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|generation = [[:Category:Ninth-generation video game consoles|Ninth generation]] | |generation = [[:Category:Ninth-generation video game consoles|Ninth generation]] | ||
|release = 2020 | |release = 2020 | ||
− | |predecessor = [[PlayStation 4 emulators|PlayStation 4 | + | |predecessor = [[PlayStation 4 emulators|PlayStation 4]] |
|emulated = {{✗}} | |emulated = {{✗}} | ||
}} | }} | ||
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The '''[[Wikipedia:PlayStation 5|PlayStation 5 (PS5)]]''' is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries. | The '''[[Wikipedia:PlayStation 5|PlayStation 5 (PS5)]]''' is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries. | ||
− | The platform launched in two varieties: a base model with an | + | The platform launched in two varieties: a base model with an Ultra HD Blu-ray-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download. |
It uses a custom 8-core AMD Zen 2 processor running at 3.5GHz, supported by 16GB/256-bit GDDR6 Ram, with 512MB of DDR4 RAM (used as SSD controller cache). It is also the first PlayStation console to use an SSD for storage. | It uses a custom 8-core AMD Zen 2 processor running at 3.5GHz, supported by 16GB/256-bit GDDR6 Ram, with 512MB of DDR4 RAM (used as SSD controller cache). It is also the first PlayStation console to use an SSD for storage. | ||
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The console’s architecture is very similar to that of a PS4, so a PS4 emulator may support PS5 in the future, similar to how Dolphin supports Wii while originally being a GameCube emulator. | The console’s architecture is very similar to that of a PS4, so a PS4 emulator may support PS5 in the future, similar to how Dolphin supports Wii while originally being a GameCube emulator. | ||
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==Emulators== | ==Emulators== | ||
{{No playable emulators}} | {{No playable emulators}} | ||
− | + | {| class="wikitable" style="text-align:center;" | |
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− | {| class="wikitable" style="text-align:center; | ||
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|Platform(s) | ! scope="col"|Platform(s) | ||
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|{{✗}} | |{{✗}} | ||
|} | |} | ||
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===Comparisons=== | ===Comparisons=== | ||
− | + | ;Kyty | |
− | + | :A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It's in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output. | |
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==Enhancements== | ==Enhancements== | ||
− | + | {|class="wikitable" style="text-align:center; vertical-align:middle;" | |
− | {|class="wikitable" style="text-align:center;vertical-align:middle; | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! colspan=2 | Name | ! colspan=2 | Name | ||
! Emulator name<br/><small>(N/A)</small> | ! Emulator name<br/><small>(N/A)</small> | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=6 | Graphics |
| [[Resolution|Resizable Internal Resolution]] | | [[Resolution|Resizable Internal Resolution]] | ||
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− | | Ray-tracing<br/> | + | | Ray-tracing<br/><small>Ray-tracing already supported on PlayStation 5 system.<br/>But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.</small> |
− | + | | | |
|- | |- | ||
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small> | ||
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|- | |- | ||
− | | Super-resolution techniques<br/><small>([https://github.com/ | + | | Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small> |
− | |<small> | + | |<small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small> |
|- | |- | ||
− | + | | rowspan=3 | Performance | |
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| [[Overclocking|Overclock]] | | [[Overclocking|Overclock]] | ||
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|- | |- | ||
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | | [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | ||
− | | colspan=3 | <small> | + | | colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''. |
|- | |- | ||
− | | | + | | rowspan=4 | Post-Processing |
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| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | ||
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|- | |- | ||
− | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and | + | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small> |
− | |<small>FSR | + | |<small>FSR 2 is already supported on PlayStation 5.</small> |
|- | |- | ||
| [[Shaders_and_filters|Filters]] | | [[Shaders_and_filters|Filters]] | ||
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| [[Shader_Presets|Shader Chain]] | | [[Shader_Presets|Shader Chain]] | ||
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| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | | rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | ||
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|- | |- | ||
− | | rowspan= | + | | rowspan=6 | Quality of life |
