Editing Texture packs
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
For when original low-res sprites or ugly muddy pixellated textures don't cut it anymore, there are some emulators which allow for texture replacement - so that you can play your old games with shiny HD/4K textures to go with HD rendering. It's nice to play more of the retro games in the style of Super Mario All-Stars, the Ducktales remaster, or the N64 Zelda remakes. | For when original low-res sprites or ugly muddy pixellated textures don't cut it anymore, there are some emulators which allow for texture replacement - so that you can play your old games with shiny HD/4K textures to go with HD rendering. It's nice to play more of the retro games in the style of Super Mario All-Stars, the Ducktales remaster, or the N64 Zelda remakes. | ||
− | Only problem | + | Only problem* it's not as widely supported among emulators. This may be slowly changing, though. You'll need to get (or make) a texture pack in addition to the ROM. Goes without saying the game logic won't be altered. Also, this doesn't actually change the data inside the ROM proper, making this enhancement emulator-specific. |
Currently, 2D sprite replacements are not as popular, so much of what's available among replacement packs are quite bland in the same fashion as Final Fantasy 6's iOS "remake" or RPG Maker stuff, but they're meant to be a proof-of-concept, no more. As of 2018, 2D sprite replacements have improved in quality with the release of several excellent 8-bit to 16-bit packs for NES. | Currently, 2D sprite replacements are not as popular, so much of what's available among replacement packs are quite bland in the same fashion as Final Fantasy 6's iOS "remake" or RPG Maker stuff, but they're meant to be a proof-of-concept, no more. As of 2018, 2D sprite replacements have improved in quality with the release of several excellent 8-bit to 16-bit packs for NES. | ||
Line 24: | Line 24: | ||
* [https://www.romhacking.net/forum/index.php?topic=30670 Twin Bee Remastered] | * [https://www.romhacking.net/forum/index.php?topic=30670 Twin Bee Remastered] | ||
* [http://www.romhacking.net/forum/index.php?topic=31559.0 Zelda: Remastered 1.0] | * [http://www.romhacking.net/forum/index.php?topic=31559.0 Zelda: Remastered 1.0] | ||
− | |||
− | |||
− | |||
− | |||
===Game Boy=== | ===Game Boy=== | ||
− | * [[GBE+]] Works just like HDNES, with custom resolutions up to x10. Can be used to colorize monochrome GB games this way when used with x1 sprite replacements. Doesn't have a stable release yet. | + | * [[GBE+|GB Enhanced+]] Works just like HDNES, with custom resolutions up to x10. Can be used to colorize monochrome GB games this way when used with x1 sprite replacements. Doesn't have a stable release yet. |
* GameOBJ Based on the Unity3d GB Emulator code "UnityGB". It replaces GB graphics with 3D objects and the result is... unique, certainly worth it. Video [http://www.youtube.com/watch?v=z93-U6RRHd0 here] and [http://youtu.be/um3W3BWuY5I here]. | * GameOBJ Based on the Unity3d GB Emulator code "UnityGB". It replaces GB graphics with 3D objects and the result is... unique, certainly worth it. Video [http://www.youtube.com/watch?v=z93-U6RRHd0 here] and [http://youtu.be/um3W3BWuY5I here]. | ||
Line 37: | Line 33: | ||
==Texture Replacement (3D)== | ==Texture Replacement (3D)== | ||
+ | ===Nintendo 64=== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* [[Project64]] - You will need a plugin such as Glide64, Rice, or GLideN64 to replace textures. GLideN64 is the only plugin that can do [[Widescreen_Hack|widescreen hacks]] and custom textures at the same time, though it has a high system requirement. | * [[Project64]] - You will need a plugin such as Glide64, Rice, or GLideN64 to replace textures. GLideN64 is the only plugin that can do [[Widescreen_Hack|widescreen hacks]] and custom textures at the same time, though it has a high system requirement. | ||
