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A '''wrapper''' is a reimplementation of a [[wikipedia:Library (computing)|library]], where the goal is to substitute the original API with a better-supported interface. It works as a drop-in replacement for the original library, since a lot of software usually bundled it as-is without any fine-tuning. Wrappers are most common for proprietary interfaces that are either abandoned or otherwise platform-specific.
+
{{WIP}}
 
+
A '''wrapper''' is a common name for a [[Compatibility layers|compatibility/translation layer]] that translates from one ''graphics API'' to another. This can be used to run software on systems they were not designed for. Such as running old PC games made for 3Dfx Glide graphics card on modern Windows 10 systems, or running modern Windows-only DirectX 11 games on Linux.
See [[Emulation Accuracy]] page for more information about terms like "[[Hypervisors|hypervisors]]", "[[Simulators|simulators]]", "[[Compatibility_layer|compatibility layers]]", "[[Wrappers|wrappers]]", "[[FPGA|FPGA-based hardware cloning]]" and "[[:Category:Emulators|software emulators]]".
 
 
 
=='90s APIs==
 
(Glide, DirectDraw 1-7, Direct3D 2-7<ref group=N name=>Direct3D 1 doesn't exist, since DirectX 1 did not have a Direct3D component. The first release was Direct3D 2.</ref>, OpenGL 1.x)
 
 
 
During the 90s, many [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|PC]] game developers chose to use 3Dfx's Glide API for their Voodoo graphics cards. These developers didn't anticipate that 3Dfx would run out of money trying to compete with NVIDIA's offering, and in 2000 NVIDIA bought them for their IP assets (presumably to improve their own cards). Despite the API getting an open source release in 2003, neither NVIDIA or ATI adopted support for Glide in their own drivers, meaning a wrapper is now needed to play these games with hardware acceleration. Or, if we're lucky, the game gets [[Game Engine Recreations and Source Ports|ported or reimplemented]] to use other APIs instead.
 
 
 
Even games using older versions of DirectDraw or Direct3D can benefit from wrappers, since those interfaces may not even work properly on newer systems. Wrappers can even enable various overrides and enhancements, such as [https://reshade.me/ ReShade].
 
  
 +
==90's APIs==
 
{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
 
|-
 
|-
! scope="col" colspan="2" | Name
+
! scope="col"|Name
! scope="col"|OS
+
! scope="col"|Operating System(s)
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
 
! scope="col"|Translates
 
! scope="col"|Translates
 
! scope="col"|Into
 
! scope="col"|Into
! scope="col"|Compatibility
 
! scope="col"|<abbr title="Free and Open-Source Software">FOSS</abbr>
 
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
|-
 
| rowspan=14 |Graphics
 
|[http://dege.freeweb.hu/dgVoodoo2/ dgVoodoo2]
 
|align=left|{{Icon|Windows}}
 
|[http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ {{DgVooDoo2Ver}}]
 
|Glide 2.11-3.10<br>DirectDraw 1-7<br>Direct3D 2-7
 
|Direct3D 11, 12
 
|[https://www.vogons.org/viewforum.php?f=59 ?] ||{{✗}} ||{{✓}} ||{{✓}}
 
|-
 
|[[Wine|WineD3D]]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://wiki.winehq.org/Download {{WineVer}}] <small>(Linux, macOS)</small><br/>[https://fdossena.com/?p=wined3d/index.frag {{WineDevVer}}] <small>(Windows)</small><ref group=N name=XPcompatibility>DxWnd 2.05.70, WineD3D 1.7.52 or 1.9.7-staging(partially) versions are the latest compatible versions with Windows XP (if [https://github.com/Skulltrail192/One-Core-API-Binaries OneCoreAPI] is '''not''' installed to OS), for getting these old "WineD3D for Windows" builds use [https://www.vogonsdrivers.com/wrappers/files/DirectX/OpenGL/WineD3D/2000+/ this link]. Also you can use [https://github.com/JHRobotics/wine9x?tab=readme-ov-file#wined3d-port-for-windows-9x JHRobotics port for using WineD3D on Windows 9x or Windows XP].</ref>
 
