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|emulated = {{✓}}
 
|emulated = {{✓}}
 
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{{for|emulators that run on the PlayStation 3|Emulators on PS3}}  
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{{for|other emulators that run on PS3 hardware|Emulators on PS3}}  
  
 
The '''PlayStation 3''' (known shorthand as '''PS3''') is a seventh-generation console released by [[wikipedia:Sony|Sony]] in late 2006 and retailed for {{Inflation|USD|599|2006}}. The successor to the [[PlayStation 2 emulators|PlayStation 2]], it began development in 2001 when Sony partnered with Toshiba and IBM to create the [[wikipedia:Cell_%28microprocessor%29|Cell Broadband Engine]]. The console was launched a year after the [[Xbox 360 emulators|Xbox 360]] and around the same time as the [[Wii emulators|Wii]]. While it was debatably the most powerful console of the seventh generation, it was also difficult to program for, as its architecture was even more complex than its competitors.
 
The '''PlayStation 3''' (known shorthand as '''PS3''') is a seventh-generation console released by [[wikipedia:Sony|Sony]] in late 2006 and retailed for {{Inflation|USD|599|2006}}. The successor to the [[PlayStation 2 emulators|PlayStation 2]], it began development in 2001 when Sony partnered with Toshiba and IBM to create the [[wikipedia:Cell_%28microprocessor%29|Cell Broadband Engine]]. The console was launched a year after the [[Xbox 360 emulators|Xbox 360]] and around the same time as the [[Wii emulators|Wii]]. While it was debatably the most powerful console of the seventh generation, it was also difficult to program for, as its architecture was even more complex than its competitors.
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==Emulators==
 
==Emulators==
<div style="overflow-x:auto;width:100%">
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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;width:100%"
 
 
|-
 
|-
 
! scope="col"|Name
 
! scope="col"|Name
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|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
|[https://rpcs3.net/compatibility 69%<br/><small>2555 out of 3694 reported titles</small>]
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|[https://rpcs3.net/compatibility 68.7%<br/><small>2512 out of 3653 reported titles</small>]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
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|{{✗}}
 
|{{✗}}
 
|}
 
|}
</div>
 
 
<references group=N />
 
<references group=N />
 
===Comparisons===
 
===Comparisons===
;[[RPCS3]]:RPCS3 is an open-source [[High/Low_level_emulation|hybrid approach]] emulator for 64-bit Windows, GNU/Linux, BSD and macOS and it stands as a remarkable feat in PlayStation 3 emulation, successfully tackling the intricate [[#Emulation_issues|PlayStation 3's complex architecture]] through innovative techniques. While it isn't anywhere near as compatible as [[Dolphin]] is for [[GameCube emulators|GameCube]] or Wii, it has still made immense progress compared to its early days, when development was slow and seemed like it wasn't really going anywhere. Some of the SPU intensive titles have insufficient performance which requires top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs] (see '''[https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0 RPCS3 CPU benchmark chart]'''). As of now, all known titles now load, and initialize properly, without crashing the emulator. Beyond this, [[RPCS3]] supports some [[#Enhancements|enhancements]] and [[#Hardware_features_and_peripherals|system features, peripherals]]. As of April 13, 2022, builds for macOS have started being officially distributed for Intel and ARM Macs.<!-- RPCS3 runs on Rosetta for Macs with M-series processors, while Intel Macs run the application natively. --><ref>https://twitter.com/rpcs3/status/1514302544750780417?s=20&t=e1g7-9NzgIehtodHmXYytQ</ref> For checking if your games work and any fixes, tweaks, or settings, check these sources;
+
;[[RPCS3]]:RPCS3 is an open-source [[High/Low_level_emulation|hybrid approach]] emulator for 64-bit Windows, GNU/Linux, BSD and macOS and it stands as a remarkable feat in PlayStation 3 emulation, successfully tackling the intricate [[#Emulation_issues|PlayStation 3's complex architecture]] through innovative techniques. While it isn't anywhere near as compatible as [[Dolphin]] is for [[GameCube emulators|GameCube]] or Wii, it has still made immense progress compared to its early days, when development was slow and seemed like it wasn't really going anywhere. Some of the SPU intensive titles have insufficient performance which requires top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs] (see '''[https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0 RPCS3 CPU benchmark chart]'''). As of now, all known titles now load, and initialize properly, without crashing the emulator. Beyond this, [[RPCS3]] supports some [[#Enhancements|enhancements]] and [[#Hardware_features_and_peripherals|system features, peripherals]]. As of April 13, 2022, builds for macOS have started being officially distributed for Intel and ARM Macs.<!-- RPCS3 runs on Rosetta for Macs with M-series processors, while Intel Macs run the application natively. --> <ref>https://twitter.com/rpcs3/status/1514302544750780417?s=20&t=e1g7-9NzgIehtodHmXYytQ</ref>
:*[https://wiki.rpcs3.net/index.php?title=Category:Games RPCS3 Wiki]
+
;[[Nucleus]]:A one-person project that aimed at low-level emulation, some AOT emulation, and portability. Made by AlexAltea.
:*[https://github.com/RPCS3/rpcs3/issues RPCS3 GitHub issues]
 
