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Resolution

2,144 bytes added, 28 April
Notes
;Color encoding
On systems connected with a composite, s-video or rf cable the color of the video signal is encoded using either NTSC or PAL. While NTSC and PAL has become synonymous with 60 and 50hz, the color encoding is independent of refresh rate, with the Dreamcast popularising "PAL-60" modes in PAL regions. Note that a RGB or component video signal is not inherently NTSC or PAL coded. When playing on an emulator, [[NTSC filters]] can be used to produce an image similar to playing on a TV.  SECAM was is a third color standard but due to the majority many of countries using that used it being behind the iron curtain, were [[wikipedia:Second World|Second World]] and [[wikipedia:Third World|Third World]] few consoles would use that format, and consoles and home computers released in France would often use RGB SCART cables instead.See this [[wikipedia:SECAM#Countries_and_territories_that_use_SECAM|Wikipedia article]] for a list of current and former SECAM countries
;Colorspaces
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==Home computers==
{| class="wikitable"|-! scope="col"|System! scope="col"|Native Resolution (<abbr title="Width">W</abbr>x<abbr title="Height">H</abbr>)! scope="col"|Color depth and color space! scope="col"|Video display resolution! scope="col"|Native Refresh Rate (Hz)|-|[[Apple II line|Apple II]]|280x192|6 colors (high res), 15 colors (low res), Color/Luminance <ref group=Q name=apple>The original Apple II doesn''To be t actually implement color in hardware, instead utilising a quirk of how NTSC displays video to generate color, as the pixel clock is the same as the NTSC subcarrier. As a consequence, PAL Apple IIs would display in black and white unless a separate PAL color card was added''</ref>|240p,288p|60 (NTSC), 50 (PAL)<ref group=Q name=five>Preliminary or approximate value.</ref>|-|[[Atari 8-bit|Atari 8-bit]]|160x192,320x192|128/256 colors, Color/Luminance <ref group=Q name=atari>The early Atari 400/800 models used the CTIA chip which supports 128 colors, models manufactured after 1981 used the updated GTIA chip which increases this to 256</ref>|240p,288p|60 (NTSC), 50 (PAL)<ref group=Q name=five></ref>|-|[[Commodore 64 emulators|Commodore 64]]|160x200,320x200|16 colors|240p,288p|60 (NTSC), 50 (PAL)<ref group=Q name=five></ref>|-|[[ZX Spectrum line|Sinclair ZX Spectrum]]|256x192|15 colors, RGB|288p|50 (PAL)<ref group=Q name=five></ref>|-|[[Amstrad CPC emulators|Amstrad CPC464/664/6128]]|160x200,320x200,640x200|27 colors, RGB|288p|50 (PAL)<ref group=Q name=five></ref>|-|[[Amstrad CPC emulators|Amstrad 464+/6128+]]|160x200,320x200,640x200|4096 colors, RGB|288p|50 (PAL)<ref group=Q name=five></ref>|-|[[Apple IIGS emulators|Apple IIGS]]|320x200,640x200|4096 colors, RGB|240p,288p|60 (NTSC), 50 (PAL)<ref group=Q name=five></ref>|-|[[Amiga line|Commodore Amiga]]|320x200,640x200,640x400,320x256,640x256,640x512|4096 colors, RGB|240p,288p,480i,576i|60 (NTSC), 50 (PAL)<ref group=Q name=five></ref>|} 
==External links==
[[Wikipedia:List_of_common_resolutions#Analog_systems|Wikipedia - List of common resolutions: Analog systems]]
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===Notes (computers)===
''To be added''<references group=Q />
[[Category:FAQs]]
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