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|[[Sega Dreamcast emulators|Sega Dreamcast]]
 
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|320x240, 256x224, 256x240, 512x224, 512x240, 640×480, 512x448, 512x480, 672x480, 720x240, 720x480, 768x240, 768x480, 544x608, 400x240, 416x768, 384x864, 320x960, 800x640, 1024x480, 1024x960, 1024x768, 1280x480, 1280x960 <ref group=O name=dc2>These are from the DreamHAL documentation, as a rule 1. the Dreamcast has a fixed pixel clock, adding more vertical lines or increasing the refresh rate will reduce the horizontal resolution, 2. if PowerVR is to be used, the resolution needs to be a multiple of 32 due to tiling</ref>
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|320x240, 256x224, 256x240, 512x224, 512x240, 640×480, 512x448, 512x480, 672x480, 544x608, 400x240, 416x768, 384x864, 320x960, 800x640, 1024x768, 1280x960 <ref group=O name=dc2>These are from the DreamHAL documentation, as a rule 1. the Dreamcast has a fixed pixel clock, adding more vertical lines or increasing the refresh rate will reduce the horizontal resolution, 2. if PowerVR is to be used, the resolution needs to be a multiple of 32 due to tiling</ref>
 
|24-bit, RGB
 
|24-bit, RGB
 
|240p, 480i (NTSC), 480p, 288p, 576i (PAL), 576p, 720p, 960p <ref group=O name=dcvga>A variety of display moves are possible for homebrew programs, see [https://dcemulation.org/phpBB/viewtopic.php?t=105441]</ref>
 
|240p, 480i (NTSC), 480p, 288p, 576i (PAL), 576p, 720p, 960p <ref group=O name=dcvga>A variety of display moves are possible for homebrew programs, see [https://dcemulation.org/phpBB/viewtopic.php?t=105441]</ref>
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|320x200, 640x200, 640x350
 
|320x200, 640x200, 640x350
 
|16 colors (200 line modes), 64 colors (350 line modes), RGB
 
|16 colors (200 line modes), 64 colors (350 line modes), RGB
|240p, 360p
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|240p, 350p
 
|60<ref group=Q name=five>Preliminary or approximate value.</ref>
 
|60<ref group=Q name=five>Preliminary or approximate value.</ref>
 
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