:*[https://discord.gg/rpcs3 RPCS3 Discord server]
 
 
 
;[[Nucleus]]:A one-person project by Alexandro Sanchez (AKA 'AlexAltea', [https://youtu.be/4joCMfTPP4M?t=30 who is also one of the developers of the RPCS3 and Orbital projects]) that aimed at low-level emulation, some AOT emulation, and portability.
 
 
;Short Waves:Released in 2014 by InoriRus, who later returned to the emulation scene in 2021 as the developer of the PlayStation 4 and 5 compatibility layer [[Kyty]]. Short Waves could run a few complex tests that RPCS3 couldn't at the time it was released, but it hasn't been updated since.
 
;Short Waves:Released in 2014 by InoriRus, who later returned to the emulation scene in 2021 as the developer of the PlayStation 4 and 5 compatibility layer [[Kyty]]. Short Waves could run a few complex tests that RPCS3 couldn't at the time it was released, but it hasn't been updated since.
 
;PS3F:Made by Shima, the creator of [[SSF]]. More information can be found [https://web.archive.org/web/20161029044210/http://www.geocities.jp/mj3kj8o5/ps3f/index.html here].
 
;PS3F:Made by Shima, the creator of [[SSF]]. More information can be found [https://web.archive.org/web/20161029044210/http://www.geocities.jp/mj3kj8o5/ps3f/index.html here].
  
 
==Enhancements==
 
==Enhancements==
<div style="overflow-x:auto;width:100%">
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{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
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|-
 
|-
 
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]
 
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Widescreen_hacks#PlayStation_3|Ultrawide hack]]<br/><small>Widescreen already supported on PlayStation 3 system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
 
| [[Widescreen_hacks#PlayStation_3|Ultrawide hack]]<br/><small>Widescreen already supported on PlayStation 3 system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 
| {{?}}[https://github.com/RPCS3/rpcs3/pull/15000 *]
 
| {{?}}[https://github.com/RPCS3/rpcs3/pull/15000 *]
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
+
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
 
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
 
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
 
|-
 
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
+
| Ray-tracing
| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=A8ccDL3ND10][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35304]</small>
+
| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=A8ccDL3ND10 Demonstration]</small>
 
|-
 
|-
 
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
 
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
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| rowspan=4 | Performance
 
| rowspan=4 | Performance
 
| [[30/60_FPS_cheat_codes#PlayStation_3|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes#PlayStation_3|Internal Framerate Hack]]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/8hE-twtgIMY AFMF]''' or ''' LSFG'''<small>[https://youtu.be/vbbdP9ls2GY?t=299][https://youtu.be/mZblX75AbOM?t=342]</small> can be used with RPCS3, please be aware that some visual glitches and artifacts may occur at this time.
+
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/8hE-twtgIMY AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=299 LSFG]''' can be used with RPCS3, please be aware that some visual glitches and artifacts may occur at this time.
 
