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Higan

355 bytes added, 09:50, 25 January 2017
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* [http://www.emucr.com/search/label/bsnes-classic/ bsnes-classic (EmuCR builds)]
* [https://mega.nz/#!ogI3GIDK!n--jKvU_a1hWeTwd_dDa4ibE0WSKG1FIIPidhFS5uE0 nSide v009r10 (built by hex_usr)]
 
==Supported systems==
{| class="wikitable"
! scope="col"|System
|-
|[[Nintendo Entertainment System emulators|NES]] (Famicom)
|-
|[[Super Nintendo Emulators|SNES]] (Super Famicom)
|-
|[[Game Boy/Game Boy Color|Game Boy]]
|-
|[[Game Boy/Game Boy Color|Game Boy Color]]
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|-
|[[WonderSwan emulators|WonderSwan/Color]]
|-
|[[Master System emulators|Master System]]
|-
|[[Master System emulators|Game Gear]]
|-
|[[Sega Genesis emulators|Genesis]]
|-
|[[PC Engine emulators|PC Engine]]
|}
==Overview==
==Review==
Higan's bsnes and bgba cores are its most developed/accurate. The Nintendo 8-bit cores are very early in development, and are inferior to other existing emulators; alternatives include [[Gambatte]], and [[Nestopia]]. BGBA has made amazing strides from v0.95 on, getting very close to MGBA in accuracy. Higan also features a WonderSwan/WonderSwan Color core as of v0.98, which yields satisfactory results. The library-based GUI is not for everyone, though, and doesn't support drag and drop like a lot of other emulators do.
Version 0.73 is an older, but easier to use version of bsnes. There is also the aforementioned bsnes-classic, which is v0.73 with emulation improvements from newer versions. Another alternative is to use one of the bsnes cores in [[RetroArch]] to get around some of the less user-friendly designs in higan.
 
==Supported systems==
{| class="wikitable"
|[[Nintendo Entertainment System|NES]] (Famicom)
|-
|[[Super Nintendo Emulators|SNES]] (Super Famicom)
|-
|[[Game Boy/Game Boy Color|Game Boy]]
|-
|[[Game Boy/Game Boy Color|Game Boy Color]]
|-
|[[Game Boy Advance]]
|-
|[[WonderSwan|WonderSwan/Color]]
|}
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