Editing Super Mario 64 port

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{| cellpadding="4"
 
{| cellpadding="4"
 
|align=center|{{Icon|Win|Lin|macOS|Vita|WiiU|Switch}}
 
|align=center|{{Icon|Win|Lin|macOS|Vita|WiiU|Switch}}
|'''[https://rentry.co/eiiv5/raw sm64ex]'''
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|'''[https://github.com/sm64pc/sm64ex sm64ex]'''
 
|}
 
|}
 
sm64ex is a fork of the original SM64-port, that includes a 60fps patch that can be applied before build and offers optional enhancements as make options, such as a better camera, no drawing distance, texture fixes, and support for external resouces such as texture and sound changes, although can still be made completely vanilla, it also includes an in-game options menu that includes controller configuration and an optional cheats menu, and can support older machines and OS with SDL 1.2 or OpenGL 1.1 build options, although there are other enhanced forks such as sm64nx, you generally want to use ex, as it has the most patches and most other mods such as co-op are forks of sm64ex.
 
sm64ex is a fork of the original SM64-port, that includes a 60fps patch that can be applied before build and offers optional enhancements as make options, such as a better camera, no drawing distance, texture fixes, and support for external resouces such as texture and sound changes, although can still be made completely vanilla, it also includes an in-game options menu that includes controller configuration and an optional cheats menu, and can support older machines and OS with SDL 1.2 or OpenGL 1.1 build options, although there are other enhanced forks such as sm64nx, you generally want to use ex, as it has the most patches and most other mods such as co-op are forks of sm64ex.

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