting Style - Ju Jugglesu
Signature Move - The Cannon Ball
|
|Unreleased
|-
|097
|Ultimate
|The Fossil
|Face
Fighting Style - Ugh Ah Slugga
Signature Move - Earth Quaker
|
|Unreleased
|-
|098
|Ultimate
|Brother Beardsly
|Face
Fighting Style - Goju Janitorium
Signature Move - Bearded Ninja
|
|Unreleased
|-
|099
|Finishing
|The Mutilator
|
|
|Unreleased
|-
|100
|Finishing
|A Plight of Fists
|
|
|Unreleased
|-
|101
|Finishing
|Eat My Dust
|
|
|Unreleased
|-
|102
|Finishing
|The Deadly Cream Pie
|
|
|Unreleased
|-
|103
|Finishing
|The Saber Tooth Cave Painting
|
|
|Unreleased
|-
|104
|Finishing
|The Dragon Bucket
|
|
|Unreleased
|-
|105
|Finishing
|Humuhununukunuku Apua'a
|
|
|Unreleased
|}
===Marvel Heroes===
Marvel Heroes was the 4th game for the HyperScan Console, it is a 3D Action/Platformer set in the Marvel Universe.  There are currently 70 known cards for this game (6 included with game + 64 in packs) with each type designated by a certain color.
* Character Cards - Blue
* Villain MOD Cards - Red
* Boss MOD Cards - Purple
* Story MOD - Green
* Area MODs and Atmosphere MODs - Landscape Picture.
{|class="wikitable mw-sortable" width="700px"
! Number
! Type
! Name
!Attack
! Description
! Rarity
|-
|001
|Character
|Spider-Man
|Web Throw
|Bitten by a radioactive spider, Peter Parker assumed many of the powers of a spider, including super strength, wall climbing, and more!
|■
|-
|002
|Character
|Captain America
|Shield Throw
|Patriot Steven Rogers has been genetically modified to become the super-soldier, Captain America! He uses his indestructible shield to fight for justice.
|■
|-
|003
|Character
|Hulk
|Hulk Smash
|When enraged, Doctor Bruce Banner transforms into something more than human: A hulking monster capable of unstoppable carnage and awesome destruction.
|■
|-
|004
|Character
|Thor
|Force Blast
|Thor was stripped of his godlike powers and sent to earth to learn humility. Armed with Mjolnir, Thor has superhuman strength and endurance!
|■
|-
|005
|Character
|Wolverine
|Feral Fury
|He has superhuman regeneration, razor-sharp claws, and bones laced with adamantium! His awesome fighting skills make him a formidable opponent.
|■
|-
|006
|Character
|Human Torch
|Fireball
|The Human Torch is a fun-loving member of the Fantastic Four. When he encases himself in fiery plasma, he can more than hold his own in a fight!
|■
|-
|007
|Character
|Iron Man
|Laser Beam Blast
|Inventor Tony Stark designed a super-suit that turns him into Iron Man! His super-strength and powerful weaponry help him challenge any foe.
|■
|-
|008
|Character
|Storm
|Gust Of Wind
|Storm is a mutant with supreme control over the forces of weather. She punishes her enemies with gale-force winds and searing lightning bolts!
|■
|-
|009
|Character
|Elektra
|Double Trouble
|Elektra is a deadly assassin who mows down enemies with her lethal sais and martial arts skills! She and Daredevil often fight alongside one another.
|■
|-
|010
|Character
|Thing
|Rock'em Sock 'Em<sup><small>TM</small></sup>
|He's the brawn of the Fantastic Four and his resolve in defeating a foe is as strong as his hide is thick. He can take a punch and dish one out, too!
|■
|-
|011
|Character
|Daredevil
|Man Without Fear
|Even though Matt Murdock is blind, his other senses function with superhuman sharpness. He stalks the night , a relentless avenger of justice.
|■
|-
|012
|Area MOD
|Municipal Mayhem
|
|From the dazzling lights of the highest buildings to the lowest corners of the dingy alleys, the city is home to villains of all types!
|■■
|-
|013
|Area MOD
|Jungle Tech
|
|If the bad guys don't get you, the pitfalls and perils of this lush, tropical jungle just might. Watch your back and your step!
|■■
|-
|014
|Area MOD
|Mount Fury
|
|Don't forget your climbing gear as you tackle the pinnacles and precipices of Mount Fury. Watch for both rogues and rockslides.
|■■
|-
|015
|Area MOD
|Space-Station Omega
|
|The piercing vacuum of outer-space will provide little comfort as you tackle foes in the mighty space station. Danger!
|■■
|-
|016
|Area MOD
|Rat House Rumble
|
|Junkyard dogs are the least of your worries as you take on the enemy amidst towering piles of garbage and rundown warehouses. And ooh, that smell!
|■■
|-
|017
|Area MOD
|Dread Field
|
|This scenic forest would be a perfect place for a Sunday stroll, if not for the villains out to do you in. Take in the beauty as you battle baddies!
|■■
|-
|018
|Area MOD
|Techno Terror
|
|Outer space is treacherous enough without worrying about super villains and the flunkies. Thwart their attacks, and track down those responsible.
|■■
|-
|019
|Area MOD
|Chaos Laboratories
|
|What foul secrets exist in the bowels of this dark laboratory? Scour its many nooks and crannies to shut down the villains' evil operation.
