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|discontinued = 2016 | |discontinued = 2016 | ||
|predecessor = [[Xbox emulators|Xbox]] | |predecessor = [[Xbox emulators|Xbox]] | ||
− | |successor = [[Xbox One emulators|Xbox One | + | |successor = [[Xbox One emulators|Xbox One]] |
− | |emulated = {{ | + | |emulated = {{✓}} |
}} | }} | ||
− | {{for|emulators that run on | + | {{for|other emulators that run on Xbox 360 hardware|Emulators on Xbox 360}} |
The '''[[Wikipedia:Xbox 360|Xbox 360]]''' is a seventh-generation console released by Microsoft on November 22, 2005, and retailed for {{inflation|USD|399|2005}}. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MBs of RAM and an ATI Xenos GPU. The console's life saw the option of a motion-sensing camera called the [[wikipedia:Kinect|Kinect]]. | The '''[[Wikipedia:Xbox 360|Xbox 360]]''' is a seventh-generation console released by Microsoft on November 22, 2005, and retailed for {{inflation|USD|399|2005}}. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MBs of RAM and an ATI Xenos GPU. The console's life saw the option of a motion-sensing camera called the [[wikipedia:Kinect|Kinect]]. | ||
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==Emulators== | ==Emulators== | ||
− | + | {| class="wikitable" style="text-align:center;" | |
− | {| class="wikitable" style="text-align:center; | ||
|- | |- | ||
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|Platform(s) | ! scope="col"|Platform(s) | ||
! scope="col"|Latest Version | ! scope="col"|Latest Version | ||
− | ! scope="col"| | + | ! scope="col"|Xbox Live |
− | + | ! scope="col"|System Link | |
− | ! scope="col"| | ||
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ||
! scope="col"|Active | ! scope="col"|Active | ||
! scope="col"|[[Recommended Emulators|Recommended]] | ! scope="col"|[[Recommended Emulators|Recommended]] | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="8"|PC / x86 |
|- | |- | ||
|[[Xenia]] | |[[Xenia]] | ||
|align=left|{{Icon|Windows}} | |align=left|{{Icon|Windows}} | ||
− | |[https://github.com/xenia-project/release-builds-windows/releases {{XeniaVer}}]<br | + | |[https://github.com/xenia-project/release-builds-windows/releases {{XeniaVer}}]<br >[https://github.com/xenia-canary/xenia-canary/releases/tag/experimental canary] |
− | |{{ | + | |{{✗}}[https://github.com/xenia-project/xenia/pulls?q=is%3Apr+is%3Aopen%2Bclosed+xbox+live *] |
− | + | |{{✗}}[https://github.com/xenia-project/xenia/pull/1879 *] | |
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|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
+ | |{{✓}}<ref group=N>RX 7900 series and RTX 3000/4000 series might have some issues with Xenia. [https://github.com/xenia-canary/xenia-canary/commit/2afd2cc4d69c87a4a04cb012d761efc85bd89c21#diff-e4d5b2790d2d073abca17e3a54bccf50deb979b83d46bd7170bfa4278224ebf3R65-R67 One of the recent canary build comes with option named "d3d12_remove_retc_from_geometry_shader" which workaround/fix for RX 7900 GPUs but might cause issues and hardlocks]. If for whatever reason your Xenia canary starts/works slowly on boot please check if recent.toml isn't bugged. Something (still researching it) causes it to break and use all available space! [https://discord.gg/Q9mxZf9 discord link for more info]</ref> | ||
|- | |- | ||
− | !colspan=" | + | ! colspan="8"|Consoles |
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|[[Fission]] | |[[Fission]] | ||
|align=left|{{Icon|XB1|SXS}} | |align=left|{{Icon|XB1|SXS}} | ||
|Patch based | |Patch based | ||
− | |{{ | + | |{{✓}} |
− | |{{ | + | |{{✓}}<ref group=N>[https://www.teamxlink.co.uk/wiki/Xbox_One#Xbox_360_backwards_compatibility Xbox One] [https://www.teamxlink.co.uk/wiki/Xbox_Series_S/X#Xbox_360_backwards_compatibility Xbox Series S/X]</ref> |
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|{{✗}} | |{{✗}} | ||
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|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
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|} | |} | ||
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<references group=N /> | <references group=N /> | ||
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===Comparisons=== | ===Comparisons=== | ||
− | ;[[Xenia]] | + | ;[[Xenia]] <small class="plainlinks" style="font-weight:normal;">([https://github.com/xenia-project/game-compatibility/issues compatibility]) ([https://github.com/xenia-canary/game-compatibility/issues canary-compatibility])</small> |
