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|release = 2001
 
|release = 2001
 
|discontinued = 2009
 
|discontinued = 2009
|games released = 1025
 
|introductory price = {{inflation|USD|299.99|2001}}
 
 
|successor = [[Xbox 360 emulators|Xbox 360]]
 
|successor = [[Xbox 360 emulators|Xbox 360]]
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
  
{{for|emulators that run on the original Xbox|Emulators on Xbox}}  
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{{for|other emulators that run on Xbox (6th gen) hardware|Emulators on Xbox}}  
  
The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components.
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The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components. It retailed at {{inflation|USD|299.99|2001}}.
  
 
The Xbox was a modest seller and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west. Despite Microsoft's best efforts, the original Xbox and succeeding consoles from the company never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{cite web|url=https://youtu.be/DmCHJmi_st4|title=Why The Xbox Failed In Japan|publisher=Youtube|accessdate=2018-07-25|date=2018-07-16}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref group=N2>The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,<ref group=N2>The [[Sega Dreamcast emulators|Dreamcast]] had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation.
 
The Xbox was a modest seller and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west. Despite Microsoft's best efforts, the original Xbox and succeeding consoles from the company never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{cite web|url=https://youtu.be/DmCHJmi_st4|title=Why The Xbox Failed In Japan|publisher=Youtube|accessdate=2018-07-25|date=2018-07-16}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref group=N2>The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,<ref group=N2>The [[Sega Dreamcast emulators|Dreamcast]] had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation.
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==Emulators==
 
==Emulators==
 
:'''Note:''' [http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contain over 20 different emulator projects, most of which were abandoned not long after they started. Only 2 emulators have been making progress.
 
:'''Note:''' [http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contain over 20 different emulator projects, most of which were abandoned not long after they started. Only 2 emulators have been making progress.
<div style="overflow-x:auto;width:100%">
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<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;width:100%"
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{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
! scope="col"|[[#Chihiro|Chihiro]] (千尋)
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! scope="col"|[[#Chihiro|Chihiro]]
 
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 
! scope="col"|[[#Enhancements|Enhancements]]
 
! scope="col"|[[#Enhancements|Enhancements]]
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|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
|''[https://xemu.app/#compatibility 84%<br/><small>870 out of 1025 tested titles</small>]''<ref group=N>Playable state in the xemu compatibility list purposely doesn't include performance metrics due to varying PC build possibilities (see [[#Comparisons]] section) and minor graphical, [https://github.com/xemu-project/xemu/issues/904 audio], or [https://github.com/xemu-project/xemu/issues/1197 FMV issues][https://github.com/xemu-project/xemu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+meta]. '''While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable'''.</ref>
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|[https://xemu.app/#compatibility 84%<br/><small>854 out of 1025 tested titles</small>]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
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|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
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|-
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!colspan="10"|Mobile / ARM
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|-
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|[[xemu]]
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|align=left|{{Icon|Android}}
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|Unreleased (Discord)
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|{{✗}}
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|?
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|?
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|N/A
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|?
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|?
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|TBD
 
|-
 
|-
 
!colspan="10"|Consoles
 
!colspan="10"|Consoles
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</div>
 
</div>
 
<references group=N />
 
<references group=N />
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===Comparisons===
 
===Comparisons===
;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.
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;[[XQEMU]] <small class="plainlinks" style="font-weight:normal;">([http://xboxdevwiki.net/XQEMU compatibility], [https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#gid=709879345 compatibility#2])</small>: A low-level emulator based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.
:;[[xemu]]: A [[High/Low_level_emulation|low-level emulator]] by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. [[xemu]] also supports various [[#Enhancements|enhancements]] and some of the [[#Hardware_features_and_peripherals|system features and peripherals]]. While some titles require powerful hardware for full-speed emulation (see the [[Computer specifications#xemu]] page), CPU performance, particularly [https://www.cpubenchmark.net/singleThread.html single-threaded performance], is often the bottleneck. Additionally, using demanding graphical [[#Enhancements|enhancements]] may also require a strong GPU. There are currently no plans for a mobile port of xemu on iOS or Android, the emulator hasn't reached the performance necessary to run well on iOS or Android at this time.[https://xemu.app/docs/faq/#q-are-there-any-plans-for-a-mobile-port-of-xemu]
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:;[[xemu]] <small class="plainlinks" style="font-weight:normal;">([https://xemu.app/#compatibility compatibility]) ([https://insignia.live/#games servers])</small>: A low-level emulator by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. [[xemu]] supports system features like "[https://xemu.app/docs/dashboard/ Xbox Dashboard], Xbox Live and System Link" and peripherals like [https://xemu.app/docs/xmus/ Xbox Memory Units] but no support for [https://github.com/xemu-project/xemu/pull/1188 Xbox Live Communicator] and [https://github.com/xemu-project/xemu/issues/389#issuecomment-1159444353 Xbox Cam for Xbox Video Chat] at the moment. For more information about peripheral support use this [https://github.com/xemu-project/xemu/issues/389 link].
;[[Cxbx]]: One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables.
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;[[Cxbx]] <small class="plainlinks" style="font-weight:normal;">([https://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html compatibility])</small>: One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables.
 