|-
 
|-
 
| [[Overclocking|Overclock]]
 
| [[Overclocking|Overclock]]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 
|-
 
|-
| rowspan=6 | Post-Processing
+
| rowspan=4 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{}}[https://github.com/RPCS3/rpcs3/issues/10902 *]
+
| {{N}}[https://github.com/RPCS3/rpcs3/issues/10902 *]
 
|-
 
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
+
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| {{}}
+
| {{Y}}
 
|-
 
|-
| [[Shaders and filters|Filters]]
+
| [[Shaders and filters|Filters]]<br/><small>[[Shaders_and_filters#NTSC_Filters|NTSC filters]], [[Shaders_and_filters#Tonemapping|HDR tonemapping]] etc.</small>
| {{✗}}
+
| {{N}}
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
| {{?}}
 
 
|-
 
|-
 
| [[Shader Presets|Shader Chain]]
 
| [[Shader Presets|Shader Chain]]
| {{}}
+
| {{N}}
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
| {{✓}}[https://youtu.be/gH6zk5zrgo4][https://youtu.be/BditFs3VR9c?t=942]
 
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Rewind
 
| Rewind
| {{}}
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| {{N}}
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
| {{}}[https://github.com/RPCS3/rpcs3/issues/12963 *]
+
| {{N}}[https://github.com/RPCS3/rpcs3/issues/12963 *]
 
|-
 
|-
 
| Savestates
 
| Savestates
| {{}}[https://wiki.rpcs3.net/index.php?title=Help:Save_State *]
+
| {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Save_State *]
 
|-
 
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| [https://tasvideos.org/Movies Movie recording/playback]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| rowspan=2 | Controls
 
| rowspan=2 | Controls
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{}}[https://github.com/isJuhn/KAMI/ *]
+
| {{Y}}[https://github.com/isJuhn/KAMI/ *]
 
|-
 
|-
 
| [[Input_lag|Input lag-mitigating technique]]
 
| [[Input_lag|Input lag-mitigating technique]]
| {{}}
+
| {{N}}
 
|-
 
|-
| rowspan=9 | Quality of life
+
| rowspan=8 | Quality of life
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[Save disk space for ISOs#PlayStation 3|Streamable compression format]]
 
| [[Save disk space for ISOs#PlayStation 3|Streamable compression format]]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Command Line Options
 
| Command Line Options
| {{}}[https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#List_of_CLI_commands *]
+
| {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#List_of_CLI_commands *]
 
|-
 
|-
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| {{}}
+
| {{N}}
 
|-
 
|-
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{}}
+
| {{Y}}
|-
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 
| {{✓}}[https://www.reddit.com/r/emulation/comments/uhp1lq/how_is_the_state_of_emulation_and_vrr/ *]
 
 
|-
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| {{~}}[https://github.com/RPCS3/rpcs3/pull/13226 *]
 
| {{~}}[https://github.com/RPCS3/rpcs3/pull/13226 *]
 
|-
 
|-
| rowspan=5 | Misc
+
| rowspan=3 | Misc
 
| RetroAchievements
 
| RetroAchievements
| {{}}
+
| {{N}}
|-
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| colspan=4 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
 
|-
 
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
 
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.
 
 
|-
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
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|-
 
|-
 
| [[Wikipedia:Category:Debugging|Debug Features]]
 
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{}}
+
| {{Y}}
 
|}
 
|}
</div>
 
  
 
==Hardware features and peripherals==
 
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">
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{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 |  Name
 
! colspan=2 |  Name
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|-
 
|-
 
|[[#PSP_communication|PSP communication]]
 
|[[#PSP_communication|PSP communication]]
| {{~}}
+
| {{}}
 
|-
 
|-
 
|[[#PSVita_communication|PSVita communication]]
 
|[[#PSVita_communication|PSVita communication]]
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|[[#OtherOS|OtherOS]]
 
|[[#OtherOS|OtherOS]]
 
| {{✗}}
 
| {{✗}}
|-
 
|rowspan=3 | Inputs
 
| [[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_3_Emulation|Pressure Sensitive Buttons]]
 