− | + | :The emulator that's made it the furthest. [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-playable 297 out of 1596 tested titles (19%) can be reasonably played from start to finish with little to no issues]; [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-gameplay an additional 972 (61%) has functional gameplay but have crashes or minor/major glitches]; and the [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-hang%2Cstate-intro%2Cstate-load%2Cstate-menus%2Cstate-title%2Cstate-crash-guest%2Cstate-crash-host%2Cstate-crash-XNA-wontfix remaining 313 (20%) titles either have only displaying image, hangs upon boot of title or has functional menus before any gameplay but don't make it past the menus] and the [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-nothing 14 titles entirely nonfunctional]. [https://github.com/xenia-project/xenia/issues/2028 For emulation on Linux, Android, Windows 8, or Windows 7 (until 12on7 and OpenGL are integrated into Xenia), it's necessary to use Vulkan] and with [https://github.com/xenia-project/xenia/pull/2018 Amessier's "SysV ABI" PR, xenia-cpu-ppc-tests passes on Linux and also starts (you can try to start a .xex)]. | |
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− | + | ;[[Fission]] <small class="plainlinks" style="font-weight:normal;">([https://en.wikipedia.org/wiki/List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox_360 compatibility])</small> | |
− | + | :The official emulator on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] consoles. It supports 632 out of 2154 games. Load times are faster, but emulation suffers from input lag due to forced [[vsync]]. Beyond this, playback is incredibly faithful to the original system (support system features like "Xbox Guide dash menu", "Xbox Live" and "Achievement system with OSD notifications" etc.). Xbox One X and Xbox Series X further improve on the emulation with better framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run. | |
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==Emulation issues== | ==Emulation issues== | ||
<blockquote>[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the "mini-Xenos"!"<br>-Triang3l<ref>Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation]. Xenia.</ref></blockquote> | <blockquote>[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the "mini-Xenos"!"<br>-Triang3l<ref>Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation]. Xenia.</ref></blockquote> | ||
− | + | Due to requiring a large number of resources (see [[Dolphin]] and [[PCSX2]] for specifications for their respective consoles), as well as the hardware not being properly documented yet, '''Xbox 360 emulation currently isn't at a point where people can reliably emulate games.''' However, Xenia is quickly making progress on that front. That, plus the fact that Microsoft has implemented their own official emulation of the system through the Xbox One, brings much promise to successfully emulating the system in the future. | |
− | + | ==Kinect== | |
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− | + | The [[wikipedia:Kinect|Kinect]] was Microsoft's version of the [[PlayStation_2_emulators#EyeToy|EyeToy]], a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the [[Wii_emulators|Wii]] with its Wiimote and the [[PlayStation_3_emulators|PS3]] with its PlayStation Move. Despite getting native support on Windows, users have made [https://openkinect.org/wiki/Main_Page open-source drivers] for it. | |
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− | + | [[Xenia]] does not currently have any support for the Kinect | |
− | + | <ref>Margen67 (August 20, 2021) [https://github.com/xenia-project/xenia/wiki/FAQ#input FAQ]. Xenia.</ref>, with development on the feature unlikely to occur in the foreseeable future. | |
+ | <ref>Triang3l (November 30, 2021) [https://github.com/xenia-project/xenia/wiki/Roadmap Roadmap]. Xenia.</ref> | ||
+ | <ref>Github (October 20, 2018) [https://github.com/xenia-project/xenia/issues/1241 Issue Discussion]. Xenia.</ref> | ||
==References== | ==References== | ||
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[[Category:Consoles]] | [[Category:Consoles]] | ||
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[[Category:Seventh-generation video game consoles]] | [[Category:Seventh-generation video game consoles]] | ||
[[Category:Microsoft consoles]] | [[Category:Microsoft consoles]] | ||
[[Category:Xbox 360 emulators]] | [[Category:Xbox 360 emulators]] | ||
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