|DirectDraw 1-7<br>Direct3D 2-7
 
|Vulkan<br>OpenGL
 
|[https://appdb.winehq.org/objectManager.php?sClass=application&sTitle=Browse%20Applications&sOrderBy=appName&bAscending=true ?] ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|[https://sourceforge.net/projects/dxwnd DxWnd]
 
|align=left|{{Icon|Windows}}
 
|[https://sourceforge.net/projects/dxwnd/files/Latest%20build/ {{DxWndVer}}]<ref group=N name=XPcompatibility></ref>
 
|DirectDraw 1-7<br>Direct3D 2-7
 
|<small>no API conversion</small>
 
| ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
 
|[http://www.zeus-software.com/downloads/nglide nGlide]
 
|[http://www.zeus-software.com/downloads/nglide nGlide]
|align=left|{{Icon|Windows}}
+
|Windows
 
|[http://www.zeus-software.com/downloads/nglide 2.10]
 
|[http://www.zeus-software.com/downloads/nglide 2.10]
 
|Glide
 
|Glide
|Vulkan<br>Direct3D 9
+
|Vulkan, Direct3D 9
| ||{{✗}} ||{{}} ||{{✓}}
+
|{{}} ||{{✓}}
 
|-
 
|-
|[https://github.com/elishacloud/dxwrapper DxWrapper]
+
|[http://dege.freeweb.hu/ dgVoodoo 2]
|align=left|{{Icon|Windows}}
+
|Windows
|[https://github.com/elishacloud/dxwrapper/releases v1.1.6900.22]
+
|[http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html 2.62.3]
|DirectDraw 1-7<br>Direct3D 2-7
+
|Glide, DirectX 1-9
|Direct3D 9<ref group=N name=dxwrapper>Through '''dd7to9'''.</ref><br>Direct3D 7 (for Direct3D 2-6)<br>DirectDraw 7 (for DirectDraw 1-6)
+
|Direct3D 11
|[https://github.com/elishacloud/dxwrapper/wiki/DirectDraw-to-Direct3D9-Conversion#table-key ?] ||{{✓}} ||{{✓}} ||{{~}}
+
|{{✓}} ||{{✓}}
 
|-
 
|-
|[https://github.com/narzoul/DDrawCompat DDrawCompat]
+
|[[Wine|Wine DirectX]]
|align=left|{{Icon|Windows}}
+
|Windows, Linux, macOS
|[https://github.com/narzoul/DDrawCompat/tags {{DDrawCompatVer}}]
+
|[https://wiki.winehq.org/Download {{WineVer}}] <small>(Linux, macOS)</small><br /> [https://fdossena.com/?p=wined3d/index.frag {{WineDevVer}}] <small>Windows</small>
|DirectDraw 1-7<br>Direct3D 2-7<br>GDI (Partially)
+
|DirectX 1-11
|<small>no API conversion</small>
+
|OpenGL
| ||{{✓}} ||{{✓}} ||{{~}}
+
|{{✓}} ||{{✓}}
|-
 
|[https://github.com/FunkyFr3sh/cnc-ddraw cnc-ddraw]
 
|align=left|{{Icon|Windows}}<br>{{Icon|Linux|macOS}}<ref group=N name=cnc-ddraw>Linux and macOS are supported through wine.</ref>
 
|[https://github.com/FunkyFr3sh/cnc-ddraw/releases {{cnc-ddrawVer}}]
 
|DirectDraw 1-7
 
|GDI<br>OpenGL<br>Direct3D 9
 
| ||{{✓}} ||{{✓}} ||{{~}}
 
 
|-
 
|-
 
|[https://www.dxgl.org/ DXGL]
 
|[https://www.dxgl.org/ DXGL]
|align=left|{{Icon|Windows}}
+
|Windows
|[https://www.dxgl.org/downloads/ {{DXGLVer}}]
+
|[https://www.dxgl.org/downloads/ 0.5.17]
|DirectDraw 1-7
+
|DirectX 1-7
 
|OpenGL
 
|OpenGL
| ||{{✓}} ||{{✓}} ||{{~}}
+
|{{✓}} ||{{}} <small>WIP</small>
 
|-
 
|-
 
|[http://www.glidos.net/ Glidos]
 
|[http://www.glidos.net/ Glidos]
|align=left|{{Icon|Windows}}
+
|Windows
|[http://www.glidos.net/download.html 1.59]
+
|[http://www.glidos.net/download.html 1.53b]
 
|Glide <small>(DOS)</small>
 
|Glide <small>(DOS)</small>
 
|?
 