|■■
|-
|020
|Area MOD
|Desolation Flats
|
|Trudge through this unforgiving desert in pursuit of truth, justice, and a nice glass of water. Is that an oasis, or just a mirage?
|■■
|-
|021
|Area MOD
|Target X
|
|Battling above ground is tough enough, but that tight, twisty cavern up ahead is full of vicious villains. Don't forget your flashlight!
|■■
|-
|022
|Area MOD
|Wretched Acres
|
|This scenic landscape is simply beautiful! If you're a leech, that is. Otherwise, it's a sticky, stinky mess riddled with quicksand and enemies.
|■■
|-
|023
|Area MOD
|Back-Alley Bust Up
|
|Notorious fiends have made their home on the wrong side of the tracks! Give them the boot and make the streets of this city safe again.
|■
|-
|024
|Area MOD
|Drab Town
|
|This villain-packed town needs a good hero to save it. Fight your way into the depths of city's corrupt underbelly, and rip out the heart of evil!
|■■
|-
|025
|Area MOD
|Scraps
|
|An abandoned base hides beneath the sand in this sun-blasted desertscape! Thugs and thieves protect their evil employer. You know what to do.
|■■
|-
|026
|Area MOD
|Fire Island Station
|
|Pristine beauty hides this island's deadly nature. Scale this island's mountainous interior to hunt down the evil denizens that have taken residence!
|■■
|-
|027
|Area MOD
|Cavern Clash
|
|These dreary underground depths are host to all manner of villains! Poke deep enough and you'll eliminate the scourge of this hidden fortress.
|■■
|-
|028
|Area MOD
|Force Factor
|
|A variety of environments await you as you vanquish enemies all over the globe. Pack a change of underwear, because this will be quite a journey!
|■■
|-
|029
|Area MOD
|Vanguard Forest
|
|From blinding sleet to frigid artic forest, test your resistance to the elements as well as your fighting prowess! Thermal underwear recommended.
|■■
|-
|030
|Area MOD
|Mountain Meltdown
|
|Scale the face of this active volcano before plunging into its scorching crater! Dodge henchmen and lava flows to eliminate the evil villain within.
|■■
|-
|031
|Area MOD
|Wastes of Warfare
|
|Scale to the top of the world to remove the bad guys from their icy lair! Some nice hot cocoa will ward off chills as you bring justice to the enemy.
|■■
|-
|032
|Area MOD
|Last Chance Bog
|
|Between the relentless thugs and the ravenous mosquitos, you'll have your hands full in this marshy mudpit. Some bugspray will come in handy.
|■■
|-
|033
|Area MOD
|Tunnels of Terror
|
|Don't get list as you explore this maze of earthen tunnels and corridors. Fend off your foes and you may once again see the light of day!
|■■
|-
|034
|Area MOD
|Lightning Ridge
|
|Lightning Ridge has been overrun by criminals and the townsfolk need help! Chase the bad guys to their secret lair and defeat them once and for all.
|■■
|-
|035
|Area MOD
|Biotronic
|
|Ice-streaked tundra hides a lair of ultimate evil. Seek out the enemy's base of operations and out an end to their vicious plans!
|■■
|-
|036
|Atmosphere MOD
|Mystery
|
|Sunspots have caused atmospheric chaos. Will the weather help or hinder? Who knows...
|■■
|-
|037
|Atmosphere MOD
|Witching Hour
|
|Under cover of night's veil, sneak up on your enemy and deliver a crushing blow.
|■■
|-
|038
|Atmosphere MOD
|Thunderhead
|
|Seek shelter when jagged spikes of lightning split the sky.
|■■
|-
|039
|Atmosphere MOD
|Thick Soup
|
|You'll need to be on your toes as this dense blanket of fog obscures your vision.
|■■
|-
|040
|Atmosphere MOD
|Snow Squall
|
|This stinging snow will sap your body temperature and blind your eyes.
|■■
|-
|041
|Atmosphere MOD
|Heat Wave
|
|As if crimefighting wasn't a sweaty enough task, this heat wave will test your limits.
|■■
|-
|042
|Atmosphere MOD
|Below Zero
|
|The biting chill of this cold snap reaches your very bones.
|■■
|-
|043
|Atmosphere MOD
|Gale Force
|
|Pigs may very well fly when this violent gale sweeps through the area.
|■■
|-
|044
|Boss MOD
|Doctor Doom
|Magic Blast
|Evil Victor Von Doom is out to become the world's supreme ruler. A master of both science and sorcery, he is the Fantastic Four's most dangerous foes.
|■
|-
|045
|Boss MOD
|Magneto
|Suffocating Crush
|Bent no mutant destruction, he is the X-Men's most ruthless and persistant enemy, possessing both an immense intellect and mastery of magnetism.
|■■■
|-
|046
|Boss MOD
|Ultron
|Energy Blast
|Ultron is a powerful android convinced of the superiority of machine over man. Great strength and a powerful arsenal make him the Avengers' number one foe.
|■■■
|-
|047
|Boss MOD
|Thanos
|Titanic Terror
|Thanos is a member of the Eternals, an advanced race living on Titan. Powerful and intelligent, he seeks the destruction of life in all its forms.
|■■■
|-
|048
|Boss MOD
|Doctor Octopus
|Tentacle Punch
|The product of an experiment gone awry, Doctor Octopus has powerful robotic arms grafted to his torso that can bend steel and wreak terrific mayhem.