− | * [[Mupen64Plus]] (standalone PC version) - Both Glide64 | + | * [[Mupen64Plus]] (standalone PC version) - Both Glide64 and Rice plugins support texture replacements, though not enabled by default. To enable the custom textures, change "LoadHiResTextures" to true and "ghq_hirs" to 1 in your mupen64plus.cfg. Note that the custom texture related features are removed from RetroArch port of Mupen64Plus. Custom Texture folder location: |
: Windows XP and older: <pre>C:\Documents and Settings\<username>\Application Data\Mupen64Plus\hires_texture</pre> | : Windows XP and older: <pre>C:\Documents and Settings\<username>\Application Data\Mupen64Plus\hires_texture</pre> | ||
: Windows Vista and newer: <pre>C:\Users\<username>\AppData\Mupen64Plus\hires_texture</pre> | : Windows Vista and newer: <pre>C:\Users\<username>\AppData\Mupen64Plus\hires_texture</pre> | ||
Line 76: | Line 46: | ||
====Notable texture packs==== | ====Notable texture packs==== | ||
− | * Zelda Ocarina of Time | + | * Zelda Ocarina of Time* [http://www.emutalk.net/threads/55307-Zelda-Ocarina-of-time-Community-Retexture-Project-V7 Community Retexture Project V7], [http://www.mediafire.com/download.php?0u3dd122055vbb8 Cel-Shaded] |
− | * Zelda Majora's Mask | + | * Zelda Majora's Mask* [http://www.mediafire.com/download.php?fihaaawe7a70asj Cel-Shaded], [http://herbalcell.com/blog/nintendo-64#texture-packs Realistic] |
− | Dedicated forum | + | Dedicated forum* [http://www.emutalk.net/forums/134-Completed-Projects Link]. |
===GameCube/Wii=== | ===GameCube/Wii=== | ||
[[File:WW_HD_HUD_Kilt.png|thumb|352px|Example of WW HD UI]] | [[File:WW_HD_HUD_Kilt.png|thumb|352px|Example of WW HD UI]] | ||
+ | |||
* [[Dolphin]] has a game-specific directory somewhere under "Documents\Dolphin Emulator\Load\Textures" with your game's ID (check the ISO properties to what it is) where you can put your custom sprites. Under "Graphics", go to the "Advanced" tab and enable "Load Custom Texture", then set "Texture Cache Accuracy" to "Safe". While running, it will replace that texture when the game loads it with the image files under that directory. Texture packs for Dolphin come as tons of image files to put in that directory. | * [[Dolphin]] has a game-specific directory somewhere under "Documents\Dolphin Emulator\Load\Textures" with your game's ID (check the ISO properties to what it is) where you can put your custom sprites. Under "Graphics", go to the "Advanced" tab and enable "Load Custom Texture", then set "Texture Cache Accuracy" to "Safe". While running, it will replace that texture when the game loads it with the image files under that directory. Texture packs for Dolphin come as tons of image files to put in that directory. | ||
====Notable texture packs==== | ====Notable texture packs==== | ||
− | + | * Animal Crossing HD* [https://forums.dolphin-emu.org/Thread-animal-crossing-hd-texture-pack-october-7th-2018 Textures] | |
− | * Animal Crossing | + | * Zelda Wind Waker HD |
− | * | + | * Zelda Twilight Princess HD |
− | + | * Super Mario Sunshine* [http://www.mediafire.com/?3ad1bt71s2u0222 HUD], [http://www.mediafire.com/?ad9g6496dm22p20 Textures] | |
− | + | * Xenoblade HD | |
− | * | + | * Tales of Graces Wii |
− | + | * Resident Evil 4 Wii HD [https://forums.dolphin-emu.org/Thread-resident-evil-4-wii-edition-high-res-textures?page=7 Textures] Notice is Pg7, the original OP's links are not available, but a kind soul reuploaded them in 1 single pack, also, if you know a texture pack exists, don't just write the name of the game to send a lurker into a confusing search, especially for a game like RE4 which seems to have like 3 texture packs, 1 for PC, 1 for Wii except the links where dead and the other I don't remember. Feel free to edit this rant but don't ignore its content. | |
