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Citra

916 bytes added, 15:48, 25 July 2016
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Close to beating the Chinese builds, there's [https://www.amazon.co.uk/clouddrive/share/UbPpeDPLyV0XL4JkjcNuKfhL9fQUQHYRdSPLQe0ZagA?ref_=cd_ph_share_link_copy Daman's build]. Other unofficial forks include [https://github.com/Subv Subv fork], [https://github.com/DaMan69/citra/tree/franken-build Franken's Build], and [https://github.com/wwylele/citra/tree/cro++ Wwylele's CRO++ build].
 
==Importing Saves==
Some games like Bravely Second, Zelda Alttp, and the Pokémon X/Y games require this to bypass bugs in title screens.
* Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we'll try with the European version of Zelda A Link Between Words. Its full Title ID is 00040000000EC400.
* Take the last 8 digits of the Title ID. (in our example: 000EC400) In case this method fails later, take 00000000 instead, or make sure the save file and the ROM image are from the same region.
* Make an empty folder named as that partial Title ID (000EC400). Put inside it another folder named "data", then inside that one put another folder named "00000001", then inside that one put the actual save data files.
* Move the folder with the title ID and put it here:
\user\sdmc\Nintendo
3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000
==Emulation Issues==
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