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|title = PlayStation Portable
 
|title = PlayStation Portable
 
|logo = PSP-1000.png
 
|logo = PSP-1000.png
|imagecaption=PSP-1000
 
 
|developer = [[:Sony]]
 
|developer = [[:Sony]]
 
|type = [[:Category:Handheld consoles|Handheld game console]]
 
|type = [[:Category:Handheld consoles|Handheld game console]]
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}}
 
}}
  
{{for|emulators that run on the PlayStation Portable|Emulators on PSP}}  
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{{for|other emulators that run on PSP hardware|Emulators on PSP}}  
  
 
The '''[[wikipedia:PlayStation Portable|PlayStation Portable]]''' (PSP) is a handheld game console made by [[wikipedia:Sony|Sony]]. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the [[wikipedia:PAL_region|PAL region]] on September 1, 2005. It was retailed for {{Inflation|USD|249|2005}}. It had a MIPS R4000 CPU at 333 MHz with 32 MBs of RAM. Later revisions of the PSP came with 64 MBs of RAM, allowing for faster load times.
 
The '''[[wikipedia:PlayStation Portable|PlayStation Portable]]''' (PSP) is a handheld game console made by [[wikipedia:Sony|Sony]]. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the [[wikipedia:PAL_region|PAL region]] on September 1, 2005. It was retailed for {{Inflation|USD|249|2005}}. It had a MIPS R4000 CPU at 333 MHz with 32 MBs of RAM. Later revisions of the PSP came with 64 MBs of RAM, allowing for faster load times.
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==Emulators==
 
==Emulators==
<div style="overflow-x:auto;width:100%">
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<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;width:100%"
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{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
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|[[PPSSPP]]
 
|[[PPSSPP]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://buildbot.orphis.net/ppsspp/index.php?m=fulllist Dev Builds]<br/>[https://nightly.link/hrydgard/ppsspp/workflows/build/master Dev Builds (Artifacts)]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrPPSSPP>This build [https://old.reddit.com/r/RetroArch/comments/smujbb/ppsspp_outdated_and_broken/hvyonyq/ using upstream repo for libretro] from now on. But, similar to Citra and melonDS libretro cores, the standalone version of PPSSPP is highly recommended over the libretro core as the [https://github.com/hrydgard/ppsspp/issues?q=is%3Aissue+is%3Aopen+libretro libretro core version can be slow and unstable].</ref><br/>[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]
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|[https://buildbot.orphis.net/ppsspp/index.php?m=fulllist Dev Builds]<br/>[https://nightly.link/hrydgard/ppsspp/workflows/build/master Dev Builds (Artifacts)]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrPPSSPP>This build [https://old.reddit.com/r/RetroArch/comments/smujbb/ppsspp_outdated_and_broken/hvyonyq/ using upstream repo for libretro] from now on.</ref><br/>[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|{{~}}
|[https://report.ppsspp.org/games 84%<br/><small>3219 out of 3820 reported titles</small>]
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|[https://report.ppsspp.org/games 84%<br/><small>3137 out of 3726 reported titles</small>]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}  
 
|{{✓}}  
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|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|{{~}}
|[https://report.ppsspp.org/games 84%<br/><small>3219 out of 3820 reported titles</small>]
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|[https://report.ppsspp.org/games 84%<br/><small>3137 out of 3726 reported titles</small>]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
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|[https://github.com/kobol123/PSPe-3.0 PSPe+] <small>(PPSSPP fork)</small>
 
|[https://github.com/kobol123/PSPe-3.0 PSPe+] <small>(PPSSPP fork)</small>
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[http://rnextstudios.fastportatil.com/?page_id=246 3.2.1]
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|[http://rnextstudios.fastportatil.com/?page_id=246 3.2.1]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
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|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{✗}}
 
|-
 
|DamonPSP (呆萌PSP模拟器)
 
|align=left|{{Icon|Android}}
 
|
 
|{{✗}}
 
|{{✗}}
 
|
 
|{{✗}} (stolen PPSSPP)
 