|?
| ||{{✓}} ||{{✓}} ||{{✗}}
+
|{{✗}} ||?
|-
 
|[http://dege.freeweb.hu/dgVoodoo/dgVoodoo/ dgVoodoo]
 
|align=left|{{Icon|Windows}}
 
|[http://dege.freeweb.hu/dgVoodoo/dgVoodoo/ v1.50b2]
 
|Glide 2.11-2.45
 
|Direct3D 7, 9
 
| ||{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
 
|[http://openglide.sourceforge.net/ OpenGlide]
 
|[http://openglide.sourceforge.net/ OpenGlide]
|align=left|{{Icon|Windows}}
+
|Windows
 
|[https://sourceforge.net/projects/openglide/files/latest/download 0.09 Alpha]
 
|[https://sourceforge.net/projects/openglide/files/latest/download 0.09 Alpha]
 
|Glide
 
|Glide
 
|OpenGL
 
|OpenGL
| ||{{✓}} ||{{✗}} ||{{✗}}
+
|{{✗}} ||?
 
|-
 
|-
 
|[https://sourceforge.net/projects/psvoodoo/ psVoodoo]
 
|[https://sourceforge.net/projects/psvoodoo/ psVoodoo]
|align=left|{{Icon|Windows}}
+
|Windows
|[https://sourceforge.net/projects/psvoodoo/files/latest/download 0.17]
+
|[https://sourceforge.net/projects/psvoodoo/files/latest/download 0.13]
 
|Glide
 
|Glide
 
|Direct3D 9
 
|Direct3D 9
| ||{{✓}} ||{{✗}} ||{{✗}}
+
|{{✗}} ||?
|-
 
|[https://github.com/ata4/glrage glrage]
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/ata4/glrage/releases/latest r10]
 
|ATI3DCIF<br>DirectDraw 2
 
|OpenGL 3.3
 
| ||{{✓}} ||{{✗}} ||{{✓}}
 
|-
 
|[https://apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-us&gl=US RReady (Rendition Verite wrapper)]
 
|align=left|{{Icon|Windows}}
 
|[https://apps.microsoft.com/detail/9NRCQJ8VLGTK?hl=en-us&gl=US RReady Rendition Verité]
 
|RRedline
 
|OpenGL
 
| ||{{✗}} ||{{✓}} ||{{✓}}
 
|-
 
| rowspan=2 |Input
 
|[https://github.com/csutorasa/XOutput XOutput]
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/csutorasa/XOutput/tags 3.32]
 
|DirectInput
 
|XInput
 
| ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|[https://github.com/elishacloud/dxwrapper DxWrapper]
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/elishacloud/dxwrapper/releases v1.1.6900.22]
 
|DirectInput 1-7
 
|DirectInput 8
 
| ||{{✓}} ||{{✓}} ||{{~}}
 
|-
 
| rowspan=1 |Sound
 
|[https://github.com/kcat/dsoal DSOAL]
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/kcat/dsoal/actions git]
 
|DirectSound
 
|OpenAL
 
| ||{{✓}} ||{{✓}} ||{{TBD}}
 
 
|-
 
|-
 
|}
 
|}
 
<references group=N />
 
  
 