− | + | * No More Heroes 2* [https://mega.co.nz/#!HZFWhTSD!KX-dwkvKb6IQ8sL4syDUBGZd0xkxkpnFGgi3G5pwNV8 PS3/360 Button Replacement] | |
− | + | * Paper Mario TTYD HD* [https://forums.dolphin-emu.org/Thread-paper-mario-ttyd-hd-texture-pack-v1-9-april-1st-2020] | |
− | * Super Mario Sunshine | ||
− | * | ||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | * Resident Evil 4 | ||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Dedicated forum* [http://forums.dolphin-emu.org/Forum-hd-texture-projects Link]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * [ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Playstation Portable=== | |
− | + | * [[PPSSPP]] has a game-specific directory under "user\Documents\PPSSPP\PSP\TEXTURES" with your game's ID (check the ISO properties to what it is) where you can install texture packs. Under "Tools", go to the "Developer Tools" and enable "Replace Textures". PPSSPP Texture packs consist of textures in .png format, and a textures.ini file. | |
− | * [[PPSSPP]] has a game-specific directory under "user\Documents\PPSSPP\PSP\TEXTURES" with your game's ID (check the ISO properties to what it is) where you can install texture packs. Under "Tools", go to the "Developer Tools" and enable "Replace Textures". PPSSPP Texture packs consist of textures in .png format, and a textures.ini file. | ||
====Notable HD texture packs==== | ====Notable HD texture packs==== | ||
− | * [https:// | + | * [https://superostrich.xyz Ace Combat X & Ace Combat Joint Assault] |
* [https://gbatemp.net/threads/ao-no-kiseki-ppsspp-hd-texture-pack.484790/ Ao no Kiseki] | * [https://gbatemp.net/threads/ao-no-kiseki-ppsspp-hd-texture-pack.484790/ Ao no Kiseki] | ||
− | * [https:// | + | * [https://github.com/gamaghostmagus/gow-gos God of War* Ghost Of Sparta] |
− | + | * [https://forums.ppsspp.org/showthread.php?tid=24126 Kingdom Hearts Birth by Sleep Final Mix] | |
− | |||
− | * | ||
− | |||
− | |||
− | * [https://forums.ppsspp.org/showthread.php?tid=24126 Kingdom Hearts | ||
− | |||
− | |||
* [https://github.com/David-vz/MonsterHunterPortable3rdHDRemake Monster Hunter Portable 3rd] | * [https://github.com/David-vz/MonsterHunterPortable3rdHDRemake Monster Hunter Portable 3rd] | ||
* [https://forums.ppsspp.org/showthread.php?tid=26691 Persona] | * [https://forums.ppsspp.org/showthread.php?tid=26691 Persona] | ||
− | * [https://forums.ppsspp.org/showthread.php?tid=23509 Persona 3 Portable] | + | * [https://forums.ppsspp.org/showthread.php?tid=23509 Persona 3 Portable] |
* [https://forums.ppsspp.org/showthread.php?tid=25052 Ridge Racer 2] | * [https://forums.ppsspp.org/showthread.php?tid=25052 Ridge Racer 2] | ||
− | * [https:// | + | * [https://github.com/Ullr8/I.Q-Mania-Revived/releases I.Q Mania] |
− | Dedicated forum | + | Dedicated forum* [https://forums.ppsspp.org/forumdisplay.php?fid=36 Link] |
− | === | + | ===Nintendo 3DS (Citra)=== |
+ | *WIP | ||
− | + | Dedicated forum* [https://www.reddit.com/r/Citra/comments/g1hiyg/list_of_hd_texture_packs/] | |
− | * [https:// | ||
==External Links== | ==External Links== | ||
Line 195: | Line 95: | ||
* [https://www.reddit.com/r/GameUpscale/ r/GameUpscale] - A subreddit for improving older games using machine learning technique. | * [https://www.reddit.com/r/GameUpscale/ r/GameUpscale] - A subreddit for improving older games using machine learning technique. | ||
* [http://6bit.net/shonumi/2013/07/18/emulating-game-boy-games-with-customcolorized-sprites/ An article] by the GB Enhanced+ dev about the technical aspects of replacing 2D graphics. | * [http://6bit.net/shonumi/2013/07/18/emulating-game-boy-games-with-customcolorized-sprites/ An article] by the GB Enhanced+ dev about the technical aspects of replacing 2D graphics. | ||
− | |||
− | |||
[[Category:FAQs]] | [[Category:FAQs]] | ||
[[Category:Custom Assets]] | [[Category:Custom Assets]] |