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
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|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|{{~}}
|[https://report.ppsspp.org/games 84%<br/><small>3219 out of 3820 reported titles</small>]
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|[https://report.ppsspp.org/games 84%<br/><small>3137 out of 3726 reported titles</small>]
 
|{{✗}}
 
|{{✗}}
 
|{{~}}<ref group=N>Libretro core is still active.</ref>
 
|{{~}}<ref group=N>Libretro core is still active.</ref>
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===Comparisons===
 
===Comparisons===
;[[PPSSPP]]:An [[High/Low_level_emulation|HLE approach]] PSP emulator and released in November 2012. Compatibility is higher than [[JPCSP]] and games runs significantly faster. Despite limitations in its [[#Hardware features|PSP hardware feature support]], PPSSPP shines as an emulator with [[#Enhancements|impressive enhancement capabilities]]. The emulator is currently capable of playing the vast majority of the PSP library, while [https://report.ppsspp.org/games?compat=unknown remaining 3687 titles are still unreported].
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;[[PPSSPP]]:Released in November of 2012. Compatibility is higher than [[JPCSP]] and games runs significantly faster. The emulator is currently capable of playing the vast majority of the PSP library but [https://report.ppsspp.org/games?compat=unknown remaining 3571 titles are unreported]. Additionally, both the libretro core and standalone version of PPSSPP (as of [https://www.ppsspp.org/blog/1-16-release-announcement v1.16's release]) support the RetroAchievements service for players hunting video game achievements. The standalone version is highly recommended over the libretro core as the [https://github.com/hrydgard/ppsspp/issues?q=is%3Aissue+is%3Aopen+libretro libretro core version can be slow/unstable], especially for mobile users.
  
;[[JPCSP]]:An [[High/Low_level_emulation|LLE approach]] PSP emulator, and it requires the Java Runtime Environment to be installed. It is also slower compared to [[PPSSPP]], and it was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. Thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other.
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;[[JPCSP]]:Requires the Java Runtime Environment to be installed. It is also slower compared to [[PPSSPP]]. JPCSP was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. Thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other.
  
 
;PlayStation®Portable REMASTER Launcher: See [https://www.psx-place.com/threads/playing-playstation-portable-psp-games-on-your-ps3.38830/ this guide] for more information.
 
;PlayStation®Portable REMASTER Launcher: See [https://www.psx-place.com/threads/playing-playstation-portable-psp-games-on-your-ps3.38830/ this guide] for more information.
  
 
==Hardware features==
 
==Hardware features==
<div style="overflow-x:auto;width:100%">
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{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
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| {{~}}[https://github.com/isage/adrenaline_usb_enabler *]
 
| {{~}}[https://github.com/isage/adrenaline_usb_enabler *]
 
|-
 
|-
| [[PlayStation Network]]
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| [[Wikipedia:PlayStation_Portable_system_software#See_also|PlayStation Network]]
| {{}}
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| {{N}}
 
| {{?}}
 
| {{?}}
| {{}}
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| {{N}}
 
|-
 
|-
 
| Ad-Hoc
 
| Ad-Hoc
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|-
 
|-
 
| Infrastructure
 
| Infrastructure
| {{}}[https://github.com/hrydgard/ppsspp/issues/14256 *]
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| {{n}}[https://github.com/hrydgard/ppsspp/issues/14256 *]
 
| {{?}}
 
| {{?}}
| {{}}
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| {{n}}
 
|-
 
|-
 
| Infrastructure LAN<abbr title="Only used in Twisted Metal: Head-On">*</abbr>
 
| Infrastructure LAN<abbr title="Only used in Twisted Metal: Head-On">*</abbr>
| {{}}
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| {{n}}
 
| {{?}}
 
| {{?}}
| {{}}
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| {{n}}
 
|-
 
|-
 
| Game Sharing
 
| Game Sharing
| {{}}
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| {{n}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Infrared
 
| Infrared
| {{}}
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| {{Y}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
| rowspan=4 | Peripherals
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| rowspan=3 | Peripherals
 
| Camera
 
| Camera
| {{}}[https://github.com/hrydgard/ppsspp/issues/8521 *]
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| {{Y}}[https://github.com/hrydgard/ppsspp/issues/8521 *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
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|-
 