===Comparisons===
 
===Comparisons===
;nGlide
+
;[http://www.zeus-software.com/downloads/nglide nGlide]
:Currently the best Glide wrapper, supporting all three public versions (2.11, 2.60 and 3.10) but it's closed-source. It originally only used Direct3D 9 until Vulkan output was added in 2.0, allowing it to work under Linux using [[Wine]] 2.10.0 and newer.<ref name="nglidevulkan">http://www.zeus-software.com/forum/viewtopic.php?f=2&t=2044</ref> nGlide also supports high resolution modes. See the [http://www.zeus-software.com/downloads/nglide/compatibility compatibility list].
+
A closed-source 3Dfx Voodoo Glide wrapper. It allows you to play games designed for 3Dfx Glide API without the need for having 3Dfx Voodoo graphics card. All three API versions are supported, Glide 2.11, Glide 2.60 and Glide 3.10. nGlide emulates Glide environment with Direct3D 9 and version 2.0 implemented Vulkan support, which also makes it work under Linux using [[Wine]] Staging 2.10.0 or newer.<ref name="nglidevulkan">http://www.zeus-software.com/forum/viewtopic.php?f=2&t=2044</ref> Glide wrapper also supports high resolution modes. This is currently the best Glide wrapper. Has a [http://www.zeus-software.com/downloads/nglide/compatibility compatibility list].
 
 
;dgVoodoo2
 
:Supports Glide 2.11, 2.45, 3.10, 3.1 Napalm, all versions of DirectDraw, and Direct3D up to version 7. Outputs Direct3D 11 and Direct3D 12 with different device types as wrapping output, such as hardware or software rendering.
 
 
 
;[[Wine|WineD3D]]
 
:Wine's internal wrapper. Wraps DirectDraw and Direct3D up to 7 into Vulkan and OpenGL. It works pretty well for running older Direct3D games, though it does not come with a Glide implementation of its own. A custom build is available for Windows [https://fdossena.com/?p=wined3d/index.frag here].
 
 
 
;DXGL
 
:Reimplements DirectDraw using OpenGL. It is considered alpha software despite many applications working.
 
  
;glrage
+
;[http://dege.freeweb.hu/ dgVoodoo 2]
:Reimplements ATI3DCIF, an API from ATI used in a handful of games, and DirectDraw 2 over OpenGL. Originally designed specifically for Tomb Raider 1/UB patched with ATIRage patch, currently also supports Assault Rigs and Wipeout. Additionally, it applies some improvements, fixes and QoL changes to the games.
+
A closed-source wrapper for old graphics API's for Windows. The API's it currently can wrap are: Glide 2.11, Glide 2.45, Glide 3.1, Glide 3.1 Napalm, DirectX 1-7 (all versions of DirectDraw and Direct3D up to version 7), Direct3D 8.1 and Direct3D 9. This wrapper can use Direct3D 11 with different device types as wrapping output such as hardware or software rendering.
  
==2000s and later APIs==
+
;[[Wine]]
(Direct3D 8 and higher, OpenGL 2.x and higher, Vulkan)
+
Wine works mostly well for running older DirectX games. It is possible to use Wine's wrapper in Windows using different forks.
  
Modern Windows games will likely need one of these wrappers to work on other platforms. Usually these are not separate downloads, and will come packaged into [[compatibility layers]] like [[Proton]], [[Wine]], or [https://www.codeweavers.com/crossover CrossOver].
+
;[https://www.dxgl.org/ DXGL]  
 +
A free replacement for the Windows ddraw.dll library, running on OpenGL. It is designed to overcome driver bugs, particularly in Windows Vista and newer operating systems. It also adds various enhancements to the graphics output such as display scaling and filtering options. DXGL supports the DirectX 7.0 graphics APIs, however it is currently under development and does not work with many programs.
  
 +
==2000's and later APIs==
 
{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
 
|-
 
|-
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|OS
+
! scope="col"|Operating System(s)
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
 
! scope="col"|Translates
 
! scope="col"|Translates
 
! scope="col"|Into
 
! scope="col"|Into
! scope="col"|<abbr title="Free and Open-Source Software">FOSS</abbr>
 
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
|-
 
|[http://dege.freeweb.hu/dgVoodoo2/ dgVoodoo2]
 
|align=left|{{Icon|Windows}}
 
|[http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ {{DgVoodoo2Ver}}]
 
|Direct3D 8-9
 
|Direct3D 11, 12
 
|{{✗}} ||{{✓}} ||{{✓}}
 
|-
 
|[https://github.com/AlpyneDreams/d8vk D8VK]
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://github.com/AlpyneDreams/d8vk/releases 1.0]
 
|Direct3D 8
 
|Vulkan
 
|{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
 
|[https://github.com/doitsujin/dxvk DXVK]
 