| {{✓}}<ref group=N3>Perfect support for [https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration#Using_DualShock_3_controller DualShock 3] controller which works with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers Official Sony driver] and [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver]. Emulator allows to assign one key to change pressure sensitivity. It's possible to have more variants with [https://www.rewasd.com/releases/release-6.3.0 reWASD application] which allows to assign keys or gamepad buttons to [https://help.rewasd.com/basic-functions/virtual-controller.html Virtual DualShock 3]. Emulator supports DualShock 2, but only with special adapter emulating DualShock 3, RPCS3 does not support [https://bliss-box.net/integration/ Bliss-Box API]. Other controllers with pressure-sensitive buttons like [https://www.pcgamingwiki.com/wiki/Controller:Xbox_Controller#Games_with_pressure_sensitive_face_buttons Xbox controller] or Steam Deck touchpads are not supported.</ref>
 
|-
 
| [[List of games that support tracked motion controllers#PlayStation 3 Emulation|Motion controls (Gyro)]]
 
| {{✓}}<ref group=N3>Perfect support. Emulator supports motion controls for DualShock 3, DualShock 4 and DualSense. Sony, Nintendo and Valve controllers can emulate DualShock 3 via reWASD application.</ref>
 
|-
 
| Rumble
 
| {{✓}}
 
 
|-
 
|-
 
|colspan=2 | [[#Blu-ray_player|Blu-ray player]]
 
|colspan=2 | [[#Blu-ray_player|Blu-ray player]]
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|colspan=2 | [[Virtual_reality#Emulators_with_VR_support|Stereoscopic 3D]]
 
|colspan=2 | [[Virtual_reality#Emulators_with_VR_support|Stereoscopic 3D]]
 
| {{✓}}[https://www.reddit.com/r/rpcs3/comments/feyogl/rpcs3_now_supports_playstation_3d/ *]
 
| {{✓}}[https://www.reddit.com/r/rpcs3/comments/feyogl/rpcs3_now_supports_playstation_3d/ *]
 +
|-
 +
|rowspan=3 | Inputs
 +
| [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_3_Emulation Pressure Sensitive Buttons]
 +
| {{✓}}<ref group=N3>Perfect support for [https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration#Using_DualShock_3_controller DualShock 3] controller which works with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers Official Sony driver] and [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver]. Emulator allows to assign one key to change pressure sensitivity. It's possible to have more variants with [https://www.rewasd.com/releases/release-6.3.0 reWASD application] which allows to assign keys or gamepad buttons to [https://help.rewasd.com/basic-functions/virtual-controller.html Virtual DualShock 3]. Emulator supports DualShock 2, but only with special adapter emulating DualShock 3, RPCS3 does not support [https://bliss-box.net/integration/ Bliss-Box API]. Other controllers with pressure-sensitive buttons like [https://www.pcgamingwiki.com/wiki/Controller:Xbox_Controller#Games_with_pressure_sensitive_face_buttons Xbox controller] or Steam Deck touchpads are not supported.</ref>
 +
|-
 +
| Motion controls (Gyro)
 +
| {{✓}}<ref group=N3>Perfect support. Emulator supports motion controls for DualShock 3, DualShock 4 and DualSense. Sony, Nintendo and Valve controllers can emulate DualShock 3 via reWASD application.</ref>
 +
|-
 +
| Rumble
 +
| {{✓}}
 
|-
 
|-
 
! colspan=3 | [[#Peripherals|Peripherals]]
 
! colspan=3 | [[#Peripherals|Peripherals]]
Line 304: Line 281:
 
| {{~}}
 
| {{~}}
 
|-
 
|-
|colspan=2 | [[Wikipedia:PlayStation_Eye#Compatible_games|PlayStation Eye]]
+
|rowspan=3 | Portal
| {{✓}}
 
|-
 
|colspan=2 | [[List_of_games_with_keyboard_and_mouse_support#PlayStation_3_Emulation|USB Keyboard & Mouse]]
 
| {{✓}}
 
|-
 
|rowspan=4 | Portal
 
 
| [https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]
 
| [https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]
| {{}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Skylanders_Portal *]
+
| {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Skylanders_Portal *]
 
|-
 
|-
 
| [[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]
 
| [[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]
Line 318: Line 289:
 
|-
 
|-
 
| [https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]
 
| [https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]
| {{}}[https://github.com/RPCS3/rpcs3/pull/13851 *]
+
| {{Y}}[https://github.com/RPCS3/rpcs3/pull/13851 *]
|-
 
| Rider Gate Portal (Kamen Rider Summonride)
 