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. It ended its development at a similar stage as Cxbx.
 
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. It ended its development at a similar stage as Cxbx.
:;[[Cxbx-Reloaded]]:A fork of [[Cxbx]] that's been having a good development momentum since mid-2016. It's built for x86_64 machines and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the GPU and other parts (e.g., audio) to make many games run fast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 XQEMU's LLE implementation was introduced] in April 2018 and is expected to help even further. Beyond this, Cxbx-Reloaded supports various [[#Enhancements|enhancements]] and some of the [[#Hardware_features_and_peripherals|system features and peripherals]]. [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1318 Roadmap] for more information about CXBX-Reloaded emulator.
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:;[[Cxbx-Reloaded]] <small class="plainlinks" style="font-weight:normal;">([https://cxbx-reloaded.co.uk/compatibility Compatibility])</small>:A fork of [[Cxbx]] that's been having a good development momentum since mid-2016. It's built for x86_64 machines and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the GPU and other parts (e.g., audio) to make many games run fast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 XQEMU's LLE implementation was introduced] in April 2018 and is expected to help even further. Beyond this, Cxbx-Reloaded supports system features like the [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Frequently-Asked-Questions-%28FAQ%29#how-do-i-install-and-use-a-dashboard Xbox Dashboard], peripherals like the [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2246/ Xbox Memory Units] (just like [[xemu]]), lightguns and the Steel Battalion Controller (for the latter, both [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2134 emulated] and the [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2290 real hardware device]). [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1318 Roadmap] for more information about CXBX-Reloaded emulator.
;[[StrikeBox]]: Beginning [[High/Low_level_emulation|low-level emulator]] that just initializes an x86 system and runs whatever is in the ROM. Not much works for this. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017], by mborgerson, a well-known XQEMU contributor.
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;[[StrikeBox]]: Beginning low-level emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017], by mborgerson, a well-known XQEMU contributor.
 
;Xeon: Can emulate ''Halo: Combat Evolved'' to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows. It was noteworthy for being the first emulator to run Halo as well as for predating the PC port of Halo.
 
;Xeon: Can emulate ''Halo: Combat Evolved'' to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows. It was noteworthy for being the first emulator to run Halo as well as for predating the PC port of Halo.
 
;[[MAME]]: Existing x86 emulation in MAME has given way to an Xbox driver. However, [https://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp#L221 it's been marked as not working and sound as unimplemented] (graphics are OK, though).
 
;[[MAME]]: Existing x86 emulation in MAME has given way to an Xbox driver. However, [https://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp#L221 it's been marked as not working and sound as unimplemented] (graphics are OK, though).
  
 
====Consoles====
 
====Consoles====
;[[FU|Fusion]]:The internal name for backward compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. If you  remove the game whitelist; it allows for more Xbox Classic games to be played on the Xbox 360 than are officially supported. Some of the games not officially supported play almost perfectly, however some have various issues. <ref>FrameRater's [https://www.youtube.com/watch?v=YSgzpTG_0c4 360's Xbox Emulator EXPANDED!], [https://www.youtube.com/watch?v=dM3I_QUCMzc Unlocking MORE Xbox Originals on 360] videos about this hack.</ref>
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;[[FU|Fusion]] <small class="plainlinks" style="font-weight:normal;">([[Wikipedia:List_of_Xbox_games_compatible_with_Xbox_360#List_of_compatible_Xbox_games|compatibility]]) [https://consolemods.org/wiki/Xbox_360:Original_Xbox_Games_Compatibility_List ('''unofficial compatibility''')]</small>:The internal name for backward compatibility on the [[Xbox 360 emulators|Xbox 360]]<ref>[https://michaelbrundage.com/note/2005/05/15/xbox-360-emulator/ Personal Remarks about the Xbox Emulator by Michael Brundage]</ref>. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. If you  remove the game whitelist; it allows for more Xbox Classic games to be played on the Xbox 360 than are officially supported. Some of the games not officially supported play almost perfectly, however some have various issues. <ref>FrameRater's [https://www.youtube.com/watch?v=YSgzpTG_0c4 360's Xbox Emulator EXPANDED!], [https://www.youtube.com/watch?v=dM3I_QUCMzc Unlocking MORE Xbox Originals on 360] videos about this hack.</ref>
;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. Supporting much less games likely due to licensing: developers and publishers going defunct, movie and toy tie-in, brands, vehicles, music licenses expiring. However it has better loading times and allows the ones that do work to run at twice the Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
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;[[Fission]] <small class="plainlinks" style="font-weight:normal;">([[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox|compatibility]])</small>:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. With a smaller amount of supported games; likely due to issues surrounding licensing issues;<ref group=N2>There are a number of reasons, including but not limited to developers and publishers going defunct, movie and toy tie-in licenses for branded content expiring, and music royalties.</ref> However it allows the ones that do work to run at twice the Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
 