|-
 
| GPS
 
| GPS
| {{}}<ref group=N2>[https://github.com/hrydgard/ppsspp/pull/9927 Fully supported] on Android/iOS and predefined position on other platforms.</ref>
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| {{Y}}<ref group=N2>[https://github.com/hrydgard/ppsspp/pull/9927 Fully supported] on Android/iOS and predefined position on other platforms.</ref>
| {{?}}
 
| {{?}}
 
|-
 
| 1Seg/DMB TV Tuner
 
| {{✗}}
 
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| colspan=2 | External Controller Vibration<abbr title="Only used in Resistance: Retribution">*</abbr>
 
| colspan=2 | External Controller Vibration<abbr title="Only used in Resistance: Retribution">*</abbr>
| {{}}
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| {{n}}
 
| {{?}}
 
| {{?}}
| {{}}
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| {{n}}
 
|-
 
|-
 
| colspan=2 | [[Wikipedia:Lists_of_PS_one_Classics|PSOne Classics]]<abbr title="Not to be confused with PlayStation Classic">*</abbr>
 
| colspan=2 | [[Wikipedia:Lists_of_PS_one_Classics|PSOne Classics]]<abbr title="Not to be confused with PlayStation Classic">*</abbr>
| {{}}
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| {{N}}
| {{}}
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| {{N}}
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
 
| colspan=2 | [[Wikipedia:List_of_PlayStation_minis|PlayStation minis]] and [[Wikipedia:List_of_downloadable_PlayStation_Portable_games|Digital PSP titles]]
 
| colspan=2 | [[Wikipedia:List_of_PlayStation_minis|PlayStation minis]] and [[Wikipedia:List_of_downloadable_PlayStation_Portable_games|Digital PSP titles]]
| {{}}
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| {{Y}}
| {{}}
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| {{Y}}
| {{}}[https://gbatemp.net/threads/psp-mini-oin-adrenaline.487710/ *]
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| {{Y}}[https://gbatemp.net/threads/psp-mini-oin-adrenaline.487710/ *]
 
|-
 
|-
 
| colspan=2 | [[#UMD_Music.2C_UMD_Video_and_UMD-PG|UMD Music<br/>UMD Video<br/>UMD-PG]]
 
| colspan=2 | [[#UMD_Music.2C_UMD_Video_and_UMD-PG|UMD Music<br/>UMD Video<br/>UMD-PG]]
 
| {{✗}}
 
| {{✗}}
 
| {{~}}
 
| {{~}}
| {{}}
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| {{N}}
 
|-
 
|-
 
| colspan=2 | [[#XMB_and_apps|XMB and apps]]
 
| colspan=2 | [[#XMB_and_apps|XMB and apps]]
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| {{✓}}
 
| {{✓}}
 
|}
 
|}
</div>
 
 
<references group=N2 />
 
<references group=N2 />
  
 
===Connectivity===
 
===Connectivity===
PPSSPP Supports multiplayer on the same network and multiplayer over the internet but [https://github.com/hrydgard/ppsspp/issues/14395 no support for XLink Kai at the moment]. [[JPCSP]] supports multiplayer on the same network and multiplayer over the internet and also [https://www.teamxlink.co.uk/wiki/JPCSP_PSP_Tutorial supports XLink Kai], also see [[Preservation_projects#LAN_Tunneling_Programs|LAN Tunneling programs]] for more information.
+
PPSSPP Supports multiplayer on the same network and multiplayer over the internet but [https://github.com/hrydgard/ppsspp/issues/14395 no support for XLink Kai at the moment]. [[JPCSP]] supports multiplayer on the same network and multiplayer over the internet and also [https://www.teamxlink.co.uk/wiki/JPCSP_PSP_Tutorial supports XLink Kai].
  
 
*[https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP PPSSPP Wiki: How to play multiplayer games with PPSSPP]
 
*[https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP PPSSPP Wiki: How to play multiplayer games with PPSSPP]
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During the era of the PlayStation Portable (PSP), "UMD Movie" was more common as it represented the main function of the format but as UMD adoption expanded beyond movies and included other types of video content such as TV shows, music videos, and documentaries, "UMD Video" became a more generic term to encompass the full range of applications. While UMD primarily focused on movies and video content, there was also some limited use of the format for UMD Music. However, it wasn't nearly as widespread as movie or other UMD Video content. UMD-PG on the other hand stands for UMD-Players Game, and it was used for a unique type of [[Home_Media_Player#Interactive_media|interactive media]] released on UMDs for the PlayStation Portable (PSP).
 