|[https://github.com/doitsujin/dxvk DXVK]
|align=left|{{Icon|Windows|Linux}}
+
|Linux
|[https://github.com/doitsujin/dxvk/releases {{DXVKVer}}]
+
|[https://github.com/doitsujin/dxvk/releases 1.5]
 
|Direct3D 9-11
 
|Direct3D 9-11
 
|Vulkan
 
|Vulkan
|{{✓}} ||{{✓}} ||{{✓}}
+
|{{✓}} ||{{✓}}
 
|-
 
|-
|[[Wine|WineD3D]]
+
|[[Wine|Wine Direct3D]]
|align=left|{{Icon|Windows|Linux|macOS}}
+
|Windows, Linux, macOS
|[https://wiki.winehq.org/Download {{WineVer}}] <small>(Linux, macOS)</small><br/>[https://fdossena.com/?p=wined3d/index.frag {{WineDevVer}}] <small>(Windows)</small>
+
|[https://wiki.winehq.org/Download {{WineVer}}] <small>(Linux, macOS)</small><br /> [https://fdossena.com/?p=wined3d/index.frag {{WineDevVer}}] <small>Windows</small>
|Direct3D 8-11
+
|Direct3D 1-11
|Vulkan<br>OpenGL
+
|OpenGL
|{{✓}} ||{{✓}} ||{{✓}}
+
|{{✓}} ||{{✓}}
 
|-
 
|-
|[https://github.com/HansKristian-Work/vkd3d-proton VKD3D-Proton]
+
|[https://github.com/iXit/wine-nine-standalone Gallium Nine]
|align=left|{{Icon|Windows|Linux}}
+
|Linux
|[https://github.com/HansKristian-Work/vkd3d-proton/releases {{VKD3D-ProtonVer}}]
+
|[https://github.com/iXit/wine-nine-standalone 0.5]
|Direct3D 12
+
|Direct3D 9
|Vulkan
+
|Native
|{{✓}} ||{{✓}} ||{{✓}}
+
|{{✓}} ||{{~}} <small>WIP</small>
 
|-
 
|-
|vkd3d
+
|[https://source.winehq.org/git/vkd3d.git/ vkd3d]
|align=left|{{Icon|Linux}}
+
|Linux
|[https://source.winehq.org/git/vkd3d.git/ {{Vkd3dVer}}]
+
|[https://source.winehq.org/git/vkd3d.git/ 1.1]
 
|Direct3D 12
 
|Direct3D 12
 
|Vulkan
 
|Vulkan
|{{✓}} ||{{✓}} ||{{✗}}
+
|{{✓}} ||{{✗}} <small>WIP</small>
|-
 
|[https://github.com/crosire/d3d8to9/ d3d8to9]
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/crosire/d3d8to9/releases 1.12.0]
 
|Direct3D 8
 
|Direct3D 9
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|[https://downloads.fdossena.com/Projects/Mesa3D/Builds/index.php Mesa3D for Windows + MesaInjector]
 
|align=left|{{Icon|Windows}}
 
|[https://downloads.fdossena.com/Projects/Mesa3D/Builds/index.php 20.1.8] <br/>[https://github.com/lightningterror/Mesa3D-Windows lightningterror's builds] <br/>[http://www.vogonsdrivers.com/wrappers/files/OpenGL/GDI/Mesa/ vogonsdrivers builds]
 
|OpenGL
 
|Software
 
|{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|[https://github.com/libcg/grvk grvk]
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/libcg/grvk/tags 0.5.0]
 
|Mantle
 
|Vulkan 1.2
 
|{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
 
|[https://github.com/KhronosGroup/MoltenVK MoltenVK]
 
|[https://github.com/KhronosGroup/MoltenVK MoltenVK]
|align=left|{{Icon|macOS|iOS}}
+
|macOS, iOS
|[https://github.com/KhronosGroup/MoltenVK/releases 1.3.268]
+
|[https://github.com/KhronosGroup/MoltenVK/releases 1.0.39]
 
|Vulkan
 
|Vulkan
 
|Metal
 
|Metal
|{{✓}} ||{{✓}} ||{{✓}}
+
|{{✓}} ||?
 