:Unfortunately, with November 2021 update Microsoft ends the program and said: "This latest and final addition of titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."<ref>https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/</ref>
 
:Unfortunately, with November 2021 update Microsoft ends the program and said: "This latest and final addition of titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."<ref>https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/</ref>
  
 
==Hardware features and peripherals==
 
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">
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{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! Name
 
! Name
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| [https://consolemods.org/wiki/Xbox:Microsoft_Dashboard MS Dash]
 
| [https://consolemods.org/wiki/Xbox:Microsoft_Dashboard MS Dash]
 
| {{✓}}[https://xemu.app/docs/dashboard/ *]
 
| {{✓}}[https://xemu.app/docs/dashboard/ *]
| {{✓}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Frequently-Asked-Questions-%28FAQ%29#how-do-i-install-and-use-a-dashboard *]
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| {{✓}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
| [[Xbox network|Xbox Live]]
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| [[#Xbox_Live|Xbox Live]]
 
| {{✓}}
 
| {{✓}}
 
| {{?}}[https://www.patreon.com/posts/insignia-74819925 *]
 
| {{?}}[https://www.patreon.com/posts/insignia-74819925 *]
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| {{N}}
 
| {{N}}
 
|-
 
|-
| [[#System Link|System Link]]
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| [[Wikipedia:List_of_Xbox_System_Link_games|System Link]]
| {{✓}}
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| {{✓}}<ref group=N3>[https://www.teamxlink.co.uk/wiki/Xemu_and_XLink_Kai_Setup Xemu and XLink Kai Setup]</ref>
| {{✓}}
 
| {{✓}}
 
 
| {{✓}}
 
| {{✓}}
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| {{✓}}<ref group=N3>[https://www.teamxlink.co.uk/wiki/Xbox_360_XLink_Kai_Setup Xbox 360 XLink Kai Setup]</ref>
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| {{✓}}<ref group=N3>[https://www.teamxlink.co.uk/wiki/Original_Xbox_on_Xbox_One_XLink_Kai_Setup Original Xbox on Xbox One XLink Kai Setup]</ref>
 
|-
 
|-
| [[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Xbox_Emulation|Pressure Sensitive Buttons]]
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| [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Xbox_Emulation Pressure Sensitive Buttons]
 
| {{~}}<ref group=N3 name=USB>Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads are not supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library].</ref>
 
| {{~}}<ref group=N3 name=USB>Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads are not supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library].</ref>
 
| {{~}}<ref group=N3 name=USB></ref>
 
| {{~}}<ref group=N3 name=USB></ref>
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| {{N}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1555 *]
 
| {{N}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1555 *]
 
| {{Y}}
 
| {{Y}}
| {{~}}
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| {{N}}
 
|-
 
|-
| [[Wikipedia:Xbox_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Surround<br/>Dolby Digital Live 5.1]]
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| [https://xboxdevwiki.net/DVD_Emulator DVD Emulator]
| {{Y}}
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| {{}}
| ?
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| {{}}
| {{Y}}[[Wikipedia:Xbox_360_technical_specifications#Audio_and_video|*]]
 
| ?
 
|-
 
| [[Development Kits]]
 
| {{~}}
 
| {{~}}
 
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
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| {{~}}<ref group=N3>With Xbox 360, only the headset without the communicator piece works.</ref>
 
| {{~}}<ref group=N3>With Xbox 360, only the headset without the communicator piece works.</ref>
 
| {{TBD}}
 
| {{TBD}}
|-
 
| [[#Windows_Media_Center_Extender|Windows Media Center Extender]]
 
| {{N}}
 
| {{N}}
 
| {{?}}
 
| {{N}}
 
 
|-  
 
|-  
 
| [https://xboxdevwiki.net/Xbox_Input_Devices#Xbox_Karaoke Xbox Karaoke]
 
