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Shaders and filters

719 bytes added, 13 March
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You can combine those things with these two shader presets: [https://github.com/libretro/common-shaders/blob/master/cgp/tvout/tvout.cgp tvout.cgp] for 240p and [https://github.com/libretro/common-shaders/blob/master/cgp/tvout%2Binterlacing/tvout%2Binterlacing.cgp tvout+interlacing.cgp] for 480p. Both of these allow you to have adjustable signal resolution blur applied horizontally, as well as color controls like gamma, saturation, and the option to use TV color range (16-235) instead of PC color range (0-255), while the 480p version provides a scanline shader that is interlaced on 480-line content. The signal resolution blur works best if you use a large horizontal resolution (1280 or higher recommended) while keeping your vertical resolution at 240 or 480, and setting the aspect ratio of the emulator to stretch to fit. The higher horizontal resolution will make it look natural and convincing, avoiding banding issues. Can be combined with NTSC filters/shaders for maximum authenticity, check out the shader presets in [https://github.com/libretro/common-shaders/tree/master/cgp/tvout /cgp/tvout] and [https://github.com/libretro/common-shaders/tree/master/cgp/tvout%2Binterlacing /cgp/tvout+interlacing] for some examples.
 
==AI-powered filters==
:[https://nvidia.custhelp.com/app/answers/detail/a_id/5521/~/nvidia-app-beta-faq What are the requirements to enable RTX Dynamic Vibrance?]
:[https://www.nvidia.com/en-us/software/nvidia-app/ New Nvidia app features AI-powered filters]
AI-powered filters are a new technology with the potential to further improve the emulation experience. These filters use machine learning to automatically enhance the visuals of content such as RTX Dynamic Vibrance option. They offer exciting possibilities for the future of emulation. As the technology matures, expect even more advanced features and use cases to emerge, further improving the way we experience various content such as classic video games.
==Notable ReShade shaders==
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