During the era of the PlayStation Portable (PSP), "UMD Movie" was more common as it represented the main function of the format but as UMD adoption expanded beyond movies and included other types of video content such as TV shows, music videos, and documentaries, "UMD Video" became a more generic term to encompass the full range of applications. While UMD primarily focused on movies and video content, there was also some limited use of the format for UMD Music. However, it wasn't nearly as widespread as movie or other UMD Video content. UMD-PG on the other hand stands for UMD-Players Game, and it was used for a unique type of [[Home_Media_Player#Interactive_media|interactive media]] released on UMDs for the PlayStation Portable (PSP).
  
*PPSSPP has no UMD Video or UMD-PG support at the moment: [https://github.com/hrydgard/ppsspp/issues/4902 UMD Movie request] and [https://github.com/hrydgard/ppsspp/issues/11662 UMD Video and UMD-PG request] for PPSSPP. See [https://www.ppsspp.org/docs/faq/ PPSSPP FAQ: Can PPSSPP play UMD video discs?] section.
+
*PPSSPP has no UMD Video or UMD-PG support at the moment: [https://github.com/hrydgard/ppsspp/issues/4902 UMD Movie request] and [https://github.com/hrydgard/ppsspp/issues/11662 UMD Video and UMD-PG request] for PPSSPP.
*JPCSP has [https://github.com/jpcsp/jpcsp/issues?q=is%3Aissue+is%3Aopen%2Bclosed+umd+video+ partial UMD Video support] ([https://github.com/jpcsp/jpcsp/issues/388#issuecomment-1300530907 demonstration]). Also see [https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/GUI/UmdVideoPlayer.java UmdVideoPlayer.java] for how it's implemented.
+
*JPCSP has [https://github.com/jpcsp/jpcsp/issues?q=is%3Aissue+is%3Aopen%2Bclosed+umd+video+ partial UMD Video support] ([https://github.com/jpcsp/jpcsp/issues/388#issuecomment-1300530907 (demonstration)]). [https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/GUI/UmdVideoPlayer.java (UmdVideoPlayer.java)]
 
*Adrenaline [https://old.reddit.com/r/VitaPiracy/comments/unb0r1/heres_how_to_watch_your_umd_movies_on_your_vita/ never had UMD Video support].
 
*Adrenaline [https://old.reddit.com/r/VitaPiracy/comments/unb0r1/heres_how_to_watch_your_umd_movies_on_your_vita/ never had UMD Video support].
 
:See [[Home_Media_Player|this dedicated page]] for more information about interactive media and home media playback support for emulation softwares.
 
:See [[Home_Media_Player|this dedicated page]] for more information about interactive media and home media playback support for emulation softwares.
:See [[Ripping_games]].
 
  
 
===XMB and apps===
 
===XMB and apps===
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==Enhancements==
 
==Enhancements==
<div style="overflow-x:auto;width:100%">
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{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
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! Adrenaline
 
! Adrenaline
 
|-
 
|-
| rowspan=7 | Graphics
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| rowspan=6 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
 
| ?
 
| ?
 
|-
 
|-
 
| [[Widescreen_hacks#PlayStation_Portable|Ultrawide hack]]<br/><small>Widescreen already supported on PSP system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9.</small>
 
| [[Widescreen_hacks#PlayStation_Portable|Ultrawide hack]]<br/><small>Widescreen already supported on PSP system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9.</small>
| {{}}
+
| {{Y}}
 
| ?
 
| ?
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Texture_Packs#PlayStation_Portable|Texture Replacement]]
 
| [[Texture_Packs#PlayStation_Portable|Texture Replacement]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
| ?
 
| ?
 