| [https://xboxdevwiki.net/Xbox_Input_Devices#Xbox_Karaoke Xbox Karaoke]
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|-
 
|-
 
| [[#DVD_Movie_Playback_Kit|Xbox DVD Movie Playback Kit]]
 
| [[#DVD_Movie_Playback_Kit|Xbox DVD Movie Playback Kit]]
| {{✗}}[https://github.com/xemu-project/xemu/issues/173 *]
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| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{Y}}
 
| {{Y}}
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| {{TBD}}
 
| {{TBD}}
 
|}
 
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</div>
 
 
<references group=N3 />
 
<references group=N3 />
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===[[Wikipedia:Xbox_network#Launch_with_the_original_Xbox|Xbox Live]]===
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Xbox Live emulation is possible with [https://insignia.live/ Insignia]: Free replacement for Microsoft's servers for the original Xbox console, allowing online functionality to be restored for the first time since 2010 which is allowing you to play online with friends and strangers.
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:For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
  
 
===DVD Drive===
 
===DVD Drive===
 
:[https://consolemods.org/wiki/Xbox:DVDROM consolemods: Xbox DVD Drive and DVD-ROM]
 
:[https://consolemods.org/wiki/Xbox:DVDROM consolemods: Xbox DVD Drive and DVD-ROM]
 
:[https://xboxdevwiki.net/DVD_Drive xboxdevwiki: Xbox DVD Drive]
 
:[https://xboxdevwiki.net/DVD_Drive xboxdevwiki: Xbox DVD Drive]
:[https://xboxdevwiki.net/Xbox_Game_Disc xboxdevwiki: XGD/Xbox Game Disc]
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DVD optical disc drives for PCs usually aren't capable to read OG Xbox DVD-ROM discs. You'd need very specific hardware and firmware for that. More info [http://xboxdevwiki.net/Xbox_Game_Disc#Dumping here].
:[https://xboxdevwiki.net/XDVDFS xboxdevwiki XDVDFS (XISO) images]
 
OG Xbox DVD drive supports Audio CD and XGD discs. Optical disc drives for PCs usually aren't capable to read OG Xbox format DVD-ROM/XGD, [https://xboxdevwiki.net/Xbox_Game_Disc#Dumping you'd need very specific drive and firmware] for that. More info in [[Ripping_games|ripping games section]] and [[#Emulation_issues|reverse engineering section]].
 
  
*Neither xemu nor CXBX-Reloaded support OG Xbox DVD-ROM/XGD physical discs even if you got compatible drive and firmware. You need to [[Ripping_games|rip your disc and create .xiso disc image]]. See [https://xemu.app/docs/disc-images/ xemu: disc images] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/205 XISO for CXBX-Reloaded] pages for further information. For xemu, there is a [https://github.com/xemu-project/xemu/issues/435 feature request] for adding support for loading Audio CD discs and images, also there is another [https://github.com/xemu-project/xemu/pull/1659 pull request] for loading retail Xbox titles both in '[http://wiki.redump.org/index.php?title=Microsoft_Xbox_and_Xbox_360_Dumping_Guide redump]' format and xiso format '''with an unmodified retail BIOS'''.
+
*xemu and CXBX-Reloaded have no support for OG Xbox DVD-ROM physical discs.
*There was a [https://github.com/JayFoxRox/xqemu-espes/pull/23 pull request] for adding Xbox-DVD Drive emulation to xqemu but it seems discontinued.
+
*Xbox 360 console (Fusion) supports OG Xbox DVD-ROM discs.
*Xbox 360 console (Fusion) supports OG Xbox DVD-ROM/XGD discs.
+
*Similar to [[Xbox_360_emulators#Hardware_features_and_peripherals|Xbox 360 DVD Drive emulation]]: Xbox One and Xbox Series consoles (Fission) not really support OG Xbox DVD-ROM discs because it's only recognising the disc, after that [https://www.youtube.com/watch?v=lU9V5Otr9_8 it's downloading/installing the game from Xbox Live not from the DVD-ROM].
*Xbox One and Xbox Series consoles (Fission) not really support OG Xbox DVD-ROM/XGD discs because it's only recognising the disc, after that [https://www.youtube.com/watch?v=lU9V5Otr9_8 it's downloading/installing the game from Xbox Live not from the DVD-ROM].
 
 
 
::See [[#Xbox DVD Movie Playback Kit]] section for DVD-Video compatibility or [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback with emulation softwares.
 
::See [[Ripping_games]].
 