|■■■
|-
|049
|Boss MOD
|Baron Zemo
|Stun Gun
|Baron Zemo is a brilliant inventor and a master of combat. His attempts at world domination make him a constant thorn in Captain America's side.
|■■■
|-
|050
|Villain MOD
|Venom
|
|An alien symbiote transforms Eddie Brock into the malevolent Venom. His twisted relationship with Spider-Man makes him a dangerous villain.
|■
|-
|051
|Villain MOD
|Bullseye
|
|Deadly aim makes almost any object a lethal projectile in his hands. Add in his Olympic-level physical fitness and Daredevil's hands are full, too.
|■
|-
|052
|Villain MOD
|Hobgoblin
|
|Intellect and a collection of bizarre weaponry combine to make this a dangerous foe. His penchant for mischief and madness keeps Spider-Man on his toes.
|■
|-
|053
|Villain MOD
|Spiral
|
|The six-armed assassin known as Spiral is a (usually) loyal servant of the maniac alien Mojo. Her cybernetic enhancements and mystical powers make her an awesome killing machine.
|■
|-
|054
|Villain MOD
|Loki
|
|The "God of Mischief," Loki is constantly trying to overthrow Asgard. Immense strength and magical powers make this brother of Thor a persistent pest.
|■
|-
|055
|Villain MOD
|Lady Deathstrike
|
|Lady Deathstrike has been cybernetically enhanced into a lethal killing machine. Her speed and razor-like claws make her Wolverine's sworn enemy.
|■
|-
|056
|Villain MOD
|Klaw
|
|Klaw is a being made of pure sound. His powerful sound blasts and his brilliant scientific mind help him cause havoc wherever he goes.
|■
|-
|057
|Villain MOD
|Whirlwind
|
|David Cannon was a bully who developed his mutant ability to twist into a powerful vortex, spinning him into a life of crime and petty thievery.
|■
|-
|058
|Villain MOD
|Omega Red
|
|Omega Red can drain the life force from his enemies. With his enhanced skeleton and metallic tentacles, he is a supersoldier beyond compare.
|■
|-
|059
|Villain MOD
|The Owl
|
|Bird-like hollow bones and superior strength grant him limited flight ability. He slashes with his razor-sharp metal talons to thwart his opponents.
|■
|-
|060
|Story MOD
|Spider-Man Challenge
|
|
|
|-
|061
|Story MOD
|Captain America Challenge
|
|Pack your bags. There's evil afoot as America's super-soldier is summoned to a foreign land and forced to defend himself.
|■■
|-
|062
|Story MOD
|Hulk Challenge
|
|When evil threatens to destroy human civilization, Hulk doesn't just get mad -- he gets even.
|■
|-
|063
|Story MOD
|Thor Challenge
|
|The natives become restless when their village is threatened. Thor has a hammer and he knows how to use it!
|■■
|-
|064
|Story MOD
|Wolverine Challenge
|
|
|
|-
|065
|Story MOD
|Human Torch Challenge
|
|Sometimes he's a hothead, but Torch will have to keep his emotions in check as he takes on this formidable adversary.
|■■
|-
|066
|Story MOD
|Iron Man Challenge
|
|When criminals dare to take on Iron Man, they find out why nobody calls him a softy and gets away with it.
|■■
|-
|067
|Story MOD
|Storm Challenge
|
|She has the ability to control the weather. Now one of the baddest bad guys around is mounting a front to take her down.
|■■
|-
|068
|Story MOD
|Elektra Challenge
|
|Elektra has already been killed once and someone is about to find out why she has a few swords to grind.
|■■
|-
|069
|Story MOD
|Thing Challenge
|
|When things get rocky, civilians can count on Thing to do everything in his power to rescue them.
|■■
|-
|070
|Story MOD
|Daredevil Challenge
|
|Even though he's blind, Daredevil has always been a relentless avenger of justice. But this time, it's personal.
|■■
|}
===Spider-Man===
Spider-Man was the 5th and final game for the HyperScan Console, it is 2D Action/Platformer.  There are currently 60 known cards for this game (7 included with game + 52 in packs) with 1 unreleased. Card 059 was packaged with every Toy 'R Us Game pack as the exclusive 7th card. Card 60 was not released, possibly because it was planned as an exclusive from another retailer.
{|class="wikitable mw-sortable" width="700px"
! Number
! Type
! Name
! Description
! Rarity
|-
|001
|Character
|Spider-Man
|Transform into Spider-Man and swing into action.
|■
|-
|002
|Black Suit Mod
|Black Widow
|Paralyze you opponent with a poisonous bite.
|■
|-
|003
|Black Suit Mod
|Attitude Adjustment
|A brutal web-yank, followed by a barrage of kicks.
|■
|-
|004
|Red Suit Mod
|Fly Paper
|Deploy a sticky-webbing that hampers an enemy's movement.
|■
|-
|005
|Red Suit Mod
|Daddy Long Legs
|Unleash a superior kicking attack.
|■
|-
|006
|Arsenal Mod
|Web Fluid
|Shoot a web so high it creates rain, which will drop devastation upon your enemies.
|■
|-
|007
|Black Suit Mod
|Spider Bite
|A quick, stabbing attack, draining health from your enemy.
|■
|-
|008
|Black Suit Mod
|The Tarantula
|Inflict heavy damage on your enemy.
|■
|-
|009
|Black Suit Mod
|Trap Door Spider
|Use a crouch-and-spring attack.
