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Game Boy/Game Boy Color emulators

915 bytes added, 07:32, 3 June 2016
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[[File:942953-database_hardware_gameboy01.jpg|thumb|The Gameboy handheld console]]The '''[[gametech:Game Boy|Game Boy]]''' is an 8-bit, 4th generation handheld console released by Nintendo in 1989. It had a monochrome display. A revision, called Game Boy Pocket, was soon released, offering a more compact body and a better screen. In Japan, a special edition of Game Boy Pocket, called Game Boy Light, added a frontlight to the screen, a feature that westerners would need to wait for until the Game Boy Advance SP. Many Game Boy emulators offer at least some of the special features of Super Game Boy, a special cartridge for the SNES, which allows playback of games for the original Game Boy with added borders, colorization, single game cartridge multiplayer and a few more features. Its successor, the '''[[gametech:Game Boy Color|Game Boy Color]]''' (GBC), was released in 1998. Unlike the original, it features a color screenand double the speed of CPU. Otherwise, it is very similar, which allowed a lot of cross-compatibility between the two platforms, so they are often related to as only one.
==Emulators==
|style="text-align:center;"|[[GBE+]]
|style="text-align:center;"|Windows, Linux, OS X (untested)
|style="text-align:center;"|[https://drive.google.com/file/d/0B-WE3IAskDSYRHVmWXNmd1gxQnM0B5aZT1MLfWJsdXAzZXV0dURiNUE/view 1SVN 30.0 RC 25.2016]
|style="text-align:center;"|✓
|style="text-align:center;"|✗
* [[higan]] is the only emulator that properly emulates all of the Super Game Boy's features, such as utilizing the SPC sound chip, due to having a separate SNES core. Older version of bsnes used the Gambatte core for its Super Game Boy functionality, but later Byuu made his own Game Boy core, which has quite average accuracy. The last version of bsnes to use Gambatte as its SGB core is version 0.73.
* [[BizHawk]] uses a modified Gambatte core. It provides speedruning tools.
* [[MAME]] has solid Game Boy emulation, with worse Color compatibility. However, it features compatibility with obscure mappers, which other emulators usually ignore, like Wisdom Tree games, or MMM01 multicarts.
==Emulator issuesfeatures==
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in VBA-M and Gambatte.]]
===Oversaturation===
===Tilt Sensor===
Used only in Kirby Tilt'n Tumble and Command Master as part of the cartridge, and actually required to play it. Existing patches to be applied on the game make only the intro playable, with no way to actually control Kirby (like in other similar GBA games) so such patches are not recommended. While [[Visual_Boy_Advance_-M|VBA ]] and [[KiGB ]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, [[BGB ]] can emulate the tilting features with the use of the mouse.
===Game Boy Camera===
The Game Boy Camera is an official Nintendo accessory for the handheld Game Boy gaming console and was released on 17 September 1998 in Japan; it ceased manufacturing in late 2002. It allows taking pictures and modifying them with stickers and frames and also had has several minigames. There are three different versions: Japanese, western and a special golden Zelda limited edition.
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of a very old emulator Hash, called Hashcam. It can still be found on [http://www.darkfader.net/gbc/ Darkfader's website], who is the author of the modifications. While there were some efforts to run the Game Boy Camera ROM in [[BGB]] unofficially, the author didn't show much interest in it. However it is fully emulated with webcam support in a less known emulator named [[GiiBii Advance]].
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