| {{~}}<abbr title="Only supported through USB passthrough">*</abbr>
 
 
|-
 
|-
 
|colspan=2 | Rock Band 3 MIDI Pro Adapter
 
|colspan=2 | Rock Band 3 MIDI Pro Adapter
| {{}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Rock_Band_3_MIDI_Instruments *]
+
| {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Rock_Band_3_MIDI_Instruments *]
 
|-
 
|-
 
|colspan=2 | Buzz! controller
 
|colspan=2 | Buzz! controller
| {{}}[https://github.com/RPCS3/rpcs3/issues/4968 *]
+
| {{Y}}[https://github.com/RPCS3/rpcs3/issues/4968 *]
 
|-
 
|-
 
|colspan=2 | Wireless Keypad
 
|colspan=2 | Wireless Keypad
Line 333: Line 301:
 
|-
 
|-
 
|colspan=2 | DJ Hero turntable
 
|colspan=2 | DJ Hero turntable
| {{}}[https://github.com/RPCS3/rpcs3/pull/9965 *]
+
| {{~}}<abbr title="Only supported through USB passthrough">*</abbr>
 
|-
 
|-
 
|colspan=2 | [[#Blu-ray Disc remotes|Blu-ray Disc remotes]]
 
|colspan=2 | [[#Blu-ray Disc remotes|Blu-ray Disc remotes]]
| {{}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories *]
+
| {{N}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories *]
 
|-  
 
|-  
 
|colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Microphone</abbr>
 
|colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Microphone</abbr>
| {{}}[https://wiki.rpcs3.net/index.php?title=Help:Configurations#Audio_configuration *]
+
| {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Configurations#Audio_configuration *]
 
|-
 
|-
 
|colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Drums and Guitars</abbr>
 
|colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Drums and Guitars</abbr>
| {{}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Configuring_Instruments *]
+
| {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Configuring_Instruments *]
 
|-
 
|-
 
|rowspan=3 | LightGun
 
|rowspan=3 | LightGun
 
| [[Wikipedia:GunCon#GunCon_3_compatible_games|GunCon 3]]
 
| [[Wikipedia:GunCon#GunCon_3_compatible_games|GunCon 3]]
| {{}}[https://github.com/RPCS3/rpcs3/pull/15528 *]
+
| {{TBD}}
 
|-
 
|-
 
| Top Shot Elite
 
| Top Shot Elite
| {{~}}<abbr title="Only supported through USB passthrough">*</abbr>
+
| {{~}}
 
|-
 
|-
 
| Top Shot Fearmaster
 
| Top Shot Fearmaster
| {{~}}<abbr title="Only supported through USB passthrough">*</abbr>
+
| {{~}}
|-
 
|colspan=2 | Rapala Fishing Rod
 
| {{~}}<abbr title="Only supported through USB passthrough">*</abbr>
 
 
|-
 
|-
 
|colspan=2 | [[Wikipedia:UDraw_GameTablet|uDraw GameTablet]]
 
|colspan=2 | [[Wikipedia:UDraw_GameTablet|uDraw GameTablet]]
| {{}}[https://github.com/RPCS3/rpcs3/pull/15457 *]
+
| {{~}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#cellUsbd_Device_Whitelist <abbr title="Only supported through USB passthrough">*</abbr>]
 
|-
 
|-
 
|colspan=2 | [[Wikipedia:Wonderbook|Wonderbook]]
 
|colspan=2 | [[Wikipedia:Wonderbook|Wonderbook]]
| {{}}[https://rpcs3.net/compatibility?g=Wonderbook#jump *]
+
| {{TBD}}
 
|}
 
|}
</div>
 
 
<references group=N3/>
 
<references group=N3/>
  
Line 388: Line 352:
 
===OtherOS===
 
===OtherOS===
 
:[[Wikipedia:OtherOS]]
 