|■
|-
|010
|Black Suit Mod
|Octattack
|Spin a special 8-point attack.
|■
|-
|011
|Black Suit Mod
|The Bowling Ball
|Fire a spherical, Symbiote-matter projectile.
|■
|-
|012
|Black Suit Mod
|Jumping Spider
|Produce mega-jumping power.
|■
|-
|013
|Black Suit Mod
|Goo Hammer
|Unleash a super-strong punching attack.
|■
|-
|014
|Black Suit Mod
|Disguised
|Briefly become invisible.
|■
|-
|015
|Black Suit Mod
|Bad Habit
|Unleashed a rapid-fire, web blob attack.
|■
|-
|016
|Black Suit Mod
|Up & Away
|Get a lift with a web-assisted leap.
|■
|-
|017
|Black Suit Mod
|Shaky Ground
|Knock enemies to the ground with an earth-shaking attack.
|■
|-
|018
|Black Mod Suit
|Snap Back
|Recover rapidly, with a Symbiote assist.
|■
|-
|019
|Black Suit Mod
|Black Flail
|Wield a ball and chain-type weapon with a blob at the end of a web.
|■
|-
|020
|Red Suit Mod
|Spider Shield
|Repels solid objects and reduces damage from enemy's blows.
|■
|-
|021
|Red Suit Mod
|Super Slinger
|Extends distance when web-slinging.
|■
|-
|022
|Red Suit Mod
|Spidey Sense
|Bestows the ability to sense danger more easily.
|■
|-
|023
|Red Suit Mod
|Web O Mondo
|Encase Spider-Man inside a ball of webbing and roll it over your enemies.
|■
|-
|024
|Red Suit Mod
|Slow Motion
|Briefly avoid attacks by slowing everything down.
|■
|-
|025
|Red Suit Mod
|Air Evac
|A special web-defense by escaping straight up.
|■
|-
|026
|Red Suit Mod
|Tuffanuff
|Scan to withstand more punishment. Your health will deplete more slowly.
|■
|-
|027
|Red Suit Mod
|Arachnophobia
|Psych out your enemies by making them nervous and unsure.
|■
|-
|028
|Red Suit Mod
|Hang 'em High
|The web-slinging attack can hang an enemy from a convenient post.
|■
|-
|029
|Red Suit Mod
|Safety Net
|Spin a web between two buildings to save a victim from falling.
|■
|-
|030
|Red Suit Mod
|Trip Web
|Cast a horizontal cable-like web that trips enemies.
|■
|-
|031
|Red Suit Mod
|Camouflage
|Trick some of your enemies by briefly becoming difficult to see.
|■
|-
|032
|Red Suit Mod
|Divine Reflex
|Anticipate and automatically avoid attacks.
|■
|-
|033
|Enemy Mod
|Sonic Drubbing
|Increase your sonic energy - especially against Venom.
|■■
|-
|034
|Enemy Mod
|Tritium Card
|Assists you in your confrontation with Doc Ock.
|■■
|-
|035
|Enemy Mod
|Disintegrator
|Boost your powers - especially against Sandman.
|■■
|-
|036
|Enemy Mod
|Spider Agility
|Projectiles inflict less damage - especially useful against Green Goblin.
|■■
|-
|037
|Enemy Mod
|Web of Steel
|Assist Spider-Man in his "encounter" with New Goblin.
|■■
|-
|038
|Enemy Mod
|Ego Boost
|Get a boost in morale and your stats, too.
|■■
|-
|039
|Enemy Mod
|Guilt Trip
|Give you enemies a guilty conscience and lessen their attack strength.
|■■
|-
|040
|Enemy Mod
|EZ Does It
|Gain less experience for completing the level, but your foes will be slightly weaker.
|■■
|-
|041
|Mission Mod
|Big Apple 1
|Activates "Clobber the Robber" mission.
|■■
|-
|042
|Mission Mod
|Big Apple 2
|Activates "Deliveryman" mission.
|■■
|-
|043
|Mission Mod
|Big Apple 3
|Activates "Web-slinger" mission.
|■■
|-
|044
|Mission Mod
|Big Apple 4
|Activates "Missing Person's Squad" mission.
|■■
|-
|045
|Mission Mod
|Big Apple 5
|Activates "Gangland Uprising" mission.
|■■
|-
|046
|Arsenal Mod
|Invincibility
|Become invincible for several seconds.
|■■■
|-
|047
|Arsenal Mod
|Spider Speed
|Get a burst of super speed and pummel foes with extra vigor.
|■■■
|-
|048
|Arsenal Mod
|Super Strength
|Summon all of Spider-Man's power, briefly increasing his attack damage.
|■■■
|-
|049
|Arsenal Mod
|Health Drink
|Completely restores Spider-Man's health.
|■■■
|-
|050
|Arsenal Mod
|Stopwatch
|Briefly stop time to clobber foes, or cover extra ground in time-based missions.
|■■■
|-
|051
|Arsenal Mod
|Web Flurry
|A powerful attack that smacks all enemies with web blasts. Use once per level.
|■■■
|-
|052
|FX Mod
|Light as a Feather
|Your enemies fly away as if they are weightless when they are defeated.
|■■■
|-
|053
|FX Mod
|Super Jumper
|Jump ridiculously high, clearing tall buildings.
|■■■
|-
|054
|FX Mod
|Parade Route
|Cause colorful confetti to rain from the sky.
