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Resolution

1 byte removed, 28 April
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|[[Sega Saturn emulators|Sega Saturn]]
|320×224p, 320×240p, 320×256p, 352×224p, 352×240p, 352×256p, 640×224p, 640×240p, 640×256p, 704x224p, 704×240p
320×448i, 320×480i, 320×512i, 320×480i, 352×448i, 320×480i, 352×512i, 640×448i, 640×480i, 640×512i, 704×448i, 704×480i, 704×512i
|15-bit/24-bit, RGB
|240p, 480i (NTSC), 480p, 576i (PAL)
|-
|[[PlayStation emulators|PlayStation]]
|256×224p, 256x240p, 320x224p, 320×240p, 352x224p368x224p, 352x240p368x240p, 512x224p, 512×240p, 640x224p, 640x240p, 704x224p, 704x240p256x448i, 256x480i, 320x448i, 320x480i, 352x448i368x448i, 352x480i368x480i, 512x448i, 512x480i, 640x448i, 640×480i, 704x448i, 704x480i<ref group=O name=psxres>https://www.problemkaputt.de/psxspx-gpu-status-register.htm</ref>
256x448p, 256x480p, 320x448p, 320x480p, 352x448p368x448p, 352x480p368x480p, 512x448p, 512x480p, 640x448p, 640×480p, 720x448p, 720x480p
|16-bit/24-bit, RGB<ref group=O name=psx>The PSX can use a 16-bit or 24-bit framebuffer, however most of the GPU's commands can only render onto a 16-bit framebuffer</ref>
|240p, 480i (NTSC), 480p, <ref group=O name=playstation>The PSX does support 480p mode if you use an RGB SCART (or VGA) cable, see [https://www.psxdev.net/forum/viewtopic.php?t=1352]</ref> 576i (PAL)
|256x192, 256x224, 256x240, 320x192, 320x224, 300x240, 320x200, 256x384, 320x240, 320x400, 320x480, 300x480, 400x240, 400x480, 640x200, 800x250, 800x240, 512x384, 512x192, 400x500, 600x480, 640x512, 640x240, 800x500, 640x400, 640×480, 800x480, 640x960
|24-bit, RGB
|240p, 480i (NTSC), 480p, 576i (PAL), 576p, 720p, 960i (GSM Selector), 1440i 1080i (Gran Turismo 4)
|59.94 (NTSC), 50 (PAL)<ref group=O name=five></ref>
|-
|-
|[[Xbox emulators|Xbox]]
|640×480, 640x576, 720x576, 1280x720, 1920x1080, 1920x1440
|24-bit, RGB
|480i (NTSC), 576i (PAL), 480p, 720p, 1080i <ref group=O name=xbox>480p and higher resolutions only available on NTSC and modified Xboxes</ref>
|-
||[[Xbox 360 emulators|Xbox 360]]
|640x480, 720x576, 1280x720, 1920x1080<ref group=O name=xb360>The Xbox 360's GPU is very flexible when it comes to the resolutions it can use, scaling it on the fly without needing a separate framebuffer</ref>
|24-bit, RGB
|480i (NTSC), 576i (PAL), 480p, 576p, 720p, 1080i, 1080p
|-
|[[PlayStation 3 emulators|PlayStation 3]]
|640x480, 640x576, 1280x720, 960x1080, 1280x1080, 1440x1080, 1600x1200, 1920x1080, 2048x1536
|24-bit, RGB
|240p, 480i (NTSC), 576i (PAL), 480p, 576p, 720p, 1080i, 1080p
|59.94 (NTSC), 50 (PAL)<ref group=O name=five></ref>, 75Hz, 120Hz
|}
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