|-
 
|-
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{}}[https://www.ppsspp.org/docs/reference/settings/#msaa-antialiasing *]
+
| {{Y}}[https://www.ppsspp.org/docs/reference/settings/#msaa-antialiasing *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
+
| Ray-tracing
| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=t8x5TWsYAdg][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>
+
| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_Presets#Notable_presets_for_ReShade|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=t8x5TWsYAdg Demonstration]</small>
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
+
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
 
| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run PPSSPP at 8k native with ease anyway.</small>
 
| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run PPSSPP at 8k native with ease anyway.</small>
 
|-
 
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
+
| rowspan=4 | Performance
| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, PPSSPP already supports most of RTX Remix features such as texture replacement and post-processing effects etc.<br/>On top of that you can use ReShade for post-processing.</small>
 
|-
 
| rowspan=5 | Performance
 
 
| [[Overclocking|Overclock]]
 
| [[Overclocking|Overclock]]
| {{}}
+
| {{Y}}
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
|-
 
| [[30/60_FPS_cheat_codes#PlayStation_Portable|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes#PlayStation_Portable|Internal Framerate Hack]]
| {{}}
+
| {{Y}}
 
| ?
 
| ?
 
| ?
 
| ?
 
|-
 
|-
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with PPSSPP?, please be aware that some visual glitches and artifacts may occur at this time.
+
| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with PPSSPP?, please be aware that some visual glitches and artifacts may occur at this time.
 
|-
 
|-
 
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
 
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
+
| rowspan=4 | Post-Processing
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 
|-
 
| rowspan=6 | Post-Processing
 
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
+
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
| {{?}}
 
| {{?}}
 
| {{✗}}
 
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
| {{}}<abbr title="Standalone version has no support for bezels and overlays like libretro core though. See 'Shader Presets' page for more information.">*</abbr>
+
| {{Y}}<abbr title="Standalone version has no support for bezels and overlays like libretro core though. See 'Shader Presets' page for more information.">*</abbr>
| {{}}
+
| {{N}}
| {{✗}}
+
| {{N}}
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
| {{?}}
 
| {{?}}
 
| {{✗}}
 
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{}}[https://github.com/hrydgard/ppsspp/pull/8096 *]
+
| {{Y}}[https://github.com/hrydgard/ppsspp/pull/8096 *]
 
| ?
 
| ?
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Rewind
 
| Rewind
| {{}}[https://www.ppsspp.org/docs/reference/rewind/ *]
+
| {{Y}}[https://www.ppsspp.org/docs/reference/rewind/ *]
 
| ?
 
| ?
| {{}}[https://old.reddit.com/r/VitaPiracy/comments/173mb3i/is_it_possible_to_rewind_games_using_adrenaline/ *]
+
| {{N}}[https://old.reddit.com/r/VitaPiracy/comments/173mb3i/is_it_possible_to_rewind_games_using_adrenaline/ *]
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
| {{}}
+
| {{Y}}
 
| ?
 
| ?
 
| {{~}}[https://old.reddit.com/r/VitaPiracy/comments/p0rk04/does_adrenaline_have_save_states_andor_speedup/ *]
 
| {{~}}[https://old.reddit.com/r/VitaPiracy/comments/p0rk04/does_adrenaline_have_save_states_andor_speedup/ *]
 
|-
 
|-
 
| Savestates
 
| Savestates
| {{}}
+
| {{Y}}
 
| ?
 
| ?
| {{}}[https://old.reddit.com/r/VitaPiracy/comments/p0rk04/does_adrenaline_have_save_states_andor_speedup/ *]
+
| {{Y}}[https://old.reddit.com/r/VitaPiracy/comments/p0rk04/does_adrenaline_have_save_states_andor_speedup/ *]
 
|-
 
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| {{~}}<ref group=N3>Supports [https://github.com/hrydgard/ppsspp/pull/10888 initial basic replay recording] but it is [https://github.com/hrydgard/ppsspp/issues/12104 not advanced enough for TAS]. There is a [https://github.com/hrydgard/ppsspp/issues/15617 feature request] for advanced TAS features.</ref>
 
| {{~}}<ref group=N3>Supports [https://github.com/hrydgard/ppsspp/pull/10888 initial basic replay recording] but it is [https://github.com/hrydgard/ppsspp/issues/12104 not advanced enough for TAS]. There is a [https://github.com/hrydgard/ppsspp/issues/15617 feature request] for advanced TAS features.</ref>
 
| ?
 