|■■■
|-
|055
|FX Mod
|Wacky Noises
|Sound effects within the game become comically altered and exaggerated.
|■■■
|-
|056
|FX Mod
|Time Twist
|Turn day into night. Who knows what mysterious effects lurk within a veil of darkness?
|■■■
|-
|057
|FX Mod
|Daily Bugle
|Unlocks concept art for the video game.
|■■■
|-
|058
|FX Mod
|Sound Mode
|Sample all of the sound effects and music in the game.
|■■■
|-
|059
|Enemy Mod
|Quick Learner
|Gain extra experience for completing the level, but your foes will be slightly tougher.
|■■■
|-
|060
|FX Mod
|Comic Book Mode
|Spider-Man's attacks are accompanied by a visible comic-style "Pow!" and "Biff!"
|Unreleased
|}
===X-Men===
X-Men was the launch game that came with every new HyperScan Console, it is a 2D Fighter similar to Mortal Kombat. Fighting game in which two characters face off against each other in self-contained matches similar to Street Fighter. It is the only game on the console to be rated T for "Teen". There are currently 102 known cards for this game (6 included with game + 50 in packs) with 46 unreleased. There were 102 cards planned for the X-Men game, each type designated by a certain color.
* Character Cards - Purple
* Ultimate Cards - Magenta
* Attack MOD Cards - Red
* Defense MOD Cards - Green
* Danger Room Cards - Blue
* Finishing Move Cards - Orange
{|class="wikitable mw-sortable" width="700px"
! Number
! Type
! Name
!Info Cells
! Description
! Rarity
|-
|001
|Character
|Wolverine
|Height: 5'3"
Weight: 195 lbs
Eye Color: Brown
|Wolverine is a melee machine with his Adamantium claws. His Rage skill acts as a multiplier to his speed, strength and fighting skills.
|■
|-
|002
|Character
|Lady Deathstrike
|Height: 5'9"
Weight: 136 lbs
Eye Color: Black
|Adamantium molecules give Lady Deathstrike unbreakable bones for increased defense and her Claw melee is a powerful offensive force.
|■
|-
|003
|Attack: MOD
|Adamantium Claws
| + Speed
+ Fighting Skills
+ Energy protection
|Boost the power of your attacks with a combo of slashing strikes.
|■
|-
|004
|Attack: MOD
|Big Chill
| + Speed
+ Fighting Skills
+ Energy Protection
|Unleash a series of attacks with chilling precision until you knock your opponent out cold.
|■
|-
|005
|Attack: MOD
|Cyborg Assault
| + Speed
+ Fighting Skills
+ Energy Protection
|Upgrade your attack capabilities to strike with deadly, mechanical precision.
|■
|-
|006
|Danger Room
|Strength Room
|
|Player must pick up and throw Sentinel body parts across a chasm without any falling into the void. The chasms change as difficulty increases.
|■
|-
|007
|Ultimate Character
|Wolverine
|Height: 5'3"
Weight: 195 lbs
Eye Color: Brown
|Wolverine's Ultimate Card makes him more powerful and provides the ability to scan 3 total cards - 4 if fighting an Ultimate opponent.
|■■
|-
|008
|Character
|Storm
|Height: 5'11"
Weight: 159 lbs
Eye Color: Blue
|Storm has the unique ability to hold the peak of her jump in a sustained hover. Her Lightning Strike unleashes a bolt of lightning and can't be blocked.
|■■
|-
|009
|Character
|Cyclops
|Height: 6'1"
Weight: 181 lbs
Eye Color: Red
|Cyclops isn't a great Fighting Skills fighter, but his Projection Attack more than compensates. Eye Beam is his bread and butter and it is very effective.
|■■
|-
|010
|Character
|Iceman
|Height: 5'8"
Weight: 145 lbs
Eye Color: Brown
|Iceman has good speed and defensive abilities, but his Encasement Attack can freeze his opponents in their tracks.
|■■
|-
|011
|Character
|Jean Grey/Phoenix
|Height: 5'8"
Weight: 143 lbs
Eye Color: Green
|Her Telekinesis allows her to manipulate her opponents, smashing them against obstacles or bringing them towards herself for a powerful psychic blast.
|■■
|-
|012
|Character
|Magneto
|Height: 6'2"
Weight: 190 lbs
Eye Color: Bluish-gray
|Magneto wields total mastery over electromagnetic forces. With the Magnetic Fortification Attack he makes himself many times stronger.
|■■
|-
|013
|Ultimate Character
|Jean Grey/Phoenix
|Height: 5'8"
Weight: 143 lbs
Eye Color: Green
|Phoenix's Ultimate Card makes her more powerful and provides the ability to scan 3 total cards - 4 if fighting an Ultimate opponent.
|■■
|-
|014
|Character
|Mystique
|Height: 5'10"
Weight: 142 lbs
Eye Color: Yellow
|With Mystique's emphasis on combo attacks her Pistols Attack wreaks absolute havoc on her opponents.
|■■
|-
|-
|015
|Character
|Omega Red
|Height: 6'11"
Weight: 425 lbs
Eye Color: Red
|Armed with lethal toxin abilities, Omega Red is a dangerous enemy. His Airborne Toxin attack is particularly debilitating.
|■■
|-
|016
|Character
|Blob
|Height: 8'
Weight: 976 lbs
Eye Color: Brown
|His skin is elastic and can't be penetrated. His Rebound skill gives him the ability to reflect incoming projectiles back toward his opponents.