| [[Save_disk_space_for_ISOs|Streamable compression format]] | | [[Save_disk_space_for_ISOs|Streamable compression format]] | ||
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| colspan=2 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small> | | colspan=2 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small> | ||
|- | |- | ||
− | + | | rowspan=3 | Misc | |
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| RetroAchievements | | RetroAchievements | ||
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|- | |- | ||
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | ||
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|} | |} | ||
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<references group=N2/> | <references group=N2/> | ||
==Hardware features and peripherals== | ==Hardware features and peripherals== | ||
− | + | {|class="wikitable" style="text-align:center; vertical-align:middle;" | |
− | {|class="wikitable" style="text-align:center;vertical-align:middle; | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! colspan=2 | Hardware features | ! colspan=2 | Hardware features | ||
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|- | |- | ||
| colspan=2 | [[PlayStation_Network|PlayStation Network]] | | colspan=2 | [[PlayStation_Network|PlayStation Network]] | ||
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− | | colspan=2 | [ | + | | colspan=2 | [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_adaptive_trigger_and_haptic_feedback_support Adaptive triggers] |
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− | | colspan=2 | [ | + | | colspan=2 | [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_adaptive_trigger_and_haptic_feedback_support Controller's haptic feedback] |
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− | | colspan=2 | [ | + | | colspan=2 | [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_motion_control_support Motion controls] |
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− | | colspan=2 | [ | + | | colspan=2 | [https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_touchpad_support Touchpad] |
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− | | colspan=2 | [[# | + | | colspan=2 | [[#Blu-ray_drive|Blu-ray drive]] |
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! colspan=3 | Peripherals | ! colspan=3 | Peripherals | ||
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− | | rowspan= | + | | rowspan=2 | Controller |
| DualSense | | DualSense | ||
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− | + | | DualShock 4 | |
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Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn't be confused with [[#Enhancements|RetroAchievements]]. | Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn't be confused with [[#Enhancements|RetroAchievements]]. | ||
− | === | + | ===Blu-ray drive=== |
− | + | PlayStation 4 and PlayStation 5 consoles supports Blu-ray Disc Video and DVD-Video. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software. | |
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− | PlayStation 4 | ||
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. | :See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. | ||
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:Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support] | :Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support] | ||
==Emulation issues== | ==Emulation issues== | ||
− | Due to the PS5's | + | ===Potential roadblocks=== |
− | + | Due to the PS5's x86 architecture and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86's instruction set being huge<ref>{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}</ref>, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU used in the PS5's APU, and it will require a complete re-implementation by emulator developers. | |
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===Fake emulators=== | ===Fake emulators=== | ||
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===Reverse engineering PlayStation 5=== | ===Reverse engineering PlayStation 5=== | ||
See these resources for reverse engineering PlayStation 5; | See these resources for reverse engineering PlayStation 5; | ||
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;General | ;General | ||
:;Graphics | :;Graphics | ||
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:*[https://www.psdevwiki.com/ps5/Main_Page PS5 Developer Wiki] | :*[https://www.psdevwiki.com/ps5/Main_Page PS5 Developer Wiki] | ||
:*Open source projects (FreeBSD, AMDGPU drivers, etc.): [https://github.com/freebsd/freebsd-src/tree/releng/9.1 FreeBSD system calls], [https://github.com/GPUOpen-Drivers/pal GPUOpen-Drivers] | :*Open source projects (FreeBSD, AMDGPU drivers, etc.): [https://github.com/freebsd/freebsd-src/tree/releng/9.1 FreeBSD system calls], [https://github.com/GPUOpen-Drivers/pal GPUOpen-Drivers] | ||
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<!-- | <!-- | ||
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[[Category:Digital Only edition]] | [[Category:Digital Only edition]] | ||
[[Category:x86-based]] | [[Category:x86-based]] | ||
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[[Category:Very early emulation]] | [[Category:Very early emulation]] |