:[[Wikipedia:OtherOS]]
{{For|Recommended Linux distributions|Recommended Linux distros}}
+
OtherOS is a feature of early versions of the PlayStation 3 video game console, allowing user installed software, such as many [[:Category:Operating_systems|distributions of Linux or BSD]] in a separate partition as long as they supported PowerPC. The feature was removed since system firmware update 3.21, released on April 1, 2010. Software running in the OtherOS environment has access to 6 of the 7 SPEs. Sony implemented a hypervisor restricting access to the RSX. However either through a security vulnerability before FW 2.10 or by using some form of OtherOS++ CFW full access to the RSX, and/or the seventh SPE and other system resources is possible. See [[Recommended linux distros#Wide range of platforms focused]] or [https://t2sde.org/hardware/console/Sony/PS3/ T2 SDE PS3 page] for more information.
{{For|Ports of the Linux kernel on consoles|Homebrew and hack Roms#Operating_systems}}
 
{{For|Running Linux on PlayStation 2 (using the PS2 Linux kit)|PlayStation 2 emulators#Linux for PlayStation 2}}
 
 
 
OtherOS is a feature of early versions of the PlayStation 3 video game console, allowing user installed software, such as many [[:Category:Operating_systems|distributions of Linux or BSD]] in a separate partition as long as they supported PowerPC. The feature was removed since system firmware update 3.21, released on April 1, 2010. Software running in the OtherOS environment has access to 6 of the 7 SPEs. Sony implemented a [[hypervisor]] restricting access to the RSX. However either through a security vulnerability before FW 2.10 or by using some form of OtherOS++ CFW full access to the RSX, and/or the seventh SPE and other system resources is possible. See [[Recommended linux distros#Multiplatform-focused]] or [https://t2sde.org/hardware/console/Sony/PS3/ T2 SDE PS3 page] for more information.
 
  
 
*RPCS3 do not support PlayStation 3 OtherOS feature at the moment.[https://forums.rpcs3.net/post-230177.html][https://old.reddit.com/r/rpcs3/comments/8rps60/can_rpcs3_boot_linux_otheros/]
 
*RPCS3 do not support PlayStation 3 OtherOS feature at the moment.[https://forums.rpcs3.net/post-230177.html][https://old.reddit.com/r/rpcs3/comments/8rps60/can_rpcs3_boot_linux_otheros/]
Line 402: Line 362:
 
:[https://manuals.playstation.net/document/en/ps3/current/game/copypsp.html Copying games to play on a PSP system that can be played on either PS3 or PSP systems]
 
:[https://manuals.playstation.net/document/en/ps3/current/game/copypsp.html Copying games to play on a PSP system that can be played on either PS3 or PSP systems]
 
Adhoc Party support, remote play (via the PS3 system's wireless LAN), copying games to play on a PSP system that can be played on either PS3 or PSP systems etc.
 
Adhoc Party support, remote play (via the PS3 system's wireless LAN), copying games to play on a PSP system that can be played on either PS3 or PSP systems etc.
*RPCS3 do not support PSP communication emulation at the moment. There is a [https://github.com/RPCS3/rpcs3/issues/4119 feature request] for this. Recently [https://github.com/RPCS3/rpcs3/pull/15540 UsbPspCm passthrough support added to RPCS3].
+
*RPCS3 do not support PSP communication at the moment. There is a [https://github.com/RPCS3/rpcs3/issues/4119 feature request] for this.
  
 
===PSVita communication===
 
===PSVita communication===
Line 419: Line 379:
 
For a long time, the PS3's Blu-ray player was a versatile and powerful feature and considered the best of all time, and many people still use it for this purpose today. Featuring a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, SACD and Audio CDs. Keep in mind that, there is no support for VCDs or SVCDs just like PlayStation 2. [[Home_Media_Player#Interactive_media|interactive film/movie]] formats like DVDi, DVDPG, BDPG and Blu-ray Interactive HD supported.
 
For a long time, the PS3's Blu-ray player was a versatile and powerful feature and considered the best of all time, and many people still use it for this purpose today. Featuring a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, SACD and Audio CDs. Keep in mind that, there is no support for VCDs or SVCDs just like PlayStation 2. [[Home_Media_Player#Interactive_media|interactive film/movie]] formats like DVDi, DVDPG, BDPG and Blu-ray Interactive HD supported.
  
