Supermodel: Difference between revisions
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|title = Supermodel | |title = Supermodel | ||
|logo = Logo_Supermodel.png | |logo = Logo_Supermodel.png | ||
|logowidth = | |logowidth = 270 | ||
|version = {{Version|Supermodel}} | |version = {{Version|Supermodel}} | ||
|active = Yes | |active = Yes | ||
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|license = {{License|GPLv3}} | |license = {{License|GPLv3}} | ||
|source = [https://github.com/trzy/Supermodel GitHub] | |source = [https://github.com/trzy/Supermodel GitHub] | ||
|issuetracker = [https://github.com/trzy/Supermodel/issues GitHub] | |||
}} | }} | ||
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==Overview== | ==Overview== | ||
The [http://www.supermodel3.com/About.html original Supermodel effort] was undertaken by Ville Linde (vlinde), Stefano Teso (sthief), and Bart Trzynadlowski (trzy) from 2003. The PowerPC emulator is originally by Ville Linde and the Sega Custom Sound Processor emulator was donated by [http://nebula.emulatronia.com/ ElSemi] ( | The [http://www.supermodel3.com/About.html original Supermodel effort] was undertaken by Ville Linde (vlinde), Stefano Teso (sthief), and Bart Trzynadlowski (trzy) from 2003. The PowerPC emulator is originally by Ville Linde and the Sega Custom Sound Processor emulator was donated by [http://nebula.emulatronia.com/ ElSemi] (aka Miguel Ángel Horna. Coder of old emulators like Nebula, CPS3 Emulator and Model 2 Emulator). Development began in January 2011 after Bart rewrote it from scratch in late 2010 and got it to a playable state. The first version of Supermodel was released on April 1, 2011. It is being created by Bart Trzynadlowski, Ville Linde, and Stefano Teso. Ian (dukeeeey) is another active contributor. | ||
Supermodel is written in C and C++ and uses OpenGL and SDL. On Windows, it supports force feedback and [[Xbox 360 emulators|Xbox 360]] controllers. Options to increase the internal resolution and play at widescreen resolutions are available, and are exposed when using the UI frontend. | Supermodel is written in C and C++ and uses OpenGL and SDL. On Windows, it supports force feedback and [[Xbox 360 emulators|Xbox 360]] controllers. Options to increase the internal resolution and play at widescreen resolutions are available, and are exposed when using the UI frontend. | ||
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* [https://github.com/BackPonBeauty/Supermodel3-PonMi Supermodel3-PonMi]: A fork of Supermodel with QOL features. | * [https://github.com/BackPonBeauty/Supermodel3-PonMi Supermodel3-PonMi]: A fork of Supermodel with QOL features. | ||
* [https://github.com/blueminder/supermodel-dojo Supermodel Dojo]: A fork of Supermodel with a focus on netplay features and replay. | * [https://github.com/blueminder/supermodel-dojo Supermodel Dojo]: A fork of Supermodel with a focus on netplay features and replay. | ||
* [https://github.com/DirtBagXon/model3emu-code-sinden Supermodel: Sega Model 3 Emulator (Sinden)]: A fork of model3emu with Sinden and 2 player gun support in Linux/MacOS. | * [https://github.com/DirtBagXon/model3emu-code-sinden Supermodel: Sega Model 3 Emulator (Sinden)]: A fork of model3emu with Sinden and 2-player gun support in Linux/MacOS. | ||
[[Category:Emulators]] | [[Category:Emulators]] | ||