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Resolution

615 bytes added, 30 April
Home computers: Added IBM PC with CGA and EGA
|640x480, 640x576, 704x480, 704x576, 1280x720, 960x1080, 1280x1080, 1440x1080, 1600x1080, 1920x1080<ref group=O name=ps3res>[https://forum.beyond3d.com/threads/list-of-rendering-resolutions.41152/]</ref>
|24-bit, RGB
|240p, 480i (NTSC), 576i (PAL), 480p, 576p, 720p, 1080i, 1080p<ref group=O name=ps3out>PS3 does '''actuallynot''' output 240p [https://forumwww.digitpressretrorgb.com/forumplaystation3.html][https://showthreadyoutu.php?166925-Is-component-to-rgb-scartbe/f7fCTHu99bk My Life in Gaming RGB206]</ref>
|59.94 (NTSC), 50 (PAL)<ref group=O name=five></ref>, 75Hz, 120Hz
|}
|[[Apple II line|Apple II]]
|280x192
|6 colors (high res), 15 colors (low res), Color/Luminance <ref group=Q name=apple>The original Apple II doesn't actually implement color in hardware, instead utilising a quirk of how NTSC displays video to generate color, as the pixel clock is the same as the NTSC subcarrier. As a consequence, PAL Apple IIs would display in black and white unless a separate PAL color card was added</ref>
|240p,288p
|60 (NTSC), 50 (PAL)<ref group=Q name=five>Preliminary or approximate value.</ref>
|240p,288p
|60 (NTSC), 50 (PAL)<ref group=Q name=five></ref>
|-
|[[POS (Pong Consoles) CPUs and Other Chips#x86 CPUs|IBM PC (CGA)]]
|320x200,640x200
|16 colors, RGBI <ref group=Q name=cga>This is with the digital CGA connector. Demos have managed to display 1024 colors with CGA over composite video [https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-illustrated/]</ref>
|200p
|60<ref group=Q name=five>Preliminary or approximate value.</ref>
|-
|[[Commodore 64 emulators|Commodore 64]]
|[[ZX Spectrum line|Sinclair ZX Spectrum]]
|256x192
|15 colors, RGBRGBI
|288p
|50 (PAL)<ref group=Q name=five></ref>
|288p
|50 (PAL)<ref group=Q name=five></ref>
|-
|[[POS (Pong Consoles) CPUs and Other Chips#x86 CPUs|IBM PC (EGA)]]
|320x200,640x200,640x350
|16 colors (200 line modes), 64 colors (350 line modes), RGB
|200p, 350p
|60<ref group=Q name=five>Preliminary or approximate value.</ref>
|-
|[[Apple IIGS emulators|Apple IIGS]]
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