*RPCS3 has no [https://rpcs3.net/faq disc support] or home media playback support currently. There is a [https://github.com/RPCS3/rpcs3/issues/8579 feature request] for adding DVD disc/image capability for RPCS3 emulator.
+
*RPCS3 has no [https://rpcs3.net/faq disc support] or home media playback support currently.
 
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
 
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
:See [[Ripping_games]].
 
  
 
===Peripherals===
 
===Peripherals===
Line 466: Line 425:
 
There are two major bottlenecks at play:
 
There are two major bottlenecks at play:
 
* '''[[wikipedia:Cell_(microprocessor)|Cell Broadband Engine]]''' - consists of two architectures that developers have to program for; [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#PPC_CPUs|PowerPC]], and... whatever the SPEs really are; and you have a great formula for high system requirements, SPU hardware environment is the furthest thing from a [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 PC processor]]. The RPCS3 developers using ahead-of-time recompilation using LLVM. RPCS3 is not just compiling the code it runs, it's also needs to compile a realtime environment simulator e.g. the 128x128bit register file, LS sram, the very weird memory flow controller, etc [https://discord.com/channels/272035812277878785/272083901277667342/1200171144603512892]. SPEs closer to [[PlayStation_2_emulators#Emulation_issues|VUs from PS2]] than to a GPU. They're a SIMD cluster, don't be fooled by their apparent similarity to GPUs. GPU are low throughput but very wide. SPEs are also wide, but not so much so. However, their individual thread throughput is insane even compared to a something like RTX 4090 GPU. It's not possible to beat SPUs 1:1 (it's ALL vector, it doesn't have scalar registers at least not general-purpose ones), they have 128 registers and very low latency SRAM, almost no memory fetches and everything is async. Although AVX-512 comes close in performance (at 5+ GHz). GPUs on the other hand are around 10-100x slower, but that's just because of how their cores are designed and the fact that SPU kernels are optimized to run in much smaller groups. There's too much working against emulation at 3.2 GHz rate since most SPU instructions need many instructions on PC (like dozens in some cases), so the PC side needs to be an order of magnitude faster.[https://discord.com/channels/272035812277878785/272083901277667342/1197648306084524202]
 
* '''[[wikipedia:Cell_(microprocessor)|Cell Broadband Engine]]''' - consists of two architectures that developers have to program for; [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#PPC_CPUs|PowerPC]], and... whatever the SPEs really are; and you have a great formula for high system requirements, SPU hardware environment is the furthest thing from a [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 PC processor]]. The RPCS3 developers using ahead-of-time recompilation using LLVM. RPCS3 is not just compiling the code it runs, it's also needs to compile a realtime environment simulator e.g. the 128x128bit register file, LS sram, the very weird memory flow controller, etc [https://discord.com/channels/272035812277878785/272083901277667342/1200171144603512892]. SPEs closer to [[PlayStation_2_emulators#Emulation_issues|VUs from PS2]] than to a GPU. They're a SIMD cluster, don't be fooled by their apparent similarity to GPUs. GPU are low throughput but very wide. SPEs are also wide, but not so much so. However, their individual thread throughput is insane even compared to a something like RTX 4090 GPU. It's not possible to beat SPUs 1:1 (it's ALL vector, it doesn't have scalar registers at least not general-purpose ones), they have 128 registers and very low latency SRAM, almost no memory fetches and everything is async. Although AVX-512 comes close in performance (at 5+ GHz). GPUs on the other hand are around 10-100x slower, but that's just because of how their cores are designed and the fact that SPU kernels are optimized to run in much smaller groups. There's too much working against emulation at 3.2 GHz rate since most SPU instructions need many instructions on PC (like dozens in some cases), so the PC side needs to be an order of magnitude faster.[https://discord.com/channels/272035812277878785/272083901277667342/1197648306084524202]
* '''[[wikipedia:RSX_Reality_Synthesizer|RSX (Reality Synthesizer)]]''': PlayStation 3 GPU went unemulated for a long time, simply because of how many components were just undocumented; the [https://www.psdevwiki.com/ps3/RSX RSX unit] is a custom-designed chip developed by NVIDIA specifically for the PlayStation 3 and share similarities with GeForce 7800 GTX or G70/G71. It's not well-documented, and developers have to figure out how it displays graphics and graphical effects. Without access to Nvidia's resources, which would normally be included with an SDK, this would be very difficult.
+
* '''[[wikipedia:RSX_Reality_Synthesizer|RSX (Reality Synthesizer)]]''': [[PlayStation_4_emulators#Emulation_issues|PlayStation 4 GPU]] went unemulated for a long time, simply because of how many components were just undocumented, the same thing applies here; the [https://www.psdevwiki.com/ps3/RSX RSX unit] is a custom-designed chip developed by NVIDIA specifically for the PlayStation 3 and share similarities with GeForce 7800 GTX or G70/G71. It's not well-documented, and developers have to figure out how it displays graphics and graphical effects. Without access to Nvidia's resources, which would normally be included with an SDK, this would be very difficult.
 