|■
|-
|017
|Finishing Move
|Adamantium Mayhem
|
|A spinning, blade slicing attack.
|■■■
|-
|018
|Finishing Move
|Sun Burst
|
|Storm elevates off the ground, opens both arms and commands an awesome sunburst from the sky.
|■■■
|-
|019
|Finishing Move
|Devastating Optic Blast
|
|Cyclops removes his glasses and produces an awesome wide spread, eye beam blast.
|■■■
|-
|020
|Finishing Move
|Super Freeze
|
|A two handed ice blast which projects a sheet of ice towards opponent.
|■■■
|-
|021
|Finishing Move
|Mental Bolt
|
|Phoenix elevates off the ground and become surrounded by energy, which is projected toward her opponent.
|■■■
|-
|022
|Finishing Move
|Shrapnel
|
|Rises off the ground, points both hands at opponent, and directs shards of metal from off-screen at opponent.
|■■■
|-
|023
|Finishing Move
|Spinning Death
|
|A spinning berserker attack, which shreds her opponent.
|■■■
|-
|024
|Finishing Move
|Rapid Fire Destruction
|
|A two gun blazing attack.
|■■■
|-
|025
|Finishing Move
|Lethal Injection
|
|Omega Red creates a red cloud of toxins around his feet, which suffocates his opponent.
|■■■
|-
|026
|Finishing Move
|Gravity Press
|
|Blob leaps at his opponents and crushes the life out of them.
|■■■
|-
|027
|Defense - MOD
|Accelerated Healing
| + Intelligence
+ Strength
+ Durability
|Bring it on! Your quick recovery time lets you suck up more damage than normal.
|■
|-
|028
|Attack - MOD
|Thunder N' Lightning
| + Speed
+ Fighting Skills
+ Energy Protection
|Power-up your offense and strike with the fury of a thunderstorm.
|■
|-
|029
|Defense - MOD
|Hover Hold
| + Intelligence
+ Strength
+ Durability
|Move like a whirlwind to deflect the blows of your enemy.
|■
|-
|030
|Attack - MOD
|Vapor-eyes
| + Speed
+ Fighting Skills
+ Energy Projection
|Add a blast of power to your attack.
|■
|-
|031
|Defense - MOD
|Cool Head
| + Intelligence
+ Strength
+ Durability
|Staying cool in the middle of a fight lets you analyze your opponent's tactics and dodge their attacks more easily.
|■
|-
|032
|Defense - MOD
|Below Zero
| + Intelligence
+ Strength
+ Durability
|Boost your defense by slipping past enemy attacks, slick as ice.
|■
|-
|033
|Attack - MOD
|Telepathic Touch
| + Speed
+ Fighting Skills
+ Energy Projection
|The mind can be more effective weapon than a fist.
|■
|-
|034
|Defense - MOD
|Psychic Shield
| + Intelligence
+ Strength
+ Durability
|Think fast on your feet to dodge enemy attacks and improve your defense.
|■
|-
|035
|Attack - MOD
|Metallic Mayhem
| + Speed
+ Fighting Skills
+ Energy Projection
|Increase the power of your attack by throwing everything - including the kitchen sink - at your opponent!
|■
|-
|036
|Defense - MOD
|Magnetic Maneuver
| + Intelligence
+ Strength
+ Durability
|Avoid damage by deflecting your opponent's attack.
|■
|-
|037
|Defense - MOD
|Adamantium Skeleton
| + Intelligence
+ Strength
+ Durability
|Toughen up your defenses with increased durability - MODifications.
|■
|-
|038
|Attack - MOD
|Morph Queen
| + Speed
+ Fighting Skills
+ Energy Protection
|Mimic your opponent's fighting style to boost your own attacks.
|■
|-
|039
|Defense - MOD
|Shapely Shifting
| + Intelligence
+ Strength
+ Durability
|Improve your defense by allowing the flow of the fight to transform your defensive techniques.
|■
|-
|040
|Attack - MOD
|Toxic Tentacles
| + Speed
+ Fighting Skills
+ Energy Projection
|Whip your attack into shape with this overwhelming combo of deadly strikes.
|■
|-
|041
|Defense - MOD
|Red Guard
| + Intelligence
+ Strength
+ Durability
|Pump up your defense value with enhanced damage resistance.
|■
|-
|042
|Attack - MOD
|Unstoppable Force
| + Speed
+ Fighting Skills
+ Energy Protection
|Slam your opponent with the gargantuan bulk of your attack power.
|■
|-
|043
|Defense - MOD
|Superhuman Resistant
| + Intelligence
+ Strength
+ Durability
|Damage can barely put a dent in your magnified defense.
|■
|-
|044
|Defense - MOD
|Projectile Shield
|
|Armed with this card a player is immune to projectile attacks!
|■
|-
|045
|Defense - MOD
|Auto Duck
|
|Whenever an opponent carries out an overhead attack the player automatically ducks and avoids the attack.
|■■■
|-
|046
|Defense - MOD
|Resurrect
|
|When a player's health is reduced to 15% the Resurrect card automatically increases the player's health to 50%. (One time use per bout only)
|■■■
|-
|047
|Defense - MOD
|Melee Shield
|
|Armed with this card a player is immune to melee attacks.
|■
|-
|048
|Attack- MOD
|Triple Strike
|
|Whenever an opponent hits the player with a combination attack (2 blows within one attack) the player automatically retaliates with a triple strike against the opponent.