| ?
| {{}}
+
| {{N}}
 
|-
 
|-
 
| rowspan=3 | Controls
 
| rowspan=3 | Controls
 
| [[Controllers#True.2Fdual_analog_control|True/dual analog control]]
 
| [[Controllers#True.2Fdual_analog_control|True/dual analog control]]
| {{}}[https://github.com/VanLaser/analog-controls-for-armored-core-ps2#qol-enhancements-dual-analog-controls-for-armored-core-3-portable---usa-and-armored-core-silent-line-portable---usa-pppsspp-emulator *]
+
| {{Y}}[https://github.com/VanLaser/analog-controls-for-armored-core-ps2#qol-enhancements-dual-analog-controls-for-armored-core-3-portable---usa-and-armored-core-silent-line-portable---usa-pppsspp-emulator *]
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
+
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Input_lag|Input lag-mitigating technique]]
 
| [[Input_lag|Input lag-mitigating technique]]
| {{}}[https://github.com/hrydgard/ppsspp/issues/17685 *]
+
| {{N}}[https://github.com/hrydgard/ppsspp/issues/17685 *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
| rowspan=7 | Quality of life
+
| rowspan=5 | Quality of life
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| {{✗}}
 
| {{✗}}
Line 454: Line 418:
 
|-
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Save_disk_space_for_ISOs#PlayStation_Portable|Streamable compression format]]
 
| [[Save_disk_space_for_ISOs#PlayStation_Portable|Streamable compression format]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
| {{}}[https://forums.ppsspp.org/showthread.php?tid=26920 *]
+
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Command Line Options
 
| Command Line Options
| {{✓}}[https://www.ppsspp.org/docs/reference/command-line/ *]
 
| {{?}}
 
| {{?}}
 
|-
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
+
| colspan=2 | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{✓}}
 
| {{✗}}
 
| {{✓}}
 
|-
 
| rowspan=5 | Misc
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
 
| colspan=3 | <small>[https://communityforums.atmeta.com/t5/VR-Experiences/PPSSPP-VR-PlayStation-Portable-emulator/td-p/277791 PPSSPP VR] is a PPSSPP build for the Oculus Rift that lets you actually be inside PSP games.<br/>You are not playing on a virtual handheld or screen, you are inside the virtual world.<br/>Also there is a [https://github.com/hrydgard/ppsspp/issues/16806 feature request] for adding VR capabilities to PPSSPP windows builds.<br/>See [[Virtual_reality|Virtual Reality]] page for more information about PPSSPP VR build.</small>
 
| colspan=3 | <small>[https://communityforums.atmeta.com/t5/VR-Experiences/PPSSPP-VR-PlayStation-Portable-emulator/td-p/277791 PPSSPP VR] is a PPSSPP build for the Oculus Rift that lets you actually be inside PSP games.<br/>You are not playing on a virtual handheld or screen, you are inside the virtual world.<br/>Also there is a [https://github.com/hrydgard/ppsspp/issues/16806 feature request] for adding VR capabilities to PPSSPP windows builds.<br/>See [[Virtual_reality|Virtual Reality]] page for more information about PPSSPP VR build.</small>
 
|-
 
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
+
| colspan=2 | [https://retroachievements.org/gameList.php?c=41 RetroAchievements]
| colspan=3 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
+
| {{Y}}
|-
+
| {{N}}
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
+
| {{N}}
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.
 
|-
 
| [https://retroachievements.org/gameList.php?c=41 RetroAchievements]
 
| {{}}
 
| {{}}
 
| {{}}
 
 
|-
 
|-
| [[Wikipedia:Category:Debugging|Debug Features]]
+
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
|}
 
|}
</div>
 
 
<references group=N3/>
 
<references group=N3/>
  
Line 524: Line 470:
 
[[Category:Seventh-generation video game consoles]]
 
[[Category:Seventh-generation video game consoles]]
 
[[Category:PlayStation Portable emulators|*]]
 
[[Category:PlayStation Portable emulators|*]]
[[Category:MIPS-based]]
 

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