Editing Using RetroArch
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− | + | Work in progress guide. Please expand upon it. | |
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− | + | ==Windows== | |
− | + | After downloading RetroArch, run 'retroarch-phoenix.exe' and then go to 'RetroArch > Update RetroA[[File:RAP_update.png|right]]rch' to start downloading emulation cores. | |
− | == | + | [[File:RA_updater.png|thumb|RetroArch's Updater]] From there, click 'Check Version'. This checks if everything is up-to-date (you have to do this every time you use the updater). Double-click on a core to start downloading it. |
− | ===Ubuntu | + | |
− | First, add the PPA for | + | To launch a game, select the emulator core you'd like to use under 'libretro core path', and the appropriate ROM under 'Normal ROM path'. Make sure that 'retroarch.exe' is selected under 'RetroArch path', and click 'Start RetroArch'. |
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+ | ==Linux== | ||
+ | ===Ubuntu=== | ||
+ | First, add the PPA for hunter-kaller/ppa (instructions [[Emulation on Ubuntu|here]]), then type the following into a terminal: | ||
sudo apt-get update | sudo apt-get update | ||
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sudo apt-get install <corename> | sudo apt-get install <corename> | ||
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− | + | ...where <corename> is the name of the package the core is available in. You can see all of the cores available to you either in your package manager (e.g. Synaptic, Software Center) or by visiting Launchpad. | |
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− | + | https://launchpad.net/~hunter-kaller/+archive/ppa | |
− | + | ===Any other distro=== | |
− | === | ||
You will have to compile from source. For Arch Linux, there are AUR packages that simplify this process, although it is not incredibly difficult otherwise. The most important part is making sure you have all the dependencies. | You will have to compile from source. For Arch Linux, there are AUR packages that simplify this process, although it is not incredibly difficult otherwise. The most important part is making sure you have all the dependencies. | ||
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*ffmpeg/libavcodec - FFmpeg recording | *ffmpeg/libavcodec - FFmpeg recording | ||
*nvidia-cg-toolkit - Cg shaders | *nvidia-cg-toolkit - Cg shaders | ||
− | === | + | ===Building from source=== |
− | + | Libretro-super is a series of scripts used to ease the compilation and installation of each and every libretro emulation core and RetroArch itself. Thus this is the simplest route to a fully functional installation. If you need or want to build each core individually then you can refer to the [https://github.com/libretro/libretro-super/blob/master/libretro-build-common.sh build-common.sh] script for direction. | |
+ | git clone git://github.com/libretro/libretro-super.git | ||
+ | cd libretro-super | ||
+ | sh libretro-fetch.sh | ||
+ | sh libretro-build.sh | ||
+ | sh libretro-install.sh <path where you'd like RetroArch installed> | ||
− | == | + | ====Building Phoenix-GUI (Optional for those that want point-click control)==== |
− | = | + | git clone git://github.com/Themaister/RetroArch-Phoenix.git |
+ | cd RetroArch-Phoenix | ||
+ | make # Will build for GTK2 by default. If you're a KDE user or prefer Qt, you can build for Qt with make -f Makefile.qt. | ||
+ | sudo make install | ||
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− | === | + | ===Using RetroArch=== |
− | + | RetroArch has a robust CLI for those who prefer the command line, there are also many pages which should have been installed by default for retro-arch, retroarch-joyconfig and others. If you use the CLI be sure to configure your retroarch.cfg file before first use. This config is well commented so each option can be fully understood. Use retroarch-joyconfig command for simplified input setup. RetroArch can auto-detect inputs, which is a great feature to simplify playing with multiple/different controllers (refer to "man retroarch-joyconfig" for details). The retroarch.cfg file should be located in /etc/retroarch.cfg, your home folder or the directory where RetroArch was installed depending on your distro and compilation setup. | |
− | RetroArch | ||
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− | + | For those who prefer the Phoenix-Gui, there are a slew of options - many of which are self explanatory. To keep your RetroArch dir clean and organized, be sure to setup all of the different directories in the General tab. Choose your preferred video and audio options. Map your input options. Make sure you tell Phoenix where to find RetroArch if it doesn't configure automatically. Choose your core and your rom and enjoy. | |
− | + | ==OSX== | |
+ | ???????? | ||
− | + | ==Nintendo Wii== | |