|■■■
|-
|049
|Attack- MOD
|Half as Nice
|
|Only 50% of an opponent's attacks are affective.
|■
|-
|050
|Attack- MOD
|Projectile Vengeance
|
|Whenever a player is damaged by a projectile attack, the opponent also receives half of this damage.
|■■■
|-
|051
|Attack- MOD
|Melee Vengeance
|
|Whenever a player is damaged by a projectile attack, the opponent also receives half of this damage.
|■■■
|-
|052
|Character
|Professor X
|Height: 6'
Weight: 173 lbs
Eye Color: Blue
|A superior scholar and brilliant mentor, Professor X assists characters through his psychic abilities and provides hints in gaining advantages over opponents.
|■
|-
|053
|Danger Room
|Durability Room
|
|Upgrade your character by defeating an opponent before being overcome by the noxious fumes of poisonous gas.
|■
|-
|054
|Danger Room
|Speed Room
|
|Player must quickly defeat an opponent while dodging objects hurtling from the sky.
|■
|-
|055
|Danger Room
|Intelligence Room
|
|Touch the good orbs and avoid the bad ones. Use your wit to discover the secret and you will upgrade your intelligence.
|■
|-
|056
|Danger Room
|Fighting Skills Room
|
|Player must make numerous blows of various types on a Spar-bot before time runs out.
|■
|-
|057
|Danger Room
|Energy Projection Room
|
|Player uses Energy Projection Attack to destroy enough orbs to advance.
|■
|-
|058
|Character
|Gambit
|Height: 6'1"
Weight: 183 lbs Eye Color: Red
|Gambit is noted for his power to imbue any object with latent kinetic energy. He applies this power to playing cards, which throws with deadly accuracy, which he throws...
|Unreleased
|-
|059
|Character
|Colossus
|Height: 7'5"
Weight: 500 lbs Eye Color: Silver
|The Russian immigrant can transform his body tissue into a steel-like substance. With the addition of his Steel-like skin he is invulnerable.
|Unreleased
|-
|060
|Character
|Nightcrawler
|Height: 5'9"
Weight: 161 lbs Eye Color: Yellow
|His Teleportation ability can place him in positions to attack his enemy's vulnerable side. Fighting against him is a game of anticipation.
|Unreleased
|-
|061
|Character
|Rogue
|Height: 5'8"
Weight: 142 lbs Eye Color: Green
|Rogue's Deceptive Touch drains health and strength from her opponent and adds to her own. Her opponent is finished when this happens.
|Unreleased
|-
|062
|Character
|Beast
|Height: 5'11"
Weight: 402 lbs Eye Color: Blue
|Beast's intelligence is equal to his incredible physical strength, but it is his brawn for which he is feared. His Irresistible Force is indefensible.
|Unreleased
|-
|063
|Character
|Juggernaut
|Height: 6'10"
Weight: 900 lbs Eye Color: Blue
|Juggernaut is the strongest mutant in the Marvel universe. His attacks are clumsy but deliver incredible damage.
|Unreleased
|-
|064
|Character
|Toad
|Height: 5'8"
Weight: 169 lbs Eye Color: Yellow
|Toad's leaping ability us unrivaled. He exudes a sticky substance enabling him to cling to walls and ceilings, from which he can launch powerful attacks.
|Unreleased
|-
|065
|Character
|Sabertooth
|Height: 6'6"
Weight: 275 lbs Eye Color: Amber
|Sabretooth is a formidable hand-to-hand combatant. His Throat Rip move displays the savage strength of a wild animal.
|Unreleased
|-
|066
|Ultimate Character
|Sabertooth
|Height: 6'6"
Weight: 275 lbs Eye Color: Amber
|Sabertooth's Ultimate Card makes him more powerful and provides the ability to scan 3 total cards - 4 if fighting an Ultimate opponent.
|Unreleased
|-
|067
|Character
|Scarlet Witch
|Height: 5'7"
Weight: 130 lbs Eye Color: Blue
|Scarlet Witch uses her powers to affect probability fields. Her Chaos Magik attack works to gain an advantage over opponents.
|Unreleased
|-
|068
|Character
|Sentinels
|Height: 30'
Weight: Tons Eye Color: Crystal
|The Sentinels are powered by robotic technology and possess superhuman strength. Their Tactical-Analysis attack utilizes software to its best advantage.
|Unreleased
|-
|069
|Attack - MOD
|Death Dealer
| + Speed
+ Fighting Skills + Energy Projection
|Turn whatever you touch into a lethal weapon and ise it to boost your attack.
|Unreleased
|-
|070
|Defense - MOD
|Kinetic Cover
| + Intelligence
+ Strength + Durability
|Block enemy attacks with the power of shear force.
|Unreleased
|-
|071
|Attack - MOD
|Brutal Force
| + Speed
+ Fighting Skills + Energy Projection
|A burst of raw strength adds some serious power to your punch.
|Unreleased
|-
|072
|Defense - MOD
|Steel-like Skin
| + Intelligence
+ Strength + Durability
|"Thick skin" doesn't begin to describe your hide - enemy attack just roll off you.
|Unreleased
|-
|073
|Attack - MOD
|Teleportation
| + Speed
+ Fighting Skill + Energy Projection
|With moves too fast to follow, strike your opponent from every side.
|Unreleased
|-
|074
|Defense - MOD
|Escape Artist
| +Intelligence
+ Strength +Durability
|Avoid danger with an acrobatic flair - dodge right past your opponent's attacks.