|-
 
|-
|[https://github.com/iXit/wine-nine-standalone Gallium Nine]
+
|[https://www.collabora.com/news-and-blog/blog/2018/10/31/introducing-zink-opengl-implementation-vulkan/ Zink]
|align=left|{{Icon|Linux}}
+
|Linux
|[https://github.com/iXit/wine-nine-standalone/releases v0.9]  <small>(WIP)</small>
+
|[https://gitlab.freedesktop.org/kusma/mesa/tree/zink Git]
|Direct3D 9
+
|OpenGL
|Gallium
 
|{{✓}} ||{{✓}} ||{{~}}
 
|-
 
|[https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/drivers/zink.rst Zink]
 
|align=left|{{Icon|Linux}}
 
|[https://gitlab.freedesktop.org/mesa/mesa/tree/zink git]
 
|OpenGL 2.1-4.6
 
 
|Vulkan
 
|Vulkan
|{{✓}} ||{{✓}} ||{{TBD}}
+
|{{✓}} ||?
 
|-
 
|-
|[https://github.com/microsoft/D3D9On12 D3D9On12]
+
|[https://github.com/Joshua-Ashton/d9vk D9VK]
|align=left|{{Icon|Windows}}
+
|Linux
|[https://github.com/microsoft/D3D9On12 git]
+
|[https://github.com/Joshua-Ashton/d9vk Git]
 
|Direct3D 9
 
|Direct3D 9
|Direct3D 12
+
|Vulkan
|{{✓}} ||{{✓}} ||{{~}}
+
|{{✓}} ||{{}}
 
|-
 
|-
|[https://github.com/microsoft/D3D11On12/ D3D11On12]
+
|[https://github.com/Joshua-Ashton/dxup DXUP]
|align=left|{{Icon|Windows}}
+
|Windows, Linux
|[https://github.com/microsoft/D3D11On12/ git]
+
|[https://github.com/Joshua-Ashton/dxup Git]
 +
|Direct3D 9-10
 
|Direct3D 11
 
|Direct3D 11
|Direct3D 12
+
|{{{}} ||{{}}
|{{✓}} ||{{}} ||{{~}}
 
 
|-
 
|-
|[https://github.com/bo3b/3Dmigoto/ 3Dmigoto]
+
|[https://github.com/disks86/VK9 VK9]
|align=left|{{Icon|Windows}}
+
|Windows, Linux
|[https://github.com/bo3b/3Dmigoto/tags 1.3.16]
+
|[https://github.com/disks86/VK9/releases 0.29.0]
|Direct3D 11 <small>(Stereo3D)</small>
+
|Direct3D 9
|<small>no API conversion</small>
+
|Vulkan
|{{✓}} ||{{✓}} ||{{~}}
+
|{{}} ||{{✗}}
|-
 
|[https://www.pcgamingwiki.com/wiki/Glossary:VorpX VorpX] ($)
 
|align=left|{{Icon|Windows}}
 
|[https://www.vorpx.com/support-faq/ v21.3.2]
 
|Direct3D 11 <small>(Stereo3D)</small>
 
|<small>no API conversion</small>
 
|{{✗}} ||{{✓}} ||{{~}}
 
|-
 
|GLon12
 
|align=left|{{Icon|Windows|Xbox}}
 
|
 
|OpenGL
 
|Direct3D 12
 
|{{✓}} ||{{✓}} ||{{TBD}}
 
 
|-
 
|-
 
|}
 
|}
  
 
===Comparisons===
 
===Comparisons===
;dgVoodoo2
+
;[https://github.com/doitsujin/dxvk DXVK]
:Supports Direct3D 8-9. Outputs Direct3D 11 and Direct3D 12 with different device types as wrapping output, such as hardware or software rendering.
+
A Vulkan-based translation layer for Direct3D 9-11, which allows running Windows 3D applications on Linux using [[Proton]] or [[Wine]].
  
;DXVK
+
:;[https://github.com/Joshua-Ashton/d9vk D9VK]  
:Was originally designed to accelerate support for Direct3D 11 games running under [[Wine]] since a native implementation seemed unlikely. Today it is bundled with [[Proton]]. Later merged D9VK to add Direct3D 9 support.
+
is a Direct3D 9 to Vulkan translation layer based off DXVK's codebase. Has been merged into DXVK as of version 1.5.
  