+ | If you are on a SD (not HD) [[CRT TVs|CRT TV]], then you will have the best display results (proper scanlines) in 512x240 for the NES, and 512x224 for the SNES games, and 640x224 for the Mega Drive/Genesis games. | ||
− | + | ==General Setup== | |
+ | ===Bios=== | ||
− | + | If you are going to play in a system that needs a BIOS (e.g. PS1), there's a bit more setup required. Go to 'System > General' and change the 'System directory' to wherever you'd like and place the BIOS files in there. | |
− | + | Mednafen is very picky about which BIOS to use. The ones that you might need are: | |
− | + | <ul> | |
+ | <li class="de2">scph5500.bin</li> | ||
+ | <li class="de2">scph5501.bin</li> | ||
+ | <li class="de2">scph5502.bin</li> | ||
+ | </ul> | ||
− | + | ===Mednafen PSX=== | |
− | + | [[Mednafen]] requires you to load games through CUE sheets. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] for more. | |
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===Super Game Boy=== | ===Super Game Boy=== | ||
+ | <p class="de2">Download these [http://www.mediafire.com/download.php?htga58k9rumhla9 SGB-capable bsnes cores], then [http://www.its.caltech.edu/~costis/sgb_hack/sgb_bios.bin download this], place it in the RetroArch folder, and rename it as "sgb.boot.rom". Now on RetroArch, under File > Special ROM, select a Super Game Boy ROM (they will all basically work) and a Game Boy ROM. Finally, under ROM type, select Super GameBoy, make sure you have the bsnes core you downloaded selected, and play.</p> | ||
− | + | ===Dual Analog Controllers=== | |
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− | + | PS1 games often used a set of default remappings if they didn't support it directly. Some games used both analogs as the D-pad, RetroArch doesn't support that though. Dual analogs only work in games that fully supported them, such as Ape Escape. To use dual analog for such games, go to Settings > Controllers, and change it to Dual Analog. Alternatively, open RGUI while in RetroArch and change the gamepad type in the Input options. | |
− | PS1 games often used a set of default remappings if they didn't support it directly. Some games used both analogs as the D-pad, RetroArch doesn't support that though. Dual analogs only work in games that fully supported them, such as Ape Escape. To use dual analog for such games, | ||
===Transfer PS1 Memory Card Files=== | ===Transfer PS1 Memory Card Files=== | ||
− | + | Mednafen creates memory card files for each individual game, whereas to PCSX-R/ePSXe where all game saves are stored into 2 memory card files. To transfer memory card files from PCSX-R/ePSXe to RetroArch: | |
*Start game in RetroArch. | *Start game in RetroArch. | ||
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*Place the new ones in the system folder. | *Place the new ones in the system folder. | ||
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===Disk Changing=== | ===Disk Changing=== | ||
− | To changes disks in-game, go to | + | To changes disks in-game, go to RGUI > Disk Options > Disk Image Append. |
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− | + | '''Note:''' For Metal Gear Solid, change 'Disk Index' to 'No Disk' first. | |
− | Windows | + | ==Problems and solutions== |
+ | ===32 bit Windows=== | ||
− | + | The 32-bit Windows version of RetroArch crashes. It's a known problem. Download an updated build: | |
− | + | http://forum.themaister.net/viewtopic.php?pid=4945#p4945 | |
− | + | ===NES=== | |
− | + | [[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|320px|Example of faulty visuals that are exposed due to crop overscan not working. Note the blank blue area to the left and the green garbage on the right.]]'''Note:''' This issue has been fixed in the latest SVN of the Nestopia/FCEUmm cores. Grab the latest version of the Nestopia core (Win64) [http://www.mediafire.com/download/5dxf9w3t08h56h4/nestopia_libretro_x86_64_20130821.dll here]. | |
− | + | Crop overscan does not work properly in NES games. Even if you turn it on in the options, it has no effect, likely because the NES cores have not been configured to make use of it. While this isn't always a problem, some games such as Super Mario Bros. 3 have blank areas or show garbage on the sides, quirks that would have been hidden on a real TV due to overscan. With the lack of overscan cropping, these blemishes become fully visible. If this bothers you, there are shaders which crop a certain percentage of the edge pixels, such as [[CRT-Geom]]. | |
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==External links== | ==External links== | ||
− | + | [https://github.com/Themaister/RetroArch/wiki/Compilation-guide-%28Linux%29 Linux Comp Guide] | |
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[[Category:FAQs]] | [[Category:FAQs]] | ||
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