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− | To launch a game, select the | + | Work in progress guide. |
+ | ==Windows== | ||
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+ | After downloading RetroArch, run 'retroarch-phoenix.exe' and then go to 'RetroArch > Update RetroA[[File:RAP_update.png|right]]rch' to start downloading emulation cores. | ||
+ | |||
+ | [[File:RA_updater.png|thumb|RetroArch's Updater]] From there, click 'Check Version'. This checks if everything is up-to-date (you have to do this every time you use the updater). Double-click on a core to start downloading it. | ||
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+ | To launch a game, select the emulator core you'd like to use under 'libretro core path', and the appropriate ROM under 'Normal ROM path'. Make sure that 'retroarch.exe' is selected under 'RetroArch path', and click 'Start RetroArch'.[[File:RA_System_Directory.png|right|250px]] | ||
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+ | ==Linux== | ||
+ | ===Ubuntu=== | ||
+ | First, add the PPA for hunter-kaller/ppa (instructions [[Emulation on Ubuntu|here]]), then type the following into a terminal: | ||
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sudo apt-get update | sudo apt-get update | ||
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sudo apt-get install <corename> | sudo apt-get install <corename> | ||
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− | + | ...where corename is the name of the package the core is available in. You can see all of the cores available to you either in your package manager (e.g. Synaptic, Software Center) or by visiting Launchpad. | |
− | + | https://launchpad.net/~hunter-kaller/+archive/ppa | |
− | + | ==OSX== | |
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− | If | + | ==Nintendo Wii== |
+ | If you are on a SD (not HD) crt-tube tv, then you will have the best display results (proper scanlines) in 512x240 for the NES, and 512x224 for the SNES games, and 640x224 for the MD/Genesis games. | ||
− | + | ==General set up== | |
+ | ===Bios=== | ||
− | + | If you are going to play in a system that needs a BIOS, there's a bit more setup required. Go to 'System > General' and change the 'System directory' to where ever you'd like and place the BIOS files in there. | |
− | === | + | ===Mednafen PSX=== |
− | + | Systems like the PSX require you to load games through CUE sheets. Ensure that the CUE sheet is properly set up with a relatively (not absolute) paths. See the [[Cue sheet (.cue)]] for more. | |
− | + | Mednafen is very picky about which bios to use. Choosing certain bios works better than others. The ones to use are: | |
− | === | + | <ul> |
+ | <li class="de2">scph5500.bin</li> | ||
+ | <li class="de2">scph5501.bin</li> | ||
+ | <li class="de2">scph5502.bin</li> | ||
+ | </ul> | ||
− | + | ==Super Game Boy== | |
+ | <p class="de2">Download these [http://www.mediafire.com/download.php?htga58k9rumhla9 SGB-capable bsnes cores]. Then [http://www.its.caltech.edu/~costis/sgb_hack/sgb_bios.bin download this], place it in the RetroArch folder, and rename it as "sgb.boot.rom". Now on RetroArch, under File > Special ROM, select a Super Game Boy ROM (they will all basically work) and a Game Boy ROM. Finally, under ROM type, select Super GameBoy, make sure you have the bsnes core you downloaded selected, and play.</p> | ||
− | == | + | ==Dual analog controllers== |
− | + | PS1 games also often used a set of default remappings if they didn't support it directly. Some games used both analogs as the dpad, RetroArc doesn't support that though. Dual analogs only work in games that fully supported them, such as Ape Escape. To use dual analog for such games, go to phoenix, controllers, and change it from digital to dual analog. | |
− | + | ==Transfer PS1 memcard files== | |
+ | To transfer memcard files: | ||
− | + | 1. Start game in RA.<br />2. Go to system folder. Copy name(s) of mem cards created for the game.<br />3. Delete them.<br />4. Rename the mem card files you want to transfer with the names of the RA mem files.<br />5. Place the new ones in the system folder. | |
+ | ==Problems and solutions== | ||
+ | ===32 bit Windows=== | ||
− | + | 32 bit crashes. It's a known problem. Download an updated build: | |
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− | + | http://forum.themaister.net/viewtopic.php?pid=4945#p4945 | |
− | + | NES | |
− | + | [[file:1376329482848-1-.png|thumb|250px|right|Example of faulty visuals that result from crop overscan not working. ]] | |
− | + | Crop overscan does not work properly in NES games. Even if you turn it on in the options, it has no effect. This leads to visual glitches. If this bothers you, use another emulator. | |
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+ | [[File | ||
[[Category:FAQs]] | [[Category:FAQs]] | ||
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