Editing Xbox One emulators
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! Xbox Series X/S<br/>Xbox One X/S | ! Xbox Series X/S<br/>Xbox One X/S | ||
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− | | rowspan= | + | | rowspan=6 | Graphics |
| [[Resolution|Resizable Internal Resolution]] | | [[Resolution|Resizable Internal Resolution]] | ||
| {{Y}}<ref group=N2 name="SeriesConsolesEnhancements">Titles that are backward compatible are supports; [[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#Standard_backwards_compatibility_improvements|AutoHDR, FPS Boost and improved resolution]].</ref> | | {{Y}}<ref group=N2 name="SeriesConsolesEnhancements">Titles that are backward compatible are supports; [[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#Standard_backwards_compatibility_improvements|AutoHDR, FPS Boost and improved resolution]].</ref> | ||
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| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small> | | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small> | ||
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− | + | | rowspan=3 | Performance | |
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| [[30/60_FPS_cheat_codes|Internal Framerate Hack]] | | [[30/60_FPS_cheat_codes|Internal Framerate Hack]] | ||
| {{Y}}<ref group=N2 name="SeriesConsolesEnhancements"></ref> | | {{Y}}<ref group=N2 name="SeriesConsolesEnhancements"></ref> | ||
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| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | | [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | ||
| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''. | | colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''. | ||
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| [[Overclocking|Overclock]] | | [[Overclocking|Overclock]] |