 
 
===System Link===
 
:[[Wikipedia:List_of_Xbox_System_Link_games|Wikipedia: List of Xbox System Link games]]
 
Offline multiplayer gaming on the Xbox home console over a LAN (local area network) multiplayer games, just like LAN tunelling for [[Sony|PlayStation systems]]. Over time, most [[Preservation_projects|private servers]] have been shut down. However, computer programs such as [[Preservation_projects#LAN_Tunneling_Programs|XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.
 
 
 
*xemu and CXBX-Reloaded supports System Link, see [https://www.teamxlink.co.uk/wiki/Xemu_and_XLink_Kai_Setup Xemu - XLink Kai Setup].
 
*Fusion supports System Link, see [https://www.teamxlink.co.uk/wiki/Xbox_360_XLink_Kai_Setup Xbox '''360''' - XLink Kai Setup]
 
*Fission supports System Link, see [https://www.teamxlink.co.uk/wiki/Original_Xbox_on_Xbox_One_XLink_Kai_Setup Xbox '''One''' - XLink Kai Setup]
 
  
 
===Peripherals===
 
===Peripherals===
====Xbox DVD Movie Playback Kit====
+
====[https://xboxdevwiki.net/Xbox_DVD_Movie_Playback_Kit|Xbox DVD Movie Playback Kit]====
:[https://xboxdevwiki.net/Xbox_DVD_Movie_Playback_Kit xboxdevwiki: Xbox DVD Movie Playback Kit]
+
The dongle contains a ROM with an XBE which provides some functions for the DVD-Video playback application.
If you do not [[Modding_consoles/flashcarts#Xbox|mod your console]] you need this dongle which contains a ROM with an XBE which provides some functions for the DVD-Video playback.
 
  
*xemu has no Xbox DVD Movie Playback Kit support at the moment, so there is no DVD-Video support. See [https://github.com/xemu-project/xemu/issues/173 this feature request page] for more information about adding this kit emulation to xemu emulator.
+
*xemu has no Xbox DVD Movie Playback Kit support at the moment, so there is no [https://github.com/xemu-project/xemu/issues/173 DVD-Video support].
 
*Xbox 360/Fusion has no Xbox DVD Movie Playback Kit support; however no emulation process needed to handle DVD-Video for Xbox 360 anyway. DVD-Video is already supported out-of-the-box.
 
*Xbox 360/Fusion has no Xbox DVD Movie Playback Kit support; however no emulation process needed to handle DVD-Video for Xbox 360 anyway. DVD-Video is already supported out-of-the-box.
*Xbox One and Xbox Series consoles (Fission) can play DVD-Video. To watch DVD-Video on those consoles, you first need to install the Blu-ray Player software app which is not only play DVD-Video but also play Blu-ray Video discs.
+
*Xbox One and Xbox Series consoles (Fission); you can play DVD-Video on Xbox One, Xbox One X, and Xbox One S with disc drive. To watch DVD-Video on those Xbox One consoles, you first need to install the Blu-ray Player software app which is not only play Blu-ray Video discs but also play DVD-Video.
  
 
::MVG: [https://www.youtube.com/watch?v=mQpSENqKHOU Secrets of the Original Xbox DVD Playback Kit]
 
::MVG: [https://www.youtube.com/watch?v=mQpSENqKHOU Secrets of the Original Xbox DVD Playback Kit]
::See [[#DVD Drive]] section for Audio CD compatibility or [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback with emulation softwares.
+
::See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback with emulation softwares.
 
 
====Windows Media Center Extender====
 
:[[Wikipedia:Windows_Media_Center_Extender#Version_1_Extenders|Wikipedia - Windows Media Center Extender Version 1 add-on]]
 
Thanks to this peripheral/add-on which is comes with DVD disc and remote controller: it's possible to [https://support.xbox.com/en-US/help/xbox-360/console/media media streaming (music, photos and videos) with PC] using [[Wikipedia:Windows_XP_Media_Center_Edition|Windows XP MCE]]. This peripheral/add-on shouldn't be confused with other standalone [[Wikipedia:Windows_Media_Center_Extender|Windows Media Center Extender devices]] or Xbox 360's built-in [[Xbox_360_emulators#Dashboard_and_apps|version 2 Media Center Extender]] functionality and app.
 