;WineD3D
+
;[[Wine]]
:Wine's internal wrapper. Wraps Direct3D 8-11 into Vulkan and OpenGL. For newer APIs it has more bugs than DXVK. A custom build is available for Windows [https://fdossena.com/?p=wined3d/index.frag here].
+
Has an internal graphics API wrapper for Direct3D 1-11 using OpenGL. It works mostly well for older games, but is slower and has more bugs than newer wrappers using Vulkan, such as DXVK. It is possible to use Wine's wrapper in Windows using different forks.
  
;VKD3D-Proton
+
;[https://github.com/iXit/wine-nine-standalone Gallium Nine]
:A fork of VKD3D funded by Valve, which is more developed and has experimental support for DXR via VK_KHR_ray_tracing. Requires DXVK's dxgi.dll file to work on Windows.
+
Gallium nine is an open-source implementation of DirectX 9. Gallium Nine makes it possible to run Direct3D 9 applications on Linux natively, i.e. without any calls translation which allows for a near native speed. It's only available if you are using a Gallium based graphics driver. Currently it's recommended for AMD and Intel cards, but not for nVidia cards.
  
;vkd3d
+
;[https://source.winehq.org/git/vkd3d.git/ vkd3d]
:Wine's work-in-progress Direct3D 12 to Vulkan wrapper.
+
is an internal Wine wrapper for Direct3D 12 to Vulkan translation. Sponsored by Valve. Currently a work in progress.
  
;d3d8to9
+
;[https://github.com/disks86/VK9 VK9]
:Not as versatile as dgVoodoo2, however it's the only wrapper that can wrap Direct3D 8 into 9. Its main advantage is Windows XP support, which dgVoodoo2 lacks. It's specifically useful for Windows XP running in VMware, since VMware's Direct3D 8 acceleration has graphical and/or performance issues.
+
runs Direct3D 9 applications on Windows or Linux (with [[Wine]]) over Vulkan.
  
;MoltenVK
+
==External links==
:Developed by the Brenwill Workshop under the Khronos Group, it re-implements Vulkan for Metal. Emulators like [[Dolphin]] and [[DuckStation]] use MoltenVK instead of a native Metal renderer to support Apple devices.
+
[https://www.gamingonlinux.com/articles/dxvk-102-is-out-with-some-bug-fixes-d9vk-seems-to-be-progressing-nicely.13868/comment_id=151939 State of Direct3D 9-12 translation layers] by DXVK author YoRHa-2B (2019-04-02)
 
 
;Gallium Nine
 
:An implementation of the Direct3D 9 library on top of the Gallium driver for Linux. By using calls native to Linux, applications running under Wine run "at near-native speeds" according to the maintainers. The caveat is that it only works on Mesa, not NVIDIA's proprietary driver.
 
 
 
;Zink
 
:A "just-in-case" implementation of OpenGL on top of Vulkan first introduced in 2018 by Collabora for the Mesa driver.<ref>Erik Faye-Lund (October 31, 2018). [https://www.collabora.com/news-and-blog/blog/2018/10/31/introducing-zink-opengl-implementation-vulkan/ Introducing Zink, an OpenGL implementation on top of Vulkan]. Collabora.</ref>
 
 
 
==See also==
 
* [[Compatibility layers]] - Allows software written for one platform to run on another.
 
  
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
==External links==
 
;* [https://www.vogons.org/viewtopic.php?f=9&t=36412 VOGONS: The Wrapper Collection Project]
 
;* [https://www.pcgamingwiki.com/wiki/Glossary:Display_wrapper PCGamingWiki: Display wrapper]
 
* [https://www.gamingonlinux.com/articles/dxvk-102-is-out-with-some-bug-fixes-d9vk-seems-to-be-progressing-nicely.13868/page=2#r151939 State of Direct3D 9-12 translation layers] by DXVK author YoRHa-2B (2019-04-02)
 
* [https://www.youtube.com/@Levan4KGaming/search?query=performance%20benchmark Levan's Wrapper Benchmarks]
 
 
[[Category:Not really emulators]]
 

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