|Unreleased
|-
|075
|Attack - MOD
|Absorption
| + Speed
+ Fighting Skill + Energy Projection
|Increase the strength of your attacks by turning your opponent's power back against them.
|Unreleased
|-
|076
|Defense - MOD
|Escape Flight
| + Intelligence
+ Strength +Durability
|Quickening reflexes allow you to fly from the path of danger.
|Unreleased
|-
|077
|Attack - MOD
|Real McCoy
| + Speed
+ Fighting Skills + Energy Projection
|Boost your attack by unleashing the animal inside you.
|Unreleased
|-
|078
|Defense - MOD
|Passive Aggression
| + Intelligence
+ Strength + Durability
|Roll with blows of your enemy to lessen their damage and increase your defenses.
|Unreleased
|-
|079
|Attack - MOD
|Power of Cyttorak
| + Speed
+ Fighting Skills + Energy Projection
|Boost your attack with an infusion of supernatural strength.
|Unreleased
|-
|080
|Defense - MOD
|Armored Helmet
| + Intelligence
+ Strength + Durability
|A little bit of armor goes a long wat toward improving your defense.
|Unreleased
|-
|081
|Attack - MOD
|Amphibian Assault
| + Speed
+ Fighting Skills + Energy Projection
|Leap into action with a powerful attack.
|Unreleased
|-
|082
|Defense - MOD
|Goop Swoop
| + Intelligence
+ Strength +Durability
|Improve your defense by creating a sticky situation to gum up your opponent's attacks.
|Unreleased
|-
|083
|Attack - MOD
|Killer Instinct
| + Speed
+ Fighting Skills + Energy Projection
|Boost your attack with the savage strength of a wild animal.
|Unreleased
|-
|084
|Defense - MOD
|Rapid Recovery
| + Intelligence
+ Strength + Durability
|Ferocious stamina helps you bounce back quickly from enemy attacks.
|Unreleased
|-
|085
|Attack - MOD
|Chaos Magick
| + Strength
+ Fighting Skills + Energy Projection
|Supercharge your attack with a burst of unpredictible energy.
|Unreleased
|-
|086
|Defense - MOD
|Scarlet Leather
| + Intelligence
+ Strength + Durability
|Improve your defense with a few extra layers of protection.
|Unreleased
|-
|087
|Attack - MOD
|Mutant Extermination
| + Speed
+ Fighting Skills + Energy Projection
|This improved attack lets you focus all of your power an your target with one goal in mind - TOTAL ANNIHILATION.
|Unreleased
|-
|088
|Defense - MOD
|Adaptive Mode
| + Intelligence
+ Strength + Durability
|Increase your defensive capabilities with improved reaction time, allowing you to quickly respond to your opponent's attacks.
|Unreleased
|-
|089
|Finishing Move
|52 Card Slice
|
|A one-handed single card throw which slices into his opponent.
|Unreleased
|-
|090
|Finishing Move
|Power Driver
|
|Colossus gets airborne and strikes his opponent with both hands.
|Unreleased
|-
|091
|Finishing Move
|Tele-Driver Spin
|
|A tornado-like spin which produces lethal damage to any opponent in range.
|Unreleased
|-
|092
|Finishing Move
|Total Drain
|
|An outthrust single hand with one palm, which pulls energy from her opponent.
|Unreleased
|-
|093
|Finishing Move
|Irresistible Force
|
|This is an aerial leap, ending in a double fisted attack.
|Unreleased
|-
|094
|Finishing Move
|Head Crush
|
|Juggernaut charges his opponent with his head down running them over.
|Unreleased
|-
|095
|Finishing Move
|Toxic Spew
|
|Toad throws his arms back, thrusts his head forward and splits a toxic spew at his opponent.
|Unreleased
|-
|096
|Finishing Move
|Throat-Rip
|
|A leaping, two-handed, slashing melee attacks.
|Unreleased
|-
|097
|Finishing Move
|Thermonuclear Holocaust
|
|Scarlet Witch waves her arms to create a gaseous cloud from the ground, which chokes her opponent to death.
|Unreleased
|-
|098
|Finishing Move
|Dead Man's Hands
|
|Huge amounts of energy are projected from both hands and finish off the opponent.
|Unreleased
|-
|099
|Defense - MOD
|Super Shield
|
|Whenever an opponent uses the Finishing Move theplayer is shielded from that move.
|Unreleased
|-
|100
|Defense - MOD
|Auto Jump
|
|Whenever an opponent carries out a low attack the player automatically jumps to avoid it.
|Unreleased
|-
|101
|Attack - MOD
|Reflective Mode
|
|Whenever an opponent uses their projective attack the player automatically reflects this attack against the opponent.
|Unreleased
|-
|102
|Attack - MOD
|Super Speed
|
|Whenever an opponent uses a melee attack a player automatically responds with a Super Speed attack.
|Unreleased
|-
|P-01
|Ultimate
|Lady Deathstrike
|Not for Resale
|Lady Deathstrike's Ultimate Card makes her more powerful and provides the ability to scan 3 more cards - 4 if fighting an Ultimate opponent.
| -
|}
===Cancelled Releases===
* Avatar: The Last Airbender - Unreleased, but supposedly finished.
* Nick Extreme Sports - Cancelled long before it was finished.
[[Category:Miscellaneous lists]]
[[Category:Mattel consoles|*]]