 
 
*[https://www.youtube.com/watch?v=wMrHU79Y808 Stubbertville: Windows Media Extender version 1 add-on for original Xbox]
 
  
 
==Enhancements==
 
==Enhancements==
<div style="overflow-x:auto;width:100%">
+
{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
Line 358: Line 338:
 
! Fission
 
! Fission
 
|-
 
|-
| rowspan=7 | Graphics
+
| rowspan=6 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
 
| {{✓}}
 
| {{✓}}
Line 377: Line 357:
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
+
| Ray-tracing
| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://old.reddit.com/r/ReShade/comments/lpfs1n/reshade_with_cxbx_issue/gxmn28q/ Demonstration]</small>
+
| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_Presets#Notable_presets_for_ReShade|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://old.reddit.com/r/ReShade/comments/lpfs1n/reshade_with_cxbx_issue/gxmn28q/ Demonstration]</small>
 
|-
 
|-
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
Line 386: Line 366:
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
+
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
 
| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.</small>
 
| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.</small>
 
|-
 
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
+
| rowspan=3 | Performance
| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>You can use ReShade for post-processing.</small>
 
|-
 
| rowspan=5 | Performance
 
 
| [[30/60_FPS_cheat_codes#Xbox|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes#Xbox|Internal Framerate Hack]]
 
| {{Y}}
 
| {{Y}}
Line 399: Line 376:
 
| {{Y}}
 
| {{Y}}
 
|-
 
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
+
| Frame generation techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], ExtraSS and FMF)</small>
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with xemu or CXBX-Reloaded?, please be aware that some visual glitches and artifacts may occur at this time.
+
| colspan=4 | <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
 
|-
 
|-
 
| [[Overclocking#Xbox|Overclock]]
 
| [[Overclocking#Xbox|Overclock]]
Line 408: Line 385:
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
+
| rowspan=4 | Post-Processing
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}<ref group=N4>[[Fission]] has no Preload image to RAM enhancement but it has better loading times than the original hardware as mentioned in [[#Comparisons]] section.</ref>
 
|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 
|-
 
| rowspan=6 | Post-Processing
 
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| {{N}}
 
| {{N}}
Line 424: Line 392:
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
+
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
 
| {{N}}
 
| {{N}}
 
| {{?}}
 
| {{?}}
Line 435: Line 403:
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
 
| {{✗}}
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{N}}
 
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
Line 447: Line 409:
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
| {{?}}
 
| {{?}}
 
| {{N}}
 
| {{Y}}[https://youtu.be/LT1a6NXYy6E *]
 
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
Line 498: Line 454:
 
| {{N}}
 
| {{N}}
 
|-
 
|-
| rowspan=8 | Quality of life
+
| rowspan=6 | Quality of life
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| {{✗}}
 
| {{✗}}
Line 535: Line 491:
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
+
| colspan=2 | [https://retroachievements.org/gameList.php?c=22 RetroAchievements]
| {{Y}}
 
| {{?}}
 
| {{N}}
 
| {{?}}
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| {{~}}[https://github.com/xemu-project/xemu/pull/1627 *]
 
| {{N}}
 
| {{Y}}
 
| {{Y}}
 
|-
 
| rowspan=5 | Misc
 
| [https://retroachievements.org/gameList.php?c=22 RetroAchievements]
 
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
Line 554: Line 497:
 
| {{N}}<ref group=N4 name=BCAchievements></ref>
 
| {{N}}<ref group=N4 name=BCAchievements></ref>
 
|-
 
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
+
| colspan=2 | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| colspan=4 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
 
|-
 
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
 
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
 
| colspan=4 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 
| colspan=4 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 
|-
 
|-
| [[Wikipedia:Category:Debugging|Debug features]]
+
| colspan=2 | [[Wikipedia:Category:Debugging|Debug features]]
 
| {{Y}}[https://xemu.app/docs/dev/debug/ *]
 
| {{Y}}[https://xemu.app/docs/dev/debug/ *]
 
| {{Y}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/master/src/CxbxDebugger#cxbxdebugger *]
 
| {{Y}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/master/src/CxbxDebugger#cxbxdebugger *]
Line 569: Line 506:
 
| {{✗}}
 
| {{✗}}
 
|}
 
|}
</div>
 
 
<references group=N4/>
 
<references group=N4/>
  
Line 575: Line 511:
 
The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard).
 
The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard).
  
[[Cxbx-Reloaded]]<ref>[https://www.youtube.com/watch?v=j36zf7LYjHk MrThunderwing's video: Outrun 2 - Chihiro Beta]</ref> and especially [[xemu]] (the original Xbox emulators) can also run a handful of Chihiro arcade games.<ref>[https://www.youtube.com/@emugamer2610/search?query=chihiro Emu Gamer: Chihiro emulation YouTube videos]</ref>
+
[[Cxbx-Reloaded]]<ref>[https://www.youtube.com/watch?v=j36zf7LYjHk MrThunderwing's video: Outrun 2 - Chihiro Beta]</ref> and especially [[xemu]] (the original Xbox emulators) that can also run a handful of Chihiro arcade games.<ref>[https://www.youtube.com/@emugamer2610/search?query=chihiro Emu Gamer: Chihiro emulation YouTube videos]</ref>
  
 
As the inner workings of the Xbox are better understood, Chihiro emulation support and [[Emulation_accuracy|accuracy]] will improve. [https://github.com/xemu-project/xemu/issues/1442 Feature Request: improving Chihiro emulation for xemu].
 
