Editing Talk:Shaders and filters
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
== librashader section? == | == librashader section? == | ||
− | + | useful links about librashader;<br/> | |
https://snowflakepowe.red/blog/announcing-librashader-0.1.0/ <br/> | https://snowflakepowe.red/blog/announcing-librashader-0.1.0/ <br/> | ||
https://github.com/SnowflakePowered/librashader#librashader <br/> | https://github.com/SnowflakePowered/librashader#librashader <br/> | ||
− | https://old.reddit.com/r/emulation/comments/10c8i8h/introducing_librashader_a_complete/ | + | https://old.reddit.com/r/emulation/comments/10c8i8h/introducing_librashader_a_complete/ |
− | + | [[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 11:46, 19 February 2023 (UTC) | |
− | |||
− | [[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 11:46, 19 February | ||
== Section for presets? == | == Section for presets? == | ||
Line 28: | Line 26: | ||
==Section for Overlays?== | ==Section for Overlays?== | ||
− | + | === [https://retropie.org.uk/forum/topic/24427/my-realistic-arcade-overlays-for-retroarch-collection Orionsangel's Realistic Arcade Overlays for Retroarch Collection for HSM's Mega Bezel Reflection Shader Presets] === | |
− | |||
− | |||
− | [[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 15:08, 23 February 2023 (UTC) and edited | + | [[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 15:08, 23 February 2023 (UTC) and edited 00:12, 25 Apr 2023 (UTC) |
== "libretro-wincapture" for emulators like "xemu" etc. == | == "libretro-wincapture" for emulators like "xemu" etc. == | ||
− | + | [https://forums.libretro.com/t/official-release-thread-for-windowcast-core/40464 WindowCast for Libretro (formerly WGC Window Capture)] | |
Libretro core to capture the contents of another window for video processing. This is useful, for say, capturing the output of a standalone emulator (like xemu, Dolphin standalone, RPCS3 or PCSX2 nightlies) or a PC game running in a window and then processing it with RetroArch's shader stack. | Libretro core to capture the contents of another window for video processing. This is useful, for say, capturing the output of a standalone emulator (like xemu, Dolphin standalone, RPCS3 or PCSX2 nightlies) or a PC game running in a window and then processing it with RetroArch's shader stack. | ||
This core uses software blit, and should support running with any RetroArch video driver (vulkan, d3d11, gl, etc). However, the method used for window capture is Windows 10/11 specific and requires a Direct3D 10/11 capable GPU. | This core uses software blit, and should support running with any RetroArch video driver (vulkan, d3d11, gl, etc). However, the method used for window capture is Windows 10/11 specific and requires a Direct3D 10/11 capable GPU. | ||
− | Audio or input is not handled, and it is expected that the game will be running in the background | + | Audio or input is not handled, and it is expected that the game will be running in the background. |
− | |||
− | |||
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 11:23, 27 February 2023 (UTC) | [[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 11:23, 27 February 2023 (UTC) |