Editing Shader caches
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Put the raw and pipeline folders in <code><RPCS3Folder>\cache\<gameSerial>\ppu-<hash>-EBOOT.BIN\shaders_cache\</code> | Put the raw and pipeline folders in <code><RPCS3Folder>\cache\<gameSerial>\ppu-<hash>-EBOOT.BIN\shaders_cache\</code> | ||
− | Current shader version is v1.94 (2022/12/11)<ref>[https://github.com/RPCS3/rpcs3/blob/master/rpcs3/Emu/RSX/VK/VKGSRender.cpp# | + | Current shader version is v1.94 (2022/12/11)<ref>[https://github.com/RPCS3/rpcs3/blob/master/rpcs3/Emu/RSX/VK/VKGSRender.cpp#L704 RPCS3's shader version source on Github]</ref> |
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! scope="col"|'''Renderer''' | ! scope="col"|'''Renderer''' | ||
! scope="col"|'''Notes''' | ! scope="col"|'''Notes''' | ||
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|Ratchet and Clank: A Crack in Time | |Ratchet and Clank: A Crack in Time | ||
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==[[Ryujinx]]== | ==[[Ryujinx]]== | ||
− | Right click the game in Ryujinx's game list, Cache Management > Open Shader Cache Directory | + | Right click the game in Ryujinx's game list, Cache Management > Open Shader Cache Directory and extract the zip there. |
To share: Right click the game in Ryujinx's game list, Cache Management > Open Shader Cache Directory and zip all the files named "guest" and "shared". Use the title ID as filename (check the file path for a folder with a name that resembles 010015100b514000). | To share: Right click the game in Ryujinx's game list, Cache Management > Open Shader Cache Directory and zip all the files named "guest" and "shared". Use the title ID as filename (check the file path for a folder with a name that resembles 010015100b514000). | ||
* '''Don't upload shaders if you used mods.''' | * '''Don't upload shaders if you used mods.''' | ||
− | * '''Vendors seem to matter, so if your card is AMD and there's only | + | * '''Vendors seem to matter, so if your card is AMD and there's only a Nvidia shader cache available, add another entry, and vice-versa. Don't just replace caches from different vendors.''' |
Current shader version is 1.1 (2023/10/23)<ref>[https://github.com/Ryujinx/Ryujinx/blob/b1f8f868f6fdec87bd3342ac379594bd695cbbfd/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs#L12 Ryujinx's shader version source on Github]</ref> | Current shader version is 1.1 (2023/10/23)<ref>[https://github.com/Ryujinx/Ryujinx/blob/b1f8f868f6fdec87bd3342ac379594bd695cbbfd/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs#L12 Ryujinx's shader version source on Github]</ref> | ||
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|784 | |784 | ||
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− | |Mario Kart 8 | + | |Mario Kart 8 |
− | |[https:// | + | |[https://www.mediafire.com/file/uzrrsa9dlgkhrr4/0100152000022000.zip/file Download] |
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|1.1 | |1.1 | ||
− | | | + | |Nvidia |
− | | | + | |4213 |
|- | |- | ||
|Metroid Dread | |Metroid Dread | ||
|[https://www.mediafire.com/file/pjrf5zlt8o3u1yv/010093801237C000.zip/file Download] | |[https://www.mediafire.com/file/pjrf5zlt8o3u1yv/010093801237C000.zip/file Download] | ||
|1.1 | |1.1 | ||
− | | | + | |Nvidia |
|401 | |401 | ||
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|[https://www.mediafire.com/file/wisclvjbc2rglk1/010015100b514000.7z/file Download] | |[https://www.mediafire.com/file/wisclvjbc2rglk1/010015100b514000.7z/file Download] | ||
|1.1 | |1.1 | ||
− | | | + | |Nvidia |
|4169 | |4169 | ||
|- | |- | ||
|Super Mario Bros. Wonder | |Super Mario Bros. Wonder | ||
− | |[https://www.mediafire.com/file/ | + | |[https://www.mediafire.com/file/x6ddcd3m12gla4r/010015100b514000.zip/file/file Download] |
|1.1 | |1.1 | ||
|AMD | |AMD | ||
− | | | + | |3795 |
|- | |- | ||
|Super Mario Bros. Wonder | |Super Mario Bros. Wonder | ||
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|[https://www.mediafire.com/file/2k8s0hrn5yexd02/0100000000010000.zip/file Download] | |[https://www.mediafire.com/file/2k8s0hrn5yexd02/0100000000010000.zip/file Download] | ||
|1.1 | |1.1 | ||
− | | | + | |Nvidia |
|14040 | |14040 | ||
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|822 | |822 | ||
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|} | |} | ||
− | ''' | + | <s>'''[https://github.com/Ecks1337/RyuSAK/releases Ryusak] is a tool to automatically download and share shader caches for Ryujinx.'''</s> |
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− | + | Note: Ryusak is no longer being maintained, and is no longer functional. | |
− | + | ==[[yuzu]]== | |
+ | Right click the game in yuzu's game list and click <code>Open Transferable Pipeline Cache</code> and copy/paste the .bin file. | ||
− | + | Current shader version is '''11''' (2024/1/27). Use version 1659 and below to get shader version '''10'''<ref>yuzu [https://github.com/yuzu-emu/yuzu/blob/master/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp#L57 Vulkan] and [https://github.com/yuzu-emu/yuzu/blob/master/src/video_core/renderer_opengl/gl_shader_cache.cpp#L54 OpenGL] shader version source on Github</ref> | |
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− | Current shader version is '''11''' (2024/1/27). Use version 1659 and below to get shader version '''10'''<ref>yuzu [https://github.com/yuzu-emu/yuzu/blob/master/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp#L57 Vulkan] and [https://github.com/yuzu-emu/yuzu/blob/master/src/video_core/renderer_opengl/gl_shader_cache.cpp#L54 OpenGL] shader version source on | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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|Pokemon Legends: Arceus | |Pokemon Legends: Arceus | ||
− | | | + | |[https://www.mediafire.com/file/ruvjjjwmcehz08i/Pok%25C3%25A9mon_Legends_-_Arceus.7z/file Vulkan] |
|10 | |10 | ||
|5752 | |5752 | ||
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|11803 | |11803 | ||
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− | |[https://www.mediafire.com/ | + | |[https://www.mediafire.com/file/8wceutnahk4x59b/SSBU+yuzu+vulkan+cache.7z/file Vulkan] |
− | | | + | |5 |
− | | | + | |16862 |
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|The Legend of Zelda: Breath of the Wild | |The Legend of Zelda: Breath of the Wild | ||
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|- | |- | ||
|The Legend of Zelda: Skyward Sword HD | |The Legend of Zelda: Skyward Sword HD | ||
− | | | + | |[https://www.mediafire.com/file/mfy3t55k8wtqg3g/The_Legend_of_Zelda_-_Skyward_Sword.7z/file Vulkan] |
|10 | |10 | ||
|337 | |337 | ||
|- | |- | ||
|The Legend of Zelda: Tears of the Kingdom | |The Legend of Zelda: Tears of the Kingdom | ||
− | |[https://www.mediafire.com/file/ | + | |[https://www.mediafire.com/file/n1vjrw4h1h1586p/0100f2c0115b6000.7z/file Vulkan] |
− | | | + | |10 |
− | | | + | |53665 |
|- | |- | ||
|Xenoblade Chronicles 2: Torna | |Xenoblade Chronicles 2: Torna |