As the inner workings of the Xbox are better understood, Chihiro emulation support and [[Emulation_accuracy|accuracy]] will improve. [https://github.com/xemu-project/xemu/issues/1442 Feature Request: improving Chihiro emulation for xemu].
Line 581: Line 517:
 
==Emulation issues==
 
==Emulation issues==
 
[[File:Xbox_looking-good.png|thumb|250px|The pratfalls of Xbox emulation]]
 
[[File:Xbox_looking-good.png|thumb|250px|The pratfalls of Xbox emulation]]
The Xbox is infamous in the emulation scene for being the worst case of false advertising. For the projects currently available and active, there's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. To users, being "basically a PC" and "[[:Category:X86-based|x86-based]]" is a selling point despite that not being the case, as the Xbox has a number of proprietary elements that are nothing like standard PC hardware (like the eighth-gen "[[:Category:X86-based|x86-based]]" consoles). Many aspects of the Xbox's architecture aren't openly documented, making it a major pain to figure out.<ref name="ngemu">{{cite web|url=http://ngemu.com/threads/why-is-xbox-emulation-premature.132032/|title=Why is XBOX emulation premature?|publisher=ngemu|accessdate=2017-05-22|date=2010-02-15}}</ref><ref name="Microsoft1">{{cite web|url=https://msdn.microsoft.com/en-us/library/xbf3tbeh(v=vs.140).aspx|title=/LTCG (Link-time Code Generation)|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="Microsoft2">{{cite web|url=https://msdn.microsoft.com/en-us/library/bb985904.aspx|title=Under The Hood: Link-time Code Generation|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="FrameRater">{{cite web|url=https://www.youtube.com/watch?v=97mQcus7wFI|title=Xbox Emulation: The History & Roadblocks | A Documentary by FrameRater|publisher=Youtube|accessdate=2018-03-13|date=2018-03-08}}</ref><ref>{{cite web|url=https://www.reddit.com/r/emulation/comments/6dl94y/why_is_there_a_lack_of_original_xbox_emulation/|title=Why is there a lack of Original Xbox emulation?|publisher=Reddit|accessdate=2017-06-11|date=2017-05-29}}</ref> For example, the APU; one of two sound processors on the [http://xboxdevwiki.net/MCPX MCPX southbridge chip] of the Xbox chipset, is [https://github.com/JayFoxRox/xqemu-espes/pull/24 incredibly powerful and uses complex processing steps] that are difficult to figure out using clean-room reverse engineering.
+
The Xbox is infamous in the emulation scene for being the worst case of false advertising. For the projects currently available and active, there's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. To users, being "basically a PC" and "x86-based" is a selling point despite that not being the case, as the Xbox has a number of proprietary elements that are nothing like standard PC hardware (like the eighth-gen "x86-based" consoles). Many aspects of the Xbox's architecture aren't openly documented, making it a major pain to figure out.<ref name="ngemu">{{cite web|url=http://ngemu.com/threads/why-is-xbox-emulation-premature.132032/|title=Why is XBOX emulation premature?|publisher=ngemu|accessdate=2017-05-22|date=2010-02-15}}</ref><ref name="Microsoft1">{{cite web|url=https://msdn.microsoft.com/en-us/library/xbf3tbeh(v=vs.140).aspx|title=/LTCG (Link-time Code Generation)|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="Microsoft2">{{cite web|url=https://msdn.microsoft.com/en-us/library/bb985904.aspx|title=Under The Hood: Link-time Code Generation|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="FrameRater">{{cite web|url=https://www.youtube.com/watch?v=97mQcus7wFI|title=Xbox Emulation: The History & Roadblocks | A Documentary by FrameRater|publisher=Youtube|accessdate=2018-03-13|date=2018-03-08}}</ref><ref>{{cite web|url=https://www.reddit.com/r/emulation/comments/6dl94y/why_is_there_a_lack_of_original_xbox_emulation/|title=Why is there a lack of Original Xbox emulation?|publisher=Reddit|accessdate=2017-06-11|date=2017-05-29}}</ref> For example, the APU; one of two sound processors on the [http://xboxdevwiki.net/MCPX MCPX southbridge chip] of the Xbox chipset, is [https://github.com/JayFoxRox/xqemu-espes/pull/24 incredibly powerful and uses complex processing steps] that are difficult to figure out using clean-room reverse engineering.
  