:Something of note is that this GPU was also managed by two different memory units with very disparate frequency speeds; 1) 256 MBs of GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.4 GHz, and 2) up to 224 MBs of the 3.2 GHz XDR main memory via the CPU (480 MBs max).
 
:Something of note is that this GPU was also managed by two different memory units with very disparate frequency speeds; 1) 256 MBs of GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.4 GHz, and 2) up to 224 MBs of the 3.2 GHz XDR main memory via the CPU (480 MBs max).
  
Line 477: Line 436:
 
* [https://www.copetti.org/writings/consoles/playstation-3/ Rodrigo Copetti: PLAYSTATION 3 Architecture Practical Analysis]
 
* [https://www.copetti.org/writings/consoles/playstation-3/ Rodrigo Copetti: PLAYSTATION 3 Architecture Practical Analysis]
 
* [https://www.psdevwiki.com/ps3/ psdevwiki: PlayStation 3]
 
* [https://www.psdevwiki.com/ps3/ psdevwiki: PlayStation 3]
* Whatcookie: [https://youtu.be/19ae5Mq2lJE Why is PS3 emulation so fast: RPCS3 optimizations explained], [https://whatcookie.github.io/posts/why-is-avx-512-useful-for-rpcs3/ Why Is AVX 512 Useful for RPCS3?] and [https://youtu.be/VR_HZMMMOX4 How to uncap framerates].
+
* [https://whatcookie.github.io/posts/why-is-avx-512-useful-for-rpcs3/ whatcookie: Why Is AVX 512 Useful for RPCS3?]. Also, there are new upcoming instructions for future CPUs such as [[Wikipedia:Advanced_Vector_Extensions#AVX10|AVX10]] and [[Wikipedia:Advanced_Vector_Extensions#APX|APX]].
* RPCS3's [https://rpcs3.net/blog/2020/08/21/hardware-performance-scaling/ progress report August 2020]: Since intel dropped TSX due to security reasons, RPCS3 will use TSX-FA/TSX Force Abort on CPUs with new microcode and [https://github.com/RPCS3/rpcs3/issues/6028 this will result potential regressions], good news is RPCS3 has improved non-TSX performance, because of this, even if your CPU supports TSX it will be disabled for RPCS3 by default.
 
* [https://discord.com/channels/644252595329957915/668417976554225674 T2 SDE discord - ppc-aim-ps3 channel]
 
 
* RPCS3: [https://rpcs3.net/blog/ Blog], [https://discord.gg/rpcs3 Discord], [https://www.youtube.com/@RPCS3_emu YouTube].
 
* RPCS3: [https://rpcs3.net/blog/ Blog], [https://discord.gg/rpcs3 Discord], [https://www.youtube.com/@RPCS3_emu YouTube].
 +
* RPCS3 [https://rpcs3.net/blog/2020/08/21/hardware-performance-scaling/ progress report August 2020] - Since intel dropped TSX due to security reasons, RPCS3 will use TSX-FA/TSX Force Abort on CPUs with new microcode and [https://github.com/RPCS3/rpcs3/issues/6028 this will result potential regressions], good news is RPCS3 has improved non-TSX performance, because of this, even if your CPU supports TSX it will be disabled for RPCS3 by default.
 
* [[Emulation books and articles]]
 
* [[Emulation books and articles]]
* [[Console-specific_development_wikis]]
 
 
* [[Wikipedia:PSGL|PSGL API]]
 
* [[Wikipedia:PSGL|PSGL API]]
  

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