Despite developments has unfortunately lost momentum in recent years, the good news is the efforts currently underway are starting to see real effects thanks to [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/graphs/contributors Cxbx-Reloaded] and [https://github.com/xemu-project/xemu/graphs/contributors xemu] teams.
+
The good news is the efforts currently underway are starting to see real effects thanks to [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/graphs/contributors Cxbx-Reloaded] and [https://github.com/xemu-project/xemu/graphs/contributors xemu] teams.
 
<!-- The Nouveau project for Linux may be of help figuring out the GeForce hardware in the Xbox{{Cite}} -->
 
<!-- The Nouveau project for Linux may be of help figuring out the GeForce hardware in the Xbox{{Cite}} -->
  
Line 589: Line 525:
 
* [http://xboxdevwiki.net/ XboxDevWiki]; for Xbox hardware documentation.
 
* [http://xboxdevwiki.net/ XboxDevWiki]; for Xbox hardware documentation.
 
* [https://www.copetti.org/writings/consoles/xbox/ Rodrigo Copetti: Xbox Architecture - A practical analysis]
 
* [https://www.copetti.org/writings/consoles/xbox/ Rodrigo Copetti: Xbox Architecture - A practical analysis]
* [https://github.com/Ryzee119/hawk hawk] - Open Source Recreation of the [[#Hardware_features_and_peripherals|Xbox Live Communicator]] for Original Xbox
+
* MVG:[https://www.youtube.com/watch?v=aiWH4TcFCAY Original Xbox Emulation on the PC (Jul 29, 2019)], [https://www.youtube.com/watch?v=MfnbmXgLkzU Original Xbox Emulation on the PC (Oct 4, 2021)], [https://www.youtube.com/watch?v=i1iIaSbK9bg Xbox System-Link works across four console generations], [https://www.youtube.com/watch?v=Da_ont-2AG0 Revisiting Original Xbox Backward Compatibility (Fusion) on the Xbox 360], [https://www.youtube.com/watch?v=uY8KNl88Lqc Secrets of The Scene: How Cracking Groups Ripped Original Xbox Discs]
* MVG:[https://www.youtube.com/watch?v=aiWH4TcFCAY Original Xbox Emulation on the PC (Jul 29, 2019)], [https://www.youtube.com/watch?v=MfnbmXgLkzU Original Xbox Emulation on the PC (Oct 4, 2021)], [https://www.youtube.com/watch?v=i1iIaSbK9bg Xbox System-Link works across four console generations], [https://www.youtube.com/watch?v=Da_ont-2AG0 Revisiting Original Xbox Backward Compatibility (Fusion) on the Xbox 360], [https://www.youtube.com/watch?v=uY8KNl88Lqc Secrets of The Scene: How Cracking Groups Ripped Original Xbox Discs], [https://youtu.be/lWGiHgTdLBc The Original Xbox is the Sega Dreamcast 2?]
 
 
* [https://discordapp.com/invite/26Xjx23 CXBX-Reloaded Discord server], [https://discord.gg/ayyjsuM xemu Discord Server] (For general and development discussions on OG Xbox emulation, especially for xemu, Cxbx-Reloaded and any legacy emulators.)
 
* [https://discordapp.com/invite/26Xjx23 CXBX-Reloaded Discord server], [https://discord.gg/ayyjsuM xemu Discord Server] (For general and development discussions on OG Xbox emulation, especially for xemu, Cxbx-Reloaded and any legacy emulators.)
* [https://michaelbrundage.com/note/2005/05/15/xbox-360-emulator/ Personal Remarks about the Xbox Emulator (Fusion) by Michael Brundage]
 
* Digital Foundry: [https://youtu.be/LT1a6NXYy6E Xbox Series X: Auto HDR Mode Tested - What Works and What Doesn't]
 
  
 
==Notes==
 
==Notes==
Line 599: Line 532:
  
 
==See also==
 
==See also==
* [[Controllers#Xbox|Xbox Controller]]
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[[Controllers#Xbox|Xbox Controller]]
  
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
  
[[Category:Consoles|Xbox]]
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[[Category:Consoles]]
[[Category:Home consoles|Xbox]]
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[[Category:Home consoles]]
[[Category:Microsoft consoles|Xbox]]
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[[Category:Microsoft consoles]]
 
[[Category:Xbox emulators|*]]
 
[[Category:Xbox emulators|*]]
[[Category:Sixth-generation video game consoles|Xbox]]
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[[Category:Sixth-generation video game consoles]]
[[Category:x86-based|Xbox]]
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[[Category:x86-based]]
[[Category:MAME Driver Status: Preliminary]]
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[[Category:Very